VTK  9.7.20260812
vtkStandardRenderView Class Reference

#include <vtkStandardRenderView.h>

Detailed Description

A render view with convenient defaults for general-purpose rendering.

vtkStandardRenderView extends vtkRenderViewBase with a trackball camera interaction style, sensible default window size, and convenience methods for background colors and starting the event loop.

Users create vtkSurfaceRepresentation or vtkVolumeRepresentation objects, configure them, and add them to this view. Call Start() to enter the interactive event loop.

Example usage:
rep->SetInputConnection(source->GetOutputPort());
rep->SetColor(0.8, 0.2, 0.2);
view->AddRepresentation(rep);
view->ResetCamera();
view->Start();
Allocate and hold a VTK object.
Definition vtkNew.h:168
boost::graph_traits< vtkGraph * >::vertex_descriptor source(boost::graph_traits< vtkGraph * >::edge_descriptor e, vtkGraph *)
See also
vtkRenderViewBase vtkSurfaceRepresentation vtkVolumeRepresentation
Events:
vtkCommand::SelectionChangedEvent
Examples:
vtkStandardRenderView (Examples)
Tests:
vtkStandardRenderView (Tests)

Definition at line 58 of file vtkStandardRenderView.h.

Inheritance diagram for vtkStandardRenderView:
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Collaboration diagram for vtkStandardRenderView:
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Public Types

typedef vtkRenderViewBase Superclass
Public Types inherited from vtkRenderViewBase
typedef vtkView Superclass
Public Types inherited from vtkView
typedef vtkObject Superclass

