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vtkShader2 Class Reference

GLSL Shader. More...

#include <vtkShader2.h>

Inheritance diagram for vtkShader2:
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Collaboration diagram for vtkShader2:
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Public Types

typedef vtkObject Superclass
 

Public Member Functions

virtual int IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class. More...
 
vtkShader2NewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
const char * GetTypeAsString ()
 Return the shader type as a string. More...
 
void Compile ()
 Compile the shader code. More...
 
bool GetLastCompileStatus ()
 Tells if the last call to compile succeeded (true) or not (false). More...
 
const char * GetLastCompileLog ()
 Return the log of the last call to compile as a string. More...
 
virtual void ReleaseGraphicsResources ()
 Release OpenGL resource (shader id). More...
 
virtual char * GetSourceCode ()
 String containing the shader source code. More...
 
virtual void SetSourceCode (const char *)
 String containing the shader source code. More...
 
virtual int GetType ()
 Return the shader type, . More...
 
virtual void SetType (int)
 Set the shader type, . More...
 
void SetContext (vtkRenderWindow *context)
 Get/Set the context. More...
 
vtkRenderWindowGetContext ()
 Get/Set the context. More...
 
virtual unsigned int GetId ()
 Return the OpenGL shader object id. More...
 
virtual vtkUniformVariablesGetUniformVariables ()
 Get/Set the list of uniform variables values. More...
 
virtual void SetUniformVariables (vtkUniformVariables *variables)
 Get/Set the list of uniform variables values. More...
 
- Public Member Functions inherited from vtkObject
 vtkBaseTypeMacro (vtkObject, vtkObjectBase)
 
virtual void DebugOn ()
 Turn debugging output on. More...
 
virtual void DebugOff ()
 Turn debugging output off. More...
 
bool GetDebug ()
 Get the value of the debug flag. More...
 
void SetDebug (bool debugFlag)
 Set the value of the debug flag. More...
 
virtual void Modified ()
 Update the modification time for this object. More...
 
virtual vtkMTimeType GetMTime ()
 Return this object's modified time. More...
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
int HasObserver (unsigned long event)
 
int HasObserver (const char *event)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkCommandGetCommand (unsigned long tag)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObserver (vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
int HasObserver (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
int HasObserver (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Allow user to set the AbortFlagOn() with the return value of the callback method. More...
 
int InvokeEvent (unsigned long event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
int InvokeEvent (const char *event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 Return the class name as a string. More...
 
virtual void Delete ()
 Delete a VTK object. More...
 
virtual void FastDelete ()
 Delete a reference to this object. More...
 
void InitializeObjectBase ()
 
void Print (ostream &os)
 Print an object to an ostream. More...
 
virtual void Register (vtkObjectBase *o)
 Increase the reference count (mark as used by another object). More...
 
virtual void UnRegister (vtkObjectBase *o)
 Decrease the reference count (release by another object). More...
 
int GetReferenceCount ()
 Return the current reference count of this object. More...
 
void SetReferenceCount (int)
 Sets the reference count. More...
 
void PrintRevisions (ostream &)
 Legacy. More...
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 

Static Public Member Functions

static vtkShader2New ()
 
static int IsTypeOf (const char *type)
 
static vtkShader2SafeDownCast (vtkObjectBase *o)
 
static bool IsSupported (vtkRenderWindow *context)
 Returns if the context supports the required extensions. More...
 
- Static Public Member Functions inherited from vtkObject
static vtkObjectNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 
static void BreakOnError ()
 This method is called when vtkErrorMacro executes. More...
 
static void SetGlobalWarningDisplay (int val)
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOn ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOff ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static int GetGlobalWarningDisplay ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
- Static Public Member Functions inherited from vtkObjectBase
static vtkTypeBool IsTypeOf (const char *name)
 Return 1 if this class type is the same type of (or a subclass of) the named class. More...
 
static vtkObjectBaseNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkShader2 ()
 Default constructor. More...
 
virtual ~vtkShader2 ()
 Destructor. More...
 
bool LoadRequiredExtensions (vtkRenderWindow *context)
 Load the required OpenGL extensions. More...
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
 ~vtkObject () override
 
void RegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)
 These methods allow a command to exclusively grab all events. More...
 
void InternalReleaseFocus ()
 These methods allow a command to exclusively grab all events. More...
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void CollectRevisions (ostream &)
 
virtual void ReportReferences (vtkGarbageCollector *)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Protected Attributes

char * SourceCode
 
int Type
 
unsigned int Id
 
bool LastCompileStatus
 
char * LastCompileLog
 
size_t LastCompileLogCapacity
 
vtkTimeStamp LastCompileTime
 
vtkUniformVariablesUniformVariables
 
vtkWeakPointer< vtkRenderWindowContext
 
bool ExtensionsLoaded
 
bool SupportGeometryShader
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
vtkAtomicInt32 ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Detailed Description

GLSL Shader.

A vtkShader2 object is made of a source code encoded into a string and a type, identifying the hardware programmable stage it is attached to. Hardware programmable stages are (or will be)

  1. vertex shader
  2. tessellation control shader
  3. tessellation evaluation shader
  4. geometry shader
  5. fragment shader

Note: tessellation control shader is called hull shader in DirectX11 Note: tessellation evaluation shader is called domain shader in DirectX11 Ref: OpenGL spec 4.0 http://www.opengl.org/registry/doc/glspec40.core.20100311.withchanges.pdf Ref: "Introducing DirectX 11" http://www.gamasutra.com/view/feature/3759/sponsored_feature_introducing_.php

See also
vtkShaderProgram2
Tests:
vtkShader2 (Tests)

Definition at line 62 of file vtkShader2.h.

Member Typedef Documentation

Definition at line 66 of file vtkShader2.h.

Constructor & Destructor Documentation

vtkShader2::vtkShader2 ( )
protected

Default constructor.

SourceCode is NULL. Type is vertex.

virtual vtkShader2::~vtkShader2 ( )
protectedvirtual

Destructor.

Delete SourceCode and LastCompileLog if any.

Member Function Documentation

static vtkShader2* vtkShader2::New ( )
static
static int vtkShader2::IsTypeOf ( const char *  type)
static
virtual int vtkShader2::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class.

Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObjectBase.

static vtkShader2* vtkShader2::SafeDownCast ( vtkObjectBase o)
static
virtual vtkObjectBase* vtkShader2::NewInstanceInternal ( ) const
protectedvirtual
vtkShader2* vtkShader2::NewInstance ( ) const
void vtkShader2::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
virtual

Methods invoked by print to print information about the object including superclasses.

Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

static bool vtkShader2::IsSupported ( vtkRenderWindow context)
static

Returns if the context supports the required extensions.

Extensions are load when the context is set.

virtual char* vtkShader2::GetSourceCode ( )
virtual

String containing the shader source code.

Reminder SetString makes a copy of its argument.

virtual void vtkShader2::SetSourceCode ( const char *  )
virtual

String containing the shader source code.

Reminder SetString makes a copy of its argument.

virtual int vtkShader2::GetType ( )
virtual

Return the shader type, .

Postcondition
valid_result: result==VTK_SHADER_TYPE_VERTEX || result==VTK_SHADER_TYPE_TESSELLATION_CONTROL || result==VTK_SHADER_TYPE_TESSELLATION_EVALUATION || result==VTK_SHADER_TYPE_GEOMETRY || result==VTK_SHADER_TYPE_FRAGMENT.
virtual void vtkShader2::SetType ( int  )
virtual

Set the shader type, .

Precondition
valid_type: type==VTK_SHADER_TYPE_VERTEX || type==VTK_SHADER_TYPE_TESSELLATION_CONTROL || type==VTK_SHADER_TYPE_TESSELLATION_EVALUATION || type==VTK_SHADER_TYPE_GEOMETRY || type==VTK_SHADER_TYPE_FRAGMENT.
Postcondition
is_set: GetType()==type.
const char* vtkShader2::GetTypeAsString ( )

Return the shader type as a string.

void vtkShader2::Compile ( )

Compile the shader code.

The result of compilation can be query with GetLastCompileStatus() The log of compilation can be query with GetLastCompileLog()

Precondition
SourceCode_exists: this->GetSourceCode()!=0
bool vtkShader2::GetLastCompileStatus ( )

Tells if the last call to compile succeeded (true) or not (false).

Initial value is false.

const char* vtkShader2::GetLastCompileLog ( )

Return the log of the last call to compile as a string.

Initial value is the empty string ""='\0'.

Postcondition
result_exists: result!=0
void vtkShader2::SetContext ( vtkRenderWindow context)

Get/Set the context.

This does not increase the reference count of the context to avoid reference loops. SetContext() may raise an error is the OpenGL context does not support the required OpenGL extensions.

vtkRenderWindow* vtkShader2::GetContext ( )

Get/Set the context.

This does not increase the reference count of the context to avoid reference loops. SetContext() may raise an error is the OpenGL context does not support the required OpenGL extensions.

virtual void vtkShader2::ReleaseGraphicsResources ( )
virtual

Release OpenGL resource (shader id).

virtual unsigned int vtkShader2::GetId ( )
virtual

Return the OpenGL shader object id.

virtual vtkUniformVariables* vtkShader2::GetUniformVariables ( )
virtual

Get/Set the list of uniform variables values.

Initial value is an empty list (not null pointer).

virtual void vtkShader2::SetUniformVariables ( vtkUniformVariables variables)
virtual

Get/Set the list of uniform variables values.

Initial value is an empty list (not null pointer).

bool vtkShader2::LoadRequiredExtensions ( vtkRenderWindow context)
protected

Load the required OpenGL extensions.

Member Data Documentation

char* vtkShader2::SourceCode
protected

Definition at line 183 of file vtkShader2.h.

int vtkShader2::Type
protected

Definition at line 184 of file vtkShader2.h.

unsigned int vtkShader2::Id
protected

Definition at line 186 of file vtkShader2.h.

bool vtkShader2::LastCompileStatus
protected

Definition at line 188 of file vtkShader2.h.

char* vtkShader2::LastCompileLog
protected

Definition at line 189 of file vtkShader2.h.

size_t vtkShader2::LastCompileLogCapacity
protected

Definition at line 190 of file vtkShader2.h.

vtkTimeStamp vtkShader2::LastCompileTime
protected

Definition at line 192 of file vtkShader2.h.

vtkUniformVariables* vtkShader2::UniformVariables
protected

Definition at line 193 of file vtkShader2.h.

vtkWeakPointer<vtkRenderWindow> vtkShader2::Context
protected

Definition at line 195 of file vtkShader2.h.

bool vtkShader2::ExtensionsLoaded
protected

Definition at line 197 of file vtkShader2.h.

bool vtkShader2::SupportGeometryShader
protected

Definition at line 198 of file vtkShader2.h.


The documentation for this class was generated from the following file: