VTK
vtkExternalOpenGLRenderWindow Member List

This is the complete list of members for vtkExternalOpenGLRenderWindow, including all inherited members.

AAFramesvtkRenderWindowprotected
AbortCheckTimevtkRenderWindowprotected
AbortRendervtkRenderWindowprotected
AccumulationBuffervtkRenderWindowprotected
AccumulationBufferSizevtkRenderWindowprotected
ActivateTexture(vtkTextureObject *)vtkOpenGLRenderWindow
AddObserver(unsigned long event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(const char *event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
AddRenderer(vtkRenderer *)vtkRenderWindowvirtual
AlphaBitPlanesvtkRenderWindowprotected
AlphaBitPlanesOff()vtkRenderWindowvirtual
AlphaBitPlanesOn()vtkRenderWindowvirtual
AnaglyphColorMaskvtkRenderWindowprotected
AnaglyphColorSaturationvtkRenderWindowprotected
AutomaticWindowPositionAndResizevtkExternalOpenGLRenderWindowprotected
AutomaticWindowPositionAndResizeOff()vtkExternalOpenGLRenderWindowvirtual
AutomaticWindowPositionAndResizeOn()vtkExternalOpenGLRenderWindowvirtual
BackBuffervtkOpenGLRenderWindowprotected
BackLeftBuffervtkOpenGLRenderWindowprotected
BackRightBuffervtkOpenGLRenderWindowprotected
BindHardwareOffScreenBuffers()vtkOpenGLRenderWindowprotected
BindHardwareOffScreenBuffers()vtkOpenGLRenderWindowprotected
BordersvtkRenderWindowprotected
BordersOff()vtkRenderWindowvirtual
BordersOn()vtkRenderWindowvirtual
BreakOnError()vtkObjectstatic
CaptureGL2PSSpecialProps(vtkCollection *specialProps)vtkRenderWindow
CapturingGL2PSSpecialPropsvtkRenderWindowprotected
CheckAbortStatus()vtkRenderWindowvirtual
CheckInRenderStatus()vtkRenderWindowinlinevirtual
ClearInRenderStatus()vtkRenderWindowinlinevirtual
CollectRevisions(ostream &)vtkObjectBaseinlineprotectedvirtual
ConstantFDOffsetsvtkRenderWindowprotected
ContextCreationTimevtkOpenGLRenderWindowprotected
CopyResultFrame()vtkRenderWindowvirtual
CreateAWindow()vtkGenericOpenGLRenderWindowvirtual
CreateAWindow()vtkGenericOpenGLRenderWindowvirtual
CreateHardwareOffScreenBuffers(int width, int height, bool bind=false)vtkOpenGLRenderWindowprotected
CreateHardwareOffScreenBuffers(int width, int height, bool bind=false)vtkOpenGLRenderWindowprotected
CreateHardwareOffScreenWindow(int width, int height)vtkOpenGLRenderWindowprotected
CreateHardwareOffScreenWindow(int width, int height)vtkOpenGLRenderWindowprotected
CurrentCursorvtkRenderWindowprotected
CurrentStatusvtkGenericOpenGLRenderWindowprotected
CurrentSubFramevtkRenderWindowprotected
DeactivateTexture(vtkTextureObject *)vtkOpenGLRenderWindow
DebugvtkObjectprotected
DebugOff()vtkObjectvirtual
DebugOn()vtkObjectvirtual
Delete()vtkObjectBasevirtual
DepthRenderBufferObjectvtkOpenGLRenderWindowprotected
DesiredUpdateRatevtkRenderWindowprotected
DestroyHardwareOffScreenBuffers()vtkOpenGLRenderWindowprotected
DestroyHardwareOffScreenBuffers()vtkOpenGLRenderWindowprotected
DestroyHardwareOffScreenWindow()vtkOpenGLRenderWindowprotected
DestroyHardwareOffScreenWindow()vtkOpenGLRenderWindowprotected
DestroyWindow()vtkGenericOpenGLRenderWindowvirtual
DestroyWindow()vtkGenericOpenGLRenderWindowvirtual
DetectDPI()vtkWindowinlinevirtual
DeviceIndexvtkRenderWindowprotected
DirectStatusvtkGenericOpenGLRenderWindowprotected
DoAARender()vtkRenderWindowprotectedvirtual
DoFDRender()vtkRenderWindowprotectedvirtual
DoStereoRender()vtkRenderWindowprotectedvirtual
DoubleBuffervtkWindowprotected
DoubleBufferOff()vtkWindowvirtual
