VTK  9.2.20230205
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
vtkCesium3DTilesWriter Class Reference

Writes a dataset into 3D Tiles format. More...

#include <vtkCesium3DTilesWriter.h>

Inheritance diagram for vtkCesium3DTilesWriter:
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Collaboration diagram for vtkCesium3DTilesWriter:
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Public Types

enum  InputType { Buildings , Points , Mesh }
 
typedef vtkWriter Superclass
 
- Public Types inherited from vtkWriter
typedef vtkAlgorithm Superclass
 
- Public Types inherited from vtkAlgorithm
enum  DesiredOutputPrecision { SINGLE_PRECISION , DOUBLE_PRECISION , DEFAULT_PRECISION }
 Values used for setting the desired output precision for various algorithms. More...
 
typedef vtkObject Superclass
 

Public Member Functions

void PrintSelf (ostream &os, vtkIndent indent) override
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual vtkTypeBool IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class. More...
 
vtkCesium3DTilesWriterNewInstance () const
 
 vtkSetFilePathMacro (DirectoryName)
 Accessor for name of the directory where Cesium3DTiles data is written. More...
 
 vtkGetFilePathMacro (DirectoryName)
 Accessor for name of the directory where Cesium3DTiles data is written. More...
 
 vtkSetFilePathMacro (TextureBaseDirectory)
 Path used to prefix all texture paths stored as fields in the input data. More...
 
 vtkGetFilePathMacro (TextureBaseDirectory)
 Path used to prefix all texture paths stored as fields in the input data. More...
 
 vtkSetFilePathMacro (PropertyTextureFile)
 Optional property texture mapping for the whole dataset. More...
 
 vtkGetFilePathMacro (PropertyTextureFile)
 Optional property texture mapping for the whole dataset. More...
 
virtual void SetOffset (double, double, double)
 Data coordinates are relative to this origin. More...
 
virtual void SetOffset (double[3])
 Data coordinates are relative to this origin. More...
 
virtual double * GetOffset ()
 Data coordinates are relative to this origin. More...
 
virtual void GetOffset (double &, double &, double &)
 Data coordinates are relative to this origin. More...
 
virtual void GetOffset (double[3])
 Data coordinates are relative to this origin. More...
 
virtual void SetSaveTextures (bool)
 Save textures as part of the 3D Tiles dataset. More...
 
virtual bool GetSaveTextures ()
 Save textures as part of the 3D Tiles dataset. More...
 
virtual void SaveTexturesOn ()
 Save textures as part of the 3D Tiles dataset. More...
 
virtual void SaveTexturesOff ()
 Save textures as part of the 3D Tiles dataset. More...
 
virtual void SetSaveTiles (bool)
 Save the tiles (B3DMs) as part of the 3D Tiles dataset. More...
 
virtual bool GetSaveTiles ()
 Save the tiles (B3DMs) as part of the 3D Tiles dataset. More...
 
virtual void SaveTilesOn ()
 Save the tiles (B3DMs) as part of the 3D Tiles dataset. More...
 
virtual void SaveTilesOff ()
 Save the tiles (B3DMs) as part of the 3D Tiles dataset. More...
 
virtual void SetMergeTilePolyData (bool)
 Merge all meshes in each tile so we end up with one mesh per tile. More...
 
virtual bool GetMergeTilePolyData ()
 Merge all meshes in each tile so we end up with one mesh per tile. More...
 
virtual void MergeTilePolyDataOn ()
 Merge all meshes in each tile so we end up with one mesh per tile. More...
 
virtual void MergeTilePolyDataOff ()
 Merge all meshes in each tile so we end up with one mesh per tile. More...
 
virtual void SetMergedTextureWidth (int)
 Merge all meshes in each tile so we end up with one mesh per tile. More...
 
virtual int GetMergedTextureWidth ()
 Merge all meshes in each tile so we end up with one mesh per tile. More...
 
virtual void SetContentGLTF (bool)
 What is the file type used to save tiles. More...
 
virtual bool GetContentGLTF ()
 What is the file type used to save tiles. More...
 
virtual void ContentGLTFOn ()
 What is the file type used to save tiles. More...
 
virtual void ContentGLTFOff ()
 What is the file type used to save tiles. More...
 
virtual void SetContentGLTFSaveGLB (bool)
 What is the file type used to save tiles. More...
 
virtual bool GetContentGLTFSaveGLB ()
 What is the file type used to save tiles. More...
 
virtual void ContentGLTFSaveGLBOn ()
 What is the file type used to save tiles. More...
 
virtual void ContentGLTFSaveGLBOff ()
 What is the file type used to save tiles. More...
 
virtual void SetInputType (int)
 Input is Buildings, Points or Mesh. More...
 
virtual int GetInputType ()
 Input is Buildings, Points or Mesh. More...
 
virtual void SetNumberOfFeaturesPerTile (int)
 Maximum number of buildings per tile in case of buildings input or the number of points per tile in case of point cloud input. More...
 
virtual int GetNumberOfFeaturesPerTile ()
 Maximum number of buildings per tile in case of buildings input or the number of points per tile in case of point cloud input. More...
 
virtual void SetCRS (const char *)
 Set the coordinate reference system (CRS) also known as spatial reference system (SRC), such as EPSG:2263. More...
 
virtual char * GetCRS ()
 Set the coordinate reference system (CRS) also known as spatial reference system (SRC), such as EPSG:2263. More...
 
- Public Member Functions inherited from vtkWriter
vtkWriterNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent) override
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual int Write ()
 Write data to output. More...
 
void EncodeString (char *resname, const char *name, bool doublePercent)
 Encode the string so that the reader will not have problems. More...
 
void EncodeWriteString (ostream *out, const char *name, bool doublePercent)
 Encode the string so that the reader will not have problems. More...
 
vtkDataObjectGetInput ()
 
vtkDataObjectGetInput (int port)
 
void SetInputData (vtkDataObject *input)
 Set/get the input to this writer. More...
 
void SetInputData (int index, vtkDataObject *input)
 Set/get the input to this writer. More...
 
