56 #ifndef vtkVRMLImporter_h 
   57 #define vtkVRMLImporter_h 
   72 class vtkVRMLImporterInternal;
 
   86   vtkSetStringMacro(FileName);
 
   87   vtkGetStringMacro(FileName);
 
   93   vtkSetMacro(ShapeResolution, 
int);
 
   94   vtkGetMacro(ShapeResolution, 
int);
 
  108   int OpenImportFile();
 
  118   virtual void enterNode(
const char*);
 
  119   virtual void exitNode();
 
  120   virtual void enterField(
const char*);
 
  121   virtual void exitField();
 
  122   virtual void useNode(
const char*);
 
  141   vtkVRMLImporterInternal* Internal;
 
represents an object (geometry & properties) in a rendered scene 
 
abstract base class for most VTK objects 
 
represent surface properties of a geometric object 
 
virtual void ImportProperties(vtkRenderer *)
 
dynamic, self-adjusting array of float 
 
map scalar values into colors via a lookup table 
 
abstract specification for renderers 
 
dynamic, self-adjusting array of vtkIdType 
 
virtual int ImportBegin()
 
virtual void ImportActors(vtkRenderer *)
 
Superclass for all sources, filters, and sinks in VTK. 
 
a simple class to control print indentation 
 
a virtual light for 3D rendering 
 
void PrintSelf(ostream &os, vtkIndent indent)
 
map vtkPolyData to graphics primitives 
 
object to represent cell connectivity 
 
virtual void ImportCameras(vtkRenderer *)
 
#define VTKIOIMPORT_EXPORT
 
virtual void ImportLights(vtkRenderer *)
 
represent and manipulate 3D points