VTK  9.4.20241218
vtkLightsPass.h
Go to the documentation of this file.
1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
59#ifndef vtkLightsPass_h
60#define vtkLightsPass_h
61
62#include "vtkRenderPass.h"
63#include "vtkRenderingOpenGL2Module.h" // For export macro
64#include "vtkWrappingHints.h" // For VTK_MARSHALAUTO
65
66VTK_ABI_NAMESPACE_BEGIN
68
69class VTKRENDERINGOPENGL2_EXPORT VTK_MARSHALAUTO vtkLightsPass : public vtkRenderPass
70{
71public:
72 static vtkLightsPass* New();
74 void PrintSelf(ostream& os, vtkIndent indent) override;
75
80 void Render(const vtkRenderState* s) override;
81
82protected:
87
91 ~vtkLightsPass() override;
92
93private:
94 vtkLightsPass(const vtkLightsPass&) = delete;
95 void operator=(const vtkLightsPass&) = delete;
96};
97
98VTK_ABI_NAMESPACE_END
99#endif
a simple class to control print indentation
Definition vtkIndent.h:108
Implement the lights render pass.
vtkLightsPass()
Default constructor.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
~vtkLightsPass() override
Destructor.
static vtkLightsPass * New()
OpenGL rendering window.
Perform part of the rendering of a vtkRenderer.
Context in which a vtkRenderPass will render.
#define VTK_MARSHALAUTO