Public Member Functions

virtual vtkTypeBool IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class.
vtkStandardRenderViewNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent) override
 Methods invoked by print to print information about the object including superclasses.
vtkMTimeType GetMTime () override
 The view stores its configuration on the renderer, render window, light kit and orientation marker widget rather than in its own ivars, so the modified time reported here is the latest of this object's own and theirs.
vtkOrientationMarkerWidgetGetOrientationMarkerWidget ()
 Provide access to the orientation marker widget for advanced usage.
vtkLightKitGetLightKit ()
 Provide access to the internal light kit for advanced usage.
void SelectRegion (int x0, int y0, int x1, int y1, bool extend=false)
 Select the screen-space region bounded by the two corner points, exactly as an interactive rubber-band selection would.
void ClearSelection ()
 Clear the current selection on all representations.
vtkSelectionGetCurrentSelection ()
 Get the current selection.
void Start ()
 Start the interactor event loop.
void Render () override
 Override to auto-reset camera on first render.
void SetBackground (double r, double g, double b)
 Set/Get the background color of the renderer.
double * GetBackground ()
 Set/Get the background color of the renderer.
void SetBackground2 (double r, double g, double b)
 Set/Get the background color of the renderer.
double * GetBackground2 ()
 Set/Get the background color of the renderer.
void SetGradientBackground (bool val)
 Set/Get the background color of the renderer.
bool GetGradientBackground ()
 Set/Get the background color of the renderer.
void SetWindowSize (int w, int h)
 Set/Get the render window size and title.
int * GetWindowSize ()
 Set/Get the render window size and title.
void SetWindowTitle (const char *title)
 Set/Get the render window size and title.
const char * GetWindowTitle ()
 Set/Get the render window size and title.
void SetOrientationAxesVisibility (bool val)
 Show or hide the orientation axes marker in the lower-left corner of the render window.
bool GetOrientationAxesVisibility ()
 Show or hide the orientation axes marker in the lower-left corner of the render window.
void SetOrientationAxesInteractive (bool val)
 Set whether the orientation axes marker can be interactively moved and resized by the user.
bool GetOrientationAxesInteractive ()
 Set whether the orientation axes marker can be interactively moved and resized by the user.
void SetUseLightKit (bool val)
 Enable or disable the light kit.
bool GetUseLightKit ()
 Enable or disable the light kit.
void SetKeyLightIntensity (double val)
 Light kit parameters (forwarded to the internal vtkLightKit).
double GetKeyLightIntensity ()
 Light kit parameters (forwarded to the internal vtkLightKit).
void SetKeyToFillRatio (double val)
 Light kit parameters (forwarded to the internal vtkLightKit).
double GetKeyToFillRatio ()
 Light kit parameters (forwarded to the internal vtkLightKit).
void SetKeyToHeadRatio (double val)
 Light kit parameters (forwarded to the internal vtkLightKit).
double GetKeyToHeadRatio ()
 Light kit parameters (forwarded to the internal vtkLightKit).
void SetKeyToBackRatio (double val)
 Light kit parameters (forwarded to the internal vtkLightKit).
double GetKeyToBackRatio ()
 Light kit parameters (forwarded to the internal vtkLightKit).
void SetKeyLightWarmth (double val)
 Light kit parameters (forwarded to the internal vtkLightKit).
double GetKeyLightWarmth ()
 Light kit parameters (forwarded to the internal vtkLightKit).
void SetFillLightWarmth (double val)
 Light kit parameters (forwarded to the internal vtkLightKit).
double GetFillLightWarmth ()
 Light kit parameters (forwarded to the internal vtkLightKit).
void SetHeadLightWarmth (double val)
 Light kit parameters (forwarded to the internal vtkLightKit).
double GetHeadLightWarmth ()
 Light kit parameters (forwarded to the internal vtkLightKit).
void SetBackLightWarmth (double val)
 Light kit parameters (forwarded to the internal vtkLightKit).
double GetBackLightWarmth ()
 Light kit parameters (forwarded to the internal vtkLightKit).
void SetKeyLightAngle (double elevation, double azimuth)
 Light kit parameters (forwarded to the internal vtkLightKit).
double * GetKeyLightAngle ()
 Light kit parameters (forwarded to the internal vtkLightKit).
void SetFillLightAngle (double elevation, double azimuth)
 Light kit parameters (forwarded to the internal vtkLightKit).
double * GetFillLightAngle ()
 Light kit parameters (forwarded to the internal vtkLightKit).
void SetBackLightAngle (double elevation, double azimuth)
 Light kit parameters (forwarded to the internal vtkLightKit).
double * GetBackLightAngle ()
 Light kit parameters (forwarded to the internal vtkLightKit).
void SetMaintainLuminance (bool val)
 Light kit parameters (forwarded to the internal vtkLightKit).
bool GetMaintainLuminance ()
 Light kit parameters (forwarded to the internal vtkLightKit).
void AddLight (vtkLight *light)
 Add or remove individual lights from the renderer.
void RemoveLight (vtkLight *light)
 Add or remove individual lights from the renderer.
void RemoveAllLights ()
 Add or remove individual lights from the renderer.
void SetInteractorStyle (vtkInteractorObserver *style)
 Install an interactor style of your own, for interaction the built-in modes do not cover – a 2D or terrain camera, or a vtkInteractorStyleManipulator configured with your own button bindings.
vtkInteractorObserverGetInteractorStyle ()
 Install an interactor style of your own, for interaction the built-in modes do not cover – a 2D or terrain camera, or a vtkInteractorStyleManipulator configured with your own button bindings.
void SetSelectionFieldAssociation (int assoc)
 Field association for selection.
int GetSelectionFieldAssociation ()
 Field association for selection.
void SelectCells ()
 Field association for selection.
void SelectPoints ()
 Field association for selection.
Public Member Functions inherited from vtkRenderViewBase
vtkRenderViewBaseNewInstance () const
virtual vtkRendererGetRenderer ()
 Gets the renderer for this view.
virtual void SetRenderer (vtkRenderer *ren)
virtual vtkRenderWindowGetRenderWindow ()
 Get a handle to the render window.
virtual void SetRenderWindow (vtkRenderWindow *win)
 Set the render window for this view.
virtual void ResetCamera ()
 Updates the representations, then calls ResetCamera() on the renderer associated with this view.
virtual void ResetCameraClippingRange ()
 Updates the representations, then calls ResetCameraClippingRange() on the renderer associated with this view.
virtual vtkRenderWindowInteractorGetInteractor ()
 The render window interactor.
virtual void SetInteractor (vtkRenderWindowInteractor *)
 The render window interactor.
Public Member Functions inherited from vtkView
vtkViewNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent) override
 Methods invoked by print to print information about the object including superclasses.
void AddRepresentation (vtkDataRepresentation *rep)
 Adds the representation to the view.
void SetRepresentation (vtkDataRepresentation *rep)
 Set the representation to the view.
vtkDataRepresentationAddRepresentationFromInputConnection (vtkAlgorithmOutput *conn)
 Convenience method which creates a simple representation with the connection and adds it to the view.
vtkDataRepresentationSetRepresentationFromInputConnection (vtkAlgorithmOutput *conn)
 Convenience method which sets the representation with the connection and adds it to the view.
vtkDataRepresentationAddRepresentationFromInput (vtkDataObject *input)
 Convenience method which creates a simple representation with the specified input and adds it to the view.
vtkDataRepresentationSetRepresentationFromInput (vtkDataObject *input)
 Convenience method which sets the representation to the specified input and adds it to the view.
void RemoveRepresentation (vtkDataRepresentation *rep)
 Removes the representation from the view.
void RemoveRepresentation (vtkAlgorithmOutput *rep)
 Removes any representation with this connection from the view.
void RemoveAllRepresentations ()
 Removes all representations from the view.
int GetNumberOfRepresentations ()
 Returns the number of representations from first port(0) in this view.
vtkDataRepresentationGetRepresentation (int index=0)
 The representation at a specified index.
bool IsRepresentationPresent (vtkDataRepresentation *rep)
 Check to see if a representation is present in the view.
virtual void Update ()
 Update the view.
virtual void ApplyViewTheme (vtkViewTheme *theme)
 Apply a theme to the view.
vtkCommandGetObserver ()
 Returns the observer that the subclasses can use to listen to additional events.
void RegisterProgress (vtkObject *algorithm, const char *message=nullptr)
 Meant for use by subclasses and vtkRepresentation subclasses.
void UnRegisterProgress (vtkObject *algorithm)
 Unregister objects previously registered with RegisterProgress.
Public Member Functions inherited from vtkObject
 vtkBaseTypeMacro (vtkObject, vtkObjectBase)
virtual void DebugOn ()
 Turn debugging output on.
virtual void DebugOff ()
 Turn debugging output off.
bool GetDebug ()
 Get the value of the debug flag.
void SetDebug (bool debugFlag)
 Set the value of the debug flag.
virtual void Modified ()
 Update the modification time for this object.
void RemoveObserver (unsigned long tag)
void RemoveObservers (unsigned long event)
void RemoveObservers (const char *event)
void RemoveAllObservers ()
vtkTypeBool HasObserver (unsigned long event)
vtkTypeBool HasObserver (const char *event)
vtkTypeBool InvokeEvent (unsigned long event)
vtkTypeBool InvokeEvent (const char *event)
std::string GetObjectDescription () const override
 The object description printed in messages and PrintSelf output.
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object.
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object.
vtkCommandGetCommand (unsigned long tag)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object.
void RemoveObserver (vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object.
void RemoveObservers (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object.
void RemoveObservers (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object.
vtkTypeBool HasObserver (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object.
vtkTypeBool HasObserver (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object.
template<class U, class T>
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events.
template<class U, class T>
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events.
template<class U, class T>
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Allow user to set the AbortFlagOn() with the return value of the callback method.
vtkTypeBool InvokeEvent (unsigned long event, void *callData)
 This method invokes an event and return whether the event was aborted or not.
vtkTypeBool InvokeEvent (const char *event, void *callData)
 This method invokes an event and return whether the event was aborted or not.
virtual void SetObjectName (const std::string &objectName)
 Set/get the name of this object for reporting purposes.
virtual std::string GetObjectName () const
 Set/get the name of this object for reporting purposes.
Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 Return the class name as a string.
virtual vtkIdType GetNumberOfGenerationsFromBase (const char *name)
 Given the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class).
virtual void Delete ()
 Delete a VTK object.
virtual void FastDelete ()
 Delete a reference to this object.
void InitializeObjectBase ()
void Print (ostream &os)
 Print an object to an ostream.
void Register (vtkObjectBase *o)
 Increase the reference count (mark as used by another object).
virtual void UnRegister (vtkObjectBase *o)
 Decrease the reference count (release by another object).
int GetReferenceCount ()
 Return the current reference count of this object.
void SetReferenceCount (int)
 Sets the reference count.
bool GetIsInMemkind () const
 A local state flag that remembers whether this object lives in the normal or extended memory space.
virtual void PrintHeader (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses.
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses.
virtual bool UsesGarbageCollector () const
 Indicate whether the class uses vtkGarbageCollector or not.

Static Public Member Functions

static vtkStandardRenderViewNew ()
static vtkTypeBool IsTypeOf (const char *type)
static vtkStandardRenderViewSafeDownCast (vtkObjectBase *o)
Static Public Member Functions inherited from vtkRenderViewBase
static vtkRenderViewBaseNew ()
static vtkTypeBool IsTypeOf (const char *type)
static vtkRenderViewBaseSafeDownCast (vtkObjectBase *o)
Static Public Member Functions inherited from vtkView
static vtkViewNew ()
static vtkTypeBool IsTypeOf (const char *type)
static vtkViewSafeDownCast (vtkObjectBase *o)
Static Public Member Functions inherited from vtkObject
static vtkObjectNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
static void BreakOnError ()
 This method is called when vtkErrorMacro executes.
static void SetGlobalWarningDisplay (vtkTypeBool val)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
static void GlobalWarningDisplayOn ()
 This is a global flag that controls whether any debug, warning or error messages are displayed.
static void GlobalWarningDisplayOff ()
 This is a global flag that controls whether any debug, warning or error messages are displayed.
static vtkTypeBool GetGlobalWarningDisplay ()
 This is a global flag that controls whether any debug, warning or error messages are displayed.
Static Public Member Functions inherited from vtkObjectBase
static vtkTypeBool IsTypeOf (const char *name)
 Return 1 if this class type is the same type of (or a subclass of) the named class.
static vtkIdType GetNumberOfGenerationsFromBaseType (const char *name)
 Given a the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class).
static vtkObjectBaseNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
static void SetMemkindDirectory (const char *directoryname)
 The name of a directory, ideally mounted -o dax, to memory map an extended memory space within.
static bool GetUsingMemkind ()
 A global state flag that controls whether vtkObjects are constructed in the usual way (the default) or within the extended memory space.

