40 #ifndef vtkDepthOfFieldPass_h
41 #define vtkDepthOfFieldPass_h
43 #include "vtkRenderingOpenGL2Module.h"
46 class vtkDepthPeelingPassLayerList;
66 vtkGetMacro(AutomaticFocalDistance,
bool);
window superclass for vtkRenderWindow
Context in which a vtkRenderPass will render.
a simple class to control print indentation
vtkOpenGLHelper * BlurProgram
vtkSetMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
internal class which encapsulates OpenGL frame buffer object.
abstracts an OpenGL texture object.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
vtkTextureObject * Pass1Depth
vtkBooleanMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
Convenient class for post-processing passes.
Implement a post-processing DOF blur pass.
bool AutomaticFocalDistance
void ReleaseGraphicsResources(vtkWindow *w)
Release graphics resources and ask components to release their own resources.
vtkFrameBufferObject * FrameBufferObject
Graphics resources.