VTK
|
Ray casting performed on the GPU. More...
#include <vtkGPUVolumeRayCastMapper.h>
Public Types | |
enum | { BinaryMaskType = 0, LabelMapMaskType } |
typedef vtkVolumeMapper | Superclass |
![]() | |
enum | BlendModes { COMPOSITE_BLEND, MAXIMUM_INTENSITY_BLEND, MINIMUM_INTENSITY_BLEND, AVERAGE_INTENSITY_BLEND, ADDITIVE_BLEND } |
Blend modes. More... | |
typedef vtkAbstractVolumeMapper | Superclass |
![]() | |
typedef vtkAbstractMapper3D | Superclass |
![]() | |
typedef vtkAbstractMapper | Superclass |
![]() | |
typedef vtkAlgorithm | Superclass |
![]() | |
enum | DesiredOutputPrecision { SINGLE_PRECISION, DOUBLE_PRECISION, DEFAULT_PRECISION } |
Values used for setting the desired output precision for various algorithms. More... | |
typedef vtkObject | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. More... | |
vtkGPUVolumeRayCastMapper * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
vtkContourValues * | GetDepthPassContourValues () |
Return handle to contour values container so that values can be set by the application. More... | |
virtual int | IsRenderSupported (vtkRenderWindow *vtkNotUsed(window), vtkVolumeProperty *vtkNotUsed(property)) |
Based on hardware and properties, we may or may not be able to render using 3D texture mapping. More... | |
void | CreateCanonicalView (vtkRenderer *ren, vtkVolume *volume, vtkImageData *image, int blend_mode, double viewDirection[3], double viewUp[3]) |
virtual void | GetDepthImage (vtkImageData *) |
Low level API to export the depth texture as vtkImageData in RenderToImage mode. More... | |
virtual void | GetColorImage (vtkImageData *) |
Low level API to export the color texture as vtkImageData in RenderToImage mode. More... | |
void | Render (vtkRenderer *, vtkVolume *) |
Initialize rendering for this volume. More... | |
virtual void | GPURender (vtkRenderer *, vtkVolume *) |
Handled in the subclass - the actual render method. More... | |
void | ReleaseGraphicsResources (vtkWindow *) |
Release any graphics resources that are being consumed by this mapper. More... | |
virtual void | GetReductionRatio (double ratio[3])=0 |
Return how much the dataset has to be reduced in each dimension to fit on the GPU. More... | |
virtual void | SetAutoAdjustSampleDistances (int) |
If AutoAdjustSampleDistances is on, the the ImageSampleDistance will be varied to achieve the allocated render time of this prop (controlled by the desired update rate and any culling in use). More... | |
virtual int | GetAutoAdjustSampleDistances () |
If AutoAdjustSampleDistances is on, the the ImageSampleDistance will be varied to achieve the allocated render time of this prop (controlled by the desired update rate and any culling in use). More... | |
virtual void | AutoAdjustSampleDistancesOn () |
If AutoAdjustSampleDistances is on, the the ImageSampleDistance will be varied to achieve the allocated render time of this prop (controlled by the desired update rate and any culling in use). More... | |
virtual void | AutoAdjustSampleDistancesOff () |
If AutoAdjustSampleDistances is on, the the ImageSampleDistance will be varied to achieve the allocated render time of this prop (controlled by the desired update rate and any culling in use). More... | |
virtual void | SetLockSampleDistanceToInputSpacing (int) |
Compute the sample distance from the data spacing. More... | |
virtual int | GetLockSampleDistanceToInputSpacing () |
Compute the sample distance from the data spacing. More... | |
virtual void | LockSampleDistanceToInputSpacingOn () |
Compute the sample distance from the data spacing. More... | |
virtual void | LockSampleDistanceToInputSpacingOff () |
Compute the sample distance from the data spacing. More... | |
virtual void | SetUseJittering (int) |
If UseJittering is on, each ray traversal direction will be perturbed slightly using a noise-texture to get rid of wood-grain effect. More... | |
virtual int | GetUseJittering () |
If UseJittering is on, each ray traversal direction will be perturbed slightly using a noise-texture to get rid of wood-grain effect. More... | |
virtual void | UseJitteringOn () |
If UseJittering is on, each ray traversal direction will be perturbed slightly using a noise-texture to get rid of wood-grain effect. More... | |
virtual void | UseJitteringOff () |
If UseJittering is on, each ray traversal direction will be perturbed slightly using a noise-texture to get rid of wood-grain effect. More... | |
virtual void | SetUseDepthPass (int) |
If UseDepthPass is on, the mapper will use two passes. More... | |
virtual int | GetUseDepthPass () |
If UseDepthPass is on, the mapper will use two passes. More... | |
virtual void | UseDepthPassOn () |
If UseDepthPass is on, the mapper will use two passes. More... | |
virtual void | UseDepthPassOff () |
If UseDepthPass is on, the mapper will use two passes. More... | |
virtual void | SetSampleDistance (float) |
Set/Get the distance between samples used for rendering when AutoAdjustSampleDistances is off, or when this mapper has more than 1 second allocated to it for rendering. More... | |
virtual float | GetSampleDistance () |
Set/Get the distance between samples used for rendering when AutoAdjustSampleDistances is off, or when this mapper has more than 1 second allocated to it for rendering. More... | |
virtual void | SetImageSampleDistance (float) |
Sampling distance in the XY image dimensions. More... | |
virtual float | GetImageSampleDistance () |
Sampling distance in the XY image dimensions. More... | |
virtual void | SetMinimumImageSampleDistance (float) |
This is the minimum image sample distance allow when the image sample distance is being automatically adjusted. More... | |
virtual float | GetMinimumImageSampleDistance () |
This is the minimum image sample distance allow when the image sample distance is being automatically adjusted. More... | |
virtual void | SetMaximumImageSampleDistance (float) |
This is the maximum image sample distance allow when the image sample distance is being automatically adjusted. More... | |
virtual float | GetMaximumImageSampleDistance () |
This is the maximum image sample distance allow when the image sample distance is being automatically adjusted. More... | |
virtual void | SetFinalColorWindow (float) |
Set/Get the window / level applied to the final color. More... | |
virtual float | GetFinalColorWindow () |
Set/Get the window / level applied to the final color. More... | |
virtual void | SetFinalColorLevel (float) |
Set/Get the window / level applied to the final color. More... | |
virtual float | GetFinalColorLevel () |
Set/Get the window / level applied to the final color. More... | |
virtual void | SetMaxMemoryInBytes (vtkIdType) |
Maximum size of the 3D texture in GPU memory. More... | |
virtual vtkIdType | GetMaxMemoryInBytes () |
Maximum size of the 3D texture in GPU memory. More... | |
virtual void | SetMaxMemoryFraction (float) |
Maximum fraction of the MaxMemoryInBytes that should be used to hold the texture. More... | |
virtual float | GetMaxMemoryFraction () |
Maximum fraction of the MaxMemoryInBytes that should be used to hold the texture. More... | |
virtual void | SetReportProgress (bool) |
Tells if the mapper will report intermediate progress. More... | |
virtual bool | GetReportProgress () |
Tells if the mapper will report intermediate progress. More... | |
void | SetMaskInput (vtkImageData *mask) |
Optionally, set a mask input. More... | |
virtual vtkImageData * | GetMaskInput () |
Optionally, set a mask input. More... | |
virtual void | SetMaskType (int) |
Set the mask type, if mask is to be used. More... | |
virtual int | GetMaskType () |
Set the mask type, if mask is to be used. More... | |
void | SetMaskTypeToBinary () |
Set the mask type, if mask is to be used. More... | |
void | SetMaskTypeToLabelMap () |
Set the mask type, if mask is to be used. More... | |
virtual void | SetMaskBlendFactor (float) |
Tells how much mask color transfer function is used compared to the standard color transfer function when the mask is true. More... | |
virtual float | GetMaskBlendFactor () |
Tells how much mask color transfer function is used compared to the standard color transfer function when the mask is true. More... | |
virtual void | SetRenderToImage (int) |
Enable or disable setting output of volume rendering to be color and depth textures. More... | |
virtual int | GetRenderToImage () |