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkStandardRenderView ()
 ~vtkStandardRenderView () override
void ProcessEvents (vtkObject *caller, unsigned long eventId, void *callData) override
 Called to process events.
Protected Member Functions inherited from vtkRenderViewBase
 vtkRenderViewBase ()
 ~vtkRenderViewBase () override
virtual void PrepareForRendering ()
 Called by the view when the renderer is about to render.
 vtkView ()
 Meant for use by subclasses and vtkRepresentation subclasses.
 ~vtkView () override
 Meant for use by subclasses and vtkRepresentation subclasses.
virtual vtkDataRepresentationCreateDefaultRepresentation (vtkAlgorithmOutput *conn)
 Create a default vtkDataRepresentation for the given vtkAlgorithmOutput.
virtual void AddRepresentationInternal (vtkDataRepresentation *rep)
 Subclass "hooks" for notifying subclasses of vtkView when representations are added or removed.
virtual void RemoveRepresentationInternal (vtkDataRepresentation *rep)
 Meant for use by subclasses and vtkRepresentation subclasses.
virtual void SetReuseSingleRepresentation (bool)
 True if the view takes a single representation that should be reused on Add/SetRepresentationFromInput(Connection) calls.
virtual bool GetReuseSingleRepresentation ()
 Meant for use by subclasses and vtkRepresentation subclasses.
virtual void ReuseSingleRepresentationOn ()
 Meant for use by subclasses and vtkRepresentation subclasses.
virtual void ReuseSingleRepresentationOff ()
 Meant for use by subclasses and vtkRepresentation subclasses.
Protected Member Functions inherited from vtkObject
 vtkObject ()
 ~vtkObject () override
void RegisterInternal (vtkObjectBase *, vtkTypeBool check) override
void UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr)
 These methods allow a command to exclusively grab all events.
void InternalReleaseFocus ()
 These methods allow a command to exclusively grab all events.
Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
virtual ~vtkObjectBase ()
virtual void ReportReferences (vtkGarbageCollector *)
 vtkObjectBase (const vtkObjectBase &)
void operator= (const vtkObjectBase &)
enum  { INTERACTION_MODE_3D = 0 , INTERACTION_MODE_SELECTION = 1 , INTERACTION_MODE_CUSTOM = 2 }
 Interaction mode constants. More...
void SetInteractionMode (int mode)
 Interaction mode constants.
int GetInteractionMode ()
 Interaction mode constants.
void SetInteractionModeTo3D ()
 Interaction mode constants.
void SetInteractionModeToSelection ()
 Interaction mode constants.
enum  { SELECTION_MODE_SURFACE = 0 , SELECTION_MODE_FRUSTUM = 1 }
 Selection mode constants. More...
void SetSelectionMode (int mode)
 Selection mode constants.
int GetSelectionMode ()
 Selection mode constants.
void SetSelectionModeToSurface ()
 Selection mode constants.
void SetSelectionModeToFrustum ()
 Selection mode constants.

Additional Inherited Members

Static Protected Member Functions inherited from vtkObjectBase
static vtkMallocingFunction GetCurrentMallocFunction ()
static vtkReallocingFunction GetCurrentReallocFunction ()
static vtkFreeingFunction GetCurrentFreeFunction ()
static vtkFreeingFunction GetAlternateFreeFunction ()
Protected Attributes inherited from vtkRenderViewBase
vtkSmartPointer< vtkRendererRenderer
vtkSmartPointer< vtkRenderWindowRenderWindow
bool ReuseSingleRepresentation
 Meant for use by subclasses and vtkRepresentation subclasses.
Protected Attributes inherited from vtkObject
bool Debug
vtkTimeStamp MTime
vtkSubjectHelper * SubjectHelper
std::string ObjectName
Protected Attributes inherited from vtkObjectBase
std::atomic< int32_t > ReferenceCount
vtkWeakPointerBase ** WeakPointers

Member Typedef Documentation

◆ Superclass

Member Enumeration Documentation

◆ anonymous enum

anonymous enum

Interaction mode constants.

INTERACTION_MODE_3D uses vtkInteractorStyleTrackballCamera (default). INTERACTION_MODE_SELECTION uses vtkInteractorStyleRubberBand3D for rubber-band selection. Mode switching is programmatic; applications typically expose it through a toolbar or keyboard shortcut. INTERACTION_MODE_CUSTOM reports that a style supplied through SetInteractorStyle() is installed; it cannot be selected directly.

The view owns one instance of each built-in style and switches between them, so any configuration applied to a style survives a mode change.

Enumerator
INTERACTION_MODE_3D 
INTERACTION_MODE_SELECTION 
INTERACTION_MODE_CUSTOM 

Definition at line 212 of file vtkStandardRenderView.h.

◆ anonymous enum

anonymous enum

Selection mode constants.

SELECTION_MODE_SURFACE uses hardware picking (vtkHardwareSelector) to select visible cells/points on the surface. SELECTION_MODE_FRUSTUM selects all cells/points within the viewing frustum defined by the rubber-band rectangle.

Enumerator
SELECTION_MODE_SURFACE 
SELECTION_MODE_FRUSTUM 

Definition at line 255 of file vtkStandardRenderView.h.

Constructor & Destructor Documentation

◆ vtkStandardRenderView()

vtkStandardRenderView::vtkStandardRenderView ( )
protected

◆ ~vtkStandardRenderView()

vtkStandardRenderView::~vtkStandardRenderView ( )
overrideprotected

Member Function Documentation

◆ New()

vtkStandardRenderView * vtkStandardRenderView::New ( )
static

◆ IsTypeOf()

vtkTypeBool vtkStandardRenderView::IsTypeOf ( const char * type)
static

◆ IsA()

virtual vtkTypeBool vtkStandardRenderView::IsA ( const char * name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class.

Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkRenderViewBase.

◆ SafeDownCast()

vtkStandardRenderView * vtkStandardRenderView::SafeDownCast ( vtkObjectBase * o)
static

◆ NewInstanceInternal()

virtual vtkObjectBase * vtkStandardRenderView::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented from vtkRenderViewBase.

◆ NewInstance()

vtkStandardRenderView * vtkStandardRenderView::NewInstance ( ) const

◆ PrintSelf()

void vtkStandardRenderView::PrintSelf ( ostream & os,
vtkIndent indent )
overridevirtual

Methods invoked by print to print information about the object including superclasses.

Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkRenderViewBase.

◆ GetMTime()

vtkMTimeType vtkStandardRenderView::GetMTime ( )
overridevirtual

The view stores its configuration on the renderer, render window, light kit and orientation marker widget rather than in its own ivars, so the modified time reported here is the latest of this object's own and theirs.

Note that this makes the view report scene changes too, since adding or removing a representation modifies the renderer.

Reimplemented from vtkObject.

