VTK
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
vtkRenderWindow Class Referenceabstract

create a window for renderers to draw into More...

#include <vtkRenderWindow.h>

Inheritance diagram for vtkRenderWindow:
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Collaboration diagram for vtkRenderWindow:
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Public Types

typedef vtkWindow Superclass
 
- Public Types inherited from vtkWindow
typedef vtkObject Superclass
 

Public Member Functions

virtual int IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class. More...
 
vtkRenderWindowNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual void AddRenderer (vtkRenderer *)
 Add a renderer to the list of renderers. More...
 
void RemoveRenderer (vtkRenderer *)
 Remove a renderer from the list of renderers. More...
 
int HasRenderer (vtkRenderer *)
 Query if a renderer is in the list of renderers. More...
 
virtual const char * GetRenderingBackend ()
 What rendering backend has the user requested. More...
 
vtkRendererCollectionGetRenderers ()
 Return the collection of renderers in the render window. More...
 
void CaptureGL2PSSpecialProps (vtkCollection *specialProps)
 The GL2PS exporter must handle certain props in a special way (e.g. More...
 
virtual void Render ()
 Ask each renderer owned by this RenderWindow to render its image and synchronize this process. More...
 
virtual void Start ()=0
 Initialize the rendering process. More...
 
virtual void Finalize ()=0
 Finalize the rendering process. More...
 
virtual void Frame ()=0
 A termination method performed at the end of the rendering process to do things like swapping buffers (if necessary) or similar actions. More...
 
virtual void WaitForCompletion ()=0
 Block the thread until the actual rendering is finished(). More...
 
virtual void CopyResultFrame ()
 Performed at the end of the rendering process to generate image. More...
 
virtual vtkRenderWindowInteractorMakeRenderWindowInteractor ()
 Create an interactor to control renderers in this window. More...
 
const char * GetStereoTypeAsString ()
 
virtual void StereoUpdate ()
 Update the system, if needed, due to stereo rendering. More...
 
virtual void StereoMidpoint ()
 Intermediate method performs operations required between the rendering of the left and right eye. More...
 
virtual void StereoRenderComplete ()
 Handles work required once both views have been rendered when using stereo rendering. More...
 
virtual void WindowRemap ()=0
 Remap the rendering window. More...
 
virtual int GetIsPicking ()
 
virtual void SetIsPicking (int)
 
virtual void IsPickingOn ()
 
virtual void IsPickingOff ()
 
virtual int GetEventPending ()=0
 Check to see if a mouse button has been pressed. More...
 
virtual int CheckInRenderStatus ()
 Are we rendering at the moment. More...
 
virtual void ClearInRenderStatus ()
 Clear status (after an exception was thrown for example) More...
 
void SetInteractor (vtkRenderWindowInteractor *)
 Set the interactor to the render window. More...
 
virtual void UnRegister (vtkObjectBase *o)
 This Method detects loops of RenderWindow<->Interactor, so objects are freed properly. More...
 
virtual bool InitializeFromCurrentContext ()
 Initialize the render window from the information associated with the currently activated OpenGL context. More...
 
virtual void MakeCurrent ()=0
 Attempt to make this window the current graphics context for the calling thread. More...
 
virtual bool IsCurrent ()=0
 Tells if this window is the current graphics context for the calling thread. More...
 
virtual bool IsDrawable ()
 Test if the window has a valid drawable. More...
 
virtual void SetForceMakeCurrent ()
 If called, allow MakeCurrent() to skip cache-check when called. More...
 
virtual const char * ReportCapabilities ()
 Get report of capabilities for the render window. More...
 
virtual int SupportsOpenGL ()
 Does this render window support OpenGL? 0-false, 1-true. More...
 
virtual int IsDirect ()
 Is this render window using hardware acceleration? 0-false, 1-true. More...
 
virtual int GetDepthBufferSize ()=0
 This method should be defined by the subclass. More...
 
virtual int GetColorBufferSizes (int *rgba)=0
 Get the size of the color buffer. More...
 
virtual int GetNumberOfDevices ()
 Returns the number of devices (graphics cards) on a system. More...
 
virtual int SetUseOffScreenBuffers (bool)
 Create and bind offscreen rendering buffers without destroying the current OpenGL context. More...
 
virtual bool GetUseOffScreenBuffers ()
 
virtual int GetCapturingGL2PSSpecialProps ()
 Returns true if the render process is capturing text actors. More...
 
virtual void HideCursor ()=0
 Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. More...
 
virtual void ShowCursor ()=0
 Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. More...
 
virtual void SetCursorPosition (int, int)
 Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. More...
 
virtual void SetCurrentCursor (int)
 Change the shape of the cursor. More...
 
virtual int GetCurrentCursor ()
 Change the shape of the cursor. More...
 
virtual void SetFullScreen (int)=0
 Turn on/off rendering full screen window size. More...
 
virtual int GetFullScreen ()
 Turn on/off rendering full screen window size. More...
 
virtual void FullScreenOn ()
 Turn on/off rendering full screen window size. More...
 
virtual void FullScreenOff ()
 Turn on/off rendering full screen window size. More...
 
virtual void SetBorders (int)
 Turn on/off window manager borders. More...
 
virtual int GetBorders ()
 Turn on/off window manager borders. More...
 
virtual void BordersOn ()
 Turn on/off window manager borders. More...
 
virtual void BordersOff ()
 Turn on/off window manager borders. More...
 
virtual int GetStereoCapableWindow ()
 Prescribe that the window be created in a stereo-capable mode. More...
 
virtual void StereoCapableWindowOn ()
 Prescribe that the window be created in a stereo-capable mode. More...
 
virtual void StereoCapableWindowOff ()
 Prescribe that the window be created in a stereo-capable mode. More...
 
virtual void SetStereoCapableWindow (int capable)
 Prescribe that the window be created in a stereo-capable mode. More...
 
virtual int GetStereoRender ()
 Turn on/off stereo rendering. More...
 
void SetStereoRender (int stereo)
 Turn on/off stereo rendering. More...
 
virtual void StereoRenderOn ()
 Turn on/off stereo rendering. More...
 
virtual void StereoRenderOff ()
 Turn on/off stereo rendering. More...
 
virtual void SetAlphaBitPlanes (int)
 Turn on/off the use of alpha bitplanes. More...
 
virtual int GetAlphaBitPlanes ()
 Turn on/off the use of alpha bitplanes. More...
 
virtual void AlphaBitPlanesOn ()
 Turn on/off the use of alpha bitplanes. More...
 
virtual void AlphaBitPlanesOff ()
 Turn on/off the use of alpha bitplanes. More...
 
virtual void SetPointSmoothing (int)
 Turn on/off point smoothing. More...
 
virtual int GetPointSmoothing ()
 Turn on/off point smoothing. More...
 
virtual void PointSmoothingOn ()
 Turn on/off point smoothing. More...
 
virtual void PointSmoothingOff ()
 Turn on/off point smoothing. More...
 
virtual void SetLineSmoothing (int)
 Turn on/off line smoothing. More...
 
virtual int GetLineSmoothing ()
 Turn on/off line smoothing. More...
 
virtual void LineSmoothingOn ()
 Turn on/off line smoothing. More...
 
virtual void LineSmoothingOff ()
 Turn on/off line smoothing. More...
 
virtual void SetPolygonSmoothing (int)
 Turn on/off polygon smoothing. More...
 
virtual int GetPolygonSmoothing ()
 Turn on/off polygon smoothing. More...
 
virtual void PolygonSmoothingOn ()
 Turn on/off polygon smoothing. More...
 
virtual void PolygonSmoothingOff ()
 Turn on/off polygon smoothing. More...
 
virtual int GetStereoType ()
 Set/Get what type of stereo rendering to use. More...
 
virtual void SetStereoType (int)
 Set/Get what type of stereo rendering to use. More...
 
void SetStereoTypeToCrystalEyes ()
 Set/Get what type of stereo rendering to use. More...
 