Enable or disable setting output of volume rendering to be color and depth textures. More... | |
virtual void | RenderToImageOn () |
Enable or disable setting output of volume rendering to be color and depth textures. More... | |
virtual void | RenderToImageOff () |
Enable or disable setting output of volume rendering to be color and depth textures. More... | |
virtual void | SetDepthImageScalarType (int) |
Set/Get the scalar type of the depth texture in RenderToImage mode. More... | |
virtual int | GetDepthImageScalarType () |
Set/Get the scalar type of the depth texture in RenderToImage mode. More... | |
void | SetDepthImageScalarTypeToUnsignedChar () |
Set/Get the scalar type of the depth texture in RenderToImage mode. More... | |
void | SetDepthImageScalarTypeToUnsignedShort () |
Set/Get the scalar type of the depth texture in RenderToImage mode. More... | |
void | SetDepthImageScalarTypeToFloat () |
Set/Get the scalar type of the depth texture in RenderToImage mode. More... | |
virtual void | SetClampDepthToBackface (int) |
Enable or disable clamping the depth value of the fully transparent voxel to the depth of the back-face of the volume. More... | |
virtual int | GetClampDepthToBackface () |
Enable or disable clamping the depth value of the fully transparent voxel to the depth of the back-face of the volume. More... | |
virtual void | ClampDepthToBackfaceOn () |
Enable or disable clamping the depth value of the fully transparent voxel to the depth of the back-face of the volume. More... | |
virtual void | ClampDepthToBackfaceOff () |
Enable or disable clamping the depth value of the fully transparent voxel to the depth of the back-face of the volume. More... | |
![]() | |
vtkVolumeMapper * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual void | SetInputData (vtkImageData *) |
Set/Get the input data. More... | |
virtual void | SetInputData (vtkDataSet *) |
Set/Get the input data. More... | |
vtkImageData * | GetInput () |
Set/Get the input data. More... | |
virtual void | SetBlendMode (int) |
Set/Get the blend mode. More... | |
void | SetBlendModeToComposite () |
Set/Get the blend mode. More... | |
void | SetBlendModeToMaximumIntensity () |
Set/Get the blend mode. More... | |
void | SetBlendModeToMinimumIntensity () |
Set/Get the blend mode. More... | |
void | SetBlendModeToAverageIntensity () |
Set/Get the blend mode. More... | |
void | SetBlendModeToAdditive () |
Set/Get the blend mode. More... | |
virtual int | GetBlendMode () |
Set/Get the blend mode. More... | |
virtual void | SetAverageIPScalarRange (double, double) |
Set/Get the scalar range to be considered for average intensity projection blend mode. More... | |
void | SetAverageIPScalarRange (double[2]) |
Set/Get the scalar range to be considered for average intensity projection blend mode. More... | |
virtual double * | GetAverageIPScalarRange () |
Set/Get the scalar range to be considered for average intensity projection blend mode. More... | |
virtual void | GetAverageIPScalarRange (double data[2]) |
Set/Get the scalar range to be considered for average intensity projection blend mode. More... | |
virtual void | SetCropping (int) |
Turn On/Off orthogonal cropping. More... | |
virtual int | GetCropping () |
Turn On/Off orthogonal cropping. More... | |
virtual void | CroppingOn () |
Turn On/Off orthogonal cropping. More... | |
virtual void | CroppingOff () |
Turn On/Off orthogonal cropping. More... | |
virtual void | SetCroppingRegionPlanes (double, double, double, double, double, double) |
Set/Get the Cropping Region Planes ( xmin, xmax, ymin, ymax, zmin, zmax ) These planes are defined in volume coordinates - spacing and origin are considered. More... | |
virtual void | SetCroppingRegionPlanes (double[6]) |
Set/Get the Cropping Region Planes ( xmin, xmax, ymin, ymax, zmin, zmax ) These planes are defined in volume coordinates - spacing and origin are considered. More... | |
virtual double * | GetCroppingRegionPlanes () |
Set/Get the Cropping Region Planes ( xmin, xmax, ymin, ymax, zmin, zmax ) These planes are defined in volume coordinates - spacing and origin are considered. More... | |
virtual void | GetCroppingRegionPlanes (double data[6]) |
Set/Get the Cropping Region Planes ( xmin, xmax, ymin, ymax, zmin, zmax ) These planes are defined in volume coordinates - spacing and origin are considered. More... | |
virtual double * | GetVoxelCroppingRegionPlanes () |
Get the cropping region planes in voxels. More... | |
virtual void | GetVoxelCroppingRegionPlanes (double data[6]) |
Get the cropping region planes in voxels. More... | |
virtual void | SetCroppingRegionFlags (int) |
Set the flags for the cropping regions. More... | |
virtual int | GetCroppingRegionFlags () |
Set the flags for the cropping regions. More... | |
void | SetCroppingRegionFlagsToSubVolume () |
Set the flags for the cropping regions. More... | |
void | SetCroppingRegionFlagsToFence () |
Set the flags for the cropping regions. More... | |
void | SetCroppingRegionFlagsToInvertedFence () |
Set the flags for the cropping regions. More... | |
void | SetCroppingRegionFlagsToCross () |
Set the flags for the cropping regions. More... | |
void | SetCroppingRegionFlagsToInvertedCross () |
Set the flags for the cropping regions. More... | |
![]() | |
vtkAbstractVolumeMapper * | NewInstance () const |
virtual char * | GetArrayName () |
Get the array name or number and component to use for rendering. More... | |
virtual int | GetArrayId () |
virtual int | GetArrayAccessMode () |
const char * | GetScalarModeAsString () |
Return the method for obtaining scalar data. More... | |
vtkDataSet * | GetDataSetInput () |
Set/Get the input data. More... | |
vtkDataObject * | GetDataObjectInput () |
Set/Get the input data. More... | |
virtual double * | GetBounds () |
Return bounding box (array of six doubles) of data expressed as (xmin,xmax, ymin,ymax, zmin,zmax). More... | |
virtual void | GetBounds (double bounds[6]) |
Return bounding box (array of six doubles) of data expressed as (xmin,xmax, ymin,ymax, zmin,zmax). More... | |
virtual void | SetScalarMode (int) |
Control how the mapper works with scalar point data and cell attribute data. More... | |
virtual int | GetScalarMode () |
Control how the mapper works with scalar point data and cell attribute data. More... | |
void | SetScalarModeToDefault () |
Control how the mapper works with scalar point data and cell attribute data. More... | |
void | SetScalarModeToUsePointData () |
Control how the mapper works with scalar point data and cell attribute data. More... | |
void | SetScalarModeToUseCellData () |
Control how the mapper works with scalar point data and cell attribute data. More... | |
void | SetScalarModeToUsePointFieldData () |
Control how the mapper works with scalar point data and cell attribute data. More... | |
void | SetScalarModeToUseCellFieldData () |
Control how the mapper works with scalar point data and cell attribute data. More... | |
virtual void | SelectScalarArray (int arrayNum) |
When ScalarMode is set to UsePointFieldData or UseCellFieldData, you can specify which scalar array to use during rendering. More... | |
virtual void | SelectScalarArray (const char *arrayName) |
When ScalarMode is set to UsePointFieldData or UseCellFieldData, you can specify which scalar array to use during rendering. More... | |
virtual float | GetGradientMagnitudeScale () |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE. More... | |
virtual float | GetGradientMagnitudeBias () |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE. More... | |
virtual float | GetGradientMagnitudeScale (int) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE. More... | |
virtual float | GetGradientMagnitudeBias (int) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE. More... | |
![]() | |
vtkAbstractMapper3D * | NewInstance () const |
double | GetLength () |
Return the diagonal length of this mappers bounding box. More... | |
virtual int | IsARayCastMapper () |
Is this a ray cast mapper? A subclass would return 1 if the ray caster is needed to generate an image from this mapper. More... | |
virtual int | IsARenderIntoImageMapper () |
Is this a "render into image" mapper? A subclass would return 1 if the mapper produces an image by rendering into a software image buffer. More... | |
void | GetClippingPlaneInDataCoords (vtkMatrix4x4 *propMatrix, int i, double planeEquation[4]) |
Get the ith clipping plane as a homogeneous plane equation. More... | |
int | GetNumberOfClippingPlanes () |
Get the number of clipping planes. More... | |
double * | GetCenter () |
Return the Center of this mapper's data. More... | |
void | GetCenter (double center[3]) |
Return the Center of this mapper's data. More... | |
![]() | |
vtkAbstractMapper * | NewInstance () const |
virtual vtkMTimeType | GetMTime () |
Override Modifiedtime as we have added Clipping planes. More... | |
void | SetClippingPlanes (vtkPlanes *planes) |
An alternative way to set clipping planes: use up to six planes found in the supplied instance of the implicit function vtkPlanes. More... | |
void | ShallowCopy (vtkAbstractMapper *m) |
Make a shallow copy of this mapper. More... | |
virtual double | GetTimeToDraw () |
Get the time required to draw the geometry last time it was rendered. More... | |
void | AddClippingPlane (vtkPlane *plane) |
Specify clipping planes to be applied when the data is mapped (at most 6 clipping planes can be specified). More... | |
void | RemoveClippingPlane (vtkPlane *plane) |
Specify clipping planes to be applied when the data is mapped (at most 6 clipping planes can be specified). More... | |
void | RemoveAllClippingPlanes () |
Specify clipping planes to be applied when the data is mapped (at most 6 clipping planes can be specified). More... | |
virtual void | SetClippingPlanes (vtkPlaneCollection *) |
Get/Set the vtkPlaneCollection which specifies the clipping planes. More... | |
virtual vtkPlaneCollection * | GetClippingPlanes () |
Get/Set the vtkPlaneCollection which specifies the clipping planes. More... | |
![]() | |
vtkAlgorithm * | NewInstance () const |
int | HasExecutive () |
Check whether this algorithm has an assigned executive. More... | |
vtkExecutive * | GetExecutive () |
Get this algorithm's executive. More... | |
virtual void | SetExecutive (vtkExecutive *executive) |
Set this algorithm's executive. More... | |
virtual int | ProcessRequest (vtkInformation *request, vtkInformationVector **inInfo, vtkInformationVector *outInfo) |
Upstream/Downstream requests form the generalized interface through which executives invoke a algorithm's functionality. More... | |
int | ProcessRequest (vtkInformation *request, vtkCollection *inInfo, vtkInformationVector *outInfo) |
Version of ProcessRequest() that is wrapped. More... | |
virtual int | ComputePipelineMTime (vtkInformation *request, vtkInformationVector **inInfoVec, vtkInformationVector *outInfoVec, int requestFromOutputPort, vtkMTimeType *mtime) |
A special version of ProcessRequest meant specifically for the pipeline modified time request. More... | |
virtual int | ModifyRequest (vtkInformation *request, int when) |
This method gives the algorithm a chance to modify the contents of a request before or after (specified in the when argument) it is forwarded. More... | |
vtkInformation * | GetInputPortInformation (int port) |
Get the information object associated with an input port. More... | |
vtkInformation * | GetOutputPortInformation (int port) |
Get the information object associated with an output port. More... | |
int | GetNumberOfInputPorts () |
Get the number of input ports used by the algorithm. More... | |
int | GetNumberOfOutputPorts () |
Get the number of output ports provided by the algorithm. More... | |
void | UpdateProgress (double amount) |
Update the progress of the process object. More... | |
virtual void | SetInputArrayToProcess (int idx, int port, int connection, const char *fieldAssociation, const char *attributeTypeorName) |
String based versions of SetInputArrayToProcess(). More... | |
vtkInformation * | GetInputArrayInformation (int idx) |
Get the info object for the specified input array to this algorithm. More... | |
void | RemoveAllInputs () |
Remove all the input data. More... | |
vtkDataObject * | GetOutputDataObject (int port) |
Get the data object that will contain the algorithm output for the given port. More... | |
vtkDataObject * | GetInputDataObject (int port, int connection) |
Get the data object that will contain the algorithm input for the given port and given connection. More... | |
virtual void | RemoveInputConnection (int port, vtkAlgorithmOutput *input) |
Remove a connection from the given input port index. More... | |
virtual void | RemoveInputConnection (int port, int idx) |
Remove a connection given by index idx. More... | |
virtual void | RemoveAllInputConnections (int port) |
Removes all input connections. More... | |
virtual void | SetInputDataObject (int port, vtkDataObject *data) |
Sets the data-object as an input on the given port index. More... | |
virtual void | SetInputDataObject (vtkDataObject *data) |
virtual void | AddInputDataObject (int port, vtkDataObject *data) |
Add the data-object as an input to this given port. More... | |
virtual void | AddInputDataObject (vtkDataObject *data) |
vtkAlgorithmOutput * | GetOutputPort (int index) |
Get a proxy object corresponding to the given output port of this algorithm. More... | |
vtkAlgorithmOutput * | GetOutputPort () |
int | GetNumberOfInputConnections (int port) |
Get the number of inputs currently connected to a port. More... | |
int | GetTotalNumberOfInputConnections () |
Get the total number of inputs for this algorithm. More... | |
vtkAlgorithmOutput * | GetInputConnection (int port, int index) |
Get the algorithm output port connected to an input port. More... | |
vtkAlgorithm * | GetInputAlgorithm (int port, int index, int &algPort) |
Returns the algorithm and the output port index of that algorithm connected to a port-index pair. More... | |
vtkAlgorithm * | GetInputAlgorithm (int port, int index) |
Returns the algorithm connected to a port-index pair. More... | |
vtkAlgorithm * | GetInputAlgorithm () |
Equivalent to GetInputAlgorithm(0, 0). More... | |
vtkExecutive * | GetInputExecutive (int port, int index) |
Returns the executive associated with a particular input connection. More... | |
vtkExecutive * | GetInputExecutive () |
Equivalent to GetInputExecutive(0, 0) More... | |
vtkInformation * | GetInputInformation (int port, int index) |
Return the information object that is associated with a particular input connection. More... | |
vtkInformation * | GetInputInformation () |
Equivalent to GetInputInformation(0, 0) More... | |
vtkInformation * | GetOutputInformation (int port) |
Return the information object that is associated with a particular output port. More... | |
virtual int | Update (int port, vtkInformationVector *requests) |
This method enables the passing of data requests to the algorithm to be used during execution (in addition to bringing a particular port up-to-date). More... | |
virtual int | Update (vtkInformation *requests) |
Convenience method to update an algorithm after passing requests to its first output port. More... | |
virtual int | UpdatePiece (int piece, int numPieces, int ghostLevels, const int extents[6]=0) |
Convenience method to update an algorithm after passing requests to its first output port. More... | |
virtual int | UpdateExtent (const int extents[6]) |
Convenience method to update an algorithm after passing requests to its first output port. More... | |
virtual int | UpdateTimeStep (double time, int piece=-1, int numPieces=1, int ghostLevels=0, const int extents[6]=0) |
Convenience method to update an algorithm after passing requests to its first output port. More... | |
virtual void | UpdateInformation () |
Bring the algorithm's information up-to-date. More... | |
virtual void | UpdateDataObject () |
Create output object(s). More... | |
virtual void | PropagateUpdateExtent () |
Propagate meta-data upstream. More... | |
virtual void | UpdateWholeExtent () |
Bring this algorithm's outputs up-to-date. More... | |
void | ConvertTotalInputToPortConnection (int ind, int &port, int &conn) |
Convenience routine to convert from a linear ordering of input connections to a port/connection pair. More... | |
int | SetUpdateExtentToWholeExtent (int port) |
If the whole output extent is required, this method can be called to set the output update extent to the whole extent. More... | |
int | SetUpdateExtentToWholeExtent () |
Convenience function equivalent to SetUpdateExtentToWholeExtent(0) This method assumes that the whole extent is known (that UpdateInformation has been called). More... | |
void | SetUpdateExtent (int port, int piece, int numPieces, int ghostLevel) |
Set the output update extent in terms of piece and ghost levels. More... | |
void | SetUpdateExtent (int piece, int numPieces, int ghostLevel) |
Convenience function equivalent to SetUpdateExtent(0, piece, numPieces, ghostLevel) More... | |
void | SetUpdateExtent (int port, int extent[6]) |
Set the output update extent for data objects that use 3D extents. More... | |
void | SetUpdateExtent (int extent[6]) |
Convenience function equivalent to SetUpdateExtent(0, extent) More... | |
virtual vtkInformation * | GetInformation () |
Set/Get the information object associated with this algorithm. More... | |
virtual void | SetInformation (vtkInformation *) |
Set/Get the information object associated with this algorithm. More... | |
void | Register (vtkObjectBase *o) override |
Participate in garbage collection. More... | |
void | UnRegister (vtkObjectBase *o) override |
Participate in garbage collection. More... | |
virtual void | SetAbortExecute (int) |
Set/Get the AbortExecute flag for the process object. More... | |
virtual int | GetAbortExecute () |
Set/Get the AbortExecute flag for the process object. More... | |
virtual void | AbortExecuteOn () |
Set/Get the AbortExecute flag for the process object. More... | |
virtual void | AbortExecuteOff () |
Set/Get the AbortExecute flag for the process object. More... | |
virtual void | SetProgress (double) |
Set/Get the execution progress of a process object. More... | |
virtual double | GetProgress () |
Set/Get the execution progress of a process object. More... | |
void | SetProgressText (const char *ptext) |
Set the current text message associated with the progress state. More... | |
virtual char * | GetProgressText () |
Set the current text message associated with the progress state. More... | |
virtual unsigned long | GetErrorCode () |
The error code contains a possible error that occurred while reading or writing the file. More... | |
virtual void | SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, const char *name) |
Set the input data arrays that this algorithm will process. More... | |
virtual void | SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, int fieldAttributeType) |
Set the input data arrays that this algorithm will process. More... | |
virtual void | SetInputArrayToProcess (int idx, vtkInformation *info) |
Set the input data arrays that this algorithm will process. More... | |
virtual void | SetInputConnection (int port, vtkAlgorithmOutput *input) |
Set the connection for the given input port index. More... | |
virtual void | SetInputConnection (vtkAlgorithmOutput *input) |
Set the connection for the given input port index. More... | |
virtual void | AddInputConnection (int port, vtkAlgorithmOutput *input) |
Add a connection to the given input port index. More... | |
virtual void | AddInputConnection (vtkAlgorithmOutput *input) |
Add a connection to the given input port index. More... | |
virtual void | Update (int port) |
Bring this algorithm's outputs up-to-date. More... | |
virtual void | Update () |
Bring this algorithm's outputs up-to-date. More... | |
virtual void | SetReleaseDataFlag (int) |
Turn release data flag on or off for all output ports. More... | |
virtual int | GetReleaseDataFlag () |
Turn release data flag on or off for all output ports. More... | |
void | ReleaseDataFlagOn () |
Turn release data flag on or off for all output ports. More... | |
void | ReleaseDataFlagOff () |
Turn release data flag on or off for all output ports. More... | |
int | UpdateExtentIsEmpty (vtkInformation *pinfo, vtkDataObject *output) |
This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. More... | |
int | UpdateExtentIsEmpty (vtkInformation *pinfo, int extentType) |
This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. More... | |
int * | GetUpdateExtent () |
These functions return the update extent for output ports that use 3D extents. More... | |
int * | GetUpdateExtent (int port) |
These functions return the update extent for output ports that use 3D extents. More... | |
void | GetUpdateExtent (int &x0, int &x1, int &y0, int &y1, int &z0, int &z1) |
These functions return the update extent for output ports that use 3D extents. More... | |
void | GetUpdateExtent (int port, int &x0, int &x1, int &y0, int &y1, int &z0, int &z1) |
These functions return the update extent for output ports that use 3D extents. More... | |
void | GetUpdateExtent (int extent[6]) |
These functions return the update extent for output ports that use 3D extents. More... | |
void | GetUpdateExtent (int port, int extent[6]) |
These functions return the update extent for output ports that use 3D extents. More... | |
int | GetUpdatePiece () |
These functions return the update extent for output ports that use piece extents. More... | |
int | GetUpdatePiece (int port) |
These functions return the update extent for output ports that use piece extents. More... | |
int | GetUpdateNumberOfPieces () |
These functions return the update extent for output ports that use piece extents. More... | |
int | GetUpdateNumberOfPieces (int port) |
These functions return the update extent for output ports that use piece extents. More... | |
int | GetUpdateGhostLevel () |
These functions return the update extent for output ports that use piece extents. More... | |
int | GetUpdateGhostLevel (int port) |
These functions return the update extent for output ports that use piece extents. More... | |
void | SetProgressObserver (vtkProgressObserver *) |
If an ProgressObserver is set, the algorithm will report progress through it rather than directly. More... | |
virtual vtkProgressObserver * | GetProgressObserver () |
If an ProgressObserver is set, the algorithm will report progress through it rather than directly. More... | |
![]() | |
vtkBaseTypeMacro (vtkObject, vtkObjectBase) | |
virtual void | DebugOn () |
Turn debugging output on. More... | |
virtual void | DebugOff () |
Turn debugging output off. More... | |
bool | GetDebug () |
Get the value of the debug flag. More... | |
void | SetDebug (bool debugFlag) |
Set the value of the debug flag. More... | |
virtual void | Modified () |
Update the modification time for this object. More... | |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkCommand * | GetCommand (unsigned long tag) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObserver (vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
int | HasObserver (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
int | HasObserver (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Allow user to set the AbortFlagOn() with the return value of the callback method. More... | |
int | InvokeEvent (unsigned long event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
int | InvokeEvent (const char *event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
![]() | |
const char * | GetClassName () const |
Return the class name as a string. More... | |
virtual void | Delete () |
Delete a VTK object. More... | |
virtual void | FastDelete () |
Delete a reference to this object. More... | |
void | InitializeObjectBase () |
void | Print (ostream &os) |
Print an object to an ostream. More... | |
int | GetReferenceCount () |
Return the current reference count of this object. More... | |
void | SetReferenceCount (int) |
Sets the reference count. More... | |
void | PrintRevisions (ostream &) |
Legacy. More... | |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
Static Public Member Functions | |
static vtkGPUVolumeRayCastMapper * | New () |
static int | IsTypeOf (const char *type) |
static vtkGPUVolumeRayCastMapper * | SafeDownCast (vtkObjectBase *o) |
![]() | |
static int | IsTypeOf (const char *type) |
static vtkVolumeMapper * | SafeDownCast (vtkObjectBase *o) |
![]() | |
static int | IsTypeOf (const char *type) |
static vtkAbstractVolumeMapper * | SafeDownCast (vtkObjectBase *o) |
![]() | |
static int | IsTypeOf (const char *type) |
static vtkAbstractMapper3D * | SafeDownCast (vtkObjectBase *o) |
![]() | |
static int | IsTypeOf (const char *type) |
static vtkAbstractMapper * | SafeDownCast (vtkObjectBase *o) |
static vtkDataArray * | GetScalars (vtkDataSet *input, int scalarMode, int arrayAccessMode, int arrayId, const char *arrayName, int &cellFlag) |
Internal helper function for getting the active scalars. More... | |