◆ SetBackground()

void vtkStandardRenderView::SetBackground ( double r,
double g,
double b )

Set/Get the background color of the renderer.

SetBackground sets the bottom color of the gradient, SetBackground2 the top color.

◆ GetBackground()

double * vtkStandardRenderView::GetBackground ( )

Set/Get the background color of the renderer.

SetBackground sets the bottom color of the gradient, SetBackground2 the top color.

◆ SetBackground2()

void vtkStandardRenderView::SetBackground2 ( double r,
double g,
double b )

Set/Get the background color of the renderer.

SetBackground sets the bottom color of the gradient, SetBackground2 the top color.

◆ GetBackground2()

double * vtkStandardRenderView::GetBackground2 ( )

Set/Get the background color of the renderer.

SetBackground sets the bottom color of the gradient, SetBackground2 the top color.

◆ SetGradientBackground()

void vtkStandardRenderView::SetGradientBackground ( bool val)

Set/Get the background color of the renderer.

SetBackground sets the bottom color of the gradient, SetBackground2 the top color.

◆ GetGradientBackground()

bool vtkStandardRenderView::GetGradientBackground ( )

Set/Get the background color of the renderer.

SetBackground sets the bottom color of the gradient, SetBackground2 the top color.

◆ SetWindowSize()

void vtkStandardRenderView::SetWindowSize ( int w,
int h )

Set/Get the render window size and title.

◆ GetWindowSize()

int * vtkStandardRenderView::GetWindowSize ( )

Set/Get the render window size and title.

◆ SetWindowTitle()

void vtkStandardRenderView::SetWindowTitle ( const char * title)

Set/Get the render window size and title.

◆ GetWindowTitle()

const char * vtkStandardRenderView::GetWindowTitle ( )

Set/Get the render window size and title.

◆ SetOrientationAxesVisibility()

void vtkStandardRenderView::SetOrientationAxesVisibility ( bool val)

Show or hide the orientation axes marker in the lower-left corner of the render window.

The marker shows the current camera orientation as an interactive XYZ axes triad. Default is on.

◆ GetOrientationAxesVisibility()

bool vtkStandardRenderView::GetOrientationAxesVisibility ( )

Show or hide the orientation axes marker in the lower-left corner of the render window.

The marker shows the current camera orientation as an interactive XYZ axes triad. Default is on.

◆ SetOrientationAxesInteractive()

void vtkStandardRenderView::SetOrientationAxesInteractive ( bool val)

Set whether the orientation axes marker can be interactively moved and resized by the user.

Default is off.

◆ GetOrientationAxesInteractive()

bool vtkStandardRenderView::GetOrientationAxesInteractive ( )

Set whether the orientation axes marker can be interactively moved and resized by the user.

Default is off.

◆ GetOrientationMarkerWidget()

vtkOrientationMarkerWidget * vtkStandardRenderView::GetOrientationMarkerWidget ( )

Provide access to the orientation marker widget for advanced usage.

◆ SetUseLightKit()

void vtkStandardRenderView::SetUseLightKit ( bool val)

Enable or disable the light kit.

When enabled, the renderer's existing lights are replaced by a professional 5-light rig (key, fill, headlight, and two back lights) managed by vtkLightKit. When disabled, the light kit lights are removed and the renderer reverts to its default single headlight. Default is off (single headlight).

◆ GetUseLightKit()

bool vtkStandardRenderView::GetUseLightKit ( )

Enable or disable the light kit.

When enabled, the renderer's existing lights are replaced by a professional 5-light rig (key, fill, headlight, and two back lights) managed by vtkLightKit. When disabled, the light kit lights are removed and the renderer reverts to its default single headlight. Default is off (single headlight).

◆ SetKeyLightIntensity()

void vtkStandardRenderView::SetKeyLightIntensity ( double val)

Light kit parameters (forwarded to the internal vtkLightKit).

These only take effect when the light kit is enabled.

KeyLightIntensity controls the overall brightness (default 0.75). KeyToFillRatio, KeyToHeadRatio, and KeyToBackRatio control the relative intensity of the fill, headlight, and back lights compared to the key light (defaults 3.0, 3.0, 3.5).

Warmth values control color temperature on a 0-1 scale where 0 is cold blue, 0.5 is neutral white, and 1 is warm sunset (defaults: key 0.6, fill 0.4, head 0.5, back 0.5).

KeyLightAngle and FillLightAngle position the key and fill lights by elevation and azimuth in degrees (defaults: key 50/-10, fill -75/-10). BackLightAngle positions both back lights symmetrically.

MaintainLuminance compensates for perceived brightness differences across color temperatures (default off).

◆ GetKeyLightIntensity()

double vtkStandardRenderView::GetKeyLightIntensity ( )

Light kit parameters (forwarded to the internal vtkLightKit).

These only take effect when the light kit is enabled.

KeyLightIntensity controls the overall brightness (default 0.75). KeyToFillRatio, KeyToHeadRatio, and KeyToBackRatio control the relative intensity of the fill, headlight, and back lights compared to the key light (defaults 3.0, 3.0, 3.5).

Warmth values control color temperature on a 0-1 scale where 0 is cold blue, 0.5 is neutral white, and 1 is warm sunset (defaults: key 0.6, fill 0.4, head 0.5, back 0.5).

KeyLightAngle and FillLightAngle position the key and fill lights by elevation and azimuth in degrees (defaults: key 50/-10, fill -75/-10). BackLightAngle positions both back lights symmetrically.

MaintainLuminance compensates for perceived brightness differences across color temperatures (default off).

◆ SetKeyToFillRatio()

void vtkStandardRenderView::SetKeyToFillRatio ( double val)

Light kit parameters (forwarded to the internal vtkLightKit).

These only take effect when the light kit is enabled.

KeyLightIntensity controls the overall brightness (default 0.75). KeyToFillRatio, KeyToHeadRatio, and KeyToBackRatio control the relative intensity of the fill, headlight, and back lights compared to the key light (defaults 3.0, 3.0, 3.5).

Warmth values control color temperature on a 0-1 scale where 0 is cold blue, 0.5 is neutral white, and 1 is warm sunset (defaults: key 0.6, fill 0.4, head 0.5, back 0.5).

KeyLightAngle and FillLightAngle position the key and fill lights by elevation and azimuth in degrees (defaults: key 50/-10, fill -75/-10). BackLightAngle positions both back lights symmetrically.

MaintainLuminance compensates for perceived brightness differences across color temperatures (default off).

◆ GetKeyToFillRatio()

double vtkStandardRenderView::GetKeyToFillRatio ( )

Light kit parameters (forwarded to the internal vtkLightKit).

These only take effect when the light kit is enabled.

KeyLightIntensity controls the overall brightness (default 0.75). KeyToFillRatio, KeyToHeadRatio, and KeyToBackRatio control the relative intensity of the fill, headlight, and back lights compared to the key light (defaults 3.0, 3.0, 3.5).

Warmth values control color temperature on a 0-1 scale where 0 is cold blue, 0.5 is neutral white, and 1 is warm sunset (defaults: key 0.6, fill 0.4, head 0.5, back 0.5).

