VTK
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Implement a builder of shadow map pass. More...
#include <vtkShadowMapBakerPass.h>
Public Types | |
typedef vtkRenderPass | Superclass |
typedef vtkRenderPass | Superclass |
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typedef vtkObject | Superclass |
typedef vtkObject | Superclass |
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typedef vtkObjectBase | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
vtkShadowMapBakerPass * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
void | ReleaseGraphicsResources (vtkWindow *w) |
bool | GetHasShadows () |
bool | LightCreatesShadow (vtkLight *l) |
vtkShadowMapBakerPassTextures * | GetShadowMaps () |
bool | GetNeedUpdate () |
void | SetUpToDate () |
virtual int | IsA (const char *type) |
vtkShadowMapBakerPass * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
void | ReleaseGraphicsResources (vtkWindow *w) |
bool | GetHasShadows () |
bool | LightCreatesShadow (vtkLight *l) |
std::vector< vtkSmartPointer< vtkTextureObject > > * | GetShadowMaps () |
bool | GetNeedUpdate () |
void | SetUpToDate () |
virtual void | Render (const vtkRenderState *s) |
virtual vtkRenderPass * | GetOpaquePass () |
virtual void | SetOpaquePass (vtkRenderPass *opaquePass) |
virtual vtkRenderPass * | GetCompositeZPass () |
virtual void | SetCompositeZPass (vtkRenderPass *compositeZPass) |
virtual void | SetResolution (unsigned int) |
virtual unsigned int | GetResolution () |
virtual void | SetPolygonOffsetFactor (float) |
virtual float | GetPolygonOffsetFactor () |
virtual void | SetPolygonOffsetUnits (float) |
virtual float | GetPolygonOffsetUnits () |
vtkShadowMapBakerPassLightCameras * | GetLightCameras () |
virtual void | Render (const vtkRenderState *s) |
virtual vtkRenderPass * | GetOpaqueSequence () |
virtual void | SetOpaqueSequence (vtkRenderPass *opaqueSequence) |
virtual vtkRenderPass * | GetCompositeZPass () |
virtual void | SetCompositeZPass (vtkRenderPass *compositeZPass) |
virtual void | SetResolution (unsigned int) |
virtual unsigned int | GetResolution () |
std::vector< vtkSmartPointer< vtkCamera > > * | GetLightCameras () |
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vtkRenderPass * | NewInstance () const |
vtkRenderPass * | NewInstance () const |
virtual int | GetNumberOfRenderedProps () |
virtual int | GetNumberOfRenderedProps () |
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vtkObject * | NewInstance () const |
virtual void | DebugOn () |
virtual void | DebugOff () |
bool | GetDebug () |
void | SetDebug (bool debugFlag) |
virtual void | Modified () |
virtual unsigned long | GetMTime () |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
vtkCommand * | GetCommand (unsigned long tag) |
void | RemoveObserver (vtkCommand *) |
void | RemoveObservers (unsigned long event, vtkCommand *) |
void | RemoveObservers (const char *event, vtkCommand *) |
int | HasObserver (unsigned long event, vtkCommand *) |
int | HasObserver (const char *event, vtkCommand *) |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
int | InvokeEvent (unsigned long event, void *callData) |
int | InvokeEvent (const char *event, void *callData) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
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const char * | GetClassName () const |
virtual void | Delete () |
virtual void | FastDelete () |
void | Print (ostream &os) |
virtual void | Register (vtkObjectBase *o) |
virtual void | UnRegister (vtkObjectBase *o) |
void | SetReferenceCount (int) |
void | PrintRevisions (ostream &) |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
int | GetReferenceCount () |
Static Public Member Functions | |
static vtkShadowMapBakerPass * | New () |
static int | IsTypeOf (const char *type) |
static vtkShadowMapBakerPass * | SafeDownCast (vtkObjectBase *o) |
static vtkInformationIntegerKey * | OCCLUDER () |
static vtkInformationIntegerKey * | RECEIVER () |
static vtkShadowMapBakerPass * | New () |
static int | IsTypeOf (const char *type) |
static vtkShadowMapBakerPass * | SafeDownCast (vtkObjectBase *o) |
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static int | IsTypeOf (const char *type) |
static vtkRenderPass * | SafeDownCast (vtkObjectBase *o) |
static int | IsTypeOf (const char *type) |
static vtkRenderPass * | SafeDownCast (vtkObjectBase *o) |
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static int | IsTypeOf (const char *type) |
static vtkObject * | SafeDownCast (vtkObjectBase *o) |
static vtkObject * | New () |
static void | BreakOnError () |
static void | SetGlobalWarningDisplay (int val) |
static void | GlobalWarningDisplayOn () |
static void | GlobalWarningDisplayOff () |
static int | GetGlobalWarningDisplay () |
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static int | IsTypeOf (const char *name) |
static vtkObjectBase * | New () |
Protected Attributes | |
vtkRenderPass * | OpaquePass |
vtkRenderPass * | CompositeZPass |
unsigned int | Resolution |
float | PolygonOffsetFactor |
float | PolygonOffsetUnits |
bool | HasShadows |
vtkFrameBufferObject * | FrameBufferObject |
vtkShadowMapBakerPassTextures * | ShadowMaps |
vtkShadowMapBakerPassLightCameras * | LightCameras |
vtkTimeStamp | LastRenderTime |
bool | NeedUpdate |
vtkRenderPass * | OpaqueSequence |
std::vector< vtkSmartPointer< vtkTextureObject > > * | ShadowMaps |
std::vector< vtkSmartPointer< vtkCamera > > * | LightCameras |
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int | NumberOfRenderedProps |
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bool | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
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vtkAtomicInt32 | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
Implement a builder of shadow map pass.
Bake a list of shadow maps, once per spot light. It work in conjunction with the vtkShadowMapPass, which uses the shadow maps for rendering the opaque geometry (a technique to render hard shadows in hardware).
This pass expects an initialized depth buffer and color buffer. Initialized buffers means they have been cleared with farest z-value and background color/gradient/transparent color. An opaque pass may have been performed right after the initialization.
Its delegate is usually set to a vtkOpaquePass.
Bake a list of shadow maps, once per spot light. It work in conjunction with the vtkShadowMapPass, which uses the shadow maps for rendering the opaque geometry (a technique to render hard shadows in hardware).
This pass expects an initialized depth buffer and color buffer. Initialized buffers means they have been cleared with farest z-value and background color/gradient/transparent color. An opaque pass may have been performed right after the initialization.
Its delegate is usually set to a vtkOpaquePass.
Definition at line 59 of file vtkShadowMapBakerPass.h.
Definition at line 63 of file vtkShadowMapBakerPass.h.
Definition at line 59 of file vtkShadowMapBakerPass.h.
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Default constructor. DelegatetPass is set to NULL.
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Destructor.
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Default constructor. DelegatetPass is set to NULL.
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Destructor.
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkRenderPass.
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Reimplemented from vtkRenderPass.
vtkShadowMapBakerPass* vtkShadowMapBakerPass::NewInstance | ( | ) | const |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkRenderPass.
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If this key exists on the PropertyKeys of a prop, the prop is viewed as a light occluder (ie it casts shadows). This key is not mutually exclusive with the RECEIVER() key.
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Perform rendering according to a render state s
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Implements vtkRenderPass.
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Release graphics resources and ask components to release their own resources.
Reimplemented from vtkRenderPass.
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Delegate for rendering the opaque polygonal geometry. If it is NULL, nothing will be rendered and a warning will be emitted. It is usually set to a vtkCameraPass with a sequence of vtkLightPass/vtkOpaquePass. Initial value is a NULL pointer.
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Delegate for rendering the opaque polygonal geometry. If it is NULL, nothing will be rendered and a warning will be emitted. It is usually set to a vtkCameraPass with a sequence of vtkLightPass/vtkOpaquePass. Initial value is a NULL pointer.
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Delegate for compositing of the shadow maps across processors. If it is NULL, there is no z compositing. It is usually set to a vtkCompositeZPass (Parallel package). Initial value is a NULL pointer.
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Delegate for compositing of the shadow maps across processors. If it is NULL, there is no z compositing. It is usually set to a vtkCompositeZPass (Parallel package). Initial value is a NULL pointer.