- Public Member Functions inherited from vtkAlgorithm
vtkAlgorithmNewInstance () const
 
int HasExecutive ()
 Check whether this algorithm has an assigned executive. More...
 
vtkExecutiveGetExecutive ()
 Get this algorithm's executive. More...
 
virtual void SetExecutive (vtkExecutive *executive)
 Set this algorithm's executive. More...
 
vtkTypeBool ProcessRequest (vtkInformation *request, vtkCollection *inInfo, vtkInformationVector *outInfo)
 Version of ProcessRequest() that is wrapped. More...
 
virtual int ComputePipelineMTime (vtkInformation *request, vtkInformationVector **inInfoVec, vtkInformationVector *outInfoVec, int requestFromOutputPort, vtkMTimeType *mtime)
 A special version of ProcessRequest meant specifically for the pipeline modified time request. More...
 
virtual int ModifyRequest (vtkInformation *request, int when)
 This method gives the algorithm a chance to modify the contents of a request before or after (specified in the when argument) it is forwarded. More...
 
vtkInformationGetInputPortInformation (int port)
 Get the information object associated with an input port. More...
 
vtkInformationGetOutputPortInformation (int port)
 Get the information object associated with an output port. More...
 
int GetNumberOfInputPorts ()
 Get the number of input ports used by the algorithm. More...
 
int GetNumberOfOutputPorts ()
 Get the number of output ports provided by the algorithm. More...
 
void SetAbortExecuteAndUpdateTime ()
 Set AbortExecute Flag and update LastAbortTime. More...
 
void UpdateProgress (double amount)
 Update the progress of the process object. More...
 
bool CheckAbort ()
 Checks to see if this filter should abort. More...
 
virtual void SetInputArrayToProcess (int idx, int port, int connection, const char *fieldAssociation, const char *attributeTypeorName)
 String based versions of SetInputArrayToProcess(). More...
 
vtkInformationGetInputArrayInformation (int idx)
 Get the info object for the specified input array to this algorithm. More...
 
void RemoveAllInputs ()
 Remove all the input data. More...
 
vtkDataObjectGetOutputDataObject (int port)
 Get the data object that will contain the algorithm output for the given port. More...
 
vtkDataObjectGetInputDataObject (int port, int connection)
 Get the data object that will contain the algorithm input for the given port and given connection. More...
 
virtual void RemoveInputConnection (int port, vtkAlgorithmOutput *input)
 Remove a connection from the given input port index. More...
 
virtual void RemoveInputConnection (int port, int idx)
 Remove a connection given by index idx. More...
 
virtual void RemoveAllInputConnections (int port)
 Removes all input connections. More...
 
virtual void SetInputDataObject (int port, vtkDataObject *data)
 Sets the data-object as an input on the given port index. More...
 
virtual void SetInputDataObject (vtkDataObject *data)
 
virtual void AddInputDataObject (int port, vtkDataObject *data)
 Add the data-object as an input to this given port. More...
 
virtual void AddInputDataObject (vtkDataObject *data)
 
vtkAlgorithmOutputGetOutputPort (int index)
 Get a proxy object corresponding to the given output port of this algorithm. More...
 
vtkAlgorithmOutputGetOutputPort ()
 
int GetNumberOfInputConnections (int port)
 Get the number of inputs currently connected to a port. More...
 
int GetTotalNumberOfInputConnections ()
 Get the total number of inputs for this algorithm. More...
 
vtkAlgorithmOutputGetInputConnection (int port, int index)
 Get the algorithm output port connected to an input port. More...
 
vtkAlgorithmGetInputAlgorithm (int port, int index, int &algPort)
 Returns the algorithm and the output port index of that algorithm connected to a port-index pair. More...
 
vtkAlgorithmGetInputAlgorithm (int port, int index)
 Returns the algorithm connected to a port-index pair. More...
 
vtkAlgorithmGetInputAlgorithm ()
 Equivalent to GetInputAlgorithm(0, 0). More...
 
vtkExecutiveGetInputExecutive (int port, int index)
 Returns the executive associated with a particular input connection. More...
 
vtkExecutiveGetInputExecutive ()
 Equivalent to GetInputExecutive(0, 0) More...
 
vtkInformationGetInputInformation (int port, int index)
 Return the information object that is associated with a particular input connection. More...
 
vtkInformationGetInputInformation ()
 Equivalent to GetInputInformation(0, 0) More...
 
vtkInformationGetOutputInformation (int port)
 Return the information object that is associated with a particular output port. More...
 
virtual vtkTypeBool Update (int port, vtkInformationVector *requests)
 This method enables the passing of data requests to the algorithm to be used during execution (in addition to bringing a particular port up-to-date). More...
 
virtual vtkTypeBool Update (vtkInformation *requests)
 Convenience method to update an algorithm after passing requests to its first output port. More...
 
virtual int UpdatePiece (int piece, int numPieces, int ghostLevels, const int extents[6]=nullptr)
 Convenience method to update an algorithm after passing requests to its first output port. More...
 
virtual int UpdateExtent (const int extents[6])
 Convenience method to update an algorithm after passing requests to its first output port. More...
 
virtual int UpdateTimeStep (double time, int piece=-1, int numPieces=1, int ghostLevels=0, const int extents[6]=nullptr)
 Convenience method to update an algorithm after passing requests to its first output port. More...
 
virtual void UpdateInformation ()
 Bring the algorithm's information up-to-date. More...
 
