|
virtual int | IsA (const char *type) |
| Return 1 if this class is the same type of (or a subclass of) the named class. More...
|
|
vtkOpenGLActor * | NewInstance () const |
|
void | PrintSelf (ostream &os, vtkIndent indent) override |
| Methods invoked by print to print information about the object including superclasses. More...
|
|
void | Render (vtkRenderer *ren, vtkMapper *mapper) |
| Actual actor render method. More...
|
|
virtual int | IsA (const char *type) |
| Return 1 if this class is the same type of (or a subclass of) the named class. More...
|
|
vtkOpenGLActor * | NewInstance () const |
|
void | PrintSelf (ostream &os, vtkIndent indent) override |
| Methods invoked by print to print information about the object including superclasses. More...
|
|
void | Render (vtkRenderer *ren, vtkMapper *mapper) |
| Actual actor render method. More...
|
|
void | GetKeyMatrices (vtkMatrix4x4 *&WCVCMatrix, vtkMatrix3x3 *&normalMatrix) |
|
vtkActor * | NewInstance () const |
|
virtual void | GetActors (vtkPropCollection *) |
| For some exporters and other other operations we must be able to collect all the actors or volumes. More...
|
|
virtual int | HasTranslucentPolygonalGeometry () |
| Does this prop have some translucent polygonal geometry? More...
|
|
void | ShallowCopy (vtkProp *prop) |
| Shallow copy of an actor. More...
|
|
void | ReleaseGraphicsResources (vtkWindow *) |
| Release any graphics resources that are being consumed by this actor. More...
|
|
virtual vtkProperty * | MakeProperty () |
| Create a new property suitable for use with this type of Actor. More...
|
|
virtual void | SetMapper (vtkMapper *) |
| This is the method that is used to connect an actor to the end of a visualization pipeline, i.e. More...
|
|
void | GetBounds (double bounds[6]) |
| Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). More...
|
|
double * | GetBounds () |
| Return a reference to the Prop3D's composite transform. More...
|
|
virtual void | ApplyProperties () |
| Apply the current properties to all parts that compose this actor. More...
|
|
vtkMTimeType | GetMTime () |
| Get the actors mtime plus consider its properties and texture if set. More...
|
|
virtual vtkMTimeType | GetRedrawMTime () |
| Return the mtime of anything that would cause the rendered image to appear differently. More...
|
|
virtual bool | GetSupportsSelection () |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection. More...
|
|
virtual int | RenderOpaqueGeometry (vtkViewport *viewport) |
| Support the standard render methods. More...
|
|
virtual int | RenderTranslucentPolygonalGeometry (vtkViewport *viewport) |
| Support the standard render methods. More...
|
|
void | SetProperty (vtkProperty *lut) |
| Set/Get the property object that controls this actors surface properties. More...
|
|
vtkProperty * | GetProperty () |
| Set/Get the property object that controls this actors surface properties. More...
|
|
void | SetBackfaceProperty (vtkProperty *lut) |
| Set/Get the property object that controls this actors backface surface properties. More...
|
|
virtual vtkProperty * | GetBackfaceProperty () |
| Set/Get the property object that controls this actors backface surface properties. More...
|
|
virtual void | SetTexture (vtkTexture *) |
| Set/Get the texture object to control rendering texture maps. More...
|
|
virtual vtkTexture * | GetTexture () |
| Set/Get the texture object to control rendering texture maps. More...
|
|
virtual vtkMapper * | GetMapper () |
| Returns the Mapper that this actor is getting its data from. More...
|
|
virtual bool | GetForceOpaque () |
| Force the actor to be treated as opaque or translucent. More...
|
|
virtual void | SetForceOpaque (bool) |
| Force the actor to be treated as opaque or translucent. More...
|
|
virtual void | ForceOpaqueOn () |
| Force the actor to be treated as opaque or translucent. More...
|
|
virtual void | ForceOpaqueOff () |
| Force the actor to be treated as opaque or translucent. More...
|
|
virtual bool | GetForceTranslucent () |
| Force the actor to be treated as opaque or translucent. More...
|
|
virtual void | SetForceTranslucent (bool) |
| Force the actor to be treated as opaque or translucent. More...