KeyLightAngle and FillLightAngle position the key and fill lights by elevation and azimuth in degrees (defaults: key 50/-10, fill -75/-10). BackLightAngle positions both back lights symmetrically.

MaintainLuminance compensates for perceived brightness differences across color temperatures (default off).

◆ SetKeyToHeadRatio()

void vtkStandardRenderView::SetKeyToHeadRatio ( double val)

Light kit parameters (forwarded to the internal vtkLightKit).

These only take effect when the light kit is enabled.

KeyLightIntensity controls the overall brightness (default 0.75). KeyToFillRatio, KeyToHeadRatio, and KeyToBackRatio control the relative intensity of the fill, headlight, and back lights compared to the key light (defaults 3.0, 3.0, 3.5).

Warmth values control color temperature on a 0-1 scale where 0 is cold blue, 0.5 is neutral white, and 1 is warm sunset (defaults: key 0.6, fill 0.4, head 0.5, back 0.5).

KeyLightAngle and FillLightAngle position the key and fill lights by elevation and azimuth in degrees (defaults: key 50/-10, fill -75/-10). BackLightAngle positions both back lights symmetrically.

MaintainLuminance compensates for perceived brightness differences across color temperatures (default off).

◆ GetKeyToHeadRatio()

double vtkStandardRenderView::GetKeyToHeadRatio ( )

Light kit parameters (forwarded to the internal vtkLightKit).

These only take effect when the light kit is enabled.

KeyLightIntensity controls the overall brightness (default 0.75). KeyToFillRatio, KeyToHeadRatio, and KeyToBackRatio control the relative intensity of the fill, headlight, and back lights compared to the key light (defaults 3.0, 3.0, 3.5).

Warmth values control color temperature on a 0-1 scale where 0 is cold blue, 0.5 is neutral white, and 1 is warm sunset (defaults: key 0.6, fill 0.4, head 0.5, back 0.5).

KeyLightAngle and FillLightAngle position the key and fill lights by elevation and azimuth in degrees (defaults: key 50/-10, fill -75/-10). BackLightAngle positions both back lights symmetrically.

MaintainLuminance compensates for perceived brightness differences across color temperatures (default off).

◆ SetKeyToBackRatio()

void vtkStandardRenderView::SetKeyToBackRatio ( double val)

Light kit parameters (forwarded to the internal vtkLightKit).

These only take effect when the light kit is enabled.

KeyLightIntensity controls the overall brightness (default 0.75). KeyToFillRatio, KeyToHeadRatio, and KeyToBackRatio control the relative intensity of the fill, headlight, and back lights compared to the key light (defaults 3.0, 3.0, 3.5).

Warmth values control color temperature on a 0-1 scale where 0 is cold blue, 0.5 is neutral white, and 1 is warm sunset (defaults: key 0.6, fill 0.4, head 0.5, back 0.5).

KeyLightAngle and FillLightAngle position the key and fill lights by elevation and azimuth in degrees (defaults: key 50/-10, fill -75/-10). BackLightAngle positions both back lights symmetrically.

MaintainLuminance compensates for perceived brightness differences across color temperatures (default off).

◆ GetKeyToBackRatio()

double vtkStandardRenderView::GetKeyToBackRatio ( )

Light kit parameters (forwarded to the internal vtkLightKit).

These only take effect when the light kit is enabled.

KeyLightIntensity controls the overall brightness (default 0.75). KeyToFillRatio, KeyToHeadRatio, and KeyToBackRatio control the relative intensity of the fill, headlight, and back lights compared to the key light (defaults 3.0, 3.0, 3.5).

Warmth values control color temperature on a 0-1 scale where 0 is cold blue, 0.5 is neutral white, and 1 is warm sunset (defaults: key 0.6, fill 0.4, head 0.5, back 0.5).

KeyLightAngle and FillLightAngle position the key and fill lights by elevation and azimuth in degrees (defaults: key 50/-10, fill -75/-10). BackLightAngle positions both back lights symmetrically.

MaintainLuminance compensates for perceived brightness differences across color temperatures (default off).

◆ SetKeyLightWarmth()

void vtkStandardRenderView::SetKeyLightWarmth ( double val)

Light kit parameters (forwarded to the internal vtkLightKit).

These only take effect when the light kit is enabled.

KeyLightIntensity controls the overall brightness (default 0.75). KeyToFillRatio, KeyToHeadRatio, and KeyToBackRatio control the relative intensity of the fill, headlight, and back lights compared to the key light (defaults 3.0, 3.0, 3.5).

Warmth values control color temperature on a 0-1 scale where 0 is cold blue, 0.5 is neutral white, and 1 is warm sunset (defaults: key 0.6, fill 0.4, head 0.5, back 0.5).

KeyLightAngle and FillLightAngle position the key and fill lights by elevation and azimuth in degrees (defaults: key 50/-10, fill -75/-10). BackLightAngle positions both back lights symmetrically.

MaintainLuminance compensates for perceived brightness differences across color temperatures (default off).

◆ GetKeyLightWarmth()

double vtkStandardRenderView::GetKeyLightWarmth ( )

Light kit parameters (forwarded to the internal vtkLightKit).

These only take effect when the light kit is enabled.

KeyLightIntensity controls the overall brightness (default 0.75). KeyToFillRatio, KeyToHeadRatio, and KeyToBackRatio control the relative intensity of the fill, headlight, and back lights compared to the key light (defaults 3.0, 3.0, 3.5).

Warmth values control color temperature on a 0-1 scale where 0 is cold blue, 0.5 is neutral white, and 1 is warm sunset (defaults: key 0.6, fill 0.4, head 0.5, back 0.5).

KeyLightAngle and FillLightAngle position the key and fill lights by elevation and azimuth in degrees (defaults: key 50/-10, fill -75/-10). BackLightAngle positions both back lights symmetrically.

MaintainLuminance compensates for perceived brightness differences across color temperatures (default off).

◆ SetFillLightWarmth()

void vtkStandardRenderView::SetFillLightWarmth ( double val)

Light kit parameters (forwarded to the internal vtkLightKit).

These only take effect when the light kit is enabled.

KeyLightIntensity controls the overall brightness (default 0.75). KeyToFillRatio, KeyToHeadRatio, and KeyToBackRatio control the relative intensity of the fill, headlight, and back lights compared to the key light (defaults 3.0, 3.0, 3.5).

Warmth values control color temperature on a 0-1 scale where 0 is cold blue, 0.5 is neutral white, and 1 is warm sunset (defaults: key 0.6, fill 0.4, head 0.5, back 0.5).

KeyLightAngle and FillLightAngle position the key and fill lights by elevation and azimuth in degrees (defaults: key 50/-10, fill -75/-10). BackLightAngle positions both back lights symmetrically.

MaintainLuminance compensates for perceived brightness differences across color temperatures (default off).

◆ GetFillLightWarmth()

double vtkStandardRenderView::GetFillLightWarmth ( )

Light kit parameters (forwarded to the internal vtkLightKit).

These only take effect when the light kit is enabled.

KeyLightIntensity controls the overall brightness (default 0.75). KeyToFillRatio, KeyToHeadRatio, and KeyToBackRatio control the relative intensity of the fill, headlight, and back lights compared to the key light (defaults 3.0, 3.0, 3.5).

