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virtual vtkTypeBool | IsA (const char *type) |
| Return 1 if this class is the same type of (or a subclass of) the named class. More...
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vtkProjectedTerrainPath * | NewInstance () const |
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void | PrintSelf (ostream &os, vtkIndent indent) override |
| Methods invoked by print to print information about the object including superclasses. More...
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void | SetSourceData (vtkImageData *source) |
| Specify the second input (the terrain) onto which the polyline(s) should be projected. More...
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vtkImageData * | GetSource () |
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void | SetSourceConnection (vtkAlgorithmOutput *algOutput) |
| Specify the second input (the terrain) onto which the polyline(s) should be projected. More...
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virtual void | SetProjectionMode (int) |
| Determine how to control the projection process. More...
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virtual int | GetProjectionMode () |
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void | SetProjectionModeToSimple () |
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void | SetProjectionModeToNonOccluded () |
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void | SetProjectionModeToHug () |
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virtual void | SetHeightOffset (double) |
| This is the height above (or below) the terrain that the projected path should be. More...
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virtual double | GetHeightOffset () |
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virtual void | SetHeightTolerance (double) |
| This is the allowable variation in the altitude of the path with respect to the variation in the terrain. More...
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virtual double | GetHeightTolerance () |
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virtual void | SetMaximumNumberOfLines (vtkIdType) |
| This instance variable can be used to limit the total number of line segments created during subdivision. More...
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virtual vtkIdType | GetMaximumNumberOfLines () |
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vtkPolyDataAlgorithm * | NewInstance () const |
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vtkPolyData * | GetOutput () |
| Get the output data object for a port on this algorithm. More...
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vtkPolyData * | GetOutput (int) |
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virtual void | SetOutput (vtkDataObject *d) |
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vtkTypeBool | ProcessRequest (vtkInformation *, vtkInformationVector **, vtkInformationVector *) override |
| see vtkAlgorithm for details More...
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vtkDataObject * | GetInput () |
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vtkDataObject * | GetInput (int port) |
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vtkPolyData * | GetPolyDataInput (int port) |
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void | SetInputData (vtkDataObject *) |
| Assign a data object as input. More...
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void | SetInputData (int, vtkDataObject *) |
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void | AddInputData (vtkDataObject *) |
| Assign a data object as input. More...
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void | AddInputData (int, vtkDataObject *) |
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vtkAlgorithm * | NewInstance () const |
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int | HasExecutive () |
| Check whether this algorithm has an assigned executive. More...
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vtkExecutive * | GetExecutive () |
| Get this algorithm's executive. More...
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virtual void | SetExecutive (vtkExecutive *executive) |
| Set this algorithm's executive. More...
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vtkTypeBool | ProcessRequest (vtkInformation *request, vtkCollection *inInfo, vtkInformationVector *outInfo) |
| Version of ProcessRequest() that is wrapped. More...
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virtual int | ComputePipelineMTime (vtkInformation *request, vtkInformationVector **inInfoVec, vtkInformationVector *outInfoVec, int requestFromOutputPort, vtkMTimeType *mtime) |
| A special version of ProcessRequest meant specifically for the pipeline modified time request. More...
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virtual int | ModifyRequest (vtkInformation *request, int when) |
| This method gives the algorithm a chance to modify the contents of a request before or after (specified in the when argument) it is forwarded. More...
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vtkInformation * | GetInputPortInformation (int port) |
| Get the information object associated with an input port. More...
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vtkInformation * | GetOutputPortInformation (int port) |
| Get the information object associated with an output port. More...
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virtual vtkInformation * | GetInformation () |
| Set/Get the information object associated with this algorithm. More...
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virtual void | SetInformation (vtkInformation *) |
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int | GetNumberOfInputPorts () |
| Get the number of input ports used by the algorithm. More...
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int | GetNumberOfOutputPorts () |
| Get the number of output ports provided by the algorithm. More...
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void | Register (vtkObjectBase *o) override |
| Participate in garbage collection. More...
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void | UnRegister (vtkObjectBase *o) override |
| Decrease the reference count (release by another object). More...
