Implement a post-processing edge detection with a Sobel gradient magnitude render pass.
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virtual int | IsA (const char *type) |
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vtkSobelGradientMagnitudePass * | NewInstance () const |
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void | PrintSelf (ostream &os, vtkIndent indent) |
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void | ReleaseGraphicsResources (vtkWindow *w) |
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virtual int | IsA (const char *type) |
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vtkSobelGradientMagnitudePass * | NewInstance () const |
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void | PrintSelf (ostream &os, vtkIndent indent) |
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void | ReleaseGraphicsResources (vtkWindow *w) |
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virtual void | Render (const vtkRenderState *s) |
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virtual void | Render (const vtkRenderState *s) |
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vtkImageProcessingPass * | NewInstance () const |
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vtkImageProcessingPass * | NewInstance () const |
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virtual vtkRenderPass * | GetDelegatePass () |
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virtual void | SetDelegatePass (vtkRenderPass *delegatePass) |
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virtual vtkRenderPass * | GetDelegatePass () |
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virtual void | SetDelegatePass (vtkRenderPass *delegatePass) |
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vtkRenderPass * | NewInstance () const |
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vtkRenderPass * | NewInstance () const |
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virtual int | GetNumberOfRenderedProps () |
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virtual int | GetNumberOfRenderedProps () |
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vtkObject * | NewInstance () const |
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virtual void | DebugOn () |
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virtual void | DebugOff () |
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bool | GetDebug () |
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void | SetDebug (bool debugFlag) |
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virtual void | Modified () |
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virtual unsigned long | GetMTime () |
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unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
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unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
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vtkCommand * | GetCommand (unsigned long tag) |
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void | RemoveObserver (vtkCommand *) |
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void | RemoveObservers (unsigned long event, vtkCommand *) |
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void | RemoveObservers (const char *event, vtkCommand *) |
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int | HasObserver (unsigned long event, vtkCommand *) |
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int | HasObserver (const char *event, vtkCommand *) |
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void | RemoveObserver (unsigned long tag) |
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void | RemoveObservers (unsigned long event) |
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void | RemoveObservers (const char *event) |
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void | RemoveAllObservers () |
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int | HasObserver (unsigned long event) |
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int | HasObserver (const char *event) |
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
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int | InvokeEvent (unsigned long event, void *callData) |
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int | InvokeEvent (const char *event, void *callData) |
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int | InvokeEvent (unsigned long event) |
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int | InvokeEvent (const char *event) |
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const char * | GetClassName () const |
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virtual void | Delete () |
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virtual void | FastDelete () |
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void | Print (ostream &os) |
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virtual void | Register (vtkObjectBase *o) |
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virtual void | UnRegister (vtkObjectBase *o) |
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void | SetReferenceCount (int) |
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void | PrintRevisions (ostream &) |
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virtual void | PrintHeader (ostream &os, vtkIndent indent) |
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virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
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int | GetReferenceCount () |
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virtual vtkObjectBase * | NewInstanceInternal () const |
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| vtkSobelGradientMagnitudePass () |
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virtual | ~vtkSobelGradientMagnitudePass () |
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virtual vtkObjectBase * | NewInstanceInternal () const |
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| vtkSobelGradientMagnitudePass () |
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virtual | ~vtkSobelGradientMagnitudePass () |
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| vtkImageProcessingPass () |
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virtual | ~vtkImageProcessingPass () |
