31 #ifndef vtkValuePainter_h
32 #define vtkValuePainter_h
34 #include "vtkRenderingOpenGLModule.h"
56 void SetInputArrayToProcess(
int fieldAssociation,
const char *
name);
57 void SetInputArrayToProcess(
int fieldAssociation,
int fieldAttributeType);
65 void SetInputComponentToProcess(
int comp);
71 void SetScalarRange(
double min,
double max);
89 static void ValueToColor(
double value,
double min,
double scale,
90 unsigned char *
color);
92 static void ColorToValue(
unsigned char *
color,
double min,
double scale,
108 unsigned long typeflags,
bool forceCompileOnly);
122 vtkInternals *Internals;
represents an object (geometry & properties) in a rendered scene
A standard implementation of vtkPolyDataPainter.
virtual void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
abstract specification for renderers
void DrawCells(int mode, vtkCellArray *connectivity, vtkIdType startCellId, vtkShaderDeviceAdapter2 *shaderDevice2, vtkRenderer *renderer, int buildnormals, int interpolation)
virtual void ProcessInformation(vtkInformation *)
Called before RenderInternal() if the Information has been changed since the last time this method wa...
a simple class to control print indentation
object to represent cell connectivity
painter that renders arrays encoded into pixel colors.
virtual void RenderInternal(vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags, bool forceCompileOnly)
Generates rendering primitives of appropriate type(s).
static vtkStandardPolyDataPainter * New()