|
virtual int | IsA (const char *type) |
| Return 1 if this class is the same type of (or a subclass of) the named class. More...
|
|
vtkShader2 * | NewInstance () const |
|
void | PrintSelf (ostream &os, vtkIndent indent) |
| Methods invoked by print to print information about the object including superclasses. More...
|
|
const char * | GetTypeAsString () |
| Return the shader type as a string. More...
|
|
void | Compile () |
| Compile the shader code. More...
|
|
bool | GetLastCompileStatus () |
| Tells if the last call to compile succeeded (true) or not (false). More...
|
|
const char * | GetLastCompileLog () |
| Return the log of the last call to compile as a string. More...
|
|
virtual void | ReleaseGraphicsResources () |
| Release OpenGL resource (shader id). More...
|
|
|
virtual char * | GetSourceCode () |
| String containing the shader source code. More...
|
|
virtual void | SetSourceCode (const char *) |
| String containing the shader source code. More...
|
|
|
virtual int | GetType () |
| Return the shader type, . More...
|
|
|
virtual void | SetType (int) |
| Set the shader type, . More...
|
|
|
void | SetContext (vtkRenderWindow *context) |
| Get/Set the context. More...
|
|
vtkRenderWindow * | GetContext () |
| Get/Set the context. More...
|
|
|
virtual unsigned int | GetId () |
| Return the OpenGL shader object id. More...
|
|
|
virtual vtkUniformVariables * | GetUniformVariables () |
| Get/Set the list of uniform variables values. More...
|
|
virtual void | SetUniformVariables (vtkUniformVariables *variables) |
| Get/Set the list of uniform variables values. More...
|
|
| vtkBaseTypeMacro (vtkObject, vtkObjectBase) |
|
virtual void | DebugOn () |
| Turn debugging output on. More...
|
|
virtual void | DebugOff () |
| Turn debugging output off. More...
|
|
bool | GetDebug () |
| Get the value of the debug flag. More...
|
|
void | SetDebug (bool debugFlag) |
| Set the value of the debug flag. More...
|
|
virtual void | Modified () |
| Update the modification time for this object. More...
|
|
virtual vtkMTimeType | GetMTime () |
| Return this object's modified time. More...
|
|
void | RemoveObserver (unsigned long tag) |
|
void | RemoveObservers (unsigned long event) |
|
void | RemoveObservers (const char *event) |
|
void | RemoveAllObservers () |
|
int | HasObserver (unsigned long event) |
|
int | HasObserver (const char *event) |
|
int | InvokeEvent (unsigned long event) |
|
int | InvokeEvent (const char *event) |
|
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
vtkCommand * | GetCommand (unsigned long tag) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
void | RemoveObserver (vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
void | RemoveObservers (unsigned long event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
void | RemoveObservers (const char *event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
int | HasObserver (unsigned long event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
int | HasObserver (const char *event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
| Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
|
|
template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
| Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
|
|
template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
| Allow user to set the AbortFlagOn() with the return value of the callback method. More...
|
|
int | InvokeEvent (unsigned long event, void *callData) |
| This method invokes an event and return whether the event was aborted or not. More...
|
|
int | InvokeEvent (const char *event, void *callData) |
| This method invokes an event and return whether the event was aborted or not. More...
|
|
const char * | GetClassName () const |
| Return the class name as a string. More...
|
|
virtual void | Delete () |
| Delete a VTK object. More...
|
|
virtual void | FastDelete () |
| Delete a reference to this object. More...
|
|
void | InitializeObjectBase () |
|
void | Print (ostream &os) |
| Print an object to an ostream. More...
|
|
virtual void | Register (vtkObjectBase *o) |
| Increase the reference count (mark as used by another object). More...
|
|
virtual void | UnRegister (vtkObjectBase *o) |
| Decrease the reference count (release by another object). More...
|
|
int | GetReferenceCount () |
| Return the current reference count of this object. More...
|
|
void | SetReferenceCount (int) |
| Sets the reference count. More...
|
|
void | PrintRevisions (ostream &) |
| Legacy. More...
|
|
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
| Methods invoked by print to print information about the object including superclasses. More...
|
|
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
| Methods invoked by print to print information about the object including superclasses. More...
|
|
GLSL Shader.
A vtkShader2 object is made of a source code encoded into a string and a type, identifying the hardware programmable stage it is attached to. Hardware programmable stages are (or will be)
- vertex shader
- tessellation control shader
- tessellation evaluation shader
- geometry shader
- fragment shader
Note: tessellation control shader is called hull shader in DirectX11 Note: tessellation evaluation shader is called domain shader in DirectX11 Ref: OpenGL spec 4.0 http://www.opengl.org/registry/doc/glspec40.core.20100311.withchanges.pdf Ref: "Introducing DirectX 11" http://www.gamasutra.com/view/feature/3759/sponsored_feature_introducing_.php
- See also
- vtkShaderProgram2
- Tests:
- vtkShader2 (Tests)
Definition at line 62 of file vtkShader2.h.