43 #ifndef vtkShadowMapPass_h
44 #define vtkShadowMapPass_h
46 #include "vtkRenderingOpenGLModule.h"
54 class vtkShadowMapPassTextures;
55 class vtkShadowMapPassLightCameras;
86 virtual void SetShadowMapBakerPass(
108 void BuildSpotLightIntensityMap();
sample an implicit function over a structured point set
vtkTimeStamp LastRenderTime
vtkShadowMapPassTextures * ShadowMaps
vtkSampleFunction * IntensitySource
vtkRenderPass * OpaquePass
vtkShadowMapPassLightCameras * LightCameras
vtkRenderPass * CompositeRGBAPass
record modification and/or execution time
implicit function for an halo
Export VTK images to third-party systems.
void PrintSelf(ostream &os, vtkIndent indent)
window superclass for vtkRenderWindow
Context in which a vtkRenderPass will render.
vtkShadowMapBakerPass * ShadowMapBakerPass
a simple class to control print indentation
a virtual camera for 3D rendering
a virtual light for 3D rendering
vtkImageExport * IntensityExporter
vtkFrameBufferObject * FrameBufferObject
internal class which encapsulates OpenGL frame buffer object. Not to be used directly.
abstracts an OpenGL texture object.
virtual void Render(const vtkRenderState *s)=0
virtual void ReleaseGraphicsResources(vtkWindow *w)
vtkTextureObject * IntensityMap
Implement a shadow mapping render pass.
Perform part of the rendering of a vtkRenderer.
vtkShaderProgram2 * Program
Implement a builder of shadow map pass.