void SetStereoTypeToRedBlue ()
 Set/Get what type of stereo rendering to use. More...
 
void SetStereoTypeToInterlaced ()
 Set/Get what type of stereo rendering to use. More...
 
void SetStereoTypeToLeft ()
 Set/Get what type of stereo rendering to use. More...
 
void SetStereoTypeToRight ()
 Set/Get what type of stereo rendering to use. More...
 
void SetStereoTypeToDresden ()
 Set/Get what type of stereo rendering to use. More...
 
void SetStereoTypeToAnaglyph ()
 Set/Get what type of stereo rendering to use. More...
 
void SetStereoTypeToCheckerboard ()
 Set/Get what type of stereo rendering to use. More...
 
void SetStereoTypeToSplitViewportHorizontal ()
 Set/Get what type of stereo rendering to use. More...
 
void SetStereoTypeToFake ()
 Set/Get what type of stereo rendering to use. More...
 
virtual void SetAnaglyphColorSaturation (float)
 Set/get the anaglyph color saturation factor. More...
 
virtual float GetAnaglyphColorSaturation ()
 Set/get the anaglyph color saturation factor. More...
 
virtual void SetAnaglyphColorMask (int, int)
 Set/get the anaglyph color mask values. More...
 
void SetAnaglyphColorMask (int[2])
 Set/get the anaglyph color mask values. More...
 
virtual intGetAnaglyphColorMask ()
 Set/get the anaglyph color mask values. More...
 
virtual void GetAnaglyphColorMask (int data[2])
 Set/get the anaglyph color mask values. More...
 
virtual void SetSwapBuffers (int)
 Turn on/off buffer swapping between images. More...
 
virtual int GetSwapBuffers ()
 Turn on/off buffer swapping between images. More...
 
virtual void SwapBuffersOn ()
 Turn on/off buffer swapping between images. More...
 
virtual void SwapBuffersOff ()
 Turn on/off buffer swapping between images. More...
 
virtual int SetPixelData (int x, int y, int x2, int y2, unsigned char *data, int front)=0
 Set/Get the pixel data of an image, transmitted as RGBRGBRGB. More...
 
virtual int SetPixelData (int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front)=0
 Set/Get the pixel data of an image, transmitted as RGBRGBRGB. More...
 
virtual floatGetRGBAPixelData (int x, int y, int x2, int y2, int front)=0
 Same as Get/SetPixelData except that the image also contains an alpha component. More...
 
virtual int GetRGBAPixelData (int x, int y, int x2, int y2, int front, vtkFloatArray *data)=0
 Same as Get/SetPixelData except that the image also contains an alpha component. More...
 
virtual int SetRGBAPixelData (int x, int y, int x2, int y2, float *, int front, int blend=0)=0
 Same as Get/SetPixelData except that the image also contains an alpha component. More...
 
virtual int SetRGBAPixelData (int, int, int, int, vtkFloatArray *, int, int blend=0)=0
 Same as Get/SetPixelData except that the image also contains an alpha component. More...
 
virtual void ReleaseRGBAPixelData (float *data)=0
 Same as Get/SetPixelData except that the image also contains an alpha component. More...
 
virtual unsigned char * GetRGBACharPixelData (int x, int y, int x2, int y2, int front)=0
 Same as Get/SetPixelData except that the image also contains an alpha component. More...
 
virtual int GetRGBACharPixelData (int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data)=0
 Same as Get/SetPixelData except that the image also contains an alpha component. More...
 
virtual int SetRGBACharPixelData (int x, int y, int x2, int y2, unsigned char *data, int front, int blend=0)=0
 Same as Get/SetPixelData except that the image also contains an alpha component. More...
 
virtual int SetRGBACharPixelData (int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front, int blend=0)=0
 Same as Get/SetPixelData except that the image also contains an alpha component. More...
 
virtual floatGetZbufferData (int x, int y, int x2, int y2)=0
 Set/Get the zbuffer data from the frame buffer. More...
 
virtual int GetZbufferData (int x, int y, int x2, int y2, float *z)=0
 Set/Get the zbuffer data from the frame buffer. More...
 
virtual int GetZbufferData (int x, int y, int x2, int y2, vtkFloatArray *z)=0
 Set/Get the zbuffer data from the frame buffer. More...
 
virtual int SetZbufferData (int x, int y, int x2, int y2, float *z)=0
 Set/Get the zbuffer data from the frame buffer. More...
 
virtual int SetZbufferData (int x, int y, int x2, int y2, vtkFloatArray *z)=0
 Set/Get the zbuffer data from the frame buffer. More...
 
float GetZbufferDataAtPoint (int x, int y)
 Set/Get the zbuffer data from the frame buffer. More...
 
virtual int GetAAFrames ()
 Set the number of frames for doing antialiasing. More...
 
virtual void SetAAFrames (int)
 Set the number of frames for doing antialiasing. More...
 
virtual int GetFDFrames ()
 Set the number of frames for doing focal depth. More...
 
virtual void SetFDFrames (int fdFrames)
 Set the number of frames for doing focal depth. More...
 
virtual int GetUseConstantFDOffsets ()
 Turn on/off using constant offsets for focal depth rendering. More...
 
virtual void SetUseConstantFDOffsets (int)
 Turn on/off using constant offsets for focal depth rendering. More...
 
virtual int GetSubFrames ()
 Set the number of sub frames for doing motion blur. More...
 
virtual void SetSubFrames (int subFrames)
 Set the number of sub frames for doing motion blur. More...
 
virtual int GetNeverRendered ()
 This flag is set if the window hasn't rendered since it was created. More...
 
virtual int GetAbortRender ()
 This is a flag that can be set to interrupt a rendering that is in progress. More...
 
virtual void SetAbortRender (int)
 This is a flag that can be set to interrupt a rendering that is in progress. More...
 
virtual int GetInAbortCheck ()
 This is a flag that can be set to interrupt a rendering that is in progress. More...
 
virtual void SetInAbortCheck (int)
 This is a flag that can be set to interrupt a rendering that is in progress. More...
 
virtual int CheckAbortStatus ()
 This is a flag that can be set to interrupt a rendering that is in progress. More...
 
virtual void SetDesiredUpdateRate (double)
 Set/Get the desired update rate. More...
 
virtual double GetDesiredUpdateRate ()
 Set/Get the desired update rate. More...
 
virtual int GetNumberOfLayers ()
 Get the number of layers for renderers. More...
 
virtual void SetNumberOfLayers (int)
 Get the number of layers for renderers. More...
 
virtual vtkRenderWindowInteractorGetInteractor ()
 Get the interactor associated with this render window. More...
 
virtual void SetDisplayId (void *)=0
 Dummy stubs for vtkWindow API. More...
 
virtual void SetWindowId (void *)=0
 Dummy stubs for vtkWindow API. More...
 
virtual void SetNextWindowId (void *)=0
 Dummy stubs for vtkWindow API. More...
 
virtual void SetParentId (void *)=0
 Dummy stubs for vtkWindow API. More...
 
virtual void * GetGenericDisplayId ()=0
 Dummy stubs for vtkWindow API. More...
 
virtual void * GetGenericWindowId ()=0
 Dummy stubs for vtkWindow API. More...
 
virtual void * GetGenericParentId ()=0
 Dummy stubs for vtkWindow API. More...
 
virtual void * GetGenericContext ()=0
 Dummy stubs for vtkWindow API. More...
 
virtual void * GetGenericDrawable ()=0
 Dummy stubs for vtkWindow API. More...
 
virtual void SetWindowInfo (char *)=0
 Dummy stubs for vtkWindow API. More...
 
virtual void SetNextWindowInfo (char *)=0
 Dummy stubs for vtkWindow API. More...
 
virtual void SetParentInfo (char *)=0
 Dummy stubs for vtkWindow API. More...
 
virtual vtkPainterDeviceAdapterGetPainterDeviceAdapter ()
 Get the vtkPainterDeviceAdapter which can be used to paint on this render window. More...
 
virtual void SetMultiSamples (int)
 Set / Get the number of multisamples to use for hardware antialiasing. More...
 
virtual int GetMultiSamples ()
 Set / Get the number of multisamples to use for hardware antialiasing. More...
 
virtual void SetStencilCapable (int)
 Set / Get the availability of the stencil buffer. More...
 
virtual int GetStencilCapable ()
 Set / Get the availability of the stencil buffer. More...
 
virtual void StencilCapableOn ()
 Set / Get the availability of the stencil buffer. More...
 
virtual void StencilCapableOff ()
 Set / Get the availability of the stencil buffer. More...
 
virtual void SetDeviceIndex (int)
 If there are several graphics card installed on a system, this index can be used to specify which card you want to render to. More...
 
virtual int GetDeviceIndex ()
 If there are several graphics card installed on a system, this index can be used to specify which card you want to render to. More...
 