virtual void UpdateDataObject ()
 Create output object(s). More...
 
virtual void PropagateUpdateExtent ()
 Propagate meta-data upstream. More...
 
virtual void UpdateWholeExtent ()
 Bring this algorithm's outputs up-to-date. More...
 
void ConvertTotalInputToPortConnection (int ind, int &port, int &conn)
 Convenience routine to convert from a linear ordering of input connections to a port/connection pair. More...
 
virtual vtkInformationGetInformation ()
 Set/Get the information object associated with this algorithm. More...
 
virtual void SetInformation (vtkInformation *)
 Set/Get the information object associated with this algorithm. More...
 
bool UsesGarbageCollector () const override
 Participate in garbage collection. More...
 
virtual void SetAbortExecute (vtkTypeBool)
 Set/Get the AbortExecute flag for the process object. More...
 
virtual vtkTypeBool GetAbortExecute ()
 Set/Get the AbortExecute flag for the process object. More...
 
virtual void AbortExecuteOn ()
 Set/Get the AbortExecute flag for the process object. More...
 
virtual void AbortExecuteOff ()
 Set/Get the AbortExecute flag for the process object. More...
 
virtual double GetProgress ()
 Get the execution progress of a process object. More...
 
void SetContainerAlgorithm (vtkAlgorithm *containerAlg)
 Set/get a Container algorithm for this algorithm. More...
 
vtkAlgorithmGetContainerAlgorithm ()
 Set/get a Container algorithm for this algorithm. More...
 
virtual void SetAbortOutput (bool)
 Set/Get an internal variable used to communicate between the algorithm and executive. More...
 
virtual bool GetAbortOutput ()
 Set/Get an internal variable used to communicate between the algorithm and executive. More...
 
void SetProgressShiftScale (double shift, double scale)
 Specify the shift and scale values to use to apply to the progress amount when UpdateProgress is called. More...
 
virtual double GetProgressShift ()
 Specify the shift and scale values to use to apply to the progress amount when UpdateProgress is called. More...
 
virtual double GetProgressScale ()
 Specify the shift and scale values to use to apply to the progress amount when UpdateProgress is called. More...
 
void SetProgressText (const char *ptext)
 Set the current text message associated with the progress state. More...
 
virtual char * GetProgressText ()
 Set the current text message associated with the progress state. More...
 
virtual unsigned long GetErrorCode ()
 The error code contains a possible error that occurred while reading or writing the file. More...
 
virtual void SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, const char *name)
 Set the input data arrays that this algorithm will process. More...
 
virtual void SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, int fieldAttributeType)
 Set the input data arrays that this algorithm will process. More...
 
virtual void SetInputArrayToProcess (int idx, vtkInformation *info)
 Set the input data arrays that this algorithm will process. More...
 
virtual void SetInputConnection (int port, vtkAlgorithmOutput *input)
 Set the connection for the given input port index. More...
 
virtual void SetInputConnection (vtkAlgorithmOutput *input)
 Set the connection for the given input port index. More...
 
virtual void AddInputConnection (int port, vtkAlgorithmOutput *input)
 Add a connection to the given input port index. More...
 
virtual void AddInputConnection (vtkAlgorithmOutput *input)
 Add a connection to the given input port index. More...
 
virtual void Update (int port)
 Bring this algorithm's outputs up-to-date. More...
 
virtual void Update ()
 Bring this algorithm's outputs up-to-date. More...
 
virtual void SetReleaseDataFlag (int)
 Turn release data flag on or off for all output ports. More...
 
virtual int GetReleaseDataFlag ()
 Turn release data flag on or off for all output ports. More...
 
void ReleaseDataFlagOn ()
 Turn release data flag on or off for all output ports. More...
 
void ReleaseDataFlagOff ()
 Turn release data flag on or off for all output ports. More...
 
int UpdateExtentIsEmpty (vtkInformation *pinfo, vtkDataObject *output)
 This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. More...
 
int UpdateExtentIsEmpty (vtkInformation *pinfo, int extentType)
 This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. More...
 
int * GetUpdateExtent ()
 These functions return the update extent for output ports that use 3D extents. More...
 
int * GetUpdateExtent (int port)
 These functions return the update extent for output ports that use 3D extents. More...
 
void GetUpdateExtent (int &x0, int &x1, int &y0, int &y1, int &z0, int &z1)
 These functions return the update extent for output ports that use 3D extents. More...
 
void GetUpdateExtent (int port, int &x0, int &x1, int &y0, int &y1, int &z0, int &z1)
 These functions return the update extent for output ports that use 3D extents. More...
 
void GetUpdateExtent (int extent[6])
 These functions return the update extent for output ports that use 3D extents. More...
 
void GetUpdateExtent (int port, int extent[6])
 These functions return the update extent for output ports that use 3D extents. More...
 
int GetUpdatePiece ()
 These functions return the update extent for output ports that use piece extents. More...
 
int GetUpdatePiece (int port)
 These functions return the update extent for output ports that use piece extents. More...
 
int GetUpdateNumberOfPieces ()
 These functions return the update extent for output ports that use piece extents. More...
 
int GetUpdateNumberOfPieces (int port)
 These functions return the update extent for output ports that use piece extents. More...
 
int GetUpdateGhostLevel ()
 These functions return the update extent for output ports that use piece extents. More...
 
int GetUpdateGhostLevel (int port)
 These functions return the update extent for output ports that use piece extents. More...
 
void SetProgressObserver (vtkProgressObserver *)
 If an ProgressObserver is set, the algorithm will report progress through it rather than directly. More...
 
virtual vtkProgressObserverGetProgressObserver ()
 If an ProgressObserver is set, the algorithm will report progress through it rather than directly. More...
 
