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| virtual int | IsA (const char *type) |
| | Return 1 if this class is the same type of (or a subclass of) the named class. More...
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| vtkPLineIntegralConvolution2D * | NewInstance () const |
| |
| virtual void | PrintSelf (ostream &os, vtkIndent indent) |
| | Methods invoked by print to print information about the object including superclasses. More...
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| virtual void | GetGlobalMinMax (vtkPainterCommunicator *comm, float &min, float &max) |
| | For parallel operation, find global min/max min/max are in/out. More...
|
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| virtual void | WriteTimerLog (const char *fileName) |
| | Methods used for parallel benchmarks. More...
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| virtual void | SetCommunicator (vtkPainterCommunicator *) |
| | Set the communicator to use during parallel operation The communicator will not be duplicated or reference counted for performance reasons thus caller should hold/manage reference to the communicator during use of the LIC object. More...
|
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| virtual vtkPainterCommunicator * | GetCommunicator () |
| | Set the communicator to use during parallel operation The communicator will not be duplicated or reference counted for performance reasons thus caller should hold/manage reference to the communicator during use of the LIC object. More...
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| vtkLineIntegralConvolution2D * | NewInstance () const |
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| vtkTextureObject * | Execute (vtkTextureObject *vectorTex, vtkTextureObject *noiseTex) |
| | Compute the lic on the entire vector field texture. More...
|
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| vtkTextureObject * | Execute (const int extent[4], vtkTextureObject *vectorTex, vtkTextureObject *noiseTex) |
| | Compute the lic on the indicated subset of the vector field texture. More...
|
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| vtkTextureObject * | Execute (const vtkPixelExtent &inputTexExtent, const std::deque< vtkPixelExtent > &vectorExtent, const std::deque< vtkPixelExtent > &licExtent, vtkTextureObject *vectorTex, vtkTextureObject *maskVectorTex, vtkTextureObject *noiseTex) |
| | Compute LIC over the desired subset of the input texture. More...
|
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| vtkLineIntegralConvolution2D * | NewInstance () const |
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| vtkTextureObject * | Execute (vtkTextureObject *vectorTex, vtkTextureObject *noiseTex) |
| | Compute the lic on the entire vector field texture. More...
|
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| vtkTextureObject * | Execute (const int extent[4], vtkTextureObject *vectorTex, vtkTextureObject *noiseTex) |
| | Compute the lic on the indicated subset of the vector field texture. More...
|
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| vtkTextureObject * | Execute (const vtkPixelExtent &inputTexExtent, const std::deque< vtkPixelExtent > &vectorExtent, const std::deque< vtkPixelExtent > &licExtent, vtkTextureObject *vectorTex, vtkTextureObject *maskVectorTex, vtkTextureObject *noiseTex) |
| | Compute LIC over the desired subset of the input texture. More...
|
| |
| void | SetContext (vtkRenderWindow *context) |
| | Set/Get the rendering context. More...
|
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| vtkRenderWindow * | GetContext () |
| | Set/Get the rendering context. More...
|
| |
| virtual void | SetEnhancedLIC (int) |
| | EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture. More...
|
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| virtual int | GetEnhancedLIC () |
| | EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture. More...
|
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| virtual void | EnhancedLICOn () |
| | EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture. More...
|
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| virtual void | EnhancedLICOff () |
| | EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture. More...
|
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| virtual void | SetLowContrastEnhancementFactor (double) |
| | This feature is used to fine tune the contrast enhancement. More...
|
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| virtual double | GetLowContrastEnhancementFactor () |
| | This feature is used to fine tune the contrast enhancement. More...
|
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| virtual void | SetHighContrastEnhancementFactor (double) |
| | This feature is used to fine tune the contrast enhancement. More...
|
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| virtual double | GetHighContrastEnhancementFactor () |
| | This feature is used to fine tune the contrast enhancement. More...
|
| |
| virtual void | SetAntiAlias (int) |
| | Enable/Disable the anti-aliasing pass. More...
|
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| virtual int | GetAntiAlias () |
| | Enable/Disable the anti-aliasing pass. More...
|
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| virtual void | AntiAliasOn () |
| | Enable/Disable the anti-aliasing pass. More...
|
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| virtual void | AntiAliasOff () |
| | Enable/Disable the anti-aliasing pass. More...
|
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| virtual void | SetNumberOfSteps (int) |
| | Number of streamline integration steps (initial value is 1). More...
|
| |
| virtual int | GetNumberOfSteps () |
| | Number of streamline integration steps (initial value is 1). More...
|
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| virtual void | SetStepSize (double) |
| | Get/Set the streamline integration step size (0.01 by default). More...
|
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| virtual double | GetStepSize () |
| | Get/Set the streamline integration step size (0.01 by default). More...
|
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| void | SetComponentIds (int c0, int c1) |
| | If VectorField has >= 3 components, we must choose which 2 components form the (X, Y) components for the vector field. More...
|
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| void | SetComponentIds (int c[2]) |
| | If VectorField has >= 3 components, we must choose which 2 components form the (X, Y) components for the vector field. More...
|
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| virtual int * | GetComponentIds () |
| | If VectorField has >= 3 components, we must choose which 2 components form the (X, Y) components for the vector field. More...
|
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| virtual void | GetComponentIds (int &, int &) |
| | If VectorField has >= 3 components, we must choose which 2 components form the (X, Y) components for the vector field. More...
|
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| virtual void | GetComponentIds (int[2]) |
| | If VectorField has >= 3 components, we must choose which 2 components form the (X, Y) components for the vector field. More...
|
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| virtual void | SetMaxNoiseValue (double) |
| | Set the max noise value for use during LIC integration normalization. More...
|
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| virtual double | GetMaxNoiseValue () |
| | Set the max noise value for use during LIC integration normalization. More...
|
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| void | SetTransformVectors (int val) |
| | This class performs LIC in the normalized image space. More...
|
| |
| virtual int | GetTransformVectors () |
| | This class performs LIC in the normalized image space. More...
|
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| void | SetNormalizeVectors (int val) |
| | Set/Get the spacing in each dimension of the plane on which the vector field is defined. More...
|
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| virtual int | GetNormalizeVectors () |
| | Set/Get the spacing in each dimension of the plane on which the vector field is defined. More...
|
| |
| virtual void | SetMaskThreshold (double) |
| | The MaskThreshold controls blanking of the LIC texture. More...
|
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| virtual double | GetMaskThreshold () |
| | The MaskThreshold controls blanking of the LIC texture. More...
|
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| void | SetContext (vtkOpenGLRenderWindow *context) |
| | Set/Get the rendering context. More...
|
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| vtkOpenGLRenderWindow * | GetContext () |
| | Set/Get the rendering context. More...
|
| |
| virtual void | SetEnhancedLIC (int) |
| | EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture. More...
|
| |
| virtual int | GetEnhancedLIC () |
| | EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture. More...
|
| |
| virtual void | EnhancedLICOn () |
| | EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture. More...
|
| |
| virtual void | EnhancedLICOff () |
| | EnhancedLIC mean compute the LIC twice with the second pass using the edge-enhanced result of the first pass as a noise texture. More...
|
| |
| virtual void | SetLowContrastEnhancementFactor (double) |
| | This feature is used to fine tune the contrast enhancement. More...
|
| |
| virtual double | GetLowContrastEnhancementFactor () |
| | This feature is used to fine tune the contrast enhancement. More...
|
| |
| virtual void | SetHighContrastEnhancementFactor (double) |
| | This feature is used to fine tune the contrast enhancement. More...
|
| |
| virtual double | GetHighContrastEnhancementFactor () |
| | This feature is used to fine tune the contrast enhancement. More...
|
| |
| virtual void | SetAntiAlias (int) |
| | Enable/Disable the anti-aliasing pass. More...
|
| |
| virtual int | GetAntiAlias () |
| | Enable/Disable the anti-aliasing pass. More...
|
| |
| virtual void | AntiAliasOn () |
| | Enable/Disable the anti-aliasing pass. More...
|
| |
| virtual void | AntiAliasOff () |
| | Enable/Disable the anti-aliasing pass. More...
|
| |
| virtual void | SetNumberOfSteps (int) |
| | Number of streamline integration steps (initial value is 1). More...
|
| |
| virtual int | GetNumberOfSteps () |
| | Number of streamline integration steps (initial value is 1). More...
|
| |
| virtual void | SetStepSize (double) |
| | Get/Set the streamline integration step size (0.01 by default). More...
|
| |
| virtual double | GetStepSize () |
| | Get/Set the streamline integration step size (0.01 by default). More...
|
| |
| void | SetComponentIds (int c0, int c1) |
| | If VectorField has >= 3 components, we must choose which 2 components form the (X, Y) components for the vector field. More...
|
| |
| void | SetComponentIds (int c[2]) |
| | If VectorField has >= 3 components, we must choose which 2 components form the (X, Y) components for the vector field. More...
|
| |
| virtual int * | GetComponentIds () |
| | If VectorField has >= 3 components, we must choose which 2 components form the (X, Y) components for the vector field. More...
|
| |
| virtual void | GetComponentIds (int &, int &) |
| | If VectorField has >= 3 components, we must choose which 2 components form the (X, Y) components for the vector field. More...
|
| |
| virtual void | GetComponentIds (int[2]) |
| | If VectorField has >= 3 components, we must choose which 2 components form the (X, Y) components for the vector field. More...
|
| |
| virtual void | SetMaxNoiseValue (double) |
| | Set the max noise value for use during LIC integration normalization. More...
|
| |
| virtual double | GetMaxNoiseValue () |
| | Set the max noise value for use during LIC integration normalization. More...
|
| |
| void | SetTransformVectors (int val) |
| | This class performs LIC in the normalized image space. More...
|
| |
| virtual int | GetTransformVectors () |
| | This class performs LIC in the normalized image space. More...
|
| |
| void | SetNormalizeVectors (int val) |
| | Set/Get the spacing in each dimension of the plane on which the vector field is defined. More...
|
| |
| virtual int | GetNormalizeVectors () |
| | Set/Get the spacing in each dimension of the plane on which the vector field is defined. More...
|
| |
| virtual void | SetMaskThreshold (double) |
| | The MaskThreshold controls blanking of the LIC texture. More...
|
| |
| virtual double | GetMaskThreshold () |
| | The MaskThreshold controls blanking of the LIC texture. More...
|
| |
| virtual void | SetEnhanceContrast (int) |
| | Enable/Disable contrast and dynamic range correction stages. More...
|
| |
| virtual int | GetEnhanceContrast () |
| | Enable/Disable contrast and dynamic range correction stages. More...
|
| |
| virtual void | EnhanceContrastOn () |
| | Enable/Disable contrast and dynamic range correction stages. More...
|
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| virtual void | EnhanceContrastOff () |
| | Enable/Disable contrast and dynamic range correction stages. More...
|
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| virtual void | SetEnhanceContrast (int) |
| | Enable/Disable contrast and dynamic range correction stages. More...
|
| |
| virtual int | GetEnhanceContrast () |
| | Enable/Disable contrast and dynamic range correction stages. More...
|
| |
| virtual void | EnhanceContrastOn () |
| | Enable/Disable contrast and dynamic range correction stages. More...
|
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| virtual void | EnhanceContrastOff () |
| | Enable/Disable contrast and dynamic range correction stages. More...
|
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| | vtkBaseTypeMacro (vtkObject, vtkObjectBase) |
| |
| virtual void | DebugOn () |
| | Turn debugging output on. More...
|
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| virtual void | DebugOff () |
| | Turn debugging output off. More...
|
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| bool | GetDebug () |
| | Get the value of the debug flag. More...
|
| |
| void | SetDebug (bool debugFlag) |
| | Set the value of the debug flag. More...
|
| |
| virtual void | Modified () |
| | Update the modification time for this object. More...
|
| |
| virtual vtkMTimeType | GetMTime () |
| | Return this object's modified time. More...
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| void | RemoveObserver (unsigned long tag) |
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| void | RemoveObservers (unsigned long event) |
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| void | RemoveObservers (const char *event) |
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| void | RemoveAllObservers () |
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| int | HasObserver (unsigned long event) |
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| int | HasObserver (const char *event) |
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| int | InvokeEvent (unsigned long event) |
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| int | InvokeEvent (const char *event) |
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| unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
| | Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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| unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
| | Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
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| vtkCommand * | GetCommand (unsigned long tag) |
| | Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
| |
| void | RemoveObserver (vtkCommand *) |
| | Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
| |
| void | RemoveObservers (unsigned long event, vtkCommand *) |
| | Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
| |
| void | RemoveObservers (const char *event, vtkCommand *) |
| | Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
| |
| int | HasObserver (unsigned long event, vtkCommand *) |
| | Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
| |
| int | HasObserver (const char *event, vtkCommand *) |
| | Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
| |
| template<class U , class T > |
| unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
| | Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
|
| |
| template<class U , class T > |
| unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
| | Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
|
| |
| template<class U , class T > |
| unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
| | Allow user to set the AbortFlagOn() with the return value of the callback method. More...
|
| |
| int | InvokeEvent (unsigned long event, void *callData) |
| | This method invokes an event and return whether the event was aborted or not. More...
|
| |
| int | InvokeEvent (const char *event, void *callData) |
| | This method invokes an event and return whether the event was aborted or not. More...
|
| |
| const char * | GetClassName () const |
| | Return the class name as a string. More...
|
| |
| virtual void | Delete () |
| | Delete a VTK object. More...
|
| |
| virtual void | FastDelete () |
| | Delete a reference to this object. More...
|
| |
| void | InitializeObjectBase () |
| |
| void | Print (ostream &os) |
| | Print an object to an ostream. More...
|
| |
| virtual void | Register (vtkObjectBase *o) |
| | Increase the reference count (mark as used by another object). More...
|
| |
| virtual void | UnRegister (vtkObjectBase *o) |
| | Decrease the reference count (release by another object). More...
|
| |
| int | GetReferenceCount () |
| | Return the current reference count of this object. More...
|
| |
| void | SetReferenceCount (int) |
| | Sets the reference count. More...
|
| |
| void | PrintRevisions (ostream &) |
| | Legacy. More...
|
| |
| virtual void | PrintHeader (ostream &os, vtkIndent indent) |
| | Methods invoked by print to print information about the object including superclasses. More...
|
| |
| virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
| | Methods invoked by print to print information about the object including superclasses. More...
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| |