- Public Member Functions inherited from vtkWindow
vtkWindowNewInstance () const
 
intGetActualSize ()
 GetSize() returns the size * this->TileScale, whereas this method returns the size without multiplying with the tile scale. More...
 
virtual intGetScreenSize ()=0
 Get the current size of the screen in pixels. More...
 
virtual bool DetectDPI ()
 Attempt to detect and set the DPI of the display device by querying the system. More...
 
virtual intGetPosition ()
 Set/Get the position in screen coordinates of the rendering window. More...
 
virtual void SetPosition (int, int)
 Set/Get the position in screen coordinates of the rendering window. More...
 
virtual void SetPosition (int a[2])
 Set/Get the position in screen coordinates of the rendering window. More...
 
virtual intGetSize ()
 Set/Get the size of the window in screen coordinates in pixels. More...
 
virtual void SetSize (int, int)
 Set/Get the size of the window in screen coordinates in pixels. More...
 
virtual void SetSize (int a[2])
 Set/Get the size of the window in screen coordinates in pixels. More...
 
virtual void SetMapped (int)
 Keep track of whether the rendering window has been mapped to screen. More...
 
virtual int GetMapped ()
 Keep track of whether the rendering window has been mapped to screen. More...
 
virtual void MappedOn ()
 Keep track of whether the rendering window has been mapped to screen. More...
 
virtual void MappedOff ()
 Keep track of whether the rendering window has been mapped to screen. More...
 
virtual void SetErase (int)
 Turn on/off erasing the screen between images. More...
 
virtual int GetErase ()
 Turn on/off erasing the screen between images. More...
 
virtual void EraseOn ()
 Turn on/off erasing the screen between images. More...
 
virtual void EraseOff ()
 Turn on/off erasing the screen between images. More...
 
virtual void SetDoubleBuffer (int)
 Keep track of whether double buffering is on or off. More...
 
virtual int GetDoubleBuffer ()
 Keep track of whether double buffering is on or off. More...
 
virtual void DoubleBufferOn ()
 Keep track of whether double buffering is on or off. More...
 
virtual void DoubleBufferOff ()
 Keep track of whether double buffering is on or off. More...
 
virtual char * GetWindowName ()
 Get name of rendering window. More...
 
virtual void SetWindowName (const char *)
 Get name of rendering window. More...
 
virtual unsigned char * GetPixelData (int x, int y, int x2, int y2, int front)=0
 Get the pixel data of an image, transmitted as RGBRGBRGB. More...
 
virtual int GetPixelData (int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data)=0
 Get the pixel data of an image, transmitted as RGBRGBRGB. More...
 
virtual int GetDPI ()
 Return a best estimate to the dots per inch of the display device being rendered (or printed). More...
 
virtual void SetDPI (int)
 Return a best estimate to the dots per inch of the display device being rendered (or printed). More...
 
virtual void SetOffScreenRendering (int)
 Create a window in memory instead of on the screen. More...
 
virtual int GetOffScreenRendering ()
 Create a window in memory instead of on the screen. More...
 
virtual void OffScreenRenderingOn ()
 Create a window in memory instead of on the screen. More...
 
virtual void OffScreenRenderingOff ()
 Create a window in memory instead of on the screen. More...
 
virtual void SetTileScale (int, int)
 These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. More...
 
void SetTileScale (int[2])
 These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. More...
 
virtual intGetTileScale ()
 These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. More...
 
virtual void GetTileScale (int &, int &)
 These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. More...
 
virtual void GetTileScale (int[2])
 These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. More...
 
void SetTileScale (int s)
 These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. More...
 
virtual void SetTileViewport (double, double, double, double)
 These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. More...
 
virtual void SetTileViewport (double[4])
 These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. More...
 
virtual doubleGetTileViewport ()
 These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. More...
 
virtual void GetTileViewport (double &, double &, double &, double &)
 These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. More...
 
virtual void GetTileViewport (double[4])
 These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. More...
 
- Public Member Functions inherited from vtkObject
 vtkBaseTypeMacro (vtkObject, vtkObjectBase)
 
virtual void DebugOn ()
 Turn debugging output on. More...
 
virtual void DebugOff ()
 Turn debugging output off. More...
 
bool GetDebug ()
 Get the value of the debug flag. More...
 
void SetDebug (bool debugFlag)
 Set the value of the debug flag. More...
 
virtual void Modified ()
 Update the modification time for this object. More...
 
virtual vtkMTimeType GetMTime ()
 Return this object's modified time. More...
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
int HasObserver (unsigned long event)
 
int HasObserver (const char *event)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkCommandGetCommand (unsigned long tag)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObserver (vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
int HasObserver (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
int HasObserver (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Allow user to set the AbortFlagOn() with the return value of the callback method. More...
 
int InvokeEvent (unsigned long event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
int InvokeEvent (const char *event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 Return the class name as a string. More...
 
virtual void Delete ()
 Delete a VTK object. More...
 
virtual void FastDelete ()
 Delete a reference to this object. More...
 
void InitializeObjectBase ()
 
void Print (ostream &os)
 Print an object to an ostream. More...
 
virtual void Register (vtkObjectBase *o)
 Increase the reference count (mark as used by another object). More...
 
int GetReferenceCount ()
 Return the current reference count of this object. More...
 
void SetReferenceCount (int)
 Sets the reference count. More...
 
void PrintRevisions (ostream &)
 Legacy. More...
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 

Static Public Member Functions

static int IsTypeOf (const char *type)
 
static vtkRenderWindowSafeDownCast (vtkObjectBase *o)
 
static vtkRenderWindowNew ()
 Construct an instance of vtkRenderWindow with its screen size set to 300x300, borders turned on, positioned at (0,0), double buffering turned on. More...
 
static const char * GetRenderLibrary ()
 What rendering library has the user requested. More...
 