- Public Member Functions inherited from vtkObject
 vtkBaseTypeMacro (vtkObject, vtkObjectBase)
 
virtual void DebugOn ()
 Turn debugging output on. More...
 
virtual void DebugOff ()
 Turn debugging output off. More...
 
bool GetDebug ()
 Get the value of the debug flag. More...
 
void SetDebug (bool debugFlag)
 Set the value of the debug flag. More...
 
virtual void Modified ()
 Update the modification time for this object. More...
 
virtual vtkMTimeType GetMTime ()
 Return this object's modified time. More...
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
vtkTypeBool HasObserver (unsigned long event)
 
vtkTypeBool HasObserver (const char *event)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
std::string GetObjectDescription () const override
 The object description printed in messages and PrintSelf output. More...
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkCommandGetCommand (unsigned long tag)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObserver (vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkTypeBool HasObserver (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkTypeBool HasObserver (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Allow user to set the AbortFlagOn() with the return value of the callback method. More...
 
int InvokeEvent (unsigned long event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
int InvokeEvent (const char *event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
virtual void SetObjectName (const std::string &objectName)
 Set/get the name of this object for reporting purposes. More...
 
virtual std::string GetObjectName () const
 Set/get the name of this object for reporting purposes. More...
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 Return the class name as a string. More...
 
virtual vtkIdType GetNumberOfGenerationsFromBase (const char *name)
 Given the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). More...
 
virtual void Delete ()
 Delete a VTK object. More...
 
virtual void FastDelete ()
 Delete a reference to this object. More...
 
void InitializeObjectBase ()
 
void Print (ostream &os)
 Print an object to an ostream. More...
 
virtual void Register (vtkObjectBase *o)
 Increase the reference count (mark as used by another object). More...
 
virtual void UnRegister (vtkObjectBase *o)
 Decrease the reference count (release by another object). More...
 
int GetReferenceCount ()
 Return the current reference count of this object. More...
 
void SetReferenceCount (int)
 Sets the reference count. More...
 
bool GetIsInMemkind () const
 A local state flag that remembers whether this object lives in the normal or extended memory space. More...
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 

Static Public Member Functions

static vtkCesium3DTilesWriterNew ()
 
static vtkTypeBool IsTypeOf (const char *type)
 
static vtkCesium3DTilesWriterSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkWriter
static vtkTypeBool IsTypeOf (const char *type)
 
static vtkWriterSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkAlgorithm
static vtkAlgorithmNew ()
 
static vtkTypeBool IsTypeOf (const char *type)
 
static vtkAlgorithmSafeDownCast (vtkObjectBase *o)
 
static vtkInformationIntegerKeyINPUT_IS_OPTIONAL ()
 Keys used to specify input port requirements. More...
 
static vtkInformationIntegerKeyINPUT_IS_REPEATABLE ()
 
static vtkInformationInformationVectorKeyINPUT_REQUIRED_FIELDS ()
 
static vtkInformationStringVectorKeyINPUT_REQUIRED_DATA_TYPE ()
 
static vtkInformationInformationVectorKeyINPUT_ARRAYS_TO_PROCESS ()
 
static vtkInformationIntegerKeyINPUT_PORT ()
 
static vtkInformationIntegerKeyINPUT_CONNECTION ()
 
static vtkInformationIntegerKeyCAN_PRODUCE_SUB_EXTENT ()
 This key tells the executive that a particular output port is capable of producing an arbitrary subextent of the whole extent. More...
 
static vtkInformationIntegerKeyCAN_HANDLE_PIECE_REQUEST ()
 Key that tells the pipeline that a particular algorithm can or cannot handle piece request. More...
 
static vtkInformationIntegerKeyABORTED ()
 
static void SetDefaultExecutivePrototype (vtkExecutive *proto)
 If the DefaultExecutivePrototype is set, a copy of it is created in CreateDefaultExecutive() using NewInstance(). More...
 
- Static Public Member Functions inherited from vtkObject
static vtkObjectNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 
static void BreakOnError ()
 This method is called when vtkErrorMacro executes. More...
 
static void SetGlobalWarningDisplay (int val)
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOn ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOff ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static int GetGlobalWarningDisplay ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
- Static Public Member Functions inherited from vtkObjectBase
static vtkTypeBool IsTypeOf (const char *name)
 Return 1 if this class type is the same type of (or a subclass of) the named class. More...
 
static vtkIdType GetNumberOfGenerationsFromBaseType (const char *name)
 Given a the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). More...
 
static vtkObjectBaseNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 
static void SetMemkindDirectory (const char *directoryname)
 The name of a directory, ideally mounted -o dax, to memory map an extended memory space within. More...
 
static bool GetUsingMemkind ()
 A global state flag that controls whether vtkObjects are constructed in the usual way (the default) or within the extended memory space. More...
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkCesium3DTilesWriter ()
 
 ~vtkCesium3DTilesWriter () override
 
int FillInputPortInformation (int port, vtkInformation *info) override
 Fill the input port information objects for this algorithm. More...
 
void WriteData () override
 
- Protected Member Functions inherited from vtkWriter
 vtkWriter ()
 
 ~vtkWriter () override
 
vtkTypeBool ProcessRequest (vtkInformation *request, vtkInformationVector **inputVector, vtkInformationVector *outputVector) override
 Upstream/Downstream requests form the generalized interface through which executives invoke a algorithm's functionality. More...
 
virtual int RequestData (vtkInformation *request, vtkInformationVector **inputVector, vtkInformationVector *outputVector)
 
- Protected Member Functions inherited from vtkAlgorithm
 vtkAlgorithm ()
 
 ~vtkAlgorithm () override
 
bool CheckUpstreamAbort ()
 Checks to see if an upstream filter has been aborted. More...
 