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| vtkImageProcessingPass () |
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virtual | ~vtkImageProcessingPass () |
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void | RenderDelegate (const vtkRenderState *s, int width, int height, int newWidth, int newHeight, vtkFrameBufferObject *fbo, vtkTextureObject *target) |
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void | RenderDelegate (const vtkRenderState *s, int width, int height, int newWidth, int newHeight, vtkFrameBufferObject *fbo, vtkTextureObject *target) |
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| vtkRenderPass () |
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virtual | ~vtkRenderPass () |
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void | UpdateCamera (vtkRenderer *renderer) |
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void | ClearLights (vtkRenderer *renderer) |
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void | UpdateLightGeometry (vtkRenderer *renderer) |
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void | UpdateLights (vtkRenderer *renderer) |
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void | UpdateGeometry (vtkRenderer *renderer) |
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| vtkRenderPass () |
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virtual | ~vtkRenderPass () |
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void | UpdateCamera (vtkRenderer *renderer) |
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void | ClearLights (vtkRenderer *renderer) |
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void | UpdateLightGeometry (vtkRenderer *renderer) |
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void | UpdateLights (vtkRenderer *renderer) |
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void | UpdateGeometry (vtkRenderer *renderer) |
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void | SetLastRenderingUsedDepthPeeling (vtkRenderer *renderer, bool value) |
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| vtkObject () |
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virtual | ~vtkObject () |
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virtual void | RegisterInternal (vtkObjectBase *, int check) |
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virtual void | UnRegisterInternal (vtkObjectBase *, int check) |
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void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
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void | InternalReleaseFocus () |
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| vtkObjectBase () |
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virtual | ~vtkObjectBase () |
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virtual void | CollectRevisions (ostream &) |
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virtual void | ReportReferences (vtkGarbageCollector *) |
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| vtkObjectBase (const vtkObjectBase &) |
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void | operator= (const vtkObjectBase &) |
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Implement a post-processing edge detection with a Sobel gradient magnitude render pass.
Detect the edges of the image renderered by its delegate. Edge-detection uses a Sobel high-pass filter (3x3 kernel).
This pass expects an initialized depth buffer and color buffer. Initialized buffers means they have been cleared with farest z-value and background color/gradient/transparent color. An opaque pass may have been performed right after the initialization.
The delegate is used once.
Its delegate is usually set to a vtkCameraPass or to a post-processing pass.
This pass requires a OpenGL context that supports texture objects (TO), framebuffer objects (FBO) and GLSL. If not, it will emit an error message and will render its delegate and return.
- Implementation:
- To compute the gradient magnitude, the x and y components of the gradient (Gx and Gy) have to be computed first. Each computation of Gx and Gy uses a separable filter. The first pass takes the image from the delegate as the single input texture. The first pass has two outputs, one for the first part of Gx, Gx1, result of a convolution with (-1 0 1), one for the first part of Gy, Gy1, result of a convolution with (1 2 1). The second pass has two inputs, Gx1 and Gy1. Kernel (1 2 1)^T is applied to Gx1 and kernel (-1 0 1)^T is applied to Gx2. It gives the values for Gx and Gy. Thoses values are then used to compute the magnitude of the gradient which is stored in the render target. The gradient computation happens per component (R,G,B). A is arbitrarly set to 1 (full opacity).
- Implementation:
-
- See also
- vtkRenderPass
- Tests:
- vtkSobelGradientMagnitudePass (Tests)
Detect the edges of the image renderered by its delegate. Edge-detection uses a Sobel high-pass filter (3x3 kernel).
This pass expects an initialized depth buffer and color buffer. Initialized buffers means they have been cleared with farest z-value and background color/gradient/transparent color. An opaque pass may have been performed right after the initialization.
The delegate is used once.
Its delegate is usually set to a vtkCameraPass or to a post-processing pass.
This pass requires a OpenGL context that supports texture objects (TO), framebuffer objects (FBO) and GLSL. If not, it will emit an error message and will render its delegate and return.
- Implementation:
- To compute the gradient magnitude, the x and y components of the gradient (Gx and Gy) have to be computed first. Each computation of Gx and Gy uses a separable filter. The first pass takes the image from the delegate as the single input texture. The first pass has two outputs, one for the first part of Gx, Gx1, result of a convolution with (-1 0 1), one for the first part of Gy, Gy1, result of a convolution with (1 2 1). The second pass has two inputs, Gx1 and Gy1. Kernel (1 2 1)^T is applied to Gx1 and kernel (-1 0 1)^T is applied to Gx2. It gives the values for Gx and Gy. Thoses values are then used to compute the magnitude of the gradient which is stored in the render target. The gradient computation happens per component (R,G,B). A is arbitrarly set to 1 (full opacity).
- Implementation:
-
- See also
- vtkRenderPass
Definition at line 75 of file vtkSobelGradientMagnitudePass.h.