static vtkAbstractArray * | GetAbstractScalars (vtkDataSet *input, int scalarMode, int arrayAccessMode, int arrayId, const char *arrayName, int &cellFlag) |
Internal helper function for getting the active scalars as an abstract array. More... | |
![]() | |
static vtkAlgorithm * | New () |
static int | IsTypeOf (const char *type) |
static vtkAlgorithm * | SafeDownCast (vtkObjectBase *o) |
static vtkInformationIntegerKey * | INPUT_IS_OPTIONAL () |
Keys used to specify input port requirements. More... | |
static vtkInformationIntegerKey * | INPUT_IS_REPEATABLE () |
static vtkInformationInformationVectorKey * | INPUT_REQUIRED_FIELDS () |
static vtkInformationStringVectorKey * | INPUT_REQUIRED_DATA_TYPE () |
static vtkInformationInformationVectorKey * | INPUT_ARRAYS_TO_PROCESS () |
static vtkInformationIntegerKey * | INPUT_PORT () |
static vtkInformationIntegerKey * | INPUT_CONNECTION () |
static vtkInformationIntegerKey * | CAN_PRODUCE_SUB_EXTENT () |
This key tells the executive that a particular output port is capable of producing an arbitrary subextent of the whole extent. More... | |
static vtkInformationIntegerKey * | CAN_HANDLE_PIECE_REQUEST () |
Key that tells the pipeline that a particular algorithm can or cannot handle piece request. More... | |
static void | SetDefaultExecutivePrototype (vtkExecutive *proto) |
If the DefaultExecutivePrototype is set, a copy of it is created in CreateDefaultExecutive() using NewInstance(). More... | |
![]() | |
static vtkObject * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
static void | BreakOnError () |
This method is called when vtkErrorMacro executes. More... | |
static void | SetGlobalWarningDisplay (int val) |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOn () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOff () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static int | GetGlobalWarningDisplay () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
![]() | |
static vtkTypeBool | IsTypeOf (const char *name) |
Return 1 if this class type is the same type of (or a subclass of) the named class. More... | |
static vtkObjectBase * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkGPUVolumeRayCastMapper () | |
~vtkGPUVolumeRayCastMapper () | |
int | ValidateRender (vtkRenderer *, vtkVolume *) |
void | CanonicalViewRender (vtkRenderer *, vtkVolume *) |
virtual void | PreRender (vtkRenderer *ren, vtkVolume *vol, double datasetBounds[6], double scalarRange[2], int numberOfScalarComponents, unsigned int numberOfLevels)=0 |
virtual void | RenderBlock (vtkRenderer *ren, vtkVolume *vol, unsigned int level)=0 |
virtual void | PostRender (vtkRenderer *ren, int numberOfScalarComponents)=0 |
void | SetCellFlag (int cellFlag) |
Called by the AMR Volume Mapper. More... | |
virtual void | ClipCroppingRegionPlanes () |
Compute the cropping planes clipped by the bounds of the volume. More... | |
virtual vtkImageData * | GetTransformedInput () |
void | SetTransformedInput (vtkImageData *) |
virtual void | SetAMRMode (int) |
Set the mapper in AMR Mode or not. More... | |
virtual int | GetAMRMode () |
Set the mapper in AMR Mode or not. More... | |
virtual void | AMRModeOn () |
Set the mapper in AMR Mode or not. More... | |
virtual void | AMRModeOff () |
Set the mapper in AMR Mode or not. More... | |
![]() | |
vtkVolumeMapper () | |
~vtkVolumeMapper () | |
double | SpacingAdjustedSampleDistance (double inputSpacing[3], int inputExtent[6]) |
Compute a sample distance from the data spacing. More... | |
virtual int | FillInputPortInformation (int, vtkInformation *) |
Fill the input port information objects for this algorithm. More... | |
void | ConvertCroppingRegionPlanesToVoxels () |
Cropping variables, and a method for converting the world coordinate cropping region planes to voxel coordinates. More... | |
![]() | |
vtkAbstractVolumeMapper () | |
~vtkAbstractVolumeMapper () | |
![]() | |
vtkAbstractMapper3D () | |
~vtkAbstractMapper3D () | |
![]() | |
vtkAbstractMapper () | |
~vtkAbstractMapper () | |
![]() | |
vtkAlgorithm () | |
~vtkAlgorithm () override | |
virtual int | FillOutputPortInformation (int port, vtkInformation *info) |
Fill the output port information objects for this algorithm. More... | |
virtual void | SetNumberOfInputPorts (int n) |
Set the number of input ports used by the algorithm. More... | |
virtual void | SetNumberOfOutputPorts (int n) |
Set the number of output ports provided by the algorithm. More... | |
int | InputPortIndexInRange (int index, const char *action) |
int | OutputPortIndexInRange (int index, const char *action) |
int | GetInputArrayAssociation (int idx, vtkInformationVector **inputVector) |
Get the assocition of the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More... | |
vtkInformation * | GetInputArrayFieldInformation (int idx, vtkInformationVector **inputVector) |
This method takes in an index (as specified in SetInputArrayToProcess) and a pipeline information vector. More... | |
virtual vtkExecutive * | CreateDefaultExecutive () |
Create a default executive. More... | |
void | ReportReferences (vtkGarbageCollector *) override |
virtual void | SetNthInputConnection (int port, int index, vtkAlgorithmOutput *input) |
Replace the Nth connection on the given input port. More... | |
virtual void | SetNumberOfInputConnections (int port, int n) |
Set the number of input connections on the given input port. More... | |
void | SetInputDataInternal (int port, vtkDataObject *input) |
These methods are used by subclasses to implement methods to set data objects directly as input. More... | |
void | AddInputDataInternal (int port, vtkDataObject *input) |
int | GetInputArrayAssociation (int idx, int connection, vtkInformationVector **inputVector) |
Filters that have multiple connections on one port can use this signature. More... | |
int | GetInputArrayAssociation (int idx, vtkDataObject *input) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkDataArray * | GetInputArrayToProcess (int idx, vtkInformationVector **inputVector) |
Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More... | |
vtkDataArray * | GetInputArrayToProcess (int idx, vtkInformationVector **inputVector, int &association) |
Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More... | |
vtkDataArray * | GetInputArrayToProcess (int idx, int connection, vtkInformationVector **inputVector) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkDataArray * | GetInputArrayToProcess (int idx, int connection, vtkInformationVector **inputVector, int &association) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkDataArray * | GetInputArrayToProcess (int idx, vtkDataObject *input) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkDataArray * | GetInputArrayToProcess (int idx, vtkDataObject *input, int &association) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, vtkInformationVector **inputVector) |
Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More... | |
vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, vtkInformationVector **inputVector, int &association) |
Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More... | |
vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, int connection, vtkInformationVector **inputVector) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, int connection, vtkInformationVector **inputVector, int &association) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, vtkDataObject *input) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, vtkDataObject *input, int &association) |
Filters that have multiple connections on one port can use this signature. More... | |
virtual void | SetErrorCode (unsigned long) |
The error code contains a possible error that occurred while reading or writing the file. More... | |
![]() | |
vtkObject () | |
~vtkObject () override | |
void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
These methods allow a command to exclusively grab all events. More... | |
void | InternalReleaseFocus () |
These methods allow a command to exclusively grab all events. More... | |
![]() | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Additional Inherited Members | |
![]() | |
int | AbortExecute |
![]() | |
static vtkInformationIntegerKey * | PORT_REQUIREMENTS_FILLED () |
![]() | |
static vtkExecutive * | DefaultExecutivePrototype |
Ray casting performed on the GPU.
vtkGPUVolumeRayCastMapper is a volume mapper that performs ray casting on the GPU using fragment programs.
Definition at line 40 of file vtkGPUVolumeRayCastMapper.h.
Definition at line 44 of file vtkGPUVolumeRayCastMapper.h.
anonymous enum |
Enumerator | |
---|---|
BinaryMaskType | |
LabelMapMaskType |
Definition at line 242 of file vtkGPUVolumeRayCastMapper.h.
|
protected |
|
protected |
|
static |
|
static |
|
virtual |
Return 1 if this class is the same type of (or a subclass of) the named class.
Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkVolumeMapper.
Reimplemented in vtkOpenGLGPUVolumeRayCastMapper, and vtkOpenGLGPUVolumeRayCastMapper.
|
static |
|
protectedvirtual |
Reimplemented from vtkVolumeMapper.
Reimplemented in vtkOpenGLGPUVolumeRayCastMapper, and vtkOpenGLGPUVolumeRayCastMapper.
vtkGPUVolumeRayCastMapper* vtkGPUVolumeRayCastMapper::NewInstance | ( | ) | const |
|
virtual |
Methods invoked by print to print information about the object including superclasses.
Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkAbstractVolumeMapper.
Reimplemented in vtkOpenGLGPUVolumeRayCastMapper, and vtkOpenGLGPUVolumeRayCastMapper.
|
virtual |
If AutoAdjustSampleDistances is on, the the ImageSampleDistance will be varied to achieve the allocated render time of this prop (controlled by the desired update rate and any culling in use).
|
virtual |
If AutoAdjustSampleDistances is on, the the ImageSampleDistance will be varied to achieve the allocated render time of this prop (controlled by the desired update rate and any culling in use).
|
virtual |
If AutoAdjustSampleDistances is on, the the ImageSampleDistance will be varied to achieve the allocated render time of this prop (controlled by the desired update rate and any culling in use).
|
virtual |
If AutoAdjustSampleDistances is on, the the ImageSampleDistance will be varied to achieve the allocated render time of this prop (controlled by the desired update rate and any culling in use).
|
virtual |
Compute the sample distance from the data spacing.
When the number of voxels is 8, the sample distance will be roughly 1/200 the average voxel size. The distance will grow proportionally to numVoxels^(1/3). Off by default.
|
virtual |
Compute the sample distance from the data spacing.
When the number of voxels is 8, the sample distance will be roughly 1/200 the average voxel size. The distance will grow proportionally to numVoxels^(1/3). Off by default.
|
virtual |
Compute the sample distance from the data spacing.
When the number of voxels is 8, the sample distance will be roughly 1/200 the average voxel size. The distance will grow proportionally to numVoxels^(1/3). Off by default.
|
virtual |
Compute the sample distance from the data spacing.
When the number of voxels is 8, the sample distance will be roughly 1/200 the average voxel size. The distance will grow proportionally to numVoxels^(1/3). Off by default.
|
virtual |
If UseJittering is on, each ray traversal direction will be perturbed slightly using a noise-texture to get rid of wood-grain effect.
|
virtual |
If UseJittering is on, each ray traversal direction will be perturbed slightly using a noise-texture to get rid of wood-grain effect.
|
virtual |
If UseJittering is on, each ray traversal direction will be perturbed slightly using a noise-texture to get rid of wood-grain effect.
|
virtual |
If UseJittering is on, each ray traversal direction will be perturbed slightly using a noise-texture to get rid of wood-grain effect.
|
virtual |
If UseDepthPass is on, the mapper will use two passes.
In the first pass, an isocontour depth buffer will be utilized as starting point for ray-casting hence eliminating traversal on voxels that are not going to participate in final rendering. UseDepthPass requires reasonable contour values to be set which can be set by calling GetDepthPassContourValues() method and using vtkControurValues API.
|
virtual |
If UseDepthPass is on, the mapper will use two passes.
In the first pass, an isocontour depth buffer will be utilized as starting point for ray-casting hence eliminating traversal on voxels that are not going to participate in final rendering. UseDepthPass requires reasonable contour values to be set which can be set by calling GetDepthPassContourValues() method and using vtkControurValues API.
|
virtual |
If UseDepthPass is on, the mapper will use two passes.
In the first pass, an isocontour depth buffer will be utilized as starting point for ray-casting hence eliminating traversal on voxels that are not going to participate in final rendering. UseDepthPass requires reasonable contour values to be set which can be set by calling GetDepthPassContourValues() method and using vtkControurValues API.
|
virtual |
If UseDepthPass is on, the mapper will use two passes.
In the first pass, an isocontour depth buffer will be utilized as starting point for ray-casting hence eliminating traversal on voxels that are not going to participate in final rendering. UseDepthPass requires reasonable contour values to be set which can be set by calling GetDepthPassContourValues() method and using vtkControurValues API.
vtkContourValues* vtkGPUVolumeRayCastMapper::GetDepthPassContourValues | ( | ) |
Return handle to contour values container so that values can be set by the application.
Contour values will be used only when UseDepthPass is on.
|
virtual |
Set/Get the distance between samples used for rendering when AutoAdjustSampleDistances is off, or when this mapper has more than 1 second allocated to it for rendering.
Initial value is 1.0.
|
virtual |
Set/Get the distance between samples used for rendering when AutoAdjustSampleDistances is off, or when this mapper has more than 1 second allocated to it for rendering.
Initial value is 1.0.
|
virtual |
Sampling distance in the XY image dimensions.
Default value of 1 meaning 1 ray cast per pixel. If set to 0.5, 4 rays will be cast per pixel. If set to 2.0, 1 ray will be cast for every 4 (2 by 2) pixels. This value will be adjusted to meet a desired frame rate when AutoAdjustSampleDistances is on.
|
virtual |
Sampling distance in the XY image dimensions.
Default value of 1 meaning 1 ray cast per pixel. If set to 0.5, 4 rays will be cast per pixel. If set to 2.0, 1 ray will be cast for every 4 (2 by 2) pixels. This value will be adjusted to meet a desired frame rate when AutoAdjustSampleDistances is on.
|
virtual |
This is the minimum image sample distance allow when the image sample distance is being automatically adjusted.
|
virtual |
This is the minimum image sample distance allow when the image sample distance is being automatically adjusted.
|
virtual |
This is the maximum image sample distance allow when the image sample distance is being automatically adjusted.
|
virtual |
This is the maximum image sample distance allow when the image sample distance is being automatically adjusted.
|
virtual |
Set/Get the window / level applied to the final color.