virtual int FillOutputPortInformation (int port, vtkInformation *info)
 Fill the output port information objects for this algorithm. More...
 
virtual void SetNumberOfInputPorts (int n)
 Set the number of input ports used by the algorithm. More...
 
virtual void SetNumberOfOutputPorts (int n)
 Set the number of output ports provided by the algorithm. More...
 
int InputPortIndexInRange (int index, const char *action)
 
int OutputPortIndexInRange (int index, const char *action)
 
int GetInputArrayAssociation (int idx, vtkInformationVector **inputVector)
 Get the association of the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
 
vtkInformationGetInputArrayFieldInformation (int idx, vtkInformationVector **inputVector)
 This method takes in an index (as specified in SetInputArrayToProcess) and a pipeline information vector. More...
 
virtual vtkExecutiveCreateDefaultExecutive ()
 Create a default executive. More...
 
void ReportReferences (vtkGarbageCollector *) override
 
virtual void SetNthInputConnection (int port, int index, vtkAlgorithmOutput *input)
 Replace the Nth connection on the given input port. More...
 
virtual void SetNumberOfInputConnections (int port, int n)
 Set the number of input connections on the given input port. More...
 
void SetInputDataInternal (int port, vtkDataObject *input)
 These methods are used by subclasses to implement methods to set data objects directly as input. More...
 
void AddInputDataInternal (int port, vtkDataObject *input)
 
int GetInputArrayAssociation (int idx, int connection, vtkInformationVector **inputVector)
 Filters that have multiple connections on one port can use this signature. More...
 
int GetInputArrayAssociation (int idx, vtkDataObject *input)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkDataArrayGetInputArrayToProcess (int idx, vtkInformationVector **inputVector)
 Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
 
vtkDataArrayGetInputArrayToProcess (int idx, vtkInformationVector **inputVector, int &association)
 Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
 
vtkDataArrayGetInputArrayToProcess (int idx, int connection, vtkInformationVector **inputVector)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkDataArrayGetInputArrayToProcess (int idx, int connection, vtkInformationVector **inputVector, int &association)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkDataArrayGetInputArrayToProcess (int idx, vtkDataObject *input)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkDataArrayGetInputArrayToProcess (int idx, vtkDataObject *input, int &association)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, vtkInformationVector **inputVector)
 Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, vtkInformationVector **inputVector, int &association)
 Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, int connection, vtkInformationVector **inputVector)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, int connection, vtkInformationVector **inputVector, int &association)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, vtkDataObject *input)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, vtkDataObject *input, int &association)
 Filters that have multiple connections on one port can use this signature. More...
 
virtual void SetErrorCode (unsigned long)
 The error code contains a possible error that occurred while reading or writing the file. More...
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
 ~vtkObject () override
 
void RegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr)
 These methods allow a command to exclusively grab all events. More...
 
void InternalReleaseFocus ()
 These methods allow a command to exclusively grab all events. More...
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Protected Attributes

char * DirectoryName
 
char * TextureBaseDirectory
 
char * PropertyTextureFile
 
double Offset [3]
 
bool SaveTextures
 
int InputType
 
bool ContentGLTF
 
bool ContentGLTFSaveGLB
 
bool SaveTiles
 
bool MergeTilePolyData
 
int MergedTextureWidth
 
int NumberOfFeaturesPerTile
 
char * CRS
 
- Protected Attributes inherited from vtkWriter
vtkTimeStamp WriteTime
 
- Protected Attributes inherited from vtkAlgorithm
vtkTimeStamp LastAbortCheckTime
 
vtkInformationInformation
 
double Progress
 
char * ProgressText
 
vtkProgressObserverProgressObserver
 
unsigned long ErrorCode
 The error code contains a possible error that occurred while reading or writing the file. More...
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
std::string ObjectName
 
- Protected Attributes inherited from vtkObjectBase
std::atomic< int32_t > ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Additional Inherited Members

- Public Attributes inherited from vtkAlgorithm
std::atomic< vtkTypeBoolAbortExecute
 
- Static Protected Member Functions inherited from vtkAlgorithm
static vtkInformationIntegerKeyPORT_REQUIREMENTS_FILLED ()
 
- Static Protected Member Functions inherited from vtkObjectBase
static vtkMallocingFunction GetCurrentMallocFunction ()
 
static vtkReallocingFunction GetCurrentReallocFunction ()
 
static vtkFreeingFunction GetCurrentFreeFunction ()
 
static vtkFreeingFunction GetAlternateFreeFunction ()
 
- Static Protected Attributes inherited from vtkAlgorithm
static vtkTimeStamp LastAbortTime
 
static vtkExecutiveDefaultExecutivePrototype
 

Detailed Description

Writes a dataset into 3D Tiles format.

Valid inputs include the vtkMultiBlockDataSet (as created by vtkCityGMLReader) storing 3D buildings, vtkPointSet storing a point cloud or vtkPolyData for storing a mesh.

See also
vtkCityGMLReader vtkMultiBlockDataSet vtkPolyData
Tests:
vtkCesium3DTilesWriter (Tests)

Definition at line 40 of file vtkCesium3DTilesWriter.h.

Member Typedef Documentation

◆ Superclass

Definition at line 45 of file vtkCesium3DTilesWriter.h.

Member Enumeration Documentation

◆ InputType

Enumerator
Buildings 
Points 
Mesh 

Definition at line 47 of file vtkCesium3DTilesWriter.h.

Constructor & Destructor Documentation

◆ vtkCesium3DTilesWriter()

vtkCesium3DTilesWriter::vtkCesium3DTilesWriter ( )
protected

◆ ~vtkCesium3DTilesWriter()

vtkCesium3DTilesWriter::~vtkCesium3DTilesWriter ( )
overrideprotected

Member Function Documentation

◆ New()

static vtkCesium3DTilesWriter* vtkCesium3DTilesWriter::New ( )
static

◆ PrintSelf()

void vtkCesium3DTilesWriter::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
overridevirtual

Methods invoked by print to print information about the object including superclasses.

Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkAlgorithm.

◆ IsTypeOf()

static vtkTypeBool vtkCesium3DTilesWriter::IsTypeOf ( const char *  type)
static

◆ IsA()

virtual vtkTypeBool vtkCesium3DTilesWriter::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class.

Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkWriter.

◆ SafeDownCast()

static vtkCesium3DTilesWriter* vtkCesium3DTilesWriter::SafeDownCast ( vtkObjectBase o)
static

◆ NewInstanceInternal()

virtual vtkObjectBase* vtkCesium3DTilesWriter::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented from vtkWriter.

◆ NewInstance()

vtkCesium3DTilesWriter* vtkCesium3DTilesWriter::NewInstance ( ) const

◆ vtkSetFilePathMacro() [1/3]

vtkCesium3DTilesWriter::vtkSetFilePathMacro ( DirectoryName  )

Accessor for name of the directory where Cesium3DTiles data is written.

◆ vtkGetFilePathMacro() [1/3]

vtkCesium3DTilesWriter::vtkGetFilePathMacro ( DirectoryName  )

Accessor for name of the directory where Cesium3DTiles data is written.

◆ vtkSetFilePathMacro() [2/3]

vtkCesium3DTilesWriter::vtkSetFilePathMacro ( TextureBaseDirectory  )

Path used to prefix all texture paths stored as fields in the input data.

See also
vtkCityGMLReader

◆ vtkGetFilePathMacro() [2/3]

vtkCesium3DTilesWriter::vtkGetFilePathMacro ( TextureBaseDirectory  )

Path used to prefix all texture paths stored as fields in the input data.

See also
vtkCityGMLReader

◆ vtkSetFilePathMacro() [3/3]

vtkCesium3DTilesWriter::vtkSetFilePathMacro ( PropertyTextureFile  )

Optional property texture mapping for the whole dataset.

This is a json file described in 3D Metadata and EXT_structural_metadata

See also
vtkCityGMLReader

◆ vtkGetFilePathMacro() [3/3]

vtkCesium3DTilesWriter::vtkGetFilePathMacro ( PropertyTextureFile  )

Optional property texture mapping for the whole dataset.

This is a json file described in 3D Metadata and EXT_structural_metadata

See also
vtkCityGMLReader

◆ SetOffset() [1/2]

virtual void vtkCesium3DTilesWriter::SetOffset ( double  ,
double  ,
double   
)
virtual

Data coordinates are relative to this origin.

To get the actual coordinates data has to be translated with the Offset.

◆ SetOffset() [2/2]

virtual void vtkCesium3DTilesWriter::SetOffset ( double  [3])
virtual

Data coordinates are relative to this origin.

To get the actual coordinates data has to be translated with the Offset.

◆ GetOffset() [1/3]

virtual double* vtkCesium3DTilesWriter::GetOffset ( )
virtual

Data coordinates are relative to this origin.

To get the actual coordinates data has to be translated with the Offset.

◆ GetOffset() [2/3]

virtual void vtkCesium3DTilesWriter::GetOffset ( double &  ,
double &  ,
double &   
)
virtual

Data coordinates are relative to this origin.

To get the actual coordinates data has to be translated with the Offset.

◆ GetOffset() [3/3]

virtual void vtkCesium3DTilesWriter::GetOffset ( double  [3])
virtual

Data coordinates are relative to this origin.

To get the actual coordinates data has to be translated with the Offset.

◆ SetSaveTextures()

virtual void vtkCesium3DTilesWriter::SetSaveTextures ( bool  )
virtual

Save textures as part of the 3D Tiles dataset.

Default true. Otherwise save only the mesh.

◆ GetSaveTextures()

virtual bool vtkCesium3DTilesWriter::GetSaveTextures ( )
virtual

Save textures as part of the 3D Tiles dataset.

Default true. Otherwise save only the mesh.

◆ SaveTexturesOn()

virtual void vtkCesium3DTilesWriter::SaveTexturesOn ( )
virtual

Save textures as part of the 3D Tiles dataset.

Default true. Otherwise save only the mesh.

◆ SaveTexturesOff()

virtual void vtkCesium3DTilesWriter::SaveTexturesOff ( )
virtual

Save textures as part of the 3D Tiles dataset.

Default true. Otherwise save only the mesh.

◆ SetSaveTiles()

virtual void vtkCesium3DTilesWriter::SetSaveTiles ( bool  )
virtual

Save the tiles (B3DMs) as part of the 3D Tiles dataset.

Default true. Otherwise save only the tileset (JSON) file. This is mainly used for debugging. Default true.

◆ GetSaveTiles()

virtual bool vtkCesium3DTilesWriter::GetSaveTiles ( )
virtual

Save the tiles (B3DMs) as part of the 3D Tiles dataset.

Default true. Otherwise save only the tileset (JSON) file. This is mainly used for debugging. Default true.

◆ SaveTilesOn()

virtual void vtkCesium3DTilesWriter::SaveTilesOn ( )
virtual

Save the tiles (B3DMs) as part of the 3D Tiles dataset.

Default true. Otherwise save only the tileset (JSON) file. This is mainly used for debugging. Default true.

◆ SaveTilesOff()

virtual void vtkCesium3DTilesWriter::SaveTilesOff ( )
virtual

Save the tiles (B3DMs) as part of the 3D Tiles dataset.

Default true. Otherwise save only the tileset (JSON) file. This is mainly used for debugging. Default true.

