24 #ifndef vtkPSurfaceLICComposite_h 
   25 #define vtkPSurfaceLICComposite_h 
   27 #include "vtkSurfaceLICComposite.h" 
   29 #include "vtkOpenGLRenderWindow.h"  
   30 #include "vtkRenderingParallelLICModule.h"  
   43 class vtkPPixelExtentOps;
 
  109   double EstimateCommunicationCost(
 
  110         const std::deque<std::deque<vtkPixelExtent> > &srcExts,
 
  111         const std::deque<std::deque<vtkPixelExtent> > &destExts);
 
  117   double EstimateDecompEfficiency(
 
  118         const std::deque< std::deque<vtkPixelExtent> > &exts,
 
  119         const std::deque< std::deque<vtkPixelExtent> > &guardExts);
 
  124   int DecomposeScreenExtent(
 
  125         std::deque< std::deque<vtkPixelExtent> >&newExts,
 
  134       std::list<vtkPixelExtent> &out);
 
  145         const std::deque< std::deque< vtkPixelExtent> > &in,
 
  146         std::deque< std::deque< vtkPixelExtent> > &out,
 
  152   int MakeDecompLocallyDisjoint(
 
  153        const std::deque< std::deque< vtkPixelExtent> > &in,
 
  154        std::deque< std::deque< vtkPixelExtent> > &out);
 
  162   int AllGatherExtents(
 
  163         const std::deque<vtkPixelExtent> &localExts,
 
  164         std::deque<std::deque<vtkPixelExtent> > &remoteExts,
 
  170   int AllReduceVectorMax(
 
  171         const std::deque<vtkPixelExtent> &originalExts,
 
  172         const std::deque<std::deque<vtkPixelExtent> > &newExts,
 
  180       const std::deque<std::deque<vtkPixelExtent> > &exts,
 
  181       std::deque<std::deque<vtkPixelExtent> > &guardExts,
 
  182       std::deque<std::deque<vtkPixelExtent> > &disjointGuardExts,
 
  188   vtkPPixelExtentOps *PixelOps;
 
  201   std::deque<vtkPPixelTransfer> GatherProgram;   
 
  202   std::deque<vtkPPixelTransfer> ScatterProgram;  
 
  204   friend VTKRENDERINGPARALLELLIC_EXPORT
 
  211 VTKRENDERINGPARALLELLIC_EXPORT
 
static vtkSurfaceLICComposite * New()
VTKRENDERINGPARALLELLIC_EXPORT ostream & operator<<(ostream &os, vtkPSurfaceLICComposite &ss)
friend ostream & operator<<(ostream &os, vtkSurfaceLICComposite &ss)
dynamic, self-adjusting array of float 
virtual vtkOpenGLRenderWindow * GetContext()
virtual void SetCommunicator(vtkPainterCommunicator *)
virtual int Gather(void *, int, int, vtkTextureObject *&)
virtual void PrintSelf(ostream &os, vtkIndent indent)
a simple class to control print indentation 
virtual void SetContext(vtkOpenGLRenderWindow *)
int AddGuardPixels(const std::deque< vtkPixelExtent > &exts, std::deque< vtkPixelExtent > &guardExts, std::deque< vtkPixelExtent > &disjointGuardExts, float *vectors)
static int MakeDecompDisjoint(std::deque< vtkPixelExtent > &in, std::deque< vtkPixelExtent > &out)
abstracts an OpenGL texture object. 
create a window for renderers to draw into 
virtual int Scatter(void *, int, int, vtkTextureObject *&)
virtual int BuildProgram(float *)
Interface to OpenGL framebuffer object.