DoubleBufferOn()vtkWindowvirtual
DPIvtkWindowprotected
DrawPixels(int x1, int y1, int x2, int y2, int numComponents, int dataType, void *data)vtkOpenGLRenderWindowvirtual
DrawPixels(int dstXmin, int dstYmin, int dstXmax, int dstYmax, int srcXmin, int srcYmin, int srcXmax, int srcYmax, int srcWidth, int srcHeight, int numComponents, int dataType, void *data)vtkOpenGLRenderWindowvirtual
DrawPixels(int srcWidth, int srcHeight, int numComponents, int dataType, void *data)vtkOpenGLRenderWindowvirtual
DrawPixelsTextureObjectvtkOpenGLRenderWindowprotected
ErasevtkWindowprotected
EraseOff()vtkWindowvirtual
EraseOn()vtkWindowvirtual
FastDelete()vtkObjectBasevirtual
FDFramesvtkRenderWindowprotected
Finalize()vtkGenericOpenGLRenderWindowvirtual
Finalize()vtkGenericOpenGLRenderWindowvirtual
Frame()vtkGenericOpenGLRenderWindowvirtual
Frame()vtkGenericOpenGLRenderWindowvirtual
FrameBufferObjectvtkOpenGLRenderWindowprotected
FrontBuffervtkOpenGLRenderWindowprotected
FrontLeftBuffervtkOpenGLRenderWindowprotected
FrontRightBuffervtkOpenGLRenderWindowprotected
FullScreenvtkRenderWindowprotected
FullScreenOff()vtkRenderWindowvirtual
FullScreenOn()vtkRenderWindowvirtual
GetAAFrames()vtkRenderWindowvirtual
GetAbortRender()vtkRenderWindowvirtual
GetActualSize()vtkWindow
GetAlphaBitPlanes()vtkRenderWindowvirtual
GetAnaglyphColorMask()vtkRenderWindowvirtual
GetAnaglyphColorMask(int data[2])vtkRenderWindowvirtual
GetAnaglyphColorSaturation()vtkRenderWindowvirtual
GetAutomaticWindowPositionAndResize()vtkExternalOpenGLRenderWindowvirtual
GetBackBuffer()vtkOpenGLRenderWindow
GetBackBuffer()vtkOpenGLRenderWindow
GetBackLeftBuffer()vtkOpenGLRenderWindow
GetBackLeftBuffer()vtkOpenGLRenderWindow
GetBackRightBuffer()vtkOpenGLRenderWindow
GetBackRightBuffer()vtkOpenGLRenderWindow
GetBorders()vtkRenderWindowvirtual
GetCapturingGL2PSSpecialProps()vtkRenderWindowvirtual
GetClassName() const vtkObjectBase
GetColorBufferSizes(int *rgba)vtkOpenGLRenderWindowvirtual
GetColorBufferSizes(int *rgba)vtkOpenGLRenderWindowvirtual
GetCommand(unsigned long tag)vtkObject
GetContextCreationTime()vtkOpenGLRenderWindowvirtual
GetContextCreationTime()vtkOpenGLRenderWindowvirtual
GetContextSupportsOpenGL32()vtkOpenGLRenderWindowstatic
GetCurrentCursor()vtkRenderWindowvirtual
GetDebug()vtkObject
GetDefaultTextureInternalFormat(int vtktype, int numComponents, bool needInteger, bool needFloat)vtkOpenGLRenderWindow
GetDepthBufferSize()vtkOpenGLRenderWindowvirtual
GetDepthBufferSize()vtkOpenGLRenderWindowvirtual
GetDesiredUpdateRate()vtkRenderWindowvirtual
GetDeviceIndex()vtkRenderWindowvirtual
GetDoubleBuffer()vtkWindowvirtual
GetDPI()vtkWindowvirtual
GetErase()vtkWindowvirtual
GetEventPending()vtkGenericOpenGLRenderWindowvirtual
GetEventPending()vtkGenericOpenGLRenderWindowvirtual
GetExtensionManager()vtkOpenGLRenderWindow
GetFDFrames()vtkRenderWindowvirtual
GetFrameBufferObject()vtkOpenGLRenderWindowvirtual
GetFrontBuffer()vtkOpenGLRenderWindow
GetFrontBuffer()vtkOpenGLRenderWindow
GetFrontLeftBuffer()vtkOpenGLRenderWindow
GetFrontLeftBuffer()vtkOpenGLRenderWindow
GetFrontRightBuffer()vtkOpenGLRenderWindow
GetFrontRightBuffer()vtkOpenGLRenderWindow
GetFullScreen()vtkRenderWindowvirtual
GetGenericContext()vtkGenericOpenGLRenderWindowvirtual
GetGenericContext()vtkGenericOpenGLRenderWindowvirtual
GetGenericDisplayId()vtkGenericOpenGLRenderWindowvirtual
GetGenericDisplayId()vtkGenericOpenGLRenderWindowvirtual
