VTK
Public Member Functions | Public Attributes | List of all members
vtkOpenGLContextDevice2D::Private Class Reference

#include <vtkOpenGLContextDevice2DPrivate.h>

Collaboration diagram for vtkOpenGLContextDevice2D::Private:
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Public Member Functions

 Private ()
 
 ~Private ()
 
void SaveGLState (vtkOpenGLState *ostate, bool colorBuffer=false)
 
void RestoreGLState (vtkOpenGLState *ostate, bool colorBuffer=false)
 
float * TexCoords (float *f, int n)
 
vtkVector2i FindPowerOfTwo (const vtkVector2i &size)
 
GLuint TextureFromImage (vtkImageData *image, vtkVector2f &texCoords)
 
GLuint TextureFromImage (vtkImageData *image)
 

Public Attributes

vtkTextureTexture
 
unsigned int TextureProperties
 
vtkTextureSpriteTexture
 
bool SavedDepthTest
 
bool SavedStencilTest
 
bool SavedBlend
 
GLint SavedDrawBuffer
 
GLfloat SavedClearColor [4]
 
int TextCounter
 
vtkVector2i Dim
 
vtkVector2i Offset
 
bool GLExtensionsLoaded
 
bool GLSL
 
bool PowerOfTwoTextures
 
vtkTextureImageCache< UTF16TextPropertyKeyTextTextureCache
 Cache for text images. More...
 
vtkTextureImageCache< UTF8TextPropertyKeyMathTextTextureCache
 

Detailed Description

Definition at line 269 of file vtkOpenGLContextDevice2DPrivate.h.

Constructor & Destructor Documentation

◆ Private()

vtkOpenGLContextDevice2D::Private::Private ( )
inline

Definition at line 272 of file vtkOpenGLContextDevice2DPrivate.h.

◆ ~Private()

vtkOpenGLContextDevice2D::Private::~Private ( )
inline

Definition at line 289 of file vtkOpenGLContextDevice2DPrivate.h.

Member Function Documentation

◆ SaveGLState()

void vtkOpenGLContextDevice2D::Private::SaveGLState ( vtkOpenGLState ostate,
bool  colorBuffer = false 
)
inline

Definition at line 303 of file vtkOpenGLContextDevice2DPrivate.h.

◆ RestoreGLState()

void vtkOpenGLContextDevice2D::Private::RestoreGLState ( vtkOpenGLState ostate,
bool  colorBuffer = false 
)
inline

Definition at line 316 of file vtkOpenGLContextDevice2DPrivate.h.

◆ TexCoords()

float* vtkOpenGLContextDevice2D::Private::TexCoords ( float *  f,
int  n 
)
inline

Definition at line 335 of file vtkOpenGLContextDevice2DPrivate.h.

◆ FindPowerOfTwo()

vtkVector2i vtkOpenGLContextDevice2D::Private::FindPowerOfTwo ( const vtkVector2i size)
inline

Definition at line 380 of file vtkOpenGLContextDevice2DPrivate.h.

◆ TextureFromImage() [1/2]

GLuint vtkOpenGLContextDevice2D::Private::TextureFromImage ( vtkImageData image,
vtkVector2f texCoords 
)
inline

Definition at line 393 of file vtkOpenGLContextDevice2DPrivate.h.

◆ TextureFromImage() [2/2]

GLuint vtkOpenGLContextDevice2D::Private::TextureFromImage ( vtkImageData image)
inline

Definition at line 450 of file vtkOpenGLContextDevice2DPrivate.h.

Member Data Documentation

◆ Texture

vtkTexture* vtkOpenGLContextDevice2D::Private::Texture

Definition at line 479 of file vtkOpenGLContextDevice2DPrivate.h.

◆ TextureProperties

unsigned int vtkOpenGLContextDevice2D::Private::TextureProperties

Definition at line 480 of file vtkOpenGLContextDevice2DPrivate.h.

◆ SpriteTexture

vtkTexture* vtkOpenGLContextDevice2D::Private::SpriteTexture

Definition at line 481 of file vtkOpenGLContextDevice2DPrivate.h.

◆ SavedDepthTest

bool vtkOpenGLContextDevice2D::Private::SavedDepthTest

Definition at line 483 of file vtkOpenGLContextDevice2DPrivate.h.

◆ SavedStencilTest

bool vtkOpenGLContextDevice2D::Private::SavedStencilTest

Definition at line 484 of file vtkOpenGLContextDevice2DPrivate.h.

◆ SavedBlend

bool vtkOpenGLContextDevice2D::Private::SavedBlend

Definition at line 485 of file vtkOpenGLContextDevice2DPrivate.h.

◆ SavedDrawBuffer

GLint vtkOpenGLContextDevice2D::Private::SavedDrawBuffer

Definition at line 486 of file vtkOpenGLContextDevice2DPrivate.h.

◆ SavedClearColor

GLfloat vtkOpenGLContextDevice2D::Private::SavedClearColor[4]

Definition at line 487 of file vtkOpenGLContextDevice2DPrivate.h.

◆ TextCounter

int vtkOpenGLContextDevice2D::Private::TextCounter

Definition at line 489 of file vtkOpenGLContextDevice2DPrivate.h.

◆ Dim

vtkVector2i vtkOpenGLContextDevice2D::Private::Dim

Definition at line 490 of file vtkOpenGLContextDevice2DPrivate.h.

◆ Offset

vtkVector2i vtkOpenGLContextDevice2D::Private::Offset

Definition at line 491 of file vtkOpenGLContextDevice2DPrivate.h.

◆ GLExtensionsLoaded

bool vtkOpenGLContextDevice2D::Private::GLExtensionsLoaded

Definition at line 492 of file vtkOpenGLContextDevice2DPrivate.h.

◆ GLSL

bool vtkOpenGLContextDevice2D::Private::GLSL

Definition at line 493 of file vtkOpenGLContextDevice2DPrivate.h.

◆ PowerOfTwoTextures

bool vtkOpenGLContextDevice2D::Private::PowerOfTwoTextures

Definition at line 494 of file vtkOpenGLContextDevice2DPrivate.h.

◆ TextTextureCache

vtkTextureImageCache<UTF16TextPropertyKey> vtkOpenGLContextDevice2D::Private::TextTextureCache
mutable

Cache for text images.

Generating texture for strings is expensive, we cache the textures here for a faster reuse.

Definition at line 501 of file vtkOpenGLContextDevice2DPrivate.h.

◆ MathTextTextureCache

vtkTextureImageCache<UTF8TextPropertyKey> vtkOpenGLContextDevice2D::Private::MathTextTextureCache
mutable

Definition at line 502 of file vtkOpenGLContextDevice2DPrivate.h.


The documentation for this class was generated from the following file: