VTK
vtkDepthOfFieldPass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkDepthOfFieldPass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
40 #ifndef vtkDepthOfFieldPass_h
41 #define vtkDepthOfFieldPass_h
42 
43 #include "vtkRenderingOpenGL2Module.h" // For export macro
45 
46 class vtkDepthPeelingPassLayerList; // Pimpl
48 class vtkOpenGLHelper;
50 class vtkTextureObject;
51 
52 class VTKRENDERINGOPENGL2_EXPORT vtkDepthOfFieldPass : public vtkDepthImageProcessingPass
53 {
54 public:
55  static vtkDepthOfFieldPass *New();
57  void PrintSelf(ostream& os, vtkIndent indent);
58 
60 
65  vtkSetMacro(AutomaticFocalDistance,bool);
66  vtkGetMacro(AutomaticFocalDistance,bool);
67  vtkBooleanMacro(AutomaticFocalDistance,bool);
69 
74  virtual void Render(const vtkRenderState *s);
75 
82 
83  protected:
88 
92  virtual ~vtkDepthOfFieldPass();
93 
98  vtkTextureObject *Pass1; // render target for the scene
99  vtkTextureObject *Pass1Depth; // render target for the depth
100 
101  // Structures for the various cell types we render.
103 
104  bool Supported;
106 
108 
109  private:
110  vtkDepthOfFieldPass(const vtkDepthOfFieldPass&) VTK_DELETE_FUNCTION;
111  void operator=(const vtkDepthOfFieldPass&) VTK_DELETE_FUNCTION;
112 };
113 
114 #endif
OpenGL rendering window.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:37
Context in which a vtkRenderPass will render.
a simple class to control print indentation
Definition: vtkIndent.h:39
vtkOpenGLHelper * BlurProgram
vtkSetMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
internal class which encapsulates OpenGL frame buffer object.
abstracts an OpenGL texture object.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
vtkTextureObject * Pass1Depth
vtkBooleanMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
Convenient class for post-processing passes.
Implement a post-processing DOF blur pass.
vtkTextureObject * Pass1
void ReleaseGraphicsResources(vtkWindow *w)
Release graphics resources and ask components to release their own resources.
vtkFrameBufferObject * FrameBufferObject
Graphics resources.