25 #ifndef vtkOculusCamera_h
26 #define vtkOculusCamera_h
28 #include "vtkRenderingOculusModule.h"
29 #include "vtkOpenGLCamera.h"
55 virtual void GetTrackingToDCMatrix(
vtkMatrix4x4 *&TCDCMatrix);
62 vtkSetVector3Macro(Translation,
double);
63 vtkGetVector3Macro(Translation,
double);
89 double Translation[3];
static vtkOpenGLCamera * New()
represent and manipulate 4x4 transformation matrices
vtkMatrix4x4 * RightEyeProjection
abstract specification for renderers
vtkNew< vtkTransform > PoseTransform
vtkMatrix4x4 * LeftEyeProjection
vtkMatrix4x4 * RightWCDCMatrix
virtual void GetKeyMatrices(vtkRenderer *ren, vtkMatrix4x4 *&WCVCMatrix, vtkMatrix3x3 *&normalMatrix, vtkMatrix4x4 *&VCDCMatrix, vtkMatrix4x4 *&WCDCMatrix)
vtkMatrix4x4 * RightVCDCMatrix
void Render(vtkRenderer *ren)
Implement base class method.
vtkMatrix4x4 * RightWCVCMatrix
vtkMatrix4x4 * RightEyePose
vtkMatrix4x4 * LeftEyeTCDCMatrix
vtkMatrix4x4 * RightEyeTCDCMatrix
represent and manipulate 3x3 transformation matrices
vtkMatrix4x4 * LeftEyePose