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virtual void | SetAbortExecute (vtkTypeBool) |
| Set/Get the AbortExecute flag for the process object. More...
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virtual vtkTypeBool | GetAbortExecute () |
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virtual void | AbortExecuteOn () |
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virtual void | AbortExecuteOff () |
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virtual double | GetProgress () |
| Get the execution progress of a process object. More...
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void | SetProgress (double) |
| SetProgress is deprecated. More...
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void | UpdateProgress (double amount) |
| Update the progress of the process object. More...
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void | SetProgressShiftScale (double shift, double scale) |
| Specify the shift and scale values to use to apply to the progress amount when UpdateProgress is called. More...
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virtual double | GetProgressShift () |
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virtual double | GetProgressScale () |
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void | SetProgressText (const char *ptext) |
| Set the current text message associated with the progress state. More...
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virtual char * | GetProgressText () |
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virtual unsigned long | GetErrorCode () |
| The error code contains a possible error that occurred while reading or writing the file. More...
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virtual void | SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, const char *name) |
| Set the input data arrays that this algorithm will process. More...
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virtual void | SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, int fieldAttributeType) |
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virtual void | SetInputArrayToProcess (int idx, vtkInformation *info) |
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virtual void | SetInputArrayToProcess (int idx, int port, int connection, const char *fieldAssociation, const char *attributeTypeorName) |
| String based versions of SetInputArrayToProcess(). More...
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vtkInformation * | GetInputArrayInformation (int idx) |
| Get the info object for the specified input array to this algorithm. More...
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void | RemoveAllInputs () |
| Remove all the input data. More...
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vtkDataObject * | GetOutputDataObject (int port) |
| Get the data object that will contain the algorithm output for the given port. More...
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vtkDataObject * | GetInputDataObject (int port, int connection) |
| Get the data object that will contain the algorithm input for the given port and given connection. More...
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virtual void | SetInputConnection (int port, vtkAlgorithmOutput *input) |
| Set the connection for the given input port index. More...
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virtual void | SetInputConnection (vtkAlgorithmOutput *input) |
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virtual void | AddInputConnection (int port, vtkAlgorithmOutput *input) |
| Add a connection to the given input port index. More...
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virtual void | AddInputConnection (vtkAlgorithmOutput *input) |
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virtual void | RemoveInputConnection (int port, vtkAlgorithmOutput *input) |
| Remove a connection from the given input port index. More...
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virtual void | RemoveInputConnection (int port, int idx) |
| Remove a connection given by index idx. More...
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virtual void | RemoveAllInputConnections (int port) |
| Removes all input connections. More...
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virtual void | SetInputDataObject (int port, vtkDataObject *data) |
| Sets the data-object as an input on the given port index. More...
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virtual void | SetInputDataObject (vtkDataObject *data) |
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virtual void | AddInputDataObject (int port, vtkDataObject *data) |
| Add the data-object as an input to this given port. More...
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virtual void | AddInputDataObject (vtkDataObject *data) |
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vtkAlgorithmOutput * | GetOutputPort (int index) |
| Get a proxy object corresponding to the given output port of this algorithm. More...
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vtkAlgorithmOutput * | GetOutputPort () |
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int | GetNumberOfInputConnections (int port) |
| Get the number of inputs currently connected to a port. More...
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int | GetTotalNumberOfInputConnections () |
| Get the total number of inputs for this algorithm. More...
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vtkAlgorithmOutput * | GetInputConnection (int port, int index) |
| Get the algorithm output port connected to an input port. More...
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vtkAlgorithm * | GetInputAlgorithm (int port, int index, int &algPort) |
| Returns the algorithm and the output port index of that algorithm connected to a port-index pair. More...
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vtkAlgorithm * | GetInputAlgorithm (int port, int index) |
| Returns the algorithm connected to a port-index pair. More...
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vtkAlgorithm * | GetInputAlgorithm () |
| Equivalent to GetInputAlgorithm(0, 0). More...
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vtkExecutive * | GetInputExecutive (int port, int index) |
| Returns the executive associated with a particular input connection. More...
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vtkExecutive * | GetInputExecutive () |
| Equivalent to GetInputExecutive(0, 0) More...