◆ SetMergeTilePolyData()

virtual void vtkCesium3DTilesWriter::SetMergeTilePolyData ( bool  )
virtual

Merge all meshes in each tile so we end up with one mesh per tile.

If polydata has textures we merged textures as well such that the width of the resulting texture is less then MergedTextureWidth (this is measured in number of input textures). If MergedTextureWidth is not specified it is computed as sqrt of the number of input textures. Default is false which means that we expect an external program to merge the meshes in each tile to improve performance (such as meshoptimizer). otherwise we merge the polydata in VTK.

See also
https://meshoptimizer.org/

◆ GetMergeTilePolyData()

virtual bool vtkCesium3DTilesWriter::GetMergeTilePolyData ( )
virtual

Merge all meshes in each tile so we end up with one mesh per tile.

If polydata has textures we merged textures as well such that the width of the resulting texture is less then MergedTextureWidth (this is measured in number of input textures). If MergedTextureWidth is not specified it is computed as sqrt of the number of input textures. Default is false which means that we expect an external program to merge the meshes in each tile to improve performance (such as meshoptimizer). otherwise we merge the polydata in VTK.

See also
https://meshoptimizer.org/

◆ MergeTilePolyDataOn()

virtual void vtkCesium3DTilesWriter::MergeTilePolyDataOn ( )
virtual

Merge all meshes in each tile so we end up with one mesh per tile.

If polydata has textures we merged textures as well such that the width of the resulting texture is less then MergedTextureWidth (this is measured in number of input textures). If MergedTextureWidth is not specified it is computed as sqrt of the number of input textures. Default is false which means that we expect an external program to merge the meshes in each tile to improve performance (such as meshoptimizer). otherwise we merge the polydata in VTK.

See also
https://meshoptimizer.org/

◆ MergeTilePolyDataOff()

virtual void vtkCesium3DTilesWriter::MergeTilePolyDataOff ( )
virtual

Merge all meshes in each tile so we end up with one mesh per tile.

If polydata has textures we merged textures as well such that the width of the resulting texture is less then MergedTextureWidth (this is measured in number of input textures). If MergedTextureWidth is not specified it is computed as sqrt of the number of input textures. Default is false which means that we expect an external program to merge the meshes in each tile to improve performance (such as meshoptimizer). otherwise we merge the polydata in VTK.

See also
https://meshoptimizer.org/

◆ SetMergedTextureWidth()

virtual void vtkCesium3DTilesWriter::SetMergedTextureWidth ( int  )
virtual

Merge all meshes in each tile so we end up with one mesh per tile.

If polydata has textures we merged textures as well such that the width of the resulting texture is less then MergedTextureWidth (this is measured in number of input textures). If MergedTextureWidth is not specified it is computed as sqrt of the number of input textures. Default is false which means that we expect an external program to merge the meshes in each tile to improve performance (such as meshoptimizer). otherwise we merge the polydata in VTK.

See also
https://meshoptimizer.org/

◆ GetMergedTextureWidth()

virtual int vtkCesium3DTilesWriter::GetMergedTextureWidth ( )
virtual

Merge all meshes in each tile so we end up with one mesh per tile.

If polydata has textures we merged textures as well such that the width of the resulting texture is less then MergedTextureWidth (this is measured in number of input textures). If MergedTextureWidth is not specified it is computed as sqrt of the number of input textures. Default is false which means that we expect an external program to merge the meshes in each tile to improve performance (such as meshoptimizer). otherwise we merge the polydata in VTK.

See also
https://meshoptimizer.org/

◆ SetContentGLTF()

virtual void vtkCesium3DTilesWriter::SetContentGLTF ( bool  )
virtual

What is the file type used to save tiles.

If ContentGLTF is false (the default) we use B3DM for Buildings or Mesh and PNTS for PointCloud otherwise we use GLB or GLTF (3DTILES_content_gltf extension, use GLB if ContentGLTFSaveGLB is true (default is true)). If the file type is B3DM, external programs are needed to convert GLB -> B3DM.

◆ GetContentGLTF()

virtual bool vtkCesium3DTilesWriter::GetContentGLTF ( )
virtual

What is the file type used to save tiles.

If ContentGLTF is false (the default) we use B3DM for Buildings or Mesh and PNTS for PointCloud otherwise we use GLB or GLTF (3DTILES_content_gltf extension, use GLB if ContentGLTFSaveGLB is true (default is true)). If the file type is B3DM, external programs are needed to convert GLB -> B3DM.

◆ ContentGLTFOn()

virtual void vtkCesium3DTilesWriter::ContentGLTFOn ( )
virtual

What is the file type used to save tiles.

If ContentGLTF is false (the default) we use B3DM for Buildings or Mesh and PNTS for PointCloud otherwise we use GLB or GLTF (3DTILES_content_gltf extension, use GLB if ContentGLTFSaveGLB is true (default is true)). If the file type is B3DM, external programs are needed to convert GLB -> B3DM.

◆ ContentGLTFOff()

virtual void vtkCesium3DTilesWriter::ContentGLTFOff ( )
virtual

What is the file type used to save tiles.

If ContentGLTF is false (the default) we use B3DM for Buildings or Mesh and PNTS for PointCloud otherwise we use GLB or GLTF (3DTILES_content_gltf extension, use GLB if ContentGLTFSaveGLB is true (default is true)). If the file type is B3DM, external programs are needed to convert GLB -> B3DM.

◆ SetContentGLTFSaveGLB()

virtual void vtkCesium3DTilesWriter::SetContentGLTFSaveGLB ( bool  )
virtual

What is the file type used to save tiles.

If ContentGLTF is false (the default) we use B3DM for Buildings or Mesh and PNTS for PointCloud otherwise we use GLB or GLTF (3DTILES_content_gltf extension, use GLB if ContentGLTFSaveGLB is true (default is true)). If the file type is B3DM, external programs are needed to convert GLB -> B3DM.

◆ GetContentGLTFSaveGLB()

virtual bool vtkCesium3DTilesWriter::GetContentGLTFSaveGLB ( )
virtual

What is the file type used to save tiles.

If ContentGLTF is false (the default) we use B3DM for Buildings or Mesh and PNTS for PointCloud otherwise we use GLB or GLTF (3DTILES_content_gltf extension, use GLB if ContentGLTFSaveGLB is true (default is true)). If the file type is B3DM, external programs are needed to convert GLB -> B3DM.

◆ ContentGLTFSaveGLBOn()

virtual void vtkCesium3DTilesWriter::ContentGLTFSaveGLBOn ( )
virtual

What is the file type used to save tiles.

If ContentGLTF is false (the default) we use B3DM for Buildings or Mesh and PNTS for PointCloud otherwise we use GLB or GLTF (3DTILES_content_gltf extension, use GLB if ContentGLTFSaveGLB is true (default is true)). If the file type is B3DM, external programs are needed to convert GLB -> B3DM.

◆ ContentGLTFSaveGLBOff()

virtual void vtkCesium3DTilesWriter::ContentGLTFSaveGLBOff ( )
virtual

What is the file type used to save tiles.

If ContentGLTF is false (the default) we use B3DM for Buildings or Mesh and PNTS for PointCloud otherwise we use GLB or GLTF (3DTILES_content_gltf extension, use GLB if ContentGLTFSaveGLB is true (default is true)). If the file type is B3DM, external programs are needed to convert GLB -> B3DM.

◆ SetInputType()

virtual void vtkCesium3DTilesWriter::SetInputType ( int  )
virtual

Input is Buildings, Points or Mesh.

◆ GetInputType()

virtual int vtkCesium3DTilesWriter::GetInputType ( )
virtual

Input is Buildings, Points or Mesh.

◆ SetNumberOfFeaturesPerTile()

virtual void vtkCesium3DTilesWriter::SetNumberOfFeaturesPerTile ( int  )
virtual

Maximum number of buildings per tile in case of buildings input or the number of points per tile in case of point cloud input.

Default is 100.

◆ GetNumberOfFeaturesPerTile()

virtual int vtkCesium3DTilesWriter::GetNumberOfFeaturesPerTile ( )
virtual

Maximum number of buildings per tile in case of buildings input or the number of points per tile in case of point cloud input.

Default is 100.

◆ SetCRS()

virtual void vtkCesium3DTilesWriter::SetCRS ( const char *  )
virtual

Set the coordinate reference system (CRS) also known as spatial reference system (SRC), such as EPSG:2263.

This string can also be a proj string such as "+proj=utm +zone=17 +datum=WGS84"

◆ GetCRS()

virtual char* vtkCesium3DTilesWriter::GetCRS ( )
virtual

Set the coordinate reference system (CRS) also known as spatial reference system (SRC), such as EPSG:2263.

This string can also be a proj string such as "+proj=utm +zone=17 +datum=WGS84"

◆ FillInputPortInformation()

int vtkCesium3DTilesWriter::FillInputPortInformation ( int  port,
vtkInformation info 
)
overrideprotectedvirtual

Fill the input port information objects for this algorithm.

This is invoked by the first call to GetInputPortInformation for each port so subclasses can specify what they can handle.

Reimplemented from vtkAlgorithm.

◆ WriteData()

void vtkCesium3DTilesWriter::WriteData ( )
overrideprotectedvirtual

Implements vtkWriter.

Member Data Documentation

◆ DirectoryName

char* vtkCesium3DTilesWriter::DirectoryName
protected

Definition at line 189 of file vtkCesium3DTilesWriter.h.

◆ TextureBaseDirectory

char* vtkCesium3DTilesWriter::TextureBaseDirectory
protected

Definition at line 190 of file vtkCesium3DTilesWriter.h.

◆ PropertyTextureFile

char* vtkCesium3DTilesWriter::PropertyTextureFile
protected

Definition at line 191 of file vtkCesium3DTilesWriter.h.

◆ Offset

double vtkCesium3DTilesWriter::Offset[3]
protected

Definition at line 192 of file vtkCesium3DTilesWriter.h.

◆ SaveTextures

bool vtkCesium3DTilesWriter::SaveTextures
protected

Definition at line 193 of file vtkCesium3DTilesWriter.h.

◆ InputType

Definition at line 194 of file vtkCesium3DTilesWriter.h.

◆ ContentGLTF

bool vtkCesium3DTilesWriter::ContentGLTF
protected

Definition at line 195 of file vtkCesium3DTilesWriter.h.

◆ ContentGLTFSaveGLB

bool vtkCesium3DTilesWriter::ContentGLTFSaveGLB
protected

Definition at line 196 of file vtkCesium3DTilesWriter.h.

◆ SaveTiles

bool vtkCesium3DTilesWriter::SaveTiles
protected

Definition at line 197 of file vtkCesium3DTilesWriter.h.

◆ MergeTilePolyData

bool vtkCesium3DTilesWriter::MergeTilePolyData
protected

Definition at line 198 of file vtkCesium3DTilesWriter.h.

◆ MergedTextureWidth

int vtkCesium3DTilesWriter::MergedTextureWidth
protected

Definition at line 199 of file vtkCesium3DTilesWriter.h.

◆ NumberOfFeaturesPerTile

int vtkCesium3DTilesWriter::NumberOfFeaturesPerTile
protected

Definition at line 200 of file vtkCesium3DTilesWriter.h.

◆ CRS

char* vtkCesium3DTilesWriter::CRS
protected

Definition at line 201 of file vtkCesium3DTilesWriter.h.


The documentation for this class was generated from the following file: