47 #ifndef vtkQtTreeRingLabelMapper_h
48 #define vtkQtTreeRingLabelMapper_h
50 #include "vtkRenderingQtModule.h"
85 virtual vtkTree *GetInputTree();
90 virtual void SetSectorsArrayName(
const char*
name);
101 { this->Superclass::SetLabelTextProperty(p, type); }
103 {
return this->Superclass::GetLabelTextProperty(type); }
110 vtkSetStringMacro(TextRotationArrayName);
122 if (this->Renderer != ren)
124 this->Renderer = ren;
135 int activeComp,
int numComps,
vtkViewport* viewport);
139 int activeComp,
int numComps,
144 bool PointInWindow(
double *sinfo,
double *newDim,
double *textPosDC,
vtkViewport *viewport);
Create image data from a QImage.
virtual void SetLabelTextProperty(vtkTextProperty *p, int type)
Set/Get the text property.
draw text labels on a tree map
Subclass of vtkAbstractArray that holds vtkUnicodeStrings.
static vtkLabeledDataMapper * New()
Instantiate object with %%-#6.3g label format.
abstract specification for Viewports
virtual vtkMTimeType GetMTime()
Return the modified time for this object.
a actor that draws 2D data
vtkPlaneSource * PlaneSource
a vtkAbstractArray subclass for strings
abstract specification for renderers
vtkTypeUInt64 vtkMTimeType
vtkTextProperty * LabelTextProperty
dynamic, self-adjusting array of double
draw text labels at dataset points
void RenderOverlay(vtkViewport *viewport, vtkActor2D *actor)
Draw the text to the screen at each input point.
a simple class to control print indentation
void SetRenderer(vtkRenderer *ren)
virtual vtkTextProperty * GetLabelTextProperty(int type)
Set/Get the text property.
abstract superclass for arrays of numeric data
handles properties associated with a texture map
vtkGetStringMacro(ExtensionsString)
Returns a string listing all available extensions.
virtual void Modified()
Update the modification time for this object.
vtkQImageToImageSource * QtImageSource
represent text properties.
create an array of quadrilaterals located in a plane
perform coordinate transformation, and represent position, in a variety of vtk coordinate systems ...
char * TextRotationArrayName
vtkTextureMapToPlane * TextureMapToPlane
vtkTexture * LabelTexture
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
vtkViewport * CurrentViewPort
vtkPolyDataMapper2D * polyDataMapper
A rooted tree data structure.
void RenderOpaqueGeometry(vtkViewport *viewport, vtkActor2D *actor)
Draw the text to the screen at each input point.
draw vtkPolyData onto the image plane
vtkRenderer * GetRenderer()
generate texture coordinates by mapping points to plane
virtual void SetLabelTextProperty(vtkTextProperty *p)
Set/Get the text property.