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Set/Get the number of pixels in each dimension of the shadow maps (shadow maps are square). Initial value is 256. The greater the better. Resolution does not have to be a power-of-two value.
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Set/Get the number of pixels in each dimension of the shadow maps (shadow maps are square). Initial value is 256. The greater the better. Resolution does not have to be a power-of-two value.
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Factor used to scale the maximum depth slope of a polygon (definition from OpenGL 2.1 spec section 3.5.5 "Depth Offset" page 112). This is used during the creation the shadow maps (not during mapping of the shadow maps onto the geometry) Play with this value and PolygonOffsetUnits to solve self-shadowing. Valid values can be either positive or negative. Initial value is 1.1f (recommended by the nVidia presentation about Shadow Mapping by Cass Everitt). 3.1f works well with the regression test.
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Factor used to scale the maximum depth slope of a polygon (definition from OpenGL 2.1 spec section 3.5.5 "Depth Offset" page 112). This is used during the creation the shadow maps (not during mapping of the shadow maps onto the geometry) Play with this value and PolygonOffsetUnits to solve self-shadowing. Valid values can be either positive or negative. Initial value is 1.1f (recommended by the nVidia presentation about Shadow Mapping by Cass Everitt). 3.1f works well with the regression test.
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Factor used to scale an implementation dependent constant that relates to the usable resolution of the depth buffer (definition from OpenGL 2.1 spec section 3.5.5 "Depth Offset" page 112). This is used during the creation the shadow maps (not during mapping of the shadow maps onto the geometry) Play with this value and PolygonOffsetFactor to solve self-shadowing. Valid values can be either positive or negative. Initial value is 4.0f (recommended by the nVidia presentation about Shadow Mapping by Cass Everitt). 10.0f works well with the regression test.
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Factor used to scale an implementation dependent constant that relates to the usable resolution of the depth buffer (definition from OpenGL 2.1 spec section 3.5.5 "Depth Offset" page 112). This is used during the creation the shadow maps (not during mapping of the shadow maps onto the geometry) Play with this value and PolygonOffsetFactor to solve self-shadowing. Valid values can be either positive or negative. Initial value is 4.0f (recommended by the nVidia presentation about Shadow Mapping by Cass Everitt). 10.0f works well with the regression test.
bool vtkShadowMapBakerPass::GetHasShadows | ( | ) |
INTERNAL USE ONLY. Internally used by vtkShadowMapBakerPass and vtkShadowMapPass. Tell if there is at least one shadow. Initial value is false.
bool vtkShadowMapBakerPass::LightCreatesShadow | ( | vtkLight * | l | ) |
INTERNAL USE ONLY. Internally used by vtkShadowMapBakerPass and vtkShadowMapPass. Tell if the light `l' can create shadows. The light has to not be a head light and to be directional or positional with an angle less than 180 degrees.
vtkShadowMapBakerPassTextures* vtkShadowMapBakerPass::GetShadowMaps | ( | ) |
INTERNAL USE ONLY Internally used by vtkShadowMapBakerPass and vtkShadowMapPass. Give access to the baked shadow maps.
vtkShadowMapBakerPassLightCameras* vtkShadowMapBakerPass::GetLightCameras | ( | ) |
INTERNAL USE ONLY. Internally used by vtkShadowMapBakerPass and vtkShadowMapPass. Give access the cameras builds from the ligths.
bool vtkShadowMapBakerPass::GetNeedUpdate | ( | ) |
INTERNAL USE ONLY. Internally used by vtkShadowMapBakerPass and vtkShadowMapPass. Do the shadows need to be updated? Value changed by vtkShadowMapBakerPass and used by vtkShadowMapPass. Initial value is true.
void vtkShadowMapBakerPass::SetUpToDate | ( | ) |
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Helper method to compute the mNearest point in a given direction. To be called several times, with initialized = false the first time. v: point pt: origin of the direction dir: direction
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Compute the min/max of the projection of a box in a given direction. bb: bounding box pt: origin of the direction dir: direction
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Build a camera from spot light parameters.
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Check if shadow mapping is supported by the current OpenGL context.
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkRenderPass.
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Reimplemented from vtkRenderPass.
vtkShadowMapBakerPass* vtkShadowMapBakerPass::NewInstance | ( | ) | const |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkRenderPass.
