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vtkSobelGradientMagnitudePass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkSobelGradientMagnitudePass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
62 #ifndef vtkSobelGradientMagnitudePass_h
63 #define vtkSobelGradientMagnitudePass_h
64 
65 #include "vtkRenderingOpenGLModule.h" // For export macro
66 #include "vtkImageProcessingPass.h"
67 
69 class vtkDepthPeelingPassLayerList; // Pimpl
70 class vtkShaderProgram2;
71 class vtkShader2;
73 class vtkTextureObject;
74 
75 class VTKRENDERINGOPENGL_EXPORT vtkSobelGradientMagnitudePass : public vtkImageProcessingPass
76 {
77 public:
80  void PrintSelf(ostream& os, vtkIndent indent);
81 
82  //BTX
84 
86  virtual void Render(const vtkRenderState *s);
87  //ETX
89 
93 
94  protected:
97 
100 
102 
104  vtkTextureObject *Pass1; // render target for the scene
105  vtkTextureObject *Gx1; // render target 0 for the first shader
106  vtkTextureObject *Gy1; // render target 1 for the first shader
107  vtkShaderProgram2 *Program1; // shader to compute Gx1 and Gy1
108  vtkShaderProgram2 *Program2; // shader to compute |G| from Gx1 and Gy1
110 
111  private:
113  void operator=(const vtkSobelGradientMagnitudePass&); // Not implemented.
114 };
115 
116 #endif
OpenGL rendering window.
GLSL Shader.
Definition: vtkShader2.h:61
void ReleaseGraphicsResources(vtkWindow *w)
Convenient class for post-processing passes. render pass.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:36
Context in which a vtkRenderPass will render.
GLSL Program.
Implement a post-processing edge detection with a Sobel gradient magnitude render pass...
a simple class to control print indentation
Definition: vtkIndent.h:38
internal class which encapsulates OpenGL frame buffer object. Not to be used directly.
abstracts an OpenGL texture object.
virtual void Render(const vtkRenderState *s)=0
static vtkObject * New()
void PrintSelf(ostream &os, vtkIndent indent)