GetGenericDrawable()vtkGenericOpenGLRenderWindowvirtual
GetGenericDrawable()vtkGenericOpenGLRenderWindowvirtual
GetGenericParentId()vtkGenericOpenGLRenderWindowvirtual
GetGenericParentId()vtkGenericOpenGLRenderWindowvirtual
GetGenericWindowId()vtkGenericOpenGLRenderWindowvirtual
GetGenericWindowId()vtkGenericOpenGLRenderWindowvirtual
GetGlobalMaximumNumberOfMultiSamples()vtkOpenGLRenderWindowstatic
GetGlobalMaximumNumberOfMultiSamples()vtkOpenGLRenderWindowstatic
GetGlobalWarningDisplay()vtkObjectstatic
GetHardwareSupport()vtkOpenGLRenderWindow
GetInAbortCheck()vtkRenderWindowvirtual
GetInteractor()vtkRenderWindowvirtual
GetIsPicking()vtkRenderWindowvirtual
GetLineSmoothing()vtkRenderWindowvirtual
GetMapped()vtkWindowvirtual
GetMaximumHardwareLineWidth()vtkOpenGLRenderWindowinlinevirtual
GetMTime()vtkObjectvirtual
GetMultiSamples()vtkRenderWindowvirtual
GetNeverRendered()vtkRenderWindowvirtual
GetNumberOfDevices()vtkRenderWindowinlinevirtual
GetNumberOfLayers()vtkRenderWindowvirtual
GetOffScreenRendering()vtkWindowvirtual
GetOpenGLSupportMessage()vtkOpenGLRenderWindowinline
GetOpenGLVersion(int &major, int &minor)vtkOpenGLRenderWindow
GetPainterDeviceAdapter()vtkRenderWindowvirtual
GetPixelData(int x, int y, int x2, int y2, int front)vtkOpenGLRenderWindowvirtual
GetPixelData(int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data)vtkOpenGLRenderWindowvirtual
GetPixelData(int x, int y, int x2, int y2, int front, unsigned char *data)vtkOpenGLRenderWindowprotected
GetPixelData(int x, int y, int x2, int y2, int front)vtkOpenGLRenderWindowvirtual
GetPixelData(int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data)vtkOpenGLRenderWindowvirtual
GetPixelData(int x, int y, int x2, int y2, int front, unsigned char *data)vtkOpenGLRenderWindowprotectedvirtual
GetPointSmoothing()vtkRenderWindowvirtual
GetPolygonSmoothing()vtkRenderWindowvirtual
GetPosition()vtkWindowvirtual
GetReferenceCount()vtkObjectBaseinline
GetRenderers()vtkRenderWindowinline
GetRenderingBackend()vtkOpenGLRenderWindowvirtual
GetRenderingBackend()vtkOpenGLRenderWindowvirtual
GetRenderLibrary()vtkRenderWindowstatic
GetRGBACharPixelData(int x, int y, int x2, int y2, int front)vtkOpenGLRenderWindowvirtual
GetRGBACharPixelData(int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data)vtkOpenGLRenderWindowvirtual
GetRGBACharPixelData(int x, int y, int x2, int y2, int front, unsigned char *data)vtkOpenGLRenderWindowprotected
GetRGBACharPixelData(int x, int y, int x2, int y2, int front)vtkOpenGLRenderWindowvirtual
GetRGBACharPixelData(int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data)vtkOpenGLRenderWindowvirtual
GetRGBACharPixelData(int x, int y, int x2, int y2, int front, unsigned char *data)vtkOpenGLRenderWindowprotected
GetRGBAPixelData(int x, int y, int x2, int y2, int front)vtkOpenGLRenderWindowvirtual
GetRGBAPixelData(int x, int y, int x2, int y2, int front, vtkFloatArray *data)vtkOpenGLRenderWindowvirtual
GetRGBAPixelData(int x, int y, int x2, int y2, int front, float *data)vtkOpenGLRenderWindowprotected
GetRGBAPixelData(int x, int y, int x2, int y2, int front)vtkOpenGLRenderWindowvirtual
GetRGBAPixelData(int x, int y, int x2, int y2, int front, vtkFloatArray *data)vtkOpenGLRenderWindowvirtual
GetRGBAPixelData(int x, int y, int x2, int y2, int front, float *data)vtkOpenGLRenderWindowprotected
GetScreenSize()vtkGenericOpenGLRenderWindowvirtual
GetScreenSize()vtkGenericOpenGLRenderWindowvirtual