- Static Public Member Functions inherited from vtkWindow
static int IsTypeOf (const char *type)
 
static vtkWindowSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkObject
static vtkObjectNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 
static void BreakOnError ()
 This method is called when vtkErrorMacro executes. More...
 
static void SetGlobalWarningDisplay (int val)
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOn ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOff ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static int GetGlobalWarningDisplay ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
- Static Public Member Functions inherited from vtkObjectBase
static vtkTypeBool IsTypeOf (const char *name)
 Return 1 if this class type is the same type of (or a subclass of) the named class. More...
 
static vtkObjectBaseNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkRenderWindow ()
 
 ~vtkRenderWindow ()
 
virtual void DoStereoRender ()
 
virtual void DoFDRender ()
 
virtual void DoAARender ()
 
- Protected Member Functions inherited from vtkWindow
 vtkWindow ()
 
 ~vtkWindow () override
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
 ~vtkObject () override
 
void RegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)
 These methods allow a command to exclusively grab all events. More...
 
void InternalReleaseFocus ()
 These methods allow a command to exclusively grab all events. More...
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void CollectRevisions (ostream &)
 
virtual void ReportReferences (vtkGarbageCollector *)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Protected Attributes

vtkPainterDeviceAdapterPainterDeviceAdapter
 
vtkRendererCollectionRenderers
 
int Borders
 
int FullScreen
 
int OldScreen [5]
 
int PointSmoothing
 
int LineSmoothing
 
int PolygonSmoothing
 
int StereoRender
 
int StereoType
 
int StereoStatus
 
int StereoCapableWindow
 
int AlphaBitPlanes
 
vtkRenderWindowInteractorInteractor
 
unsigned char * StereoBuffer
 
floatAccumulationBuffer
 
unsigned int AccumulationBufferSize
 
int AAFrames
 
int FDFrames
 
int UseConstantFDOffsets
 
doubleConstantFDOffsets [2]
 
int SubFrames
 
int CurrentSubFrame
 
unsigned char * ResultFrame
 
int SwapBuffers
 
double DesiredUpdateRate
 
int AbortRender
 
int InAbortCheck
 
int InRender
 
int NeverRendered
 
int NumberOfLayers
 
int CurrentCursor
 
int IsPicking
 
float AnaglyphColorSaturation
 
int AnaglyphColorMask [2]
 
int MultiSamples
 
int StencilCapable
 
int CapturingGL2PSSpecialProps
 
int DeviceIndex
 
double AbortCheckTime
 The universal time since the last abort check occurred. More...
 
- Protected Attributes inherited from vtkWindow
int OffScreenRendering
 
char * WindowName
 
int Size [2]
 
int Position [2]
 
int Mapped
 
int Erase
 
int DoubleBuffer
 
int DPI
 
double TileViewport [4]
 
int TileSize [2]
 
int TileScale [2]
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
vtkAtomicInt32 ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Detailed Description

create a window for renderers to draw into

vtkRenderWindow is an abstract object to specify the behavior of a rendering window. A rendering window is a window in a graphical user interface where renderers draw their images. Methods are provided to synchronize the rendering process, set window size, and control double buffering. The window also allows rendering in stereo. The interlaced render stereo type is for output to a VRex stereo projector. All of the odd horizontal lines are from the left eye, and the even lines are from the right eye. The user has to make the render window aligned with the VRex projector, or the eye will be swapped.

Warning
In VTK versions 4 and later, the vtkWindowToImageFilter class is part of the canonical way to output an image of a window to a file (replacing the obsolete SaveImageAsPPM method for vtkRenderWindows that existed in 3.2 and earlier). Connect one of these filters to the output of the window, and filter's output to a writer such as vtkPNGWriter.
See also
vtkRenderer vtkRenderWindowInteractor vtkWindowToImageFilter
Examples:
vtkRenderWindow (Examples)
Tests:
vtkRenderWindow (Tests)

Definition at line 86 of file vtkRenderWindow.h.

Member Typedef Documentation

Definition at line 89 of file vtkRenderWindow.h.

Constructor & Destructor Documentation

vtkRenderWindow::vtkRenderWindow ( )
protected
vtkRenderWindow::~vtkRenderWindow ( )
protected

Member Function Documentation

static int vtkRenderWindow::IsTypeOf ( const char *  type)
static
virtual int vtkRenderWindow::IsA ( const char *  name)
virtual
static vtkRenderWindow* vtkRenderWindow::SafeDownCast ( vtkObjectBase o)
static
virtual vtkObjectBase* vtkRenderWindow::NewInstanceInternal ( ) const
protectedvirtual
vtkRenderWindow* vtkRenderWindow::NewInstance ( ) const
void vtkRenderWindow::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
virtual

Methods invoked by print to print information about the object including superclasses.

Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkWindow.

Reimplemented in vtkOpenVRRenderWindow, vtkOculusRenderWindow, vtkExternalOpenGLRenderWindow, vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkOpenGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, and vtkWin32OpenGLRenderWindow.

static vtkRenderWindow* vtkRenderWindow::New ( )
static

Construct an instance of vtkRenderWindow with its screen size set to 300x300, borders turned on, positioned at (0,0), double buffering turned on.

virtual void vtkRenderWindow::AddRenderer ( vtkRenderer )
virtual

Add a renderer to the list of renderers.

void vtkRenderWindow::RemoveRenderer ( vtkRenderer )

Remove a renderer from the list of renderers.

int vtkRenderWindow::HasRenderer ( vtkRenderer )

Query if a renderer is in the list of renderers.

static const char* vtkRenderWindow::GetRenderLibrary ( )
static

What rendering library has the user requested.

virtual const char* vtkRenderWindow::GetRenderingBackend ( )
virtual

What rendering backend has the user requested.

Reimplemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.

vtkRendererCollection* vtkRenderWindow::GetRenderers ( )
inline

Return the collection of renderers in the render window.

Definition at line 127 of file vtkRenderWindow.h.

void vtkRenderWindow::CaptureGL2PSSpecialProps ( vtkCollection specialProps)

The GL2PS exporter must handle certain props in a special way (e.g.

text). This method performs a render and captures all "GL2PS-special" props in the specified collection. The collection will contain a vtkPropCollection for each vtkRenderer in this->GetRenderers(), each containing the special props rendered by the corresponding renderer.

virtual int vtkRenderWindow::GetCapturingGL2PSSpecialProps ( )
virtual

Returns true if the render process is capturing text actors.

virtual void vtkRenderWindow::Render ( )
virtual

Ask each renderer owned by this RenderWindow to render its image and synchronize this process.

Implements vtkWindow.

Reimplemented in vtkXOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOpenVRRenderWindow, vtkOculusRenderWindow, vtkEGLRenderWindow, and vtkExternalOpenGLRenderWindow.

virtual void vtkRenderWindow::Start ( )
pure virtual
virtual void vtkRenderWindow::Finalize ( )
pure virtual
virtual void vtkRenderWindow::Frame ( )
pure virtual
virtual void vtkRenderWindow::WaitForCompletion ( )
pure virtual

Block the thread until the actual rendering is finished().

Useful for measurement only.

Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.

virtual void vtkRenderWindow::CopyResultFrame ( )
virtual

Performed at the end of the rendering process to generate image.

This is typically done right before swapping buffers.

virtual vtkRenderWindowInteractor* vtkRenderWindow::MakeRenderWindowInteractor ( )
virtual

Create an interactor to control renderers in this window.

We need to know what type of interactor to create, because we might be in X Windows or MS Windows.

virtual void vtkRenderWindow::HideCursor ( )
pure virtual

Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead.

Set cursor position in window (note that (0,0) is the lower left corner).

Implemented in vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkOpenVRRenderWindow, vtkOculusRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.

virtual void vtkRenderWindow::ShowCursor ( )
pure virtual

Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead.

Set cursor position in window (note that (0,0) is the lower left corner).

Implemented in vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkOpenVRRenderWindow, vtkOculusRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.

virtual void vtkRenderWindow::SetCursorPosition ( int  ,
int   
)
inlinevirtual

Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead.

Set cursor position in window (note that (0,0) is the lower left corner).

Reimplemented in vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, and vtkWin32OpenGLRenderWindow.

Definition at line 195 of file vtkRenderWindow.h.

virtual void vtkRenderWindow::SetCurrentCursor ( int  )
virtual
virtual int vtkRenderWindow::GetCurrentCursor ( )
virtual

Change the shape of the cursor.

virtual void vtkRenderWindow::SetFullScreen ( int  )
pure virtual
virtual int vtkRenderWindow::GetFullScreen ( )
virtual

Turn on/off rendering full screen window size.

virtual void vtkRenderWindow::FullScreenOn ( )
virtual

Turn on/off rendering full screen window size.

virtual void vtkRenderWindow::FullScreenOff ( )
virtual

Turn on/off rendering full screen window size.

virtual void vtkRenderWindow::SetBorders ( int  )
virtual

Turn on/off window manager borders.

Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior.

virtual int vtkRenderWindow::GetBorders ( )
virtual

Turn on/off window manager borders.

Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior.

virtual void vtkRenderWindow::BordersOn ( )
virtual

Turn on/off window manager borders.

Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior.

virtual void vtkRenderWindow::BordersOff ( )
virtual

Turn on/off window manager borders.

Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior.

virtual int vtkRenderWindow::GetStereoCapableWindow ( )
virtual

Prescribe that the window be created in a stereo-capable mode.

This method must be called before the window is realized. Default is off.

virtual void vtkRenderWindow::StereoCapableWindowOn ( )
virtual

Prescribe that the window be created in a stereo-capable mode.

This method must be called before the window is realized. Default is off.

virtual void vtkRenderWindow::StereoCapableWindowOff ( )
virtual

Prescribe that the window be created in a stereo-capable mode.

This method must be called before the window is realized. Default is off.

virtual void vtkRenderWindow::SetStereoCapableWindow ( int  capable)
virtual

Prescribe that the window be created in a stereo-capable mode.

This method must be called before the window is realized. Default is off.

Reimplemented in vtkWin32OpenGLRenderWindow, vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, and vtkEGLRenderWindow.

virtual int vtkRenderWindow::GetStereoRender ( )
virtual

Turn on/off stereo rendering.

void vtkRenderWindow::SetStereoRender ( int  stereo)

Turn on/off stereo rendering.

virtual void vtkRenderWindow::StereoRenderOn ( )
virtual

Turn on/off stereo rendering.

virtual void vtkRenderWindow::StereoRenderOff ( )
virtual

Turn on/off stereo rendering.

virtual void vtkRenderWindow::SetAlphaBitPlanes ( int  )
virtual

Turn on/off the use of alpha bitplanes.

virtual int vtkRenderWindow::GetAlphaBitPlanes ( )
virtual

Turn on/off the use of alpha bitplanes.

virtual void vtkRenderWindow::AlphaBitPlanesOn ( )
virtual

Turn on/off the use of alpha bitplanes.

virtual void vtkRenderWindow::AlphaBitPlanesOff ( )
virtual

Turn on/off the use of alpha bitplanes.

virtual void vtkRenderWindow::SetPointSmoothing ( int  )
virtual

Turn on/off point smoothing.

Default is off. This must be applied before the first Render.

virtual int vtkRenderWindow::GetPointSmoothing ( )
virtual

Turn on/off point smoothing.

Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::PointSmoothingOn ( )
virtual

Turn on/off point smoothing.

Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::PointSmoothingOff ( )
virtual

Turn on/off point smoothing.

Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::SetLineSmoothing ( int  )
virtual

Turn on/off line smoothing.

Default is off. This must be applied before the first Render.

virtual int vtkRenderWindow::GetLineSmoothing ( )
virtual

Turn on/off line smoothing.

Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::LineSmoothingOn ( )
virtual

Turn on/off line smoothing.

Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::LineSmoothingOff ( )
virtual

Turn on/off line smoothing.

Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::SetPolygonSmoothing ( int  )
virtual

Turn on/off polygon smoothing.

Default is off. This must be applied before the first Render.

virtual int vtkRenderWindow::GetPolygonSmoothing ( )
virtual

Turn on/off polygon smoothing.

Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::PolygonSmoothingOn ( )
virtual

Turn on/off polygon smoothing.

Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::PolygonSmoothingOff ( )
virtual

Turn on/off polygon smoothing.

Default is off. This must be applied before the first Render.

virtual int vtkRenderWindow::GetStereoType ( )
virtual

Set/Get what type of stereo rendering to use.

CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode.

virtual void vtkRenderWindow::SetStereoType ( int  )
virtual

Set/Get what type of stereo rendering to use.

CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode.

void vtkRenderWindow::SetStereoTypeToCrystalEyes ( )
inline

Set/Get what type of stereo rendering to use.

CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode.

Definition at line 305 of file vtkRenderWindow.h.

void vtkRenderWindow::SetStereoTypeToRedBlue ( )
inline

Set/Get what type of stereo rendering to use.

CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode.

Definition at line 307 of file vtkRenderWindow.h.

void vtkRenderWindow::SetStereoTypeToInterlaced ( )
inline

Set/Get what type of stereo rendering to use.

CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode.

Definition at line 309 of file vtkRenderWindow.h.

void vtkRenderWindow::SetStereoTypeToLeft ( )
inline

Set/Get what type of stereo rendering to use.

CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode.

Definition at line 311 of file vtkRenderWindow.h.

void vtkRenderWindow::SetStereoTypeToRight ( )
inline

Set/Get what type of stereo rendering to use.

CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode.

Definition at line 313 of file vtkRenderWindow.h.

void vtkRenderWindow::SetStereoTypeToDresden ( )
inline

Set/Get what type of stereo rendering to use.

CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode.

Definition at line 315 of file vtkRenderWindow.h.

void vtkRenderWindow::SetStereoTypeToAnaglyph ( )
inline

Set/Get what type of stereo rendering to use.

CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode.

Definition at line 317 of file vtkRenderWindow.h.

void vtkRenderWindow::SetStereoTypeToCheckerboard ( )
inline

Set/Get what type of stereo rendering to use.

CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode.

Definition at line 319 of file vtkRenderWindow.h.

void vtkRenderWindow::SetStereoTypeToSplitViewportHorizontal ( )
inline

Set/Get what type of stereo rendering to use.

CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode.

Definition at line 321 of file vtkRenderWindow.h.

void vtkRenderWindow::SetStereoTypeToFake ( )
inline

Set/Get what type of stereo rendering to use.

CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode.

Definition at line 323 of file vtkRenderWindow.h.

const char* vtkRenderWindow::GetStereoTypeAsString ( )
virtual void vtkRenderWindow::StereoUpdate ( )
virtual

Update the system, if needed, due to stereo rendering.

For some stereo methods, subclasses might need to switch some hardware settings here.

Reimplemented in vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkOpenVRRenderWindow, vtkOculusRenderWindow, vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.

virtual void vtkRenderWindow::StereoMidpoint ( )
virtual

Intermediate method performs operations required between the rendering of the left and right eye.

Reimplemented in vtkOpenVRRenderWindow, and vtkOculusRenderWindow.

virtual void vtkRenderWindow::StereoRenderComplete ( )
virtual

Handles work required once both views have been rendered when using stereo rendering.

Reimplemented in vtkOpenVRRenderWindow, and vtkOculusRenderWindow.

virtual void vtkRenderWindow::SetAnaglyphColorSaturation ( float  )
virtual

Set/get the anaglyph color saturation factor.

This number ranges from 0.0 to 1.0: 0.0 means that no color from the original object is maintained, 1.0 means all of the color is maintained. The default value is 0.65. Too much saturation can produce uncomfortable 3D viewing because anaglyphs also use color to encode 3D.

virtual float vtkRenderWindow::GetAnaglyphColorSaturation ( )
virtual

Set/get the anaglyph color saturation factor.

This number ranges from 0.0 to 1.0: 0.0 means that no color from the original object is maintained, 1.0 means all of the color is maintained. The default value is 0.65. Too much saturation can produce uncomfortable 3D viewing because anaglyphs also use color to encode 3D.

virtual void vtkRenderWindow::SetAnaglyphColorMask ( int  ,
int   
)
virtual

Set/get the anaglyph color mask values.

These two numbers are bits mask that control which color channels of the original stereo images are used to produce the final anaglyph image. The first value is the color mask for the left view, the second the mask for the right view. If a bit in the mask is on for a particular color for a view, that color is passed on to the final view; if it is not set, that channel for that view is ignored. The bits are arranged as r, g, and b, so r = 4, g = 2, and b = 1. By default, the first value (the left view) is set to 4, and the second value is set to 3. That means that the red output channel comes from the left view, and the green and blue values come from the right view.

void vtkRenderWindow::SetAnaglyphColorMask ( int  [2])

Set/get the anaglyph color mask values.

These two numbers are bits mask that control which color channels of the original stereo images are used to produce the final anaglyph image. The first value is the color mask for the left view, the second the mask for the right view. If a bit in the mask is on for a particular color for a view, that color is passed on to the final view; if it is not set, that channel for that view is ignored. The bits are arranged as r, g, and b, so r = 4, g = 2, and b = 1. By default, the first value (the left view) is set to 4, and the second value is set to 3. That means that the red output channel comes from the left view, and the green and blue values come from the right view.

virtual int* vtkRenderWindow::GetAnaglyphColorMask ( )
virtual

Set/get the anaglyph color mask values.

These two numbers are bits mask that control which color channels of the original stereo images are used to produce the final anaglyph image. The first value is the color mask for the left view, the second the mask for the right view. If a bit in the mask is on for a particular color for a view, that color is passed on to the final view; if it is not set, that channel for that view is ignored. The bits are arranged as r, g, and b, so r = 4, g = 2, and b = 1. By default, the first value (the left view) is set to 4, and the second value is set to 3. That means that the red output channel comes from the left view, and the green and blue values come from the right view.

virtual void vtkRenderWindow::GetAnaglyphColorMask ( int  data[2])
virtual

Set/get the anaglyph color mask values.

These two numbers are bits mask that control which color channels of the original stereo images are used to produce the final anaglyph image. The first value is the color mask for the left view, the second the mask for the right view. If a bit in the mask is on for a particular color for a view, that color is passed on to the final view; if it is not set, that channel for that view is ignored. The bits are arranged as r, g, and b, so r = 4, g = 2, and b = 1. By default, the first value (the left view) is set to 4, and the second value is set to 3. That means that the red output channel comes from the left view, and the green and blue values come from the right view.

virtual void vtkRenderWindow::WindowRemap ( )
pure virtual

Remap the rendering window.

This probably only works on UNIX right now. It is useful for changing properties that can't normally be changed once the window is up.

Implemented in vtkOpenVRRenderWindow, vtkOculusRenderWindow, vtkOSOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkXOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkEGLRenderWindow, and vtkWin32OpenGLRenderWindow.

virtual void vtkRenderWindow::SetSwapBuffers ( int  )
virtual

Turn on/off buffer swapping between images.

virtual int vtkRenderWindow::GetSwapBuffers ( )
virtual

Turn on/off buffer swapping between images.

virtual void vtkRenderWindow::SwapBuffersOn ( )
virtual

Turn on/off buffer swapping between images.

virtual void vtkRenderWindow::SwapBuffersOff ( )
virtual

Turn on/off buffer swapping between images.

virtual int vtkRenderWindow::SetPixelData ( int  x,
int  y,
int  x2,
int  y2,
unsigned char *  data,
int  front 
)
pure virtual

Set/Get the pixel data of an image, transmitted as RGBRGBRGB.

The front argument indicates if the front buffer should be used or the back buffer. It is the caller's responsibility to delete the resulting array. It is very important to realize that the memory in this array is organized from the bottom of the window to the top. The origin of the screen is in the lower left corner. The y axis increases as you go up the screen. So the storage of pixels is from left to right and from bottom to top. (x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.

Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.

virtual int vtkRenderWindow::SetPixelData ( int  x,
int  y,
int  x2,
int  y2,
vtkUnsignedCharArray data,
int  front 
)
pure virtual

Set/Get the pixel data of an image, transmitted as RGBRGBRGB.

The front argument indicates if the front buffer should be used or the back buffer. It is the caller's responsibility to delete the resulting array. It is very important to realize that the memory in this array is organized from the bottom of the window to the top. The origin of the screen is in the lower left corner. The y axis increases as you go up the screen. So the storage of pixels is from left to right and from bottom to top. (x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.

Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.

virtual float* vtkRenderWindow::GetRGBAPixelData ( int  x,
int  y,
int  x2,
int  y2,
int  front 
)
pure virtual

Same as Get/SetPixelData except that the image also contains an alpha component.

The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.

Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.

virtual int vtkRenderWindow::GetRGBAPixelData ( int  x,
int  y,
int  x2,
int  y2,
int  front,
vtkFloatArray data 
)
pure virtual

Same as Get/SetPixelData except that the image also contains an alpha component.

The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.

Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.

virtual int vtkRenderWindow::SetRGBAPixelData ( int  x,
int  y,
int  x2,
int  y2,
float ,
int  front,
int  blend = 0 
)
pure virtual

Same as Get/SetPixelData except that the image also contains an alpha component.

The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.

Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.

virtual int vtkRenderWindow::SetRGBAPixelData ( int  ,
int  ,
int  ,
int  ,
vtkFloatArray ,
int  ,
int  blend = 0 
)
pure virtual

Same as Get/SetPixelData except that the image also contains an alpha component.

The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.

Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.

virtual void vtkRenderWindow::ReleaseRGBAPixelData ( float data)
pure virtual

Same as Get/SetPixelData except that the image also contains an alpha component.

The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.

Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.

virtual unsigned char* vtkRenderWindow::GetRGBACharPixelData ( int  x,
int  y,
int  x2,
int  y2,
int  front 
)
pure virtual

Same as Get/SetPixelData except that the image also contains an alpha component.

The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.

Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.

virtual int vtkRenderWindow::GetRGBACharPixelData ( int  x,
int  y,
int  x2,
int  y2,
int  front,
vtkUnsignedCharArray data 
)
pure virtual

Same as Get/SetPixelData except that the image also contains an alpha component.

The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.

Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.

virtual int vtkRenderWindow::SetRGBACharPixelData ( int  x,
int  y,
int  x2,
int  y2,
unsigned char *  data,
int  front,
int  blend = 0 
)
pure virtual

Same as Get/SetPixelData except that the image also contains an alpha component.

The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.

Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.

virtual int vtkRenderWindow::SetRGBACharPixelData ( int  x,
int  y,
int  x2,
int  y2,
vtkUnsignedCharArray data,
int  front,
int  blend = 0 
)
pure virtual

Same as Get/SetPixelData except that the image also contains an alpha component.

The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.

Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.

virtual float* vtkRenderWindow::GetZbufferData ( int  x,
int  y,
int  x2,
int  y2 
)
pure virtual

Set/Get the zbuffer data from the frame buffer.

(x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.

Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.

virtual int vtkRenderWindow::GetZbufferData ( int  x,
int  y,
int  x2,
int  y2,
float z 
)
pure virtual

Set/Get the zbuffer data from the frame buffer.

(x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.

Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.

virtual int vtkRenderWindow::GetZbufferData ( int  x,
int  y,
int  x2,
int  y2,
vtkFloatArray z 
)
pure virtual

Set/Get the zbuffer data from the frame buffer.

(x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.

Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.

virtual int vtkRenderWindow::SetZbufferData ( int  x,
int  y,
int  x2,
int  y2,
float z 
)
pure virtual

Set/Get the zbuffer data from the frame buffer.

(x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.

Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.

virtual int vtkRenderWindow::SetZbufferData ( int  x,
int  y,
int  x2,
int  y2,
vtkFloatArray z 
)
pure virtual

Set/Get the zbuffer data from the frame buffer.

(x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.

Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.

float vtkRenderWindow::GetZbufferDataAtPoint ( int  x,
int  y 
)
inline

Set/Get the zbuffer data from the frame buffer.

(x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.

Definition at line 454 of file vtkRenderWindow.h.

virtual int vtkRenderWindow::GetAAFrames ( )
virtual

Set the number of frames for doing antialiasing.

The default is zero. Typically five or six will yield reasonable results without taking too long.

virtual void vtkRenderWindow::SetAAFrames ( int  )
virtual

Set the number of frames for doing antialiasing.

The default is zero. Typically five or six will yield reasonable results without taking too long.

virtual int vtkRenderWindow::GetFDFrames ( )
virtual

Set the number of frames for doing focal depth.

