59 #ifndef vtkEDLShading_h
60 #define vtkEDLShading_h
62 #define EDL_HIGH_RESOLUTION_ON 1
63 #define EDL_LOW_RESOLUTION_ON 1
66 #include "vtkRenderingOpenGL2Module.h"
165 float EDLNeighbours[8][4];
vtkTextureObject * ProjectionDepthTexture
Framebuffer object and textures for initial projection.
vtkTextureObject * EDLLowShadeTexture
Implement an EDL offscreen shading.
vtkTextureObject * EDLHighShadeTexture
vtkFrameBufferObject * EDLHighFBO
vtkOpenGLHelper BilateralProgram
vtkTextureObject * ProjectionColorTexture
Framebuffer object and textures for initial projection.
window superclass for vtkRenderWindow
vtkOpenGLHelper EDLComposeProgram
Context in which a vtkRenderPass will render.
a simple class to control print indentation
vtkFrameBufferObject * ProjectionFBO
Framebuffer object and textures for initial projection.
internal class which encapsulates OpenGL frame buffer object.
abstracts an OpenGL texture object.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
vtkTextureObject * EDLLowBlurTexture
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
Convenient class for post-processing passes.
vtkFrameBufferObject * EDLLowFBO
vtkOpenGLHelper EDLShadeProgram
void ReleaseGraphicsResources(vtkWindow *w)
Release graphics resources and ask components to release their own resources.