40 #ifndef vtkLightActor_h
41 #define vtkLightActor_h
43 #include "vtkRenderingCoreModule.h"
75 void SetClippingRange(
double dNear,
double dFar);
76 void SetClippingRange(
const double a[2]);
77 vtkGetVector2Macro(ClippingRange,
double);
111 void UpdateViewProps();
114 double ClippingRange[2];
represents an object (geometry & properties) in a rendered scene
vtkCameraActor * FrustumActor
abstract specification for Viewports
virtual int RenderOpaqueGeometry(vtkViewport *)
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDE...
virtual int HasTranslucentPolygonalGeometry()
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDE...
vtkConeSource * ConeSource
represents an 3D object for placement in a rendered scene
a frustum to represent a camera.
vtkTypeUInt64 vtkMTimeType
vtkBoundingBox * BoundingBox
virtual void ReleaseGraphicsResources(vtkWindow *)
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE Release any graphics resources that are being...
window superclass for vtkRenderWindow
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
a virtual camera for 3D rendering
a virtual light for 3D rendering
a cone and a frustum to represent a spotlight.
vtkPolyDataMapper * ConeMapper
map vtkPolyData to graphics primitives
vtkMTimeType GetMTime()
Get the vtkProp3D's mtime.
virtual double * GetBounds()=0
Return a reference to the Prop3D's composite transform.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
Fast Simple Class for dealing with 3D bounds.