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vtkInformation * | GetInputInformation (int port, int index) |
| Return the information object that is associated with a particular input connection. More...
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vtkInformation * | GetInputInformation () |
| Equivalent to GetInputInformation(0, 0) More...
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vtkInformation * | GetOutputInformation (int port) |
| Return the information object that is associated with a particular output port. More...
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virtual void | Update (int port) |
| Bring this algorithm's outputs up-to-date. More...
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virtual void | Update () |
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virtual vtkTypeBool | Update (int port, vtkInformationVector *requests) |
| This method enables the passing of data requests to the algorithm to be used during execution (in addition to bringing a particular port up-to-date). More...
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virtual vtkTypeBool | Update (vtkInformation *requests) |
| Convenience method to update an algorithm after passing requests to its first output port. More...
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virtual int | UpdatePiece (int piece, int numPieces, int ghostLevels, const int extents[6]=nullptr) |
| Convenience method to update an algorithm after passing requests to its first output port. More...
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virtual int | UpdateExtent (const int extents[6]) |
| Convenience method to update an algorithm after passing requests to its first output port. More...
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virtual int | UpdateTimeStep (double time, int piece=-1, int numPieces=1, int ghostLevels=0, const int extents[6]=nullptr) |
| Convenience method to update an algorithm after passing requests to its first output port. More...
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virtual void | UpdateInformation () |
| Bring the algorithm's information up-to-date. More...
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virtual void | UpdateDataObject () |
| Create output object(s). More...
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virtual void | PropagateUpdateExtent () |
| Propagate meta-data upstream. More...
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virtual void | UpdateWholeExtent () |
| Bring this algorithm's outputs up-to-date. More...
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void | ConvertTotalInputToPortConnection (int ind, int &port, int &conn) |
| Convenience routine to convert from a linear ordering of input connections to a port/connection pair. More...
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virtual void | SetReleaseDataFlag (int) |
| Turn release data flag on or off for all output ports. More...
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virtual int | GetReleaseDataFlag () |
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void | ReleaseDataFlagOn () |
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void | ReleaseDataFlagOff () |
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int | UpdateExtentIsEmpty (vtkInformation *pinfo, vtkDataObject *output) |
| This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. More...
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int | UpdateExtentIsEmpty (vtkInformation *pinfo, int extentType) |
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int * | GetUpdateExtent () |
| These functions return the update extent for output ports that use 3D extents. More...
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int * | GetUpdateExtent (int port) |
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void | GetUpdateExtent (int &x0, int &x1, int &y0, int &y1, int &z0, int &z1) |
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void | GetUpdateExtent (int port, int &x0, int &x1, int &y0, int &y1, int &z0, int &z1) |
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void | GetUpdateExtent (int extent[6]) |
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void | GetUpdateExtent (int port, int extent[6]) |
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int | GetUpdatePiece () |
| These functions return the update extent for output ports that use piece extents. More...
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int | GetUpdatePiece (int port) |
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int | GetUpdateNumberOfPieces () |
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int | GetUpdateNumberOfPieces (int port) |
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int | GetUpdateGhostLevel () |
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int | GetUpdateGhostLevel (int port) |
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void | SetProgressObserver (vtkProgressObserver *) |
| If an ProgressObserver is set, the algorithm will report progress through it rather than directly. More...
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virtual vtkProgressObserver * | GetProgressObserver () |
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| vtkBaseTypeMacro (vtkObject, vtkObjectBase) |
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virtual void | DebugOn () |
| Turn debugging output on. More...
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virtual void | DebugOff () |
| Turn debugging output off. More...
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bool | GetDebug () |
| Get the value of the debug flag. More...
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void | SetDebug (bool debugFlag) |
| Set the value of the debug flag. More...
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virtual void | Modified () |
| Update the modification time for this object. More...
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virtual vtkMTimeType | GetMTime () |
| Return this object's modified time. More...
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unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
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vtkCommand * | GetCommand (unsigned long tag) |
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void | RemoveObserver (vtkCommand *) |
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void | RemoveObservers (unsigned long event, vtkCommand *) |
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void | RemoveObservers (const char *event, vtkCommand *) |
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vtkTypeBool | HasObserver (unsigned long event, vtkCommand *) |
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vtkTypeBool | HasObserver (const char *event, vtkCommand *) |
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void | RemoveObserver (unsigned long tag) |
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void | RemoveObservers (unsigned long event) |
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void | RemoveObservers (const char *event) |
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void | RemoveAllObservers () |
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vtkTypeBool | HasObserver (unsigned long event) |
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vtkTypeBool | HasObserver (const char *event) |
|
template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
| Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
|
template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
| Allow user to set the AbortFlagOn() with the return value of the callback method. More...
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int | InvokeEvent (unsigned long event, void *callData) |
| This method invokes an event and return whether the event was aborted or not. More...
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int | InvokeEvent (const char *event, void *callData) |
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int | InvokeEvent (unsigned long event) |
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int | InvokeEvent (const char *event) |
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const char * | GetClassName () const |
| Return the class name as a string. More...
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virtual vtkIdType | GetNumberOfGenerationsFromBase (const char *name) |
| Given the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). More...
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virtual void | Delete () |
| Delete a VTK object. More...
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virtual void | FastDelete () |
| Delete a reference to this object. More...
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void | InitializeObjectBase () |
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void | Print (ostream &os) |
| Print an object to an ostream. More...
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virtual void | PrintHeader (ostream &os, vtkIndent indent) |
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virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
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int | GetReferenceCount () |
| Return the current reference count of this object. More...
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void | SetReferenceCount (int) |
| Sets the reference count. More...
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bool | GetIsInMemkind () const |
| A local state flag that remembers whether this object lives in the normal or extended memory space. More...
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virtual vtkObjectBase * | NewInstanceInternal () const |
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| vtkProjectedTerrainPath () |
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| ~vtkProjectedTerrainPath () override |
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int | RequestData (vtkInformation *, vtkInformationVector **, vtkInformationVector *) override |
| This is called by the superclass. More...
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int | FillInputPortInformation (int port, vtkInformation *info) override |
| Fill the input port information objects for this algorithm. More...
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void | GetImageIndex (double x[3], double loc[2], int ij[2]) |
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double | GetHeight (double loc[2], int ij[2]) |
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void | ComputeError (vtkIdType edgeId) |
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void | RemoveOcclusions () |
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void | HugTerrain () |
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void | SplitEdge (vtkIdType eId, double t) |
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| vtkPolyDataAlgorithm () |
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| ~vtkPolyDataAlgorithm () override |
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virtual int | RequestInformation (vtkInformation *request, vtkInformationVector **inputVector, vtkInformationVector *outputVector) |
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virtual int | RequestUpdateExtent (vtkInformation *, vtkInformationVector **, vtkInformationVector *) |
| This is called by the superclass. More...
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int | FillOutputPortInformation (int port, vtkInformation *info) override |
| Fill the output port information objects for this algorithm. More...
|
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| vtkAlgorithm () |
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| ~vtkAlgorithm () override |
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virtual void | SetNumberOfInputPorts (int n) |
| Set the number of input ports used by the algorithm. More...
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virtual void | SetNumberOfOutputPorts (int n) |
| Set the number of output ports provided by the algorithm. More...
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int | InputPortIndexInRange (int index, const char *action) |
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int | OutputPortIndexInRange (int index, const char *action) |
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int | GetInputArrayAssociation (int idx, vtkInformationVector **inputVector) |
| Get the assocition of the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
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int | GetInputArrayAssociation (int idx, int connection, vtkInformationVector **inputVector) |
| Filters that have multiple connections on one port can use this signature. More...