Warmth values control color temperature on a 0-1 scale where 0 is cold blue, 0.5 is neutral white, and 1 is warm sunset (defaults: key 0.6, fill 0.4, head 0.5, back 0.5).

KeyLightAngle and FillLightAngle position the key and fill lights by elevation and azimuth in degrees (defaults: key 50/-10, fill -75/-10). BackLightAngle positions both back lights symmetrically.

MaintainLuminance compensates for perceived brightness differences across color temperatures (default off).

◆ SetHeadLightWarmth()

void vtkStandardRenderView::SetHeadLightWarmth ( double val)

Light kit parameters (forwarded to the internal vtkLightKit).

These only take effect when the light kit is enabled.

KeyLightIntensity controls the overall brightness (default 0.75). KeyToFillRatio, KeyToHeadRatio, and KeyToBackRatio control the relative intensity of the fill, headlight, and back lights compared to the key light (defaults 3.0, 3.0, 3.5).

Warmth values control color temperature on a 0-1 scale where 0 is cold blue, 0.5 is neutral white, and 1 is warm sunset (defaults: key 0.6, fill 0.4, head 0.5, back 0.5).

KeyLightAngle and FillLightAngle position the key and fill lights by elevation and azimuth in degrees (defaults: key 50/-10, fill -75/-10). BackLightAngle positions both back lights symmetrically.

MaintainLuminance compensates for perceived brightness differences across color temperatures (default off).

◆ GetHeadLightWarmth()

double vtkStandardRenderView::GetHeadLightWarmth ( )

Light kit parameters (forwarded to the internal vtkLightKit).

These only take effect when the light kit is enabled.

KeyLightIntensity controls the overall brightness (default 0.75). KeyToFillRatio, KeyToHeadRatio, and KeyToBackRatio control the relative intensity of the fill, headlight, and back lights compared to the key light (defaults 3.0, 3.0, 3.5).

Warmth values control color temperature on a 0-1 scale where 0 is cold blue, 0.5 is neutral white, and 1 is warm sunset (defaults: key 0.6, fill 0.4, head 0.5, back 0.5).

KeyLightAngle and FillLightAngle position the key and fill lights by elevation and azimuth in degrees (defaults: key 50/-10, fill -75/-10). BackLightAngle positions both back lights symmetrically.

MaintainLuminance compensates for perceived brightness differences across color temperatures (default off).

◆ SetBackLightWarmth()

void vtkStandardRenderView::SetBackLightWarmth ( double val)

Light kit parameters (forwarded to the internal vtkLightKit).

These only take effect when the light kit is enabled.

KeyLightIntensity controls the overall brightness (default 0.75). KeyToFillRatio, KeyToHeadRatio, and KeyToBackRatio control the relative intensity of the fill, headlight, and back lights compared to the key light (defaults 3.0, 3.0, 3.5).

Warmth values control color temperature on a 0-1 scale where 0 is cold blue, 0.5 is neutral white, and 1 is warm sunset (defaults: key 0.6, fill 0.4, head 0.5, back 0.5).

KeyLightAngle and FillLightAngle position the key and fill lights by elevation and azimuth in degrees (defaults: key 50/-10, fill -75/-10). BackLightAngle positions both back lights symmetrically.

MaintainLuminance compensates for perceived brightness differences across color temperatures (default off).

◆ GetBackLightWarmth()

double vtkStandardRenderView::GetBackLightWarmth ( )

Light kit parameters (forwarded to the internal vtkLightKit).

These only take effect when the light kit is enabled.

KeyLightIntensity controls the overall brightness (default 0.75). KeyToFillRatio, KeyToHeadRatio, and KeyToBackRatio control the relative intensity of the fill, headlight, and back lights compared to the key light (defaults 3.0, 3.0, 3.5).

Warmth values control color temperature on a 0-1 scale where 0 is cold blue, 0.5 is neutral white, and 1 is warm sunset (defaults: key 0.6, fill 0.4, head 0.5, back 0.5).

KeyLightAngle and FillLightAngle position the key and fill lights by elevation and azimuth in degrees (defaults: key 50/-10, fill -75/-10). BackLightAngle positions both back lights symmetrically.

MaintainLuminance compensates for perceived brightness differences across color temperatures (default off).

◆ SetKeyLightAngle()

void vtkStandardRenderView::SetKeyLightAngle ( double elevation,
double azimuth )

Light kit parameters (forwarded to the internal vtkLightKit).

These only take effect when the light kit is enabled.

KeyLightIntensity controls the overall brightness (default 0.75). KeyToFillRatio, KeyToHeadRatio, and KeyToBackRatio control the relative intensity of the fill, headlight, and back lights compared to the key light (defaults 3.0, 3.0, 3.5).

Warmth values control color temperature on a 0-1 scale where 0 is cold blue, 0.5 is neutral white, and 1 is warm sunset (defaults: key 0.6, fill 0.4, head 0.5, back 0.5).

KeyLightAngle and FillLightAngle position the key and fill lights by elevation and azimuth in degrees (defaults: key 50/-10, fill -75/-10). BackLightAngle positions both back lights symmetrically.

MaintainLuminance compensates for perceived brightness differences across color temperatures (default off).

◆ GetKeyLightAngle()

double * vtkStandardRenderView::GetKeyLightAngle ( )

Light kit parameters (forwarded to the internal vtkLightKit).

These only take effect when the light kit is enabled.

KeyLightIntensity controls the overall brightness (default 0.75). KeyToFillRatio, KeyToHeadRatio, and KeyToBackRatio control the relative intensity of the fill, headlight, and back lights compared to the key light (defaults 3.0, 3.0, 3.5).

Warmth values control color temperature on a 0-1 scale where 0 is cold blue, 0.5 is neutral white, and 1 is warm sunset (defaults: key 0.6, fill 0.4, head 0.5, back 0.5).

KeyLightAngle and FillLightAngle position the key and fill lights by elevation and azimuth in degrees (defaults: key 50/-10, fill -75/-10). BackLightAngle positions both back lights symmetrically.

MaintainLuminance compensates for perceived brightness differences across color temperatures (default off).

◆ SetFillLightAngle()

void vtkStandardRenderView::SetFillLightAngle ( double elevation,
double azimuth )

Light kit parameters (forwarded to the internal vtkLightKit).

These only take effect when the light kit is enabled.

KeyLightIntensity controls the overall brightness (default 0.75). KeyToFillRatio, KeyToHeadRatio, and KeyToBackRatio control the relative intensity of the fill, headlight, and back lights compared to the key light (defaults 3.0, 3.0, 3.5).

Warmth values control color temperature on a 0-1 scale where 0 is cold blue, 0.5 is neutral white, and 1 is warm sunset (defaults: key 0.6, fill 0.4, head 0.5, back 0.5).

KeyLightAngle and FillLightAngle position the key and fill lights by elevation and azimuth in degrees (defaults: key 50/-10, fill -75/-10). BackLightAngle positions both back lights symmetrically.

MaintainLuminance compensates for perceived brightness differences across color temperatures (default off).

