31 #ifndef vtkPointFillPass_h
32 #define vtkPointFillPass_h
34 #include "vtkRenderingOpenGL2Module.h"
37 class vtkDepthPeelingPassLayerList;
71 vtkGetMacro(CandidatePointRatio,
float);
82 vtkGetMacro(MinimumCandidateAngle,
float);
vtkOpenGLHelper * BlurProgram
vtkTextureObject * Pass1Depth
float MinimumCandidateAngle
window superclass for vtkRenderWindow
Implement a post-processing fillpass.
Context in which a vtkRenderPass will render.
a simple class to control print indentation
vtkSetMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
internal class which encapsulates OpenGL frame buffer object.
abstracts an OpenGL texture object.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
vtkFrameBufferObject * FrameBufferObject
Graphics resources.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
Convenient class for post-processing passes.
float CandidatePointRatio
void ReleaseGraphicsResources(vtkWindow *w)
Release graphics resources and ask components to release their own resources.