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Perform rendering according to a render state s
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Implements vtkRenderPass.
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Release graphics resources and ask components to release their own resources.
Reimplemented from vtkRenderPass.
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Delegate for rendering the camera, lights, and opaque geometry. If it is NULL, nothing will be rendered and a warning will be emitted. It defaults to a vtkCameraPass with a sequence of vtkLightPass/vtkOpaquePass.
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Delegate for rendering the camera, lights, and opaque geometry. If it is NULL, nothing will be rendered and a warning will be emitted. It defaults to a vtkCameraPass with a sequence of vtkLightPass/vtkOpaquePass.
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Delegate for compositing of the shadow maps across processors. If it is NULL, there is no z compositing. It is usually set to a vtkCompositeZPass (Parallel package). Initial value is a NULL pointer.
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Delegate for compositing of the shadow maps across processors. If it is NULL, there is no z compositing. It is usually set to a vtkCompositeZPass (Parallel package). Initial value is a NULL pointer.
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Set/Get the number of pixels in each dimension of the shadow maps (shadow maps are square). Initial value is 256. The greater the better. Resolution does not have to be a power-of-two value.
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Set/Get the number of pixels in each dimension of the shadow maps (shadow maps are square). Initial value is 256. The greater the better. Resolution does not have to be a power-of-two value.
bool vtkShadowMapBakerPass::GetHasShadows | ( | ) |
INTERNAL USE ONLY. Internally used by vtkShadowMapBakerPass and vtkShadowMapPass. Tell if there is at least one shadow. Initial value is false.
bool vtkShadowMapBakerPass::LightCreatesShadow | ( | vtkLight * | l | ) |
INTERNAL USE ONLY. Internally used by vtkShadowMapBakerPass and vtkShadowMapPass. Tell if the light `l' can create shadows. The light has to not be a head light and to be directional or positional with an angle less than 180 degrees.
std::vector<vtkSmartPointer<vtkTextureObject> >* vtkShadowMapBakerPass::GetShadowMaps | ( | ) |
INTERNAL USE ONLY Internally used by vtkShadowMapBakerPass and vtkShadowMapPass. Give access to the baked shadow maps.
std::vector<vtkSmartPointer<vtkCamera> >* vtkShadowMapBakerPass::GetLightCameras | ( | ) |
INTERNAL USE ONLY. Internally used by vtkShadowMapBakerPass and vtkShadowMapPass. Give access the cameras builds from the ligths.
bool vtkShadowMapBakerPass::GetNeedUpdate | ( | ) |
INTERNAL USE ONLY. Internally used by vtkShadowMapBakerPass and vtkShadowMapPass. Do the shadows need to be updated? Value changed by vtkShadowMapBakerPass and used by vtkShadowMapPass. Initial value is true.
void vtkShadowMapBakerPass::SetUpToDate | ( | ) |
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Helper method to compute the mNearest point in a given direction. To be called several times, with initialized = false the first time. v: point pt: origin of the direction dir: direction
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Compute the min/max of the projection of a box in a given direction. bb: bounding box pt: origin of the direction dir: direction
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Build a camera from spot light parameters.
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Check if shadow mapping is supported by the current OpenGL context.
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Definition at line 220 of file vtkShadowMapBakerPass.h.
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Definition at line 222 of file vtkShadowMapBakerPass.h.
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Definition at line 224 of file vtkShadowMapBakerPass.h.
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Definition at line 226 of file vtkShadowMapBakerPass.h.
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Definition at line 227 of file vtkShadowMapBakerPass.h.
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Definition at line 229 of file vtkShadowMapBakerPass.h.
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Graphics resources.
Definition at line 232 of file vtkShadowMapBakerPass.h.
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Definition at line 234 of file vtkShadowMapBakerPass.h.
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Definition at line 235 of file vtkShadowMapBakerPass.h.
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Definition at line 238 of file vtkShadowMapBakerPass.h.
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Definition at line 239 of file vtkShadowMapBakerPass.h.
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Definition at line 179 of file vtkShadowMapBakerPass.h.
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Definition at line 190 of file vtkShadowMapBakerPass.h.
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Definition at line 191 of file vtkShadowMapBakerPass.h.