|
|
virtual void | ForceTranslucentOn () |
| Force the actor to be treated as opaque or translucent. More...
|
|
virtual void | ForceTranslucentOff () |
| Force the actor to be treated as opaque or translucent. More...
|
|
vtkProp3D * | NewInstance () const |
|
void | ShallowCopy (vtkProp *prop) |
| Shallow copy of this vtkProp3D. More...
|
|
virtual void | SetPosition (double pos[3]) |
|
virtual double * | GetPosition () |
|
virtual void | GetPosition (double data[3]) |
|
void | AddPosition (double deltaPosition[3]) |
|
void | AddPosition (double deltaX, double deltaY, double deltaZ) |
|
void | SetScale (double s) |
| Method to set the scale isotropically. More...
|
|
double * | GetCenter () |
| Get the center of the bounding box in world coordinates. More...
|
|
double * | GetXRange () |
| Get the Prop3D's x range in world coordinates. More...
|
|
double * | GetYRange () |
| Get the Prop3D's y range in world coordinates. More...
|
|
double * | GetZRange () |
| Get the Prop3D's z range in world coordinates. More...
|
|
double | GetLength () |
| Get the length of the diagonal of the bounding box. More...
|
|
void | RotateX (double) |
| Rotate the Prop3D in degrees about the X axis using the right hand rule. More...
|
|
void | RotateY (double) |
| Rotate the Prop3D in degrees about the Y axis using the right hand rule. More...
|
|
void | RotateZ (double) |
| Rotate the Prop3D in degrees about the Z axis using the right hand rule. More...
|
|
void | RotateWXYZ (double w, double x, double y, double z) |
| Rotate the Prop3D in degrees about an arbitrary axis specified by the last three arguments. More...
|
|
void | SetOrientation (double x, double y, double z) |
| Sets the orientation of the Prop3D. More...
|
|
void | SetOrientation (double orientation[3]) |
| Sets the orientation of the Prop3D. More...
|
|
double * | GetOrientationWXYZ () |
| Returns the WXYZ orientation of the Prop3D. More...
|
|
void | AddOrientation (double x, double y, double z) |
| Add to the current orientation. More...
|
|
void | AddOrientation (double orentation[3]) |
| Add to the current orientation. More...
|
|
void | PokeMatrix (vtkMatrix4x4 *matrix) |
| This method modifies the vtkProp3D so that its transformation state is set to the matrix specified. More...
|
|
void | InitPathTraversal () |
| Overload vtkProp's method for setting up assembly paths. More...
|
|
vtkMTimeType | GetMTime () |
| Get the vtkProp3D's mtime. More...
|
|
vtkMTimeType | GetUserTransformMatrixMTime () |
| Get the modified time of the user matrix or user transform. More...
|
|
virtual void | ComputeMatrix () |
| Generate the matrix based on ivars. More...
|
|
virtual void | SetPosition (double x, double y, double z) |
| Set/Get/Add the position of the Prop3D in world coordinates. More...
|
|
virtual void | SetOrigin (double x, double y, double z) |
| Set/Get the origin of the Prop3D. More...
|
|
virtual void | SetOrigin (const double pos[3]) |
| Set/Get the origin of the Prop3D. More...
|
|
virtual double * | GetOrigin () |
| Set/Get the origin of the Prop3D. More...
|
|
virtual void | GetOrigin (double data[3]) |
| Set/Get the origin of the Prop3D. More...
|
|
virtual void | SetScale (double x, double y, double z) |
| Set/Get the scale of the actor. More...
|
|
virtual void | SetScale (double scale[3]) |
| Set/Get the scale of the actor. More...
|
|
virtual double * | GetScale () |
| Set/Get the scale of the actor. More...
|
|
virtual void | GetScale (double data[3]) |
| Set/Get the scale of the actor. More...
|
|
void | SetUserTransform (vtkLinearTransform *transform) |
| In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use. More...
|
|
virtual vtkLinearTransform * | GetUserTransform () |
| In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use. More...
|
|
void | SetUserMatrix (vtkMatrix4x4 *matrix) |
| The UserMatrix can be used in place of UserTransform. More...
|
|
vtkMatrix4x4 * | GetUserMatrix () |
| The UserMatrix can be used in place of UserTransform. More...