The default is zero. Depending on how your scene is organized you can get away with as few as four frames for focal depth or you might need thirty. One thing to note is that if you are using focal depth frames, then you will not need many (if any) frames for antialiasing.

virtual void vtkRenderWindow::SetFDFrames ( int  fdFrames)
virtual

Set the number of frames for doing focal depth.

The default is zero. Depending on how your scene is organized you can get away with as few as four frames for focal depth or you might need thirty. One thing to note is that if you are using focal depth frames, then you will not need many (if any) frames for antialiasing.

virtual int vtkRenderWindow::GetUseConstantFDOffsets ( )
virtual

Turn on/off using constant offsets for focal depth rendering.

The default is off. When constants offsets are used, re-rendering the same scene using the same camera yields the same image; otherwise offsets are random numbers at each rendering that yields slightly different images.

virtual void vtkRenderWindow::SetUseConstantFDOffsets ( int  )
virtual

Turn on/off using constant offsets for focal depth rendering.

The default is off. When constants offsets are used, re-rendering the same scene using the same camera yields the same image; otherwise offsets are random numbers at each rendering that yields slightly different images.

virtual int vtkRenderWindow::GetSubFrames ( )
virtual

Set the number of sub frames for doing motion blur.

The default is zero. Once this is set greater than one, you will no longer see a new frame for every Render(). If you set this to five, you will need to do five Render() invocations before seeing the result. This isn't very impressive unless something is changing between the Renders. Changing this value may reset the current subframe count.

virtual void vtkRenderWindow::SetSubFrames ( int  subFrames)
virtual

Set the number of sub frames for doing motion blur.

The default is zero. Once this is set greater than one, you will no longer see a new frame for every Render(). If you set this to five, you will need to do five Render() invocations before seeing the result. This isn't very impressive unless something is changing between the Renders. Changing this value may reset the current subframe count.

virtual int vtkRenderWindow::GetNeverRendered ( )
virtual

This flag is set if the window hasn't rendered since it was created.

virtual int vtkRenderWindow::GetAbortRender ( )
virtual

This is a flag that can be set to interrupt a rendering that is in progress.

virtual void vtkRenderWindow::SetAbortRender ( int  )
virtual

This is a flag that can be set to interrupt a rendering that is in progress.

virtual int vtkRenderWindow::GetInAbortCheck ( )
virtual

This is a flag that can be set to interrupt a rendering that is in progress.

virtual void vtkRenderWindow::SetInAbortCheck ( int  )
virtual

This is a flag that can be set to interrupt a rendering that is in progress.

virtual int vtkRenderWindow::CheckAbortStatus ( )
virtual

This is a flag that can be set to interrupt a rendering that is in progress.

virtual int vtkRenderWindow::GetIsPicking ( )
virtual
virtual void vtkRenderWindow::SetIsPicking ( int  )
virtual
virtual void vtkRenderWindow::IsPickingOn ( )
virtual
virtual void vtkRenderWindow::IsPickingOff ( )
virtual
virtual int vtkRenderWindow::GetEventPending ( )
pure virtual

Check to see if a mouse button has been pressed.

All other events are ignored by this method. Ideally, you want to abort the render on any event which causes the DesiredUpdateRate to switch from a high-quality rate to a more interactive rate.

Implemented in vtkXOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkEGLRenderWindow, vtkOpenVRRenderWindow, vtkOculusRenderWindow, vtkGenericOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.

virtual int vtkRenderWindow::CheckInRenderStatus ( )
inlinevirtual

Are we rendering at the moment.

Definition at line 543 of file vtkRenderWindow.h.

virtual void vtkRenderWindow::ClearInRenderStatus ( )
inlinevirtual

Clear status (after an exception was thrown for example)

Definition at line 548 of file vtkRenderWindow.h.

virtual void vtkRenderWindow::SetDesiredUpdateRate ( double  )
virtual

Set/Get the desired update rate.

This is used with the vtkLODActor class. When using level of detail actors you need to specify what update rate you require. The LODActors then will pick the correct resolution to meet your desired update rate in frames per second. A value of zero indicates that they can use all the time they want to.

virtual double vtkRenderWindow::GetDesiredUpdateRate ( )
virtual

Set/Get the desired update rate.

This is used with the vtkLODActor class. When using level of detail actors you need to specify what update rate you require. The LODActors then will pick the correct resolution to meet your desired update rate in frames per second. A value of zero indicates that they can use all the time they want to.

virtual int vtkRenderWindow::GetNumberOfLayers ( )
virtual

Get the number of layers for renderers.

Each renderer should have its layer set individually. Some algorithms iterate through all layers, so it is not wise to set the number of layers to be exorbitantly large (say bigger than 100).

virtual void vtkRenderWindow::SetNumberOfLayers ( int  )
virtual

Get the number of layers for renderers.

Each renderer should have its layer set individually. Some algorithms iterate through all layers, so it is not wise to set the number of layers to be exorbitantly large (say bigger than 100).

virtual vtkRenderWindowInteractor* vtkRenderWindow::GetInteractor ( )
virtual

Get the interactor associated with this render window.

void vtkRenderWindow::SetInteractor ( vtkRenderWindowInteractor )

Set the interactor to the render window.

virtual void vtkRenderWindow::UnRegister ( vtkObjectBase o)
virtual

This Method detects loops of RenderWindow<->Interactor, so objects are freed properly.

Reimplemented from vtkObjectBase.

virtual void vtkRenderWindow::SetDisplayId ( void *  )
pure virtual
virtual void vtkRenderWindow::SetWindowId ( void *  )
pure virtual
virtual void vtkRenderWindow::SetNextWindowId ( void *  )
pure virtual
virtual void vtkRenderWindow::SetParentId ( void *  )
pure virtual
virtual void* vtkRenderWindow::GetGenericDisplayId ( )
pure virtual
virtual void* vtkRenderWindow::GetGenericWindowId ( )
pure virtual
virtual void* vtkRenderWindow::GetGenericParentId ( )
pure virtual
virtual void* vtkRenderWindow::GetGenericContext ( )
pure virtual
virtual void* vtkRenderWindow::GetGenericDrawable ( )
pure virtual
virtual void vtkRenderWindow::SetWindowInfo ( char *  )
pure virtual
virtual void vtkRenderWindow::SetNextWindowInfo ( char *  )
pure virtual
virtual void vtkRenderWindow::SetParentInfo ( char *  )
pure virtual
virtual bool vtkRenderWindow::InitializeFromCurrentContext ( )
inlinevirtual

Initialize the render window from the information associated with the currently activated OpenGL context.

Reimplemented in vtkXOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkWin32OpenGLRenderWindow, and vtkWin32OpenGLRenderWindow.

Definition at line 614 of file vtkRenderWindow.h.

virtual void vtkRenderWindow::MakeCurrent ( )
pure virtual
virtual bool vtkRenderWindow::IsCurrent ( )
pure virtual
virtual bool vtkRenderWindow::IsDrawable ( )
inlinevirtual

Test if the window has a valid drawable.

This is currently only an issue on Mac OS X Cocoa where rendering to an invalid drawable results in all OpenGL calls to fail with "invalid framebuffer operation".

Reimplemented in vtkCocoaRenderWindow, vtkCocoaRenderWindow, and vtkIOSRenderWindow.

Definition at line 634 of file vtkRenderWindow.h.

virtual void vtkRenderWindow::SetForceMakeCurrent ( )
inlinevirtual

If called, allow MakeCurrent() to skip cache-check when called.

MakeCurrent() reverts to original behavior of cache-checking on the next render.

Reimplemented in vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkCocoaRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkXOpenGLRenderWindow, and vtkOSOpenGLRenderWindow.

Definition at line 641 of file vtkRenderWindow.h.

virtual const char* vtkRenderWindow::ReportCapabilities ( )
inlinevirtual
virtual int vtkRenderWindow::SupportsOpenGL ( )
inlinevirtual
virtual int vtkRenderWindow::IsDirect ( )
inlinevirtual
virtual int vtkRenderWindow::GetDepthBufferSize ( )
pure virtual

This method should be defined by the subclass.

How many bits of precision are there in the zbuffer?

Implemented in vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.

virtual int vtkRenderWindow::GetColorBufferSizes ( int rgba)
pure virtual

Get the size of the color buffer.

Returns 0 if not able to determine otherwise sets R G B and A into buffer.

Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.

virtual vtkPainterDeviceAdapter* vtkRenderWindow::GetPainterDeviceAdapter ( )
virtual

Get the vtkPainterDeviceAdapter which can be used to paint on this render window.

Note the old OpenGL backend requires this method.

virtual void vtkRenderWindow::SetMultiSamples ( int  )
virtual

Set / Get the number of multisamples to use for hardware antialiasing.

virtual int vtkRenderWindow::GetMultiSamples ( )
virtual

Set / Get the number of multisamples to use for hardware antialiasing.

virtual void vtkRenderWindow::SetStencilCapable ( int  )
virtual

Set / Get the availability of the stencil buffer.

virtual int vtkRenderWindow::GetStencilCapable ( )
virtual

Set / Get the availability of the stencil buffer.

virtual void vtkRenderWindow::StencilCapableOn ( )
virtual

Set / Get the availability of the stencil buffer.

virtual void vtkRenderWindow::StencilCapableOff ( )
virtual

Set / Get the availability of the stencil buffer.

virtual void vtkRenderWindow::SetDeviceIndex ( int  )
virtual

If there are several graphics card installed on a system, this index can be used to specify which card you want to render to.

the default is 0. This may not work on all derived render window and it may need to be set before the first render.

virtual int vtkRenderWindow::GetDeviceIndex ( )
virtual

If there are several graphics card installed on a system, this index can be used to specify which card you want to render to.

the default is 0. This may not work on all derived render window and it may need to be set before the first render.

virtual int vtkRenderWindow::GetNumberOfDevices ( )
inlinevirtual

Returns the number of devices (graphics cards) on a system.

This may not work on all derived render windows.

Reimplemented in vtkEGLRenderWindow.

Definition at line 710 of file vtkRenderWindow.h.

virtual int vtkRenderWindow::SetUseOffScreenBuffers ( bool  )
inlinevirtual

Create and bind offscreen rendering buffers without destroying the current OpenGL context.

This allows to temporary switch to offscreen rendering (ie. to make a screenshot even if the window is hidden). Return if the creation was successful (1) or not (0). Note: This function requires that the device supports OpenGL framebuffer extension. The function has no effect if OffScreenRendering is ON.

Reimplemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.

Definition at line 723 of file vtkRenderWindow.h.

virtual bool vtkRenderWindow::GetUseOffScreenBuffers ( )
inlinevirtual

Reimplemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.

Definition at line 724 of file vtkRenderWindow.h.

virtual void vtkRenderWindow::DoStereoRender ( )
protectedvirtual
virtual void vtkRenderWindow::DoFDRender ( )
protectedvirtual
virtual void vtkRenderWindow::DoAARender ( )
protectedvirtual

Member Data Documentation

vtkPainterDeviceAdapter* vtkRenderWindow::PainterDeviceAdapter
protected

Definition at line 734 of file vtkRenderWindow.h.

vtkRendererCollection* vtkRenderWindow::Renderers
protected

Definition at line 735 of file vtkRenderWindow.h.

int vtkRenderWindow::Borders
protected

Definition at line 736 of file vtkRenderWindow.h.

int vtkRenderWindow::FullScreen
protected

Definition at line 737 of file vtkRenderWindow.h.

int vtkRenderWindow::OldScreen[5]
protected

Definition at line 738 of file vtkRenderWindow.h.

int vtkRenderWindow::PointSmoothing
protected

Definition at line 739 of file vtkRenderWindow.h.

int vtkRenderWindow::LineSmoothing
protected

Definition at line 740 of file vtkRenderWindow.h.

int vtkRenderWindow::PolygonSmoothing
protected

Definition at line 741 of file vtkRenderWindow.h.

int vtkRenderWindow::StereoRender
protected

Definition at line 742 of file vtkRenderWindow.h.

int vtkRenderWindow::StereoType
protected

Definition at line 743 of file vtkRenderWindow.h.

int vtkRenderWindow::StereoStatus
protected

Definition at line 744 of file vtkRenderWindow.h.

int vtkRenderWindow::StereoCapableWindow
protected

Definition at line 745 of file vtkRenderWindow.h.

int vtkRenderWindow::AlphaBitPlanes
protected

Definition at line 746 of file vtkRenderWindow.h.

vtkRenderWindowInteractor* vtkRenderWindow::Interactor
protected

Definition at line 747 of file vtkRenderWindow.h.

unsigned char* vtkRenderWindow::StereoBuffer
protected

Definition at line 748 of file vtkRenderWindow.h.

float* vtkRenderWindow::AccumulationBuffer
protected

Definition at line 749 of file vtkRenderWindow.h.

unsigned int vtkRenderWindow::AccumulationBufferSize
protected

Definition at line 750 of file vtkRenderWindow.h.

int vtkRenderWindow::AAFrames
protected

Definition at line 751 of file vtkRenderWindow.h.

int vtkRenderWindow::FDFrames
protected

Definition at line 752 of file vtkRenderWindow.h.

int vtkRenderWindow::UseConstantFDOffsets
protected

Definition at line 753 of file vtkRenderWindow.h.

double* vtkRenderWindow::ConstantFDOffsets[2]
protected

Definition at line 754 of file vtkRenderWindow.h.

int vtkRenderWindow::SubFrames
protected

Definition at line 755 of file vtkRenderWindow.h.

int vtkRenderWindow::CurrentSubFrame
protected

Definition at line 756 of file vtkRenderWindow.h.

unsigned char* vtkRenderWindow::ResultFrame
protected

Definition at line 757 of file vtkRenderWindow.h.

int vtkRenderWindow::SwapBuffers
protected

Definition at line 758 of file vtkRenderWindow.h.

double vtkRenderWindow::DesiredUpdateRate
protected

Definition at line 759 of file vtkRenderWindow.h.

int vtkRenderWindow::AbortRender
protected

Definition at line 760 of file vtkRenderWindow.h.

int vtkRenderWindow::InAbortCheck
protected

Definition at line 761 of file vtkRenderWindow.h.

int vtkRenderWindow::InRender
protected

Definition at line 762 of file vtkRenderWindow.h.

int vtkRenderWindow::NeverRendered
protected

Definition at line 763 of file vtkRenderWindow.h.

int vtkRenderWindow::NumberOfLayers
protected

Definition at line 764 of file vtkRenderWindow.h.

int vtkRenderWindow::CurrentCursor
protected

Definition at line 765 of file vtkRenderWindow.h.

int vtkRenderWindow::IsPicking
protected

Definition at line 766 of file vtkRenderWindow.h.

float vtkRenderWindow::AnaglyphColorSaturation
protected

Definition at line 767 of file vtkRenderWindow.h.

int vtkRenderWindow::AnaglyphColorMask[2]
protected

Definition at line 768 of file vtkRenderWindow.h.

int vtkRenderWindow::MultiSamples
protected

Definition at line 769 of file vtkRenderWindow.h.

int vtkRenderWindow::StencilCapable
protected

Definition at line 770 of file vtkRenderWindow.h.

int vtkRenderWindow::CapturingGL2PSSpecialProps
protected

Definition at line 771 of file vtkRenderWindow.h.

int vtkRenderWindow::DeviceIndex
protected

Definition at line 772 of file vtkRenderWindow.h.

double vtkRenderWindow::AbortCheckTime
protected

The universal time since the last abort check occurred.

Definition at line 777 of file vtkRenderWindow.h.


The documentation for this class was generated from the following file: