23 #ifndef vtkOpenGLActor_h
24 #define vtkOpenGLActor_h
26 #include "vtkRenderingOpenGLModule.h"
virtual void Render(vtkRenderer *, vtkMapper *)
This causes the actor to be rendered.
represents an object (geometry & properties) in a rendered scene
abstract specification for renderers
static vtkActor * New()
Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,1,1) visibility=1 pickable=1 dragable=1 orientation=(0,0,0).
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
a simple class to control print indentation
abstract class specifies interface to map data to graphics primitives