◆ GetFillLightAngle()

double * vtkStandardRenderView::GetFillLightAngle ( )

Light kit parameters (forwarded to the internal vtkLightKit).

These only take effect when the light kit is enabled.

KeyLightIntensity controls the overall brightness (default 0.75). KeyToFillRatio, KeyToHeadRatio, and KeyToBackRatio control the relative intensity of the fill, headlight, and back lights compared to the key light (defaults 3.0, 3.0, 3.5).

Warmth values control color temperature on a 0-1 scale where 0 is cold blue, 0.5 is neutral white, and 1 is warm sunset (defaults: key 0.6, fill 0.4, head 0.5, back 0.5).

KeyLightAngle and FillLightAngle position the key and fill lights by elevation and azimuth in degrees (defaults: key 50/-10, fill -75/-10). BackLightAngle positions both back lights symmetrically.

MaintainLuminance compensates for perceived brightness differences across color temperatures (default off).

◆ SetBackLightAngle()

void vtkStandardRenderView::SetBackLightAngle ( double elevation,
double azimuth )

Light kit parameters (forwarded to the internal vtkLightKit).

These only take effect when the light kit is enabled.

KeyLightIntensity controls the overall brightness (default 0.75). KeyToFillRatio, KeyToHeadRatio, and KeyToBackRatio control the relative intensity of the fill, headlight, and back lights compared to the key light (defaults 3.0, 3.0, 3.5).

Warmth values control color temperature on a 0-1 scale where 0 is cold blue, 0.5 is neutral white, and 1 is warm sunset (defaults: key 0.6, fill 0.4, head 0.5, back 0.5).

KeyLightAngle and FillLightAngle position the key and fill lights by elevation and azimuth in degrees (defaults: key 50/-10, fill -75/-10). BackLightAngle positions both back lights symmetrically.

MaintainLuminance compensates for perceived brightness differences across color temperatures (default off).

◆ GetBackLightAngle()

double * vtkStandardRenderView::GetBackLightAngle ( )

Light kit parameters (forwarded to the internal vtkLightKit).

These only take effect when the light kit is enabled.

KeyLightIntensity controls the overall brightness (default 0.75). KeyToFillRatio, KeyToHeadRatio, and KeyToBackRatio control the relative intensity of the fill, headlight, and back lights compared to the key light (defaults 3.0, 3.0, 3.5).

Warmth values control color temperature on a 0-1 scale where 0 is cold blue, 0.5 is neutral white, and 1 is warm sunset (defaults: key 0.6, fill 0.4, head 0.5, back 0.5).

KeyLightAngle and FillLightAngle position the key and fill lights by elevation and azimuth in degrees (defaults: key 50/-10, fill -75/-10). BackLightAngle positions both back lights symmetrically.

MaintainLuminance compensates for perceived brightness differences across color temperatures (default off).

◆ SetMaintainLuminance()

void vtkStandardRenderView::SetMaintainLuminance ( bool val)

Light kit parameters (forwarded to the internal vtkLightKit).

These only take effect when the light kit is enabled.

KeyLightIntensity controls the overall brightness (default 0.75). KeyToFillRatio, KeyToHeadRatio, and KeyToBackRatio control the relative intensity of the fill, headlight, and back lights compared to the key light (defaults 3.0, 3.0, 3.5).

Warmth values control color temperature on a 0-1 scale where 0 is cold blue, 0.5 is neutral white, and 1 is warm sunset (defaults: key 0.6, fill 0.4, head 0.5, back 0.5).

KeyLightAngle and FillLightAngle position the key and fill lights by elevation and azimuth in degrees (defaults: key 50/-10, fill -75/-10). BackLightAngle positions both back lights symmetrically.

MaintainLuminance compensates for perceived brightness differences across color temperatures (default off).

◆ GetMaintainLuminance()

bool vtkStandardRenderView::GetMaintainLuminance ( )

Light kit parameters (forwarded to the internal vtkLightKit).

These only take effect when the light kit is enabled.

KeyLightIntensity controls the overall brightness (default 0.75). KeyToFillRatio, KeyToHeadRatio, and KeyToBackRatio control the relative intensity of the fill, headlight, and back lights compared to the key light (defaults 3.0, 3.0, 3.5).

Warmth values control color temperature on a 0-1 scale where 0 is cold blue, 0.5 is neutral white, and 1 is warm sunset (defaults: key 0.6, fill 0.4, head 0.5, back 0.5).

KeyLightAngle and FillLightAngle position the key and fill lights by elevation and azimuth in degrees (defaults: key 50/-10, fill -75/-10). BackLightAngle positions both back lights symmetrically.

MaintainLuminance compensates for perceived brightness differences across color temperatures (default off).

◆ GetLightKit()

vtkLightKit * vtkStandardRenderView::GetLightKit ( )

Provide access to the internal light kit for advanced usage.

◆ AddLight()

void vtkStandardRenderView::AddLight ( vtkLight * light)

Add or remove individual lights from the renderer.

These methods work regardless of whether the light kit is enabled. When a light kit is active, manually added lights supplement the light kit lights.

◆ RemoveLight()

void vtkStandardRenderView::RemoveLight ( vtkLight * light)

Add or remove individual lights from the renderer.

These methods work regardless of whether the light kit is enabled. When a light kit is active, manually added lights supplement the light kit lights.

◆ RemoveAllLights()

void vtkStandardRenderView::RemoveAllLights ( )

Add or remove individual lights from the renderer.

These methods work regardless of whether the light kit is enabled. When a light kit is active, manually added lights supplement the light kit lights.

◆ SetInteractionMode()

void vtkStandardRenderView::SetInteractionMode ( int mode)

Interaction mode constants.

INTERACTION_MODE_3D uses vtkInteractorStyleTrackballCamera (default). INTERACTION_MODE_SELECTION uses vtkInteractorStyleRubberBand3D for rubber-band selection. Mode switching is programmatic; applications typically expose it through a toolbar or keyboard shortcut. INTERACTION_MODE_CUSTOM reports that a style supplied through SetInteractorStyle() is installed; it cannot be selected directly.

The view owns one instance of each built-in style and switches between them, so any configuration applied to a style survives a mode change.

◆ GetInteractionMode()

int vtkStandardRenderView::GetInteractionMode ( )

Interaction mode constants.

INTERACTION_MODE_3D uses vtkInteractorStyleTrackballCamera (default). INTERACTION_MODE_SELECTION uses vtkInteractorStyleRubberBand3D for rubber-band selection. Mode switching is programmatic; applications typically expose it through a toolbar or keyboard shortcut. INTERACTION_MODE_CUSTOM reports that a style supplied through SetInteractorStyle() is installed; it cannot be selected directly.

The view owns one instance of each built-in style and switches between them, so any configuration applied to a style survives a mode change.

◆ SetInteractionModeTo3D()

void vtkStandardRenderView::SetInteractionModeTo3D ( )
inline

Interaction mode constants.

INTERACTION_MODE_3D uses vtkInteractorStyleTrackballCamera (default). INTERACTION_MODE_SELECTION uses vtkInteractorStyleRubberBand3D for rubber-band selection. Mode switching is programmatic; applications typically expose it through a toolbar or keyboard shortcut. INTERACTION_MODE_CUSTOM reports that a style supplied through SetInteractorStyle() is installed; it cannot be selected directly.

The view owns one instance of each built-in style and switches between them, so any configuration applied to a style survives a mode change.

Definition at line 220 of file vtkStandardRenderView.h.

◆ SetInteractionModeToSelection()

void vtkStandardRenderView::SetInteractionModeToSelection ( )
inline

Interaction mode constants.

INTERACTION_MODE_3D uses vtkInteractorStyleTrackballCamera (default). INTERACTION_MODE_SELECTION uses vtkInteractorStyleRubberBand3D for rubber-band selection. Mode switching is programmatic; applications typically expose it through a toolbar or keyboard shortcut. INTERACTION_MODE_CUSTOM reports that a style supplied through SetInteractorStyle() is installed; it cannot be selected directly.

The view owns one instance of each built-in style and switches between them, so any configuration applied to a style survives a mode change.

Definition at line 221 of file vtkStandardRenderView.h.

◆ SetInteractorStyle()

void vtkStandardRenderView::SetInteractorStyle ( vtkInteractorObserver * style)

Install an interactor style of your own, for interaction the built-in modes do not cover – a 2D or terrain camera, or a vtkInteractorStyleManipulator configured with your own button bindings.

The view holds a reference to the style and reports INTERACTION_MODE_CUSTOM until a built-in mode is selected again, at which point the custom style is remembered and can be restored by setting it once more. Passing nullptr returns to INTERACTION_MODE_3D.

To drive selection from a custom style, call SelectRegion() from its event handling. The view does not interpret events from a style it does not know.

GetInteractorStyle() returns the style currently installed on the interactor, built-in or custom.

◆ GetInteractorStyle()

vtkInteractorObserver * vtkStandardRenderView::GetInteractorStyle ( )

Install an interactor style of your own, for interaction the built-in modes do not cover – a 2D or terrain camera, or a vtkInteractorStyleManipulator configured with your own button bindings.

The view holds a reference to the style and reports INTERACTION_MODE_CUSTOM until a built-in mode is selected again, at which point the custom style is remembered and can be restored by setting it once more. Passing nullptr returns to INTERACTION_MODE_3D.

To drive selection from a custom style, call SelectRegion() from its event handling. The view does not interpret events from a style it does not know.

GetInteractorStyle() returns the style currently installed on the interactor, built-in or custom.

◆ SetSelectionMode()

void vtkStandardRenderView::SetSelectionMode ( int mode)

Selection mode constants.

SELECTION_MODE_SURFACE uses hardware picking (vtkHardwareSelector) to select visible cells/points on the surface. SELECTION_MODE_FRUSTUM selects all cells/points within the viewing frustum defined by the rubber-band rectangle.

◆ GetSelectionMode()

int vtkStandardRenderView::GetSelectionMode ( )

Selection mode constants.

SELECTION_MODE_SURFACE uses hardware picking (vtkHardwareSelector) to select visible cells/points on the surface. SELECTION_MODE_FRUSTUM selects all cells/points within the viewing frustum defined by the rubber-band rectangle.

◆ SetSelectionModeToSurface()

void vtkStandardRenderView::SetSelectionModeToSurface ( )
inline

Selection mode constants.

SELECTION_MODE_SURFACE uses hardware picking (vtkHardwareSelector) to select visible cells/points on the surface. SELECTION_MODE_FRUSTUM selects all cells/points within the viewing frustum defined by the rubber-band rectangle.

Definition at line 262 of file vtkStandardRenderView.h.

◆ SetSelectionModeToFrustum()

void vtkStandardRenderView::SetSelectionModeToFrustum ( )
inline

Selection mode constants.

SELECTION_MODE_SURFACE uses hardware picking (vtkHardwareSelector) to select visible cells/points on the surface. SELECTION_MODE_FRUSTUM selects all cells/points within the viewing frustum defined by the rubber-band rectangle.

Definition at line 263 of file vtkStandardRenderView.h.

◆ SetSelectionFieldAssociation()

void vtkStandardRenderView::SetSelectionFieldAssociation ( int assoc)

Field association for selection.

Determines whether cells or points are selected. Uses vtkDataObject::FIELD_ASSOCIATION_CELLS (default) or vtkDataObject::FIELD_ASSOCIATION_POINTS.

◆ GetSelectionFieldAssociation()

int vtkStandardRenderView::GetSelectionFieldAssociation ( )

Field association for selection.

Determines whether cells or points are selected. Uses vtkDataObject::FIELD_ASSOCIATION_CELLS (default) or vtkDataObject::FIELD_ASSOCIATION_POINTS.

◆ SelectCells()

void vtkStandardRenderView::SelectCells ( )

Field association for selection.

Determines whether cells or points are selected. Uses vtkDataObject::FIELD_ASSOCIATION_CELLS (default) or vtkDataObject::FIELD_ASSOCIATION_POINTS.

◆ SelectPoints()

void vtkStandardRenderView::SelectPoints ( )

Field association for selection.

Determines whether cells or points are selected. Uses vtkDataObject::FIELD_ASSOCIATION_CELLS (default) or vtkDataObject::FIELD_ASSOCIATION_POINTS.

◆ SelectRegion()

void vtkStandardRenderView::SelectRegion ( int x0,
int y0,
int x1,
int y1,
bool extend = false )

Select the screen-space region bounded by the two corner points, exactly as an interactive rubber-band selection would.

The corners are given in display coordinates and may be in any order; the region is normalized and clamped to the renderer. A degenerate region (a click) is expanded slightly so that it still picks.

The selection honors the current selection mode and field association, is applied to every representation, becomes the current selection, and fires SelectionChangedEvent. When extend is true it adds to the existing selection instead of replacing it.

This is the entry point the built-in rubber-band interaction uses, and the supported way for application code or a custom interactor style to drive selection without synthesizing interactor events.

◆ ClearSelection()

void vtkStandardRenderView::ClearSelection ( )

Clear the current selection on all representations.

◆ GetCurrentSelection()

vtkSelection * vtkStandardRenderView::GetCurrentSelection ( )

Get the current selection.

This is the combined selection produced by the last interactive or programmatic selection operation, containing nodes for all picked actors. Returns nullptr if no selection has been made.

After a selection is made, the view fires SelectionChangedEvent with the vtkSelection pointer as call data. Observers can retrieve the selection from this method or from the call data.

◆ Start()

void vtkStandardRenderView::Start ( )

Start the interactor event loop.

Calls Render() first.

◆ Render()

void vtkStandardRenderView::Render ( )
overridevirtual

Override to auto-reset camera on first render.

Reimplemented from vtkRenderViewBase.

◆ ProcessEvents()

void vtkStandardRenderView::ProcessEvents ( vtkObject * caller,
unsigned long eventId,
void * callData )
overrideprotectedvirtual

Called to process events.

The superclass processes selection changed events from its representations. This may be overridden by subclasses to process additional events.

Reimplemented from vtkView.


The documentation for this class was generated from the following file: