65 #include "vtkRenderingLODModule.h"
130 vtkGetMacro(NumberOfCloudPoints,
int);
169 virtual void CreateOwnLODs();
170 virtual void UpdateOwnLODs();
171 virtual void DeleteOwnLODs();
175 void operator=(const
vtkLODActor&) VTK_DELETE_FUNCTION;
abstract superclass for all actors, volumes and annotations
vtkPolyDataAlgorithm * LowResFilter
virtual void Render(vtkRenderer *, vtkMapper *)
This causes the actor to be rendered.
represents an object (geometry & properties) in a rendered scene
an actor that supports multiple levels of detail
abstract specification for Viewports
record modification and/or execution time
vtkPolyDataMapper * LowMapper
abstract specification for renderers
static vtkActor * New()
Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,1,1) visibility=1 pickable=1 dragable=1 orientation=(0,0,0).
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
vtkPolyDataMapper * MediumMapper
vtkMapperCollection * LODMappers
vtkPolyDataAlgorithm * MediumResFilter
window superclass for vtkRenderWindow
Superclass for algorithms that produce only polydata as output.
a simple class to control print indentation
virtual void Modified()
Update the modification time for this object.
abstract class specifies interface to map data to graphics primitives
vtkSetMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
map vtkPolyData to graphics primitives
virtual int RenderOpaqueGeometry(vtkViewport *viewport)
Support the standard render methods.
void ReleaseGraphicsResources(vtkWindow *)
Release any graphics resources that are being consumed by this actor.
void ShallowCopy(vtkProp *prop)
Shallow copy of an actor.