GetShaderCache()vtkOpenGLRenderWindowvirtual
GetSize()vtkWindowvirtual
GetStencilCapable()vtkRenderWindowvirtual
GetStereoCapableWindow()vtkRenderWindowvirtual
GetStereoRender()vtkRenderWindowvirtual
GetStereoType()vtkRenderWindowvirtual
GetStereoTypeAsString()vtkRenderWindow
GetSubFrames()vtkRenderWindowvirtual
GetSwapBuffers()vtkRenderWindowvirtual
GetTextureUnitForTexture(vtkTextureObject *)vtkOpenGLRenderWindow
GetTextureUnitManager()vtkOpenGLRenderWindow
GetTextureUnitManager()vtkOpenGLRenderWindow
GetTileScale()vtkWindowvirtual
GetTileScale(int &, int &)vtkWindowvirtual
GetTileScale(int[2])vtkWindowvirtual
GetTileViewport()vtkWindowvirtual
GetTileViewport(double &, double &, double &, double &)vtkWindowvirtual
GetTileViewport(double[4])vtkWindowvirtual
GetUseConstantFDOffsets()vtkRenderWindowvirtual
GetUseOffScreenBuffers()vtkOpenGLRenderWindowvirtual
GetUseOffScreenBuffers()vtkOpenGLRenderWindowvirtual
GetWindowName()vtkWindowvirtual
GetZbufferData(int x1, int y1, int x2, int y2)vtkOpenGLRenderWindowvirtual
GetZbufferData(int x1, int y1, int x2, int y2, float *z)vtkOpenGLRenderWindowvirtual
GetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray *z)vtkOpenGLRenderWindowvirtual
GetZbufferData(int x1, int y1, int x2, int y2)vtkOpenGLRenderWindowvirtual
GetZbufferData(int x1, int y1, int x2, int y2, float *z)vtkOpenGLRenderWindowvirtual
GetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray *z)vtkOpenGLRenderWindowvirtual
GetZbufferDataAtPoint(int x, int y)vtkRenderWindowinline
GlobalWarningDisplayOff()vtkObjectinlinestatic
GlobalWarningDisplayOn()vtkObjectinlinestatic
GLStateIntegersvtkOpenGLRenderWindowprotected
HardwareBufferSizevtkOpenGLRenderWindowprotected
HardwareOffScreenBuffersBindvtkOpenGLRenderWindowprotected
HasObserver(unsigned long event, vtkCommand *)vtkObject
HasObserver(const char *event, vtkCommand *)vtkObject
HasObserver(unsigned long event)vtkObject
HasObserver(const char *event)vtkObject
HasRenderer(vtkRenderer *)vtkRenderWindow
HideCursor()vtkGenericOpenGLRenderWindowvirtual
HideCursor()vtkGenericOpenGLRenderWindowvirtual
InAbortCheckvtkRenderWindowprotected
Initialize(void)vtkOpenGLRenderWindowinlinevirtual
InitializedvtkOpenGLRenderWindowprotected
InitializeFromCurrentContext()vtkRenderWindowinlinevirtual
InitializeObjectBase()vtkObjectBase
InitializeTextureInternalFormats()vtkOpenGLRenderWindowprotected
InRendervtkRenderWindowprotected
InteractorvtkRenderWindowprotected
InternalGrabFocus(vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)vtkObjectprotected
InternalReleaseFocus()vtkObjectprotected
InvokeEvent(unsigned long event, void *callData)vtkObject
InvokeEvent(const char *event, void *callData)vtkObject
InvokeEvent(unsigned long event)vtkObjectinline
InvokeEvent(const char *event)vtkObjectinline
IsA(const char *type)vtkExternalOpenGLRenderWindowvirtual
IsCurrent()vtkExternalOpenGLRenderWindowvirtual
IsDirect()vtkGenericOpenGLRenderWindowvirtual
IsDirect()vtkGenericOpenGLRenderWindowvirtual
IsDrawable()vtkRenderWindowinlinevirtual
IsPickingvtkRenderWindowprotected
IsPickingOff()vtkRenderWindowvirtual
IsPickingOn()vtkRenderWindowvirtual
IsPointSpriteBugPresent()vtkOpenGLRenderWindowinlinevirtual
IsTypeOf(const char *type)vtkExternalOpenGLRenderWindowstatic
LastGraphicErrorvtkOpenGLRenderWindowprotected
LineSmoothingvtkRenderWindowprotected
LineSmoothingOff()vtkRenderWindowvirtual
LineSmoothingOn()vtkRenderWindowvirtual
