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| virtual int  | IsA (const char *type) | 
|   | Return 1 if this class is the same type of (or a subclass of) the named class.  More...
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| vtkPLineIntegralConvolution2D *  | NewInstance () const  | 
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| virtual void  | PrintSelf (ostream &os, vtkIndent indent) | 
|   | Methods invoked by print to print information about the object including superclasses.  More...
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| virtual void  | GetGlobalMinMax (vtkPainterCommunicator *comm, float &min, float &max) | 
|   | For parallel operation, find global min/max min/max are in/out.  More...
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| virtual void  | WriteTimerLog (const char *fileName) | 
|   | Methods used for parallel benchmarks.  More...
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| virtual void  | SetCommunicator (vtkPainterCommunicator *) | 
|   | Set the communicator to use during parallel operation The communicator will not be duplicated or reference counted for performance reasons thus caller should hold/manage reference to the communicator during use of the LIC object.  More...
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| virtual vtkPainterCommunicator *  | GetCommunicator () | 
|   | Set the communicator to use during parallel operation The communicator will not be duplicated or reference counted for performance reasons thus caller should hold/manage reference to the communicator during use of the LIC object.  More...
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| vtkLineIntegralConvolution2D *  | NewInstance () const  | 
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| vtkTextureObject *  | Execute (vtkTextureObject *vectorTex, vtkTextureObject *noiseTex) | 
|   | Compute the lic on the entire vector field texture.  More...
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| vtkTextureObject *  | Execute (const int extent[4], vtkTextureObject *vectorTex, vtkTextureObject *noiseTex) | 
|   | Compute the lic on the indicated subset of the vector field texture.  More...
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| vtkTextureObject *  | Execute (const vtkPixelExtent &inputTexExtent, const std::deque< vtkPixelExtent > &vectorExtent, const std::deque< vtkPixelExtent > &licExtent, vtkTextureObject *vectorTex, vtkTextureObject *maskVectorTex, vtkTextureObject *noiseTex) | 
|   | Compute LIC over the desired subset of the input texture.  More...
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| vtkLineIntegralConvolution2D *  | NewInstance () const  | 
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| vtkTextureObject *  | Execute (vtkTextureObject *vectorTex, vtkTextureObject *noiseTex) | 
|   | Compute the lic on the entire vector field texture.  More...
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| vtkTextureObject *  | Execute (const int extent[4], vtkTextureObject *vectorTex, vtkTextureObject *noiseTex) | 
|   | Compute the lic on the indicated subset of the vector field texture.  More...
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| vtkTextureObject *  | Execute (const vtkPixelExtent &inputTexExtent, const std::deque< vtkPixelExtent > &vectorExtent, const std::deque< vtkPixelExtent > &licExtent, vtkTextureObject *vectorTex, vtkTextureObject *maskVectorTex, vtkTextureObject *noiseTex) | 
|   | Compute LIC over the desired subset of the input texture.  More...
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| void  | SetContext (vtkRenderWindow *context) | 
|   | Set/Get the rendering context.  More...
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| vtkRenderWindow *  | GetContext () | 
|   | Set/Get the rendering context.  More...
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| virtual void  | SetEnhancedLIC (int) | 
|   | EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture.  More...
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| virtual int  | GetEnhancedLIC () | 
|   | EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture.  More...
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| virtual void  | EnhancedLICOn () | 
|   | EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture.  More...
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| virtual void  | EnhancedLICOff () | 
|   | EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture.  More...
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| virtual void  | SetLowContrastEnhancementFactor (double) | 
|   | This feature is used to fine tune the contrast enhancement.  More...
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| virtual double  | GetLowContrastEnhancementFactor () | 
|   | This feature is used to fine tune the contrast enhancement.  More...
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| virtual void  | SetHighContrastEnhancementFactor (double) | 
|   | This feature is used to fine tune the contrast enhancement.  More...
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| virtual double  | GetHighContrastEnhancementFactor () | 
|   | This feature is used to fine tune the contrast enhancement.  More...
