22 #ifndef vtkOpenGLCamera_h
23 #define vtkOpenGLCamera_h
25 #include "vtkRenderingOpenGL2Module.h"
represent and manipulate 4x4 transformation matrices
record modification and/or execution time
abstract specification for renderers
virtual void UpdateViewport(vtkRenderer *vtkNotUsed(ren))
Update the viewport.
a simple class to control print indentation
a virtual camera for 3D rendering
virtual void Render(vtkRenderer *)
This method causes the camera to set up whatever is required for viewing the scene.
vtkMatrix4x4 * VCDCMatrix
vtkMatrix4x4 * WCVCMatrix
vtkMatrix4x4 * WCDCMatrix
vtkTimeStamp KeyMatrixTime
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
represent and manipulate 3x3 transformation matrices
static vtkCamera * New()
Construct camera instance with its focal point at the origin, and position=(0,0,1).
vtkMatrix3x3 * NormalMatrix
vtkRenderer * LastRenderer