This allows brightness / contrast adjustments on the final image. window is the width of the window. level is the center of the window. Initial window value is 1.0 Initial level value is 0.5 window cannot be null but can be negative, this way values will be reversed. |window| can be larger than 1.0 level can be any real value.
|
virtual |
Set/Get the window / level applied to the final color.
This allows brightness / contrast adjustments on the final image. window is the width of the window. level is the center of the window. Initial window value is 1.0 Initial level value is 0.5 window cannot be null but can be negative, this way values will be reversed. |window| can be larger than 1.0 level can be any real value.
|
virtual |
Set/Get the window / level applied to the final color.
This allows brightness / contrast adjustments on the final image. window is the width of the window. level is the center of the window. Initial window value is 1.0 Initial level value is 0.5 window cannot be null but can be negative, this way values will be reversed. |window| can be larger than 1.0 level can be any real value.
|
virtual |
Set/Get the window / level applied to the final color.
This allows brightness / contrast adjustments on the final image. window is the width of the window. level is the center of the window. Initial window value is 1.0 Initial level value is 0.5 window cannot be null but can be negative, this way values will be reversed. |window| can be larger than 1.0 level can be any real value.
|
virtual |
Maximum size of the 3D texture in GPU memory.
Will default to the size computed from the graphics card. Can be adjusted by the user.
|
virtual |
Maximum size of the 3D texture in GPU memory.
Will default to the size computed from the graphics card. Can be adjusted by the user.
|
virtual |
Maximum fraction of the MaxMemoryInBytes that should be used to hold the texture.
Valid values are 0.1 to 1.0.
|
virtual |
Maximum fraction of the MaxMemoryInBytes that should be used to hold the texture.
Valid values are 0.1 to 1.0.
|
virtual |
Tells if the mapper will report intermediate progress.
Initial value is true. As the progress works with a GL blocking call (glFinish()), this can be useful for huge dataset but can slow down rendering of small dataset. It should be set to true for big dataset or complex shading and streaming but to false for small datasets.
|
virtual |
Tells if the mapper will report intermediate progress.
Initial value is true. As the progress works with a GL blocking call (glFinish()), this can be useful for huge dataset but can slow down rendering of small dataset. It should be set to true for big dataset or complex shading and streaming but to false for small datasets.
|
inlinevirtual |
Based on hardware and properties, we may or may not be able to render using 3D texture mapping.
This indicates if 3D texture mapping is supported by the hardware, and if the other extensions necessary to support the specific properties are available.
Reimplemented in vtkOpenGLGPUVolumeRayCastMapper.
Definition at line 203 of file vtkGPUVolumeRayCastMapper.h.
void vtkGPUVolumeRayCastMapper::CreateCanonicalView | ( | vtkRenderer * | ren, |
vtkVolume * | volume, | ||
vtkImageData * | image, | ||
int | blend_mode, | ||
double | viewDirection[3], | ||
double | viewUp[3] | ||
) |
void vtkGPUVolumeRayCastMapper::SetMaskInput | ( | vtkImageData * | mask | ) |
Optionally, set a mask input.
This mask may be a binary mask or a label map. This must be specified via SetMaskType.
If the mask is a binary mask, the volume rendering is confined to regions within the binary mask. The binary mask is assumed to have a datatype of UCHAR and values of 255 (inside) and 0 (outside).
The mask may also be a label map. The label map is allowed to contain only 3 labels (values of 0, 1 and 2) and must have a datatype of UCHAR. In voxels with label value of 0, the color transfer function supplied by component 0 is used. In voxels with label value of 1, the color transfer function supplied by component 1 is used and blended with the transfer function supplied by component 0, with the blending weight being determined by MaskBlendFactor. In voxels with a label value of 2, the color transfer function supplied by component 2 is used and blended with the transfer function supplied by component 0, with the blending weight being determined by MaskBlendFactor.
|
virtual |
Optionally, set a mask input.
This mask may be a binary mask or a label map. This must be specified via SetMaskType.
If the mask is a binary mask, the volume rendering is confined to regions within the binary mask. The binary mask is assumed to have a datatype of UCHAR and values of 255 (inside) and 0 (outside).
The mask may also be a label map. The label map is allowed to contain only 3 labels (values of 0, 1 and 2) and must have a datatype of UCHAR. In voxels with label value of 0, the color transfer function supplied by component 0 is used. In voxels with label value of 1, the color transfer function supplied by component 1 is used and blended with the transfer function supplied by component 0, with the blending weight being determined by MaskBlendFactor. In voxels with a label value of 2, the color transfer function supplied by component 2 is used and blended with the transfer function supplied by component 0, with the blending weight being determined by MaskBlendFactor.
|
virtual |
Set the mask type, if mask is to be used.
See documentation for SetMaskInput(). The default is a LabelMapMaskType.
|
virtual |
Set the mask type, if mask is to be used.
See documentation for SetMaskInput(). The default is a LabelMapMaskType.
void vtkGPUVolumeRayCastMapper::SetMaskTypeToBinary | ( | ) |
Set the mask type, if mask is to be used.
See documentation for SetMaskInput(). The default is a LabelMapMaskType.
void vtkGPUVolumeRayCastMapper::SetMaskTypeToLabelMap | ( | ) |
Set the mask type, if mask is to be used.
See documentation for SetMaskInput(). The default is a LabelMapMaskType.
|
virtual |
Tells how much mask color transfer function is used compared to the standard color transfer function when the mask is true.
This is relevant only for the label map mask. 0.0 means only standard color transfer function. 1.0 means only mask color transfer function. The default value is 1.0.
|
virtual |
Tells how much mask color transfer function is used compared to the standard color transfer function when the mask is true.
This is relevant only for the label map mask. 0.0 means only standard color transfer function. 1.0 means only mask color transfer function. The default value is 1.0.
|
virtual |
Enable or disable setting output of volume rendering to be color and depth textures.
By default this is set to 0 (off). It should be noted that it is possible that underlying API specific mapper may not supoport RenderToImage mode.
|
virtual |
Enable or disable setting output of volume rendering to be color and depth textures.
By default this is set to 0 (off). It should be noted that it is possible that underlying API specific mapper may not supoport RenderToImage mode.
|
virtual |
Enable or disable setting output of volume rendering to be color and depth textures.
By default this is set to 0 (off). It should be noted that it is possible that underlying API specific mapper may not supoport RenderToImage mode.
|
virtual |
Enable or disable setting output of volume rendering to be color and depth textures.
By default this is set to 0 (off). It should be noted that it is possible that underlying API specific mapper may not supoport RenderToImage mode.
|
virtual |
Set/Get the scalar type of the depth texture in RenderToImage mode.
By default, the type if VTK_FLOAT.
|
virtual |
Set/Get the scalar type of the depth texture in RenderToImage mode.
By default, the type if VTK_FLOAT.
void vtkGPUVolumeRayCastMapper::SetDepthImageScalarTypeToUnsignedChar | ( | ) |
Set/Get the scalar type of the depth texture in RenderToImage mode.
By default, the type if VTK_FLOAT.
void vtkGPUVolumeRayCastMapper::SetDepthImageScalarTypeToUnsignedShort | ( | ) |
Set/Get the scalar type of the depth texture in RenderToImage mode.
By default, the type if VTK_FLOAT.
void vtkGPUVolumeRayCastMapper::SetDepthImageScalarTypeToFloat | ( | ) |
Set/Get the scalar type of the depth texture in RenderToImage mode.
By default, the type if VTK_FLOAT.
|
virtual |
Enable or disable clamping the depth value of the fully transparent voxel to the depth of the back-face of the volume.
This parameter is used when RenderToImage mode is enabled. When ClampDepthToBackFace is false, the fully transparent voxels will have a value of 1.0 in the depth image. When this is true, the fully transparent voxels will have the depth value of the face at which the ray exits the volume. By default, this is set to 0 (off).
|
virtual |
Enable or disable clamping the depth value of the fully transparent voxel to the depth of the back-face of the volume.
This parameter is used when RenderToImage mode is enabled. When ClampDepthToBackFace is false, the fully transparent voxels will have a value of 1.0 in the depth image. When this is true, the fully transparent voxels will have the depth value of the face at which the ray exits the volume. By default, this is set to 0 (off).
|
virtual |
Enable or disable clamping the depth value of the fully transparent voxel to the depth of the back-face of the volume.
This parameter is used when RenderToImage mode is enabled. When ClampDepthToBackFace is false, the fully transparent voxels will have a value of 1.0 in the depth image. When this is true, the fully transparent voxels will have the depth value of the face at which the ray exits the volume. By default, this is set to 0 (off).
|
virtual |
Enable or disable clamping the depth value of the fully transparent voxel to the depth of the back-face of the volume.
This parameter is used when RenderToImage mode is enabled. When ClampDepthToBackFace is false, the fully transparent voxels will have a value of 1.0 in the depth image. When this is true, the fully transparent voxels will have the depth value of the face at which the ray exits the volume. By default, this is set to 0 (off).
|
inlinevirtual |
Low level API to export the depth texture as vtkImageData in RenderToImage mode.
Should be implemented by the graphics API specific mapper (GL or other).
Reimplemented in vtkOpenGLGPUVolumeRayCastMapper.
Definition at line 324 of file vtkGPUVolumeRayCastMapper.h.
|
inlinevirtual |
Low level API to export the color texture as vtkImageData in RenderToImage mode.
Should be implemented by the graphics API specific mapper (GL or other).
Reimplemented in vtkOpenGLGPUVolumeRayCastMapper.
Definition at line 332 of file vtkGPUVolumeRayCastMapper.h.
|
virtual |
Initialize rendering for this volume.
Implements vtkVolumeMapper.
|
inlinevirtual |
Handled in the subclass - the actual render method.
Reimplemented in vtkOpenGLGPUVolumeRayCastMapper, and vtkOpenGLGPUVolumeRayCastMapper.
Definition at line 344 of file vtkGPUVolumeRayCastMapper.h.
|
inlinevirtual |
Release any graphics resources that are being consumed by this mapper.
The parameter window could be used to determine which graphic resources to release.
Reimplemented from vtkVolumeMapper.
Reimplemented in vtkOpenGLGPUVolumeRayCastMapper, and vtkOpenGLGPUVolumeRayCastMapper.
Definition at line 352 of file vtkGPUVolumeRayCastMapper.h.
|
pure virtual |
Return how much the dataset has to be reduced in each dimension to fit on the GPU.
If the value is 1.0, there is no need to reduce the dataset.
Implemented in vtkOpenGLGPUVolumeRayCastMapper.
|
protected |
|
protected |
|
protectedpure virtual |
Implemented in vtkOpenGLGPUVolumeRayCastMapper.
|
protectedpure virtual |
Implemented in vtkOpenGLGPUVolumeRayCastMapper.
|
protectedpure virtual |
Implemented in vtkOpenGLGPUVolumeRayCastMapper.
|
protected |
Called by the AMR Volume Mapper.
Set the flag that tells if the scalars are on point data (0) or cell data (1).
|
protectedvirtual |
Set the mapper in AMR Mode or not.
Initial value is false. Called only by the vtkKWAMRVolumeMapper
|
protectedvirtual |
Set the mapper in AMR Mode or not.
Initial value is false. Called only by the vtkKWAMRVolumeMapper
|
protectedvirtual |
Set the mapper in AMR Mode or not.
Initial value is false. Called only by the vtkKWAMRVolumeMapper
|
protectedvirtual |
Set the mapper in AMR Mode or not.
Initial value is false. Called only by the vtkKWAMRVolumeMapper
|
protectedvirtual |
Compute the cropping planes clipped by the bounds of the volume.
The result is put into this->ClippedCroppingRegionPlanes. NOTE: IT WILL BE MOVED UP TO vtkVolumeMapper after bullet proof usage in this mapper. Other subclasses will use the ClippedCroppingRegionsPlanes members instead of CroppingRegionPlanes.
|
protectedvirtual |
|
protected |
|
protected |
Definition at line 403 of file vtkGPUVolumeRayCastMapper.h.
|
protected |
Definition at line 404 of file vtkGPUVolumeRayCastMapper.h.
|
protected |
Definition at line 405 of file vtkGPUVolumeRayCastMapper.h.
|
protected |
Definition at line 406 of file vtkGPUVolumeRayCastMapper.h.
|
protected |
Definition at line 407 of file vtkGPUVolumeRayCastMapper.h.
|
protected |
Definition at line 410 of file vtkGPUVolumeRayCastMapper.h.
|
protected |
Definition at line 413 of file vtkGPUVolumeRayCastMapper.h.
|
protected |
Definition at line 417 of file vtkGPUVolumeRayCastMapper.h.
|
protected |
Definition at line 420 of file vtkGPUVolumeRayCastMapper.h.
|
protected |
Definition at line 423 of file vtkGPUVolumeRayCastMapper.h.
|
protected |
Definition at line 424 of file vtkGPUVolumeRayCastMapper.h.
|
protected |
Definition at line 427 of file vtkGPUVolumeRayCastMapper.h.
|
protected |
Definition at line 429 of file vtkGPUVolumeRayCastMapper.h.
|
protected |
Definition at line 430 of file vtkGPUVolumeRayCastMapper.h.
|
protected |
Definition at line 431 of file vtkGPUVolumeRayCastMapper.h.
|
protected |
Definition at line 433 of file vtkGPUVolumeRayCastMapper.h.
|
protected |
Definition at line 434 of file vtkGPUVolumeRayCastMapper.h.
|
protected |
Definition at line 437 of file vtkGPUVolumeRayCastMapper.h.
|
protected |
Definition at line 438 of file vtkGPUVolumeRayCastMapper.h.
|
protected |
Definition at line 447 of file vtkGPUVolumeRayCastMapper.h.
|
protected |
Definition at line 451 of file vtkGPUVolumeRayCastMapper.h.
|
protected |
Definition at line 452 of file vtkGPUVolumeRayCastMapper.h.
|
protected |
Definition at line 454 of file vtkGPUVolumeRayCastMapper.h.
|
protected |
Definition at line 457 of file vtkGPUVolumeRayCastMapper.h.
|
protected |
Definition at line 473 of file vtkGPUVolumeRayCastMapper.h.
|
protected |
Definition at line 475 of file vtkGPUVolumeRayCastMapper.h.
|
protected |
Definition at line 476 of file vtkGPUVolumeRayCastMapper.h.
|
protected |
Definition at line 478 of file vtkGPUVolumeRayCastMapper.h.
|
protected |
Definition at line 480 of file vtkGPUVolumeRayCastMapper.h.
|
protected |
This is needed only to check if the input data has been changed since the last Render() call.
Definition at line 489 of file vtkGPUVolumeRayCastMapper.h.