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| virtual void  | SetAntiAlias (int) | 
|   | Enable/Disable the anti-aliasing pass.  More...
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| virtual int  | GetAntiAlias () | 
|   | Enable/Disable the anti-aliasing pass.  More...
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| virtual void  | AntiAliasOn () | 
|   | Enable/Disable the anti-aliasing pass.  More...
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| virtual void  | AntiAliasOff () | 
|   | Enable/Disable the anti-aliasing pass.  More...
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| virtual void  | SetNumberOfSteps (int) | 
|   | Number of streamline integration steps (initial value is 1).  More...
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| virtual int  | GetNumberOfSteps () | 
|   | Number of streamline integration steps (initial value is 1).  More...
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| virtual void  | SetStepSize (double) | 
|   | Get/Set the streamline integration step size (0.01 by default).  More...
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| virtual double  | GetStepSize () | 
|   | Get/Set the streamline integration step size (0.01 by default).  More...
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| void  | SetComponentIds (int c0, int c1) | 
|   | If VectorField has >= 3 components, we must choose which 2 components form the (X, Y) components for the vector field.  More...
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| void  | SetComponentIds (int c[2]) | 
|   | If VectorField has >= 3 components, we must choose which 2 components form the (X, Y) components for the vector field.  More...
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| virtual int *  | GetComponentIds () | 
|   | If VectorField has >= 3 components, we must choose which 2 components form the (X, Y) components for the vector field.  More...
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| virtual void  | GetComponentIds (int &, int &) | 
|   | If VectorField has >= 3 components, we must choose which 2 components form the (X, Y) components for the vector field.  More...
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| virtual void  | GetComponentIds (int[2]) | 
|   | If VectorField has >= 3 components, we must choose which 2 components form the (X, Y) components for the vector field.  More...
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| virtual void  | SetMaxNoiseValue (double) | 
|   | Set the max noise value for use during LIC integration normalization.  More...
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| virtual double  | GetMaxNoiseValue () | 
|   | Set the max noise value for use during LIC integration normalization.  More...
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| void  | SetTransformVectors (int val) | 
|   | This class performs LIC in the normalized image space.  More...
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| virtual int  | GetTransformVectors () | 
|   | This class performs LIC in the normalized image space.  More...
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| void  | SetNormalizeVectors (int val) | 
|   | Set/Get the spacing in each dimension of the plane on which the vector field is defined.  More...
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| virtual int  | GetNormalizeVectors () | 
|   | Set/Get the spacing in each dimension of the plane on which the vector field is defined.  More...
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| virtual void  | SetMaskThreshold (double) | 
|   | The MaskThreshold controls blanking of the LIC texture.  More...
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| virtual double  | GetMaskThreshold () | 
|   | The MaskThreshold controls blanking of the LIC texture.  More...
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| void  | SetContext (vtkOpenGLRenderWindow *context) | 
|   | Set/Get the rendering context.  More...
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| vtkOpenGLRenderWindow *  | GetContext () | 
|   | Set/Get the rendering context.  More...
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| virtual void  | SetEnhancedLIC (int) | 
|   | EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture.  More...
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| virtual int  | GetEnhancedLIC () | 
|   | EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture.  More...
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| virtual void  | EnhancedLICOn () | 
|   | EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture.  More...
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| virtual void  | EnhancedLICOff () | 
|   | EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture.  More...
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| virtual void  | SetLowContrastEnhancementFactor (double) | 
|   | This feature is used to fine tune the contrast enhancement.  More...
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| virtual double  | GetLowContrastEnhancementFactor () | 
|   | This feature is used to fine tune the contrast enhancement.  More...
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| virtual void  | SetHighContrastEnhancementFactor (double) | 
|   | This feature is used to fine tune the contrast enhancement.  More...
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| virtual double  | GetHighContrastEnhancementFactor () | 
|   | This feature is used to fine tune the contrast enhancement.  More...
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| virtual void  | SetAntiAlias (int) | 
|   | Enable/Disable the anti-aliasing pass.  More...
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| virtual int  | GetAntiAlias () | 
|   | Enable/Disable the anti-aliasing pass.  More...
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| virtual void  | AntiAliasOn () | 
|   | Enable/Disable the anti-aliasing pass.  More...
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| virtual void  | AntiAliasOff () | 
|   | Enable/Disable the anti-aliasing pass.  More...
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| virtual void  | SetNumberOfSteps (int) | 
|   | Number of streamline integration steps (initial value is 1).  More...
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| virtual int  | GetNumberOfSteps () | 
|   | Number of streamline integration steps (initial value is 1).  More...
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| virtual void  | SetStepSize (double) | 
|   | Get/Set the streamline integration step size (0.01 by default).  More...
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| virtual double  | GetStepSize () | 
|   | Get/Set the streamline integration step size (0.01 by default).  More...
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| void  | SetComponentIds (int c0, int c1) | 
|   | If VectorField has >= 3 components, we must choose which 2 components form the (X, Y) components for the vector field.  More...
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| void  | SetComponentIds (int c[2]) | 
|   | If VectorField has >= 3 components, we must choose which 2 components form the (X, Y) components for the vector field.  More...
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| virtual int *  | GetComponentIds () | 
|   | If VectorField has >= 3 components, we must choose which 2 components form the (X, Y) components for the vector field.  More...
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| virtual void  | GetComponentIds (int &, int &) | 
|   | If VectorField has >= 3 components, we must choose which 2 components form the (X, Y) components for the vector field.  More...
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| virtual void  | GetComponentIds (int[2]) | 
|   | If VectorField has >= 3 components, we must choose which 2 components form the (X, Y) components for the vector field.  More...
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| virtual void  | SetMaxNoiseValue (double) | 
|   | Set the max noise value for use during LIC integration normalization.  More...
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| virtual double  | GetMaxNoiseValue () | 
|   | Set the max noise value for use during LIC integration normalization.  More...
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| void  | SetTransformVectors (int val) | 
|   | This class performs LIC in the normalized image space.  More...
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| virtual int  | GetTransformVectors () | 
|   | This class performs LIC in the normalized image space.  More...
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| void  | SetNormalizeVectors (int val) | 
|   | Set/Get the spacing in each dimension of the plane on which the vector field is defined.  More...
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| virtual int  | GetNormalizeVectors () | 
|   | Set/Get the spacing in each dimension of the plane on which the vector field is defined.  More...
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| virtual void  | SetMaskThreshold (double) | 
|   | The MaskThreshold controls blanking of the LIC texture.  More...
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| virtual double  | GetMaskThreshold () | 
|   | The MaskThreshold controls blanking of the LIC texture.  More...
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| virtual void  | SetEnhanceContrast (int) | 
|   | Enable/Disable contrast and dynamic range correction stages.  More...
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| virtual int  | GetEnhanceContrast () | 
|   | Enable/Disable contrast and dynamic range correction stages.  More...
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| virtual void  | EnhanceContrastOn () | 
|   | Enable/Disable contrast and dynamic range correction stages.  More...
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| virtual void  | EnhanceContrastOff () | 
|   | Enable/Disable contrast and dynamic range correction stages.  More...
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| virtual void  | SetEnhanceContrast (int) | 
|   | Enable/Disable contrast and dynamic range correction stages.  More...
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| virtual int  | GetEnhanceContrast () | 
|   | Enable/Disable contrast and dynamic range correction stages.  More...
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| virtual void  | EnhanceContrastOn () | 
|   | Enable/Disable contrast and dynamic range correction stages.  More...
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| virtual void  | EnhanceContrastOff () | 
|   | Enable/Disable contrast and dynamic range correction stages.  More...
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|   | vtkBaseTypeMacro (vtkObject, vtkObjectBase) | 
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| virtual void  | DebugOn () | 
|   | Turn debugging output on.  More...
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| virtual void  | DebugOff () | 
|   | Turn debugging output off.  More...
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| bool  | GetDebug () | 
|   | Get the value of the debug flag.  More...
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| void  | SetDebug (bool debugFlag) | 
|   | Set the value of the debug flag.  More...
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| virtual void  | Modified () | 
|   | Update the modification time for this object.  More...
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| virtual vtkMTimeType  | GetMTime () | 
|   | Return this object's modified time.  More...
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| void  | RemoveObserver (unsigned long tag) | 
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| void  | RemoveObservers (unsigned long event) | 
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| void  | RemoveObservers (const char *event) | 
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| void  | RemoveAllObservers () | 
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| int  | HasObserver (unsigned long event) | 
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| int  | HasObserver (const char *event) | 
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| int  | InvokeEvent (unsigned long event) | 
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| int  | InvokeEvent (const char *event) | 
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| unsigned long  | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) | 
|   | Allow people to add/remove/invoke observers (callbacks) to any VTK object.  More...
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| unsigned long  | AddObserver (const char *event, vtkCommand *, float priority=0.0f) | 
|   | Allow people to add/remove/invoke observers (callbacks) to any VTK object.  More...
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| vtkCommand *  | GetCommand (unsigned long tag) | 
|   | Allow people to add/remove/invoke observers (callbacks) to any VTK object.  More...
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| void  | RemoveObserver (vtkCommand *) | 
|   | Allow people to add/remove/invoke observers (callbacks) to any VTK object.  More...
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| void  | RemoveObservers (unsigned long event, vtkCommand *) | 
|   | Allow people to add/remove/invoke observers (callbacks) to any VTK object.  More...
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| void  | RemoveObservers (const char *event, vtkCommand *) | 
|   | Allow people to add/remove/invoke observers (callbacks) to any VTK object.  More...
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| int  | HasObserver (unsigned long event, vtkCommand *) | 
|   | Allow people to add/remove/invoke observers (callbacks) to any VTK object.  More...
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| int  | HasObserver (const char *event, vtkCommand *) | 
|   | Allow people to add/remove/invoke observers (callbacks) to any VTK object.  More...
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| template<class U , class T >  | 
| unsigned long  | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) | 
|   | Overloads to AddObserver that allow developers to add class member functions as callbacks for events.  More...
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| template<class U , class T >  | 
| unsigned long  | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) | 
|   | Overloads to AddObserver that allow developers to add class member functions as callbacks for events.  More...
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| template<class U , class T >  | 
| unsigned long  | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) | 
|   | Allow user to set the AbortFlagOn() with the return value of the callback method.  More...
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| int  | InvokeEvent (unsigned long event, void *callData) | 
|   | This method invokes an event and return whether the event was aborted or not.  More...
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| int  | InvokeEvent (const char *event, void *callData) | 
|   | This method invokes an event and return whether the event was aborted or not.  More...
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| const char *  | GetClassName () const  | 
|   | Return the class name as a string.  More...
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| virtual void  | Delete () | 
|   | Delete a VTK object.  More...
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| virtual void  | FastDelete () | 
|   | Delete a reference to this object.  More...
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| void  | InitializeObjectBase () | 
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| void  | Print (ostream &os) | 
|   | Print an object to an ostream.  More...
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| virtual void  | Register (vtkObjectBase *o) | 
|   | Increase the reference count (mark as used by another object).  More...
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| virtual void  | UnRegister (vtkObjectBase *o) | 
|   | Decrease the reference count (release by another object).  More...
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| int  | GetReferenceCount () | 
|   | Return the current reference count of this object.  More...
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| void  | SetReferenceCount (int) | 
|   | Sets the reference count.  More...
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| void  | PrintRevisions (ostream &) | 
|   | Legacy.  More...
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| virtual void  | PrintHeader (ostream &os, vtkIndent indent) | 
|   | Methods invoked by print to print information about the object including superclasses.  More...
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| virtual void  | PrintTrailer (ostream &os, vtkIndent indent) | 
|   | Methods invoked by print to print information about the object including superclasses.  More...
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