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int | GetInputArrayAssociation (int idx, vtkDataObject *input) |
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vtkDataArray * | GetInputArrayToProcess (int idx, vtkInformationVector **inputVector) |
| Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
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vtkDataArray * | GetInputArrayToProcess (int idx, vtkInformationVector **inputVector, int &association) |
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vtkDataArray * | GetInputArrayToProcess (int idx, int connection, vtkInformationVector **inputVector) |
| Filters that have multiple connections on one port can use this signature. More...
|
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vtkDataArray * | GetInputArrayToProcess (int idx, int connection, vtkInformationVector **inputVector, int &association) |
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vtkDataArray * | GetInputArrayToProcess (int idx, vtkDataObject *input) |
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vtkDataArray * | GetInputArrayToProcess (int idx, vtkDataObject *input, int &association) |
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vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, vtkInformationVector **inputVector) |
| Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
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vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, vtkInformationVector **inputVector, int &association) |
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vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, int connection, vtkInformationVector **inputVector) |
| Filters that have multiple connections on one port can use this signature. More...
|
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vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, int connection, vtkInformationVector **inputVector, int &association) |
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vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, vtkDataObject *input) |
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vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, vtkDataObject *input, int &association) |
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vtkInformation * | GetInputArrayFieldInformation (int idx, vtkInformationVector **inputVector) |
| This method takes in an index (as specified in SetInputArrayToProcess) and a pipeline information vector. More...
|
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virtual vtkExecutive * | CreateDefaultExecutive () |
| Create a default executive. More...
|
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virtual void | SetErrorCode (unsigned long) |
| The error code contains a possible error that occurred while reading or writing the file. More...
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void | ReportReferences (vtkGarbageCollector *) override |
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virtual void | SetNthInputConnection (int port, int index, vtkAlgorithmOutput *input) |
| Replace the Nth connection on the given input port. More...
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virtual void | SetNumberOfInputConnections (int port, int n) |
| Set the number of input connections on the given input port. More...
|
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void | SetInputDataInternal (int port, vtkDataObject *input) |
| These methods are used by subclasses to implement methods to set data objects directly as input. More...
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void | AddInputDataInternal (int port, vtkDataObject *input) |
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| vtkObject () |
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| ~vtkObject () override |
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void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
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void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
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void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr) |
| These methods allow a command to exclusively grab all events. More...
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void | InternalReleaseFocus () |
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| vtkObjectBase () |
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virtual | ~vtkObjectBase () |
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| vtkObjectBase (const vtkObjectBase &) |
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void | operator= (const vtkObjectBase &) |
|
project a polyline onto a terrain
vtkProjectedTerrainPath projects an input polyline onto a terrain. (The terrain is defined by a 2D height image and is the second input to the filter.) The polyline projection is controlled via several modes as follows. 1) Simple mode projects the polyline points onto the terrain, taking into account the height offset instance variable. 2) Non-occluded mode insures that no parts of the polyline are occluded by the terrain (e.g. a line passes through a mountain). This may require recursive subdivision of the polyline. 3) Hug mode insures that the polyine points remain within a constant distance from the surface. This may also require recursive subdivision of the polyline. Note that both non-occluded mode and hug mode also take into account the height offset, so it is possible to create paths that hug terrain a certain distance above it. To use this filter, define two inputs: 1) a polyline, and 2) an image whose scalar values represent a height field. Then specify the mode, and the height offset to use.
An description of the algorithm is as follows. The filter begins by projecting the polyline points to the image (offset by the specified height offset). If the mode is non-occluded or hug, then the maximum error along each line segment is computed and placed into a priority queue. Each line segment is then split at the point of maximum error, and the two new line segments are evaluated for maximum error. This process continues until the line is not occluded by the terrain (non-occluded mode) or satisfies the error on variation from the surface (hug mode). (Note this process is repeated for each polyline in the input. Also, the maximum error is computed in two parts: a maximum positive error and maximum negative error. If the polyline is above the terrain–i.e., the height offset is positive–in non-occluded or hug mode all negative errors are eliminated. If the polyline is below the terrain–i.e., the height offset is negative–in non-occluded or hug mode all positive errors are eliminated.)
- Warning
- This algorithm requires the entire input image to be in memory, hence it may not work for extremely large images.
-
The input height image is assumed to be positioned in the x-y plane so the scalar value is the z-coordinate, height value.
-
A priority queue is used so that the 1) the total number of line segments can be controlled, and 2) the algorithm can terminate when the errors in the queue are less than the specified error tolerance.
- See also
- vtkGreedyTerrainDecimation
Definition at line 79 of file vtkProjectedTerrainPath.h.