MakeCurrent()vtkGenericOpenGLRenderWindowvirtual
MakeCurrent()vtkGenericOpenGLRenderWindowvirtual
MakeRenderWindowInteractor()vtkRenderWindowvirtual
MappedvtkWindowprotected
MappedOff()vtkWindowvirtual
MappedOn()vtkWindowvirtual
MaximumHardwareLineWidthvtkOpenGLRenderWindowprotected
Modified()vtkObjectvirtual
MTimevtkObjectprotected
MultiSamplesvtkRenderWindowprotected
NeverRenderedvtkRenderWindowprotected
New()vtkExternalOpenGLRenderWindowstatic
NewInstance() const vtkExternalOpenGLRenderWindow
NewInstanceInternal() const vtkExternalOpenGLRenderWindowprotectedvirtual
NumberOfFrameBuffersvtkOpenGLRenderWindowprotected
NumberOfLayersvtkRenderWindowprotected
OffScreenRenderingvtkWindowprotected
OffScreenRenderingOff()vtkWindowvirtual
OffScreenRenderingOn()vtkWindowvirtual
OffScreenUseFrameBuffervtkOpenGLRenderWindowprotected
OldMonitorSettingvtkOpenGLRenderWindowprotected
OldScreenvtkRenderWindowprotected
OpenGLInit()vtkOpenGLRenderWindowvirtual
OpenGLInit()vtkOpenGLRenderWindowvirtual
OpenGLInitContext()vtkOpenGLRenderWindowvirtual
OpenGLInitContext()vtkOpenGLRenderWindowvirtual
OpenGLInitState()vtkOpenGLRenderWindowvirtual
OpenGLInitState()vtkOpenGLRenderWindowvirtual
OpenGLSupportMessagevtkOpenGLRenderWindowprotected
OpenGLSupportResultvtkOpenGLRenderWindowprotected
OpenGLSupportTestedvtkOpenGLRenderWindowprotected
vtkObjectBase::operator=(const vtkObjectBase &)vtkObjectBaseinlineprotected
OwnContextvtkOpenGLRenderWindowprotected
PainterDeviceAdaptervtkRenderWindowprotected
PointSmoothingvtkRenderWindowprotected
PointSmoothingOff()vtkRenderWindowvirtual
PointSmoothingOn()vtkRenderWindowvirtual
PolygonSmoothingvtkRenderWindowprotected
PolygonSmoothingOff()vtkRenderWindowvirtual
PolygonSmoothingOn()vtkRenderWindowvirtual
PopContext()vtkOpenGLRenderWindowinlinevirtual
PopState()vtkGenericOpenGLRenderWindow
PopState()vtkGenericOpenGLRenderWindowinline
PositionvtkWindowprotected
Print(ostream &os)vtkObjectBase
PrintHeader(ostream &os, vtkIndent indent)vtkObjectBasevirtual
PrintRevisions(ostream &)vtkObjectBaseinline
PrintSelf(ostream &os, vtkIndent indent)vtkExternalOpenGLRenderWindowvirtual
PrintTrailer(ostream &os, vtkIndent indent)vtkObjectBasevirtual
PushContext()vtkOpenGLRenderWindowinlinevirtual
PushState()vtkGenericOpenGLRenderWindow
PushState()vtkGenericOpenGLRenderWindowinline
ReferenceCountvtkObjectBaseprotected
Register(vtkObjectBase *o)vtkObjectBasevirtual
RegisterGraphicsResources(vtkGenericOpenGLResourceFreeCallback *cb)vtkOpenGLRenderWindowinline
RegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
RegisterTextureResource(GLuint id)vtkOpenGLRenderWindow
ReleaseGraphicsResources(vtkRenderWindow *)vtkOpenGLRenderWindowprotectedvirtual
ReleaseRGBAPixelData(float *data)vtkOpenGLRenderWindowvirtual
ReleaseRGBAPixelData(float *data)vtkOpenGLRenderWindowvirtual
RemoveAllObservers()vtkObject
RemoveObserver(vtkCommand *)vtkObject
RemoveObserver(unsigned long tag)vtkObject
RemoveObservers(unsigned long event, vtkCommand *)vtkObject
RemoveObservers(const char *event, vtkCommand *)vtkObject
RemoveObservers(unsigned long event)vtkObject
RemoveObservers(const char *event)vtkObject
RemoveRenderer(vtkRenderer *)vtkRenderWindow
Render()vtkExternalOpenGLRenderWindowvirtual
RenderersvtkRenderWindowprotected
ReportCapabilities()vtkRenderWindowinlinevirtual
ReportReferences(vtkGarbageCollector *)vtkObjectBaseprotectedvirtual
ResourcesvtkOpenGLRenderWindow
RestoreGLState()vtkOpenGLRenderWindowprotected
ResultFramevtkRenderWindowprotected
SafeDownCast(vtkObjectBase *o)vtkExternalOpenGLRenderWindowstatic
SaveGLState()vtkOpenGLRenderWindowprotected
SetAAFrames(int)vtkRenderWindowvirtual
SetAbortRender(int)vtkRenderWindowvirtual
SetAlphaBitPlanes(int)vtkRenderWindowvirtual
SetAnaglyphColorMask(int, int)vtkRenderWindowvirtual
SetAnaglyphColorMask(int[2])vtkRenderWindow
SetAnaglyphColorSaturation(float)vtkRenderWindowvirtual
SetAutomaticWindowPositionAndResize(int)vtkExternalOpenGLRenderWindowvirtual
SetBackBuffer(unsigned int)vtkGenericOpenGLRenderWindow
SetBackBuffer(unsigned int)vtkGenericOpenGLRenderWindow
SetBackLeftBuffer(unsigned int)vtkGenericOpenGLRenderWindow
SetBackLeftBuffer(unsigned int)vtkGenericOpenGLRenderWindow
SetBackRightBuffer(unsigned int)vtkGenericOpenGLRenderWindow
SetBackRightBuffer(unsigned int)vtkGenericOpenGLRenderWindow
SetBorders(int)vtkRenderWindowvirtual
SetContextSupportsOpenGL32(bool val)vtkOpenGLRenderWindow
SetCurrentCursor(int)vtkRenderWindowvirtual
SetCursorPosition(int, int)vtkRenderWindowinlinevirtual
SetDebug(bool debugFlag)vtkObject
SetDesiredUpdateRate(double)vtkRenderWindowvirtual
SetDeviceIndex(int)vtkRenderWindowvirtual
SetDisplayId(void *)vtkGenericOpenGLRenderWindowvirtual
SetDisplayId(void *)vtkGenericOpenGLRenderWindowvirtual
SetDoubleBuffer(int)vtkWindowvirtual
SetDPI(int)vtkWindowvirtual
SetErase(int)vtkWindowvirtual
SetFDFrames(int fdFrames)vtkRenderWindowvirtual
SetForceMakeCurrent()vtkRenderWindowinlinevirtual
SetFrontBuffer(unsigned int)vtkGenericOpenGLRenderWindow
SetFrontBuffer(unsigned int)vtkGenericOpenGLRenderWindow
SetFrontLeftBuffer(unsigned int)vtkGenericOpenGLRenderWindow
SetFrontLeftBuffer(unsigned int)vtkGenericOpenGLRenderWindow
SetFrontRightBuffer(unsigned int)vtkGenericOpenGLRenderWindow
SetFrontRightBuffer(unsigned int)vtkGenericOpenGLRenderWindow
SetFullScreen(int)vtkGenericOpenGLRenderWindowvirtual
SetFullScreen(int)vtkGenericOpenGLRenderWindowvirtual
SetGlobalMaximumNumberOfMultiSamples(int val)vtkOpenGLRenderWindowstatic
SetGlobalMaximumNumberOfMultiSamples(int val)vtkOpenGLRenderWindowstatic
SetGlobalWarningDisplay(int val)vtkObjectstatic
SetInAbortCheck(int)vtkRenderWindowvirtual
SetInteractor(vtkRenderWindowInteractor *)vtkRenderWindow
SetIsCurrent(bool newValue)vtkGenericOpenGLRenderWindow
SetIsCurrent(bool newValue)vtkGenericOpenGLRenderWindow
SetIsDirect(int newValue)vtkGenericOpenGLRenderWindow
SetIsDirect(int newValue)vtkGenericOpenGLRenderWindow
SetIsPicking(int)vtkRenderWindowvirtual
SetLineSmoothing(int)vtkRenderWindowvirtual
SetMapped(int)vtkWindowvirtual
SetMultiSamples(int)vtkRenderWindowvirtual
SetNextWindowId(void *)vtkGenericOpenGLRenderWindowvirtual
SetNextWindowId(void *)vtkGenericOpenGLRenderWindowvirtual
SetNextWindowInfo(char *)vtkGenericOpenGLRenderWindowvirtual
SetNextWindowInfo(char *)vtkGenericOpenGLRenderWindowvirtual
SetNumberOfLayers(int)vtkRenderWindowvirtual
SetOffScreenRendering(int)vtkWindowvirtual
SetParentId(void *)vtkGenericOpenGLRenderWindowvirtual
SetParentId(void *)vtkGenericOpenGLRenderWindowvirtual
SetParentInfo(char *)vtkGenericOpenGLRenderWindowvirtual
SetParentInfo(char *)vtkGenericOpenGLRenderWindowvirtual
SetPixelData(int x, int y, int x2, int y2, unsigned char *data, int front)vtkOpenGLRenderWindowvirtual
SetPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front)vtkOpenGLRenderWindowvirtual
SetPixelData(int x, int y, int x2, int y2, unsigned char *data, int front)vtkOpenGLRenderWindowvirtual
SetPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front)vtkOpenGLRenderWindowvirtual
SetPointSmoothing(int)vtkRenderWindowvirtual
SetPolygonSmoothing(int)vtkRenderWindowvirtual
SetPosition(int, int)vtkWindowvirtual
SetPosition(int a[2])vtkWindowvirtual
SetReferenceCount(int)vtkObjectBase
SetRGBACharPixelData(int x, int y, int x2, int y2, unsigned char *data, int front, int blend=0)vtkOpenGLRenderWindowvirtual
SetRGBACharPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front, int blend=0)vtkOpenGLRenderWindowvirtual
SetRGBACharPixelData(int x, int y, int x2, int y2, unsigned char *data, int front, int blend=0)vtkOpenGLRenderWindowvirtual
SetRGBACharPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front, int blend=0)vtkOpenGLRenderWindowvirtual
SetRGBAPixelData(int x, int y, int x2, int y2, float *data, int front, int blend=0)vtkOpenGLRenderWindowvirtual
SetRGBAPixelData(int x, int y, int x2, int y2, vtkFloatArray *data, int front, int blend=0)vtkOpenGLRenderWindowvirtual
SetRGBAPixelData(int x, int y, int x2, int y2, float *data, int front, int blend=0)vtkOpenGLRenderWindowvirtual
SetRGBAPixelData(int x, int y, int x2, int y2, vtkFloatArray *data, int front, int blend=0)vtkOpenGLRenderWindowvirtual
SetSize(int a[2])vtkOpenGLRenderWindowvirtual
SetSize(int, int)vtkOpenGLRenderWindowvirtual
SetSize(int a[2])vtkOpenGLRenderWindowvirtual
SetSize(int, int)vtkOpenGLRenderWindowvirtual
SetStencilCapable(int)vtkRenderWindowvirtual
SetStereoCapableWindow(int capable)vtkRenderWindowvirtual
SetStereoRender(int stereo)vtkRenderWindow
SetStereoType(int)vtkRenderWindowvirtual
SetStereoTypeToAnaglyph()vtkRenderWindowinline
SetStereoTypeToCheckerboard()vtkRenderWindowinline
SetStereoTypeToCrystalEyes()vtkRenderWindowinline
SetStereoTypeToDresden()vtkRenderWindowinline
SetStereoTypeToFake()vtkRenderWindowinline
SetStereoTypeToInterlaced()vtkRenderWindowinline
SetStereoTypeToLeft()vtkRenderWindowinline
SetStereoTypeToRedBlue()vtkRenderWindowinline
SetStereoTypeToRight()vtkRenderWindowinline
SetStereoTypeToSplitViewportHorizontal()vtkRenderWindowinline
SetSubFrames(int subFrames)vtkRenderWindowvirtual
SetSupportsOpenGL(int newValue)vtkGenericOpenGLRenderWindow
SetSupportsOpenGL(int newValue)vtkGenericOpenGLRenderWindow
SetSwapBuffers(int)vtkRenderWindowvirtual
SetTextureUnitManager(vtkTextureUnitManager *textureUnitManager)vtkOpenGLRenderWindowprotected
SetTextureUnitManager(vtkTextureUnitManager *textureUnitManager)vtkOpenGLRenderWindowprotected
SetTileScale(int, int)vtkWindowvirtual
SetTileScale(int[2])vtkWindow
SetTileScale(int s)vtkWindowinline
SetTileViewport(double, double, double, double)vtkWindowvirtual
SetTileViewport(double[4])vtkWindowvirtual
SetUseConstantFDOffsets(int)vtkRenderWindowvirtual
SetUseOffScreenBuffers(bool offScreen)vtkOpenGLRenderWindowvirtual
SetUseOffScreenBuffers(bool offScreen)vtkOpenGLRenderWindowvirtual
SetWindowId(void *)vtkGenericOpenGLRenderWindowvirtual
SetWindowId(void *)vtkGenericOpenGLRenderWindowvirtual
SetWindowInfo(char *)vtkGenericOpenGLRenderWindowvirtual
SetWindowInfo(char *)vtkGenericOpenGLRenderWindowvirtual
SetWindowName(const char *)vtkWindowvirtual
SetZbufferData(int x1, int y1, int x2, int y2, float *buffer)vtkOpenGLRenderWindowvirtual
SetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray *buffer)vtkOpenGLRenderWindowvirtual
SetZbufferData(int x1, int y1, int x2, int y2, float *buffer)vtkOpenGLRenderWindowvirtual
SetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray *buffer)vtkOpenGLRenderWindowvirtual
ShaderCachevtkOpenGLRenderWindowprotected
ShowCursor()vtkGenericOpenGLRenderWindowvirtual
ShowCursor()vtkGenericOpenGLRenderWindowvirtual
SizevtkWindowprotected
Start(void)vtkExternalOpenGLRenderWindowvirtual
StencilCapablevtkRenderWindowprotected
StencilCapableOff()vtkRenderWindowvirtual
StencilCapableOn()vtkRenderWindowvirtual
StereoBuffervtkRenderWindowprotected
StereoCapableWindowvtkRenderWindowprotected
StereoCapableWindowOff()vtkRenderWindowvirtual
StereoCapableWindowOn()vtkRenderWindowvirtual
StereoMidpoint()vtkRenderWindowvirtual
StereoRendervtkRenderWindowprotected
StereoRenderComplete()vtkRenderWindowvirtual
StereoRenderOff()vtkRenderWindowvirtual
StereoRenderOn()vtkRenderWindowvirtual
StereoStatusvtkRenderWindowprotected
StereoTypevtkRenderWindowprotected
StereoUpdate()vtkOpenGLRenderWindowvirtual
StereoUpdate()vtkOpenGLRenderWindowvirtual
SubFramesvtkRenderWindowprotected
SubjectHelpervtkObjectprotected
Superclass typedefvtkExternalOpenGLRenderWindow
SupportsOpenGL()vtkGenericOpenGLRenderWindowvirtual
SupportsOpenGL()vtkGenericOpenGLRenderWindowvirtual
SupportsOpenGLStatusvtkGenericOpenGLRenderWindowprotected
SwapBuffersvtkRenderWindowprotected
SwapBuffersOff()vtkRenderWindowvirtual
SwapBuffersOn()vtkRenderWindowvirtual
TextureInternalFormatsvtkOpenGLRenderWindowprotected
TextureObjectsvtkOpenGLRenderWindowprotected
TextureResourceIdsvtkOpenGLRenderWindowprotected
TextureResourceIdsvtkOpenGLRenderWindowprotected
TextureUnitManagervtkOpenGLRenderWindowprotected
TileScalevtkWindowprotected
TileSizevtkWindowprotected
TileViewportvtkWindowprotected
UnbindHardwareOffScreenBuffers()vtkOpenGLRenderWindowprotected
UnbindHardwareOffScreenBuffers()vtkOpenGLRenderWindowprotected
UnRegister(vtkObjectBase *o)vtkRenderWindowvirtual
UnregisterGraphicsResources(vtkGenericOpenGLResourceFreeCallback *cb)vtkOpenGLRenderWindowinline
UnRegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
UseConstantFDOffsetsvtkRenderWindowprotected
vtkBaseTypeMacro(vtkObject, vtkObjectBase)vtkObject
vtkExternalOpenGLRenderWindow()vtkExternalOpenGLRenderWindowprotected
vtkGenericOpenGLRenderWindow()vtkGenericOpenGLRenderWindowprotected
vtkGenericOpenGLRenderWindow()vtkGenericOpenGLRenderWindowprotected
vtkObject()vtkObjectprotected
vtkObjectBase()vtkObjectBaseprotected
vtkObjectBase(const vtkObjectBase &)vtkObjectBaseinlineprotected
vtkOpenGLRenderWindow()vtkOpenGLRenderWindowprotected
vtkOpenGLRenderWindow()vtkOpenGLRenderWindowprotected
vtkRenderWindow()vtkRenderWindowprotected
vtkWindow()vtkWindowprotected
WaitForCompletion()vtkOpenGLRenderWindowvirtual
WaitForCompletion()vtkOpenGLRenderWindowvirtual
WeakPointersvtkObjectBaseprotected
WindowNamevtkWindowprotected
WindowRemap()vtkGenericOpenGLRenderWindowvirtual
WindowRemap()vtkGenericOpenGLRenderWindowvirtual
~vtkExternalOpenGLRenderWindow()vtkExternalOpenGLRenderWindowprotected
~vtkGenericOpenGLRenderWindow()vtkGenericOpenGLRenderWindowprotected
~vtkGenericOpenGLRenderWindow()vtkGenericOpenGLRenderWindowprotected
~vtkObject() overridevtkObjectprotected
~vtkObjectBase()vtkObjectBaseprotectedvirtual
~vtkOpenGLRenderWindow()vtkOpenGLRenderWindowprotected
~vtkOpenGLRenderWindow()vtkOpenGLRenderWindowprotected
~vtkRenderWindow()vtkRenderWindowprotected
~vtkWindow() overridevtkWindowprotected