|
|
virtual void | GetMatrix (vtkMatrix4x4 *m) |
| Return a reference to the Prop3D's 4x4 composite matrix. More...
|
|
virtual void | GetMatrix (double m[16]) |
| Return a reference to the Prop3D's 4x4 composite matrix. More...
|
|
void | GetBounds (double bounds[6]) |
| Return a reference to the Prop3D's composite transform. More...
|
|
double * | GetOrientation () |
| Returns the orientation of the Prop3D as s vector of X,Y and Z rotation. More...
|
|
void | GetOrientation (double orentation[3]) |
| Returns the orientation of the Prop3D as s vector of X,Y and Z rotation. More...
|
|
vtkMatrix4x4 * | GetMatrix () |
| Get a pointer to an internal vtkMatrix4x4. More...
|
|
virtual int | GetIsIdentity () |
| Is the matrix for this actor identity. More...
|
|
vtkProp * | NewInstance () const |
|
virtual void | GetActors2D (vtkPropCollection *) |
|
virtual void | GetVolumes (vtkPropCollection *) |
|
virtual void | Pick () |
| Method fires PickEvent if the prop is picked. More...
|
|
virtual void | PokeMatrix (vtkMatrix4x4 *vtkNotUsed(matrix)) |
| These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. More...
|
|
virtual bool | HasKeys (vtkInformation *requiredKeys) |
| Tells if the prop has all the required keys. More...
|
|
virtual int | RenderVolumetricGeometry (vtkViewport *) |
|
virtual int | RenderOverlay (vtkViewport *) |
|
virtual bool | RenderFilteredOpaqueGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
| Render the opaque geometry only if the prop has all the requiredKeys. More...
|
|
virtual bool | RenderFilteredTranslucentPolygonalGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
| Render the translucent polygonal geometry only if the prop has all the requiredKeys. More...
|
|
virtual bool | RenderFilteredVolumetricGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
| Render the volumetric geometry only if the prop has all the requiredKeys. More...
|
|
virtual bool | RenderFilteredOverlay (vtkViewport *v, vtkInformation *requiredKeys) |
| Render in the overlay of the viewport only if the prop has all the requiredKeys. More...
|
|
virtual double | GetEstimatedRenderTime (vtkViewport *) |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS The EstimatedRenderTime may be used to select between different props, for example in LODProp it is used to select the level-of-detail. More...
|
|
virtual double | GetEstimatedRenderTime () |
|
virtual void | SetEstimatedRenderTime (double t) |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS This method is used by, for example, the vtkLODProp3D in order to initialize the estimated render time at start-up to some user defined value. More...
|
|
virtual void | RestoreEstimatedRenderTime () |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS When the EstimatedRenderTime is first set to 0.0 (in the SetAllocatedRenderTime method) the old value is saved. More...
|
|
virtual void | AddEstimatedRenderTime (double t, vtkViewport *vtkNotUsed(vp)) |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS This method is intended to allow the renderer to add to the EstimatedRenderTime in props that require information that the renderer has in order to do this. More...
|
|
void | SetRenderTimeMultiplier (double t) |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Get/Set the multiplier for the render time. More...
|
|
virtual double | GetRenderTimeMultiplier () |
|
virtual void | BuildPaths (vtkAssemblyPaths *paths, vtkAssemblyPath *path) |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used to construct assembly paths and perform part traversal. More...
|
|
virtual void | SetVisibility (int) |
| Set/Get visibility of this vtkProp. More...
|
|
virtual int | GetVisibility () |
| Set/Get visibility of this vtkProp. More...
|
|
virtual void | VisibilityOn () |
| Set/Get visibility of this vtkProp. More...
|
|
virtual void | VisibilityOff () |
| Set/Get visibility of this vtkProp. More...
|
|
virtual void | SetPickable (int) |
| Set/Get the pickable instance variable. More...
|
|
virtual int | GetPickable () |
| Set/Get the pickable instance variable. More...
|
|
virtual void | PickableOn () |
| Set/Get the pickable instance variable. More...
|
|
virtual void | PickableOff () |
| Set/Get the pickable instance variable. More...
|
|
virtual void | SetDragable (int) |
| Set/Get the value of the dragable instance variable. More...
|
|
virtual int | GetDragable () |
| Set/Get the value of the dragable instance variable. More...
|
|
virtual void | DragableOn () |
| Set/Get the value of the dragable instance variable. More...
|
|
virtual void | DragableOff () |
| Set/Get the value of the dragable instance variable. More...
|
|
virtual void | SetUseBounds (bool) |
| In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More...
|
|
virtual bool | GetUseBounds () |
| In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More...
|
|
virtual void | UseBoundsOn () |
| In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More...
|
|
virtual void | UseBoundsOff () |
| In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More...
|
|
virtual vtkAssemblyPath * | GetNextPath () |
| vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). More...
|
|
virtual int | GetNumberOfPaths () |
| vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). More...
|
|
virtual vtkInformation * | GetPropertyKeys () |
| Set/Get property keys. More...
|
|
virtual void | SetPropertyKeys (vtkInformation *keys) |
| Set/Get property keys. More...
|
|
virtual void | SetAllocatedRenderTime (double t, vtkViewport *vtkNotUsed(v)) |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS The renderer may use the allocated rendering time to determine how to render this actor. More...
|
|
virtual double | GetAllocatedRenderTime () |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. More...
|
|
virtual int | GetNumberOfConsumers () |
| Get the number of consumers. More...
|
|
void | AddConsumer (vtkObject *c) |
| Add or remove or get or check a consumer,. More...
|
|
void | RemoveConsumer (vtkObject *c) |
| Add or remove or get or check a consumer,. More...
|
|
vtkObject * | GetConsumer (int i) |
| Add or remove or get or check a consumer,. More...
|
|
int | IsConsumer (vtkObject *c) |
| Add or remove or get or check a consumer,. More...
|
|
| vtkBaseTypeMacro (vtkObject, vtkObjectBase) |
|
virtual void | DebugOn () |
| Turn debugging output on. More...
|
|
virtual void | DebugOff () |
| Turn debugging output off. More...
|
|
bool | GetDebug () |
| Get the value of the debug flag. More...
|
|
void | SetDebug (bool debugFlag) |
| Set the value of the debug flag. More...
|
|
virtual void | Modified () |
| Update the modification time for this object. More...
|
|
void | RemoveObserver (unsigned long tag) |
|
void | RemoveObservers (unsigned long event) |
|
void | RemoveObservers (const char *event) |
|
void | RemoveAllObservers () |
|
int | HasObserver (unsigned long event) |
|
int | HasObserver (const char *event) |
|
int | InvokeEvent (unsigned long event) |
|
int | InvokeEvent (const char *event) |
|
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
vtkCommand * | GetCommand (unsigned long tag) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
void | RemoveObserver (vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
void | RemoveObservers (unsigned long event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
void | RemoveObservers (const char *event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
int | HasObserver (unsigned long event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
int | HasObserver (const char *event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
|
|
template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
| Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
|
|
template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
| Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
|
|
template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
| Allow user to set the AbortFlagOn() with the return value of the callback method. More...
|
|
int | InvokeEvent (unsigned long event, void *callData) |
| This method invokes an event and return whether the event was aborted or not. More...
|
|
int | InvokeEvent (const char *event, void *callData) |
| This method invokes an event and return whether the event was aborted or not. More...
|
|
const char * | GetClassName () const |
| Return the class name as a string. More...
|
|
virtual void | Delete () |
| Delete a VTK object. More...
|
|
virtual void | FastDelete () |
| Delete a reference to this object. More...
|
|
void | InitializeObjectBase () |
|
void | Print (ostream &os) |
| Print an object to an ostream. More...
|
|
virtual void | Register (vtkObjectBase *o) |
| Increase the reference count (mark as used by another object). More...
|
|
virtual void | UnRegister (vtkObjectBase *o) |
| Decrease the reference count (release by another object). More...
|
|
int | GetReferenceCount () |
| Return the current reference count of this object. More...
|
|
void | SetReferenceCount (int) |
| Sets the reference count. More...
|
|
void | PrintRevisions (ostream &) |
| Legacy. More...
|
|
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
| Methods invoked by print to print information about the object including superclasses. More...
|
|
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
| Methods invoked by print to print information about the object including superclasses. More...
|
|