VTK  9.4.20250102
vtkOpenGLRenderUtilities.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
16#ifndef vtkOpenGLRenderUtilities_h
17#define vtkOpenGLRenderUtilities_h
18
19#include "vtkObject.h"
20#include "vtkRenderingOpenGL2Module.h" // For export macro
21
22#include "vtk_glad.h" // Needed for GLuint.
23#include <string> // for std::string
24
25VTK_ABI_NAMESPACE_BEGIN
30
31class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLRenderUtilities : public vtkObject
32{
33public:
35 void PrintSelf(ostream& os, vtkIndent indent) override;
36
38
44 static void RenderQuad(
45 float* verts, float* tcoords, vtkShaderProgram* program, vtkOpenGLVertexArrayObject* vao);
46 static void RenderTriangles(float* verts, unsigned int numVerts, GLuint* iboData,
47 unsigned int numIndices, float* tcoords, vtkShaderProgram* program,
50
52
97 static std::string GetFullScreenQuadVertexShader();
99 static std::string GetFullScreenQuadGeometryShader();
100 static bool PrepFullScreenVAO(
102 static void DrawFullScreenQuad();
104
105 // older signsature, we suggest you use the newer signature above
106 static bool PrepFullScreenVAO(
108
117 static void MarkDebugEvent(const std::string& event);
118
119protected:
122
123private:
125 void operator=(const vtkOpenGLRenderUtilities&) = delete;
126};
127
128VTK_ABI_NAMESPACE_END
129#endif
a simple class to control print indentation
Definition vtkIndent.h:108
abstract base class for most VTK objects
Definition vtkObject.h:162
OpenGL buffer object.
OpenGL rendering utility functions.
static bool PrepFullScreenVAO(vtkOpenGLRenderWindow *renWin, vtkOpenGLVertexArrayObject *vao, vtkShaderProgram *prog)
Draw a full-screen quad:
static std::string GetFullScreenQuadVertexShader()
Draw a full-screen quad:
static std::string GetFullScreenQuadFragmentShaderTemplate()
Draw a full-screen quad:
static std::string GetFullScreenQuadGeometryShader()
Draw a full-screen quad:
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
~vtkOpenGLRenderUtilities() override
static void RenderTriangles(float *verts, unsigned int numVerts, GLuint *iboData, unsigned int numIndices, float *tcoords, vtkShaderProgram *program, vtkOpenGLVertexArrayObject *vao)
Helper function that draws a quad on the screen at the specified vertex coordinates and if tcoords ar...
static void RenderQuad(float *verts, float *tcoords, vtkShaderProgram *program, vtkOpenGLVertexArrayObject *vao)
Helper function that draws a quad on the screen at the specified vertex coordinates and if tcoords ar...
static bool PrepFullScreenVAO(vtkOpenGLBufferObject *vertBuf, vtkOpenGLVertexArrayObject *vao, vtkShaderProgram *prog)
static void MarkDebugEvent(const std::string &event)
Pass a debugging mark to the render engine to assist development via tools like apitrace.
static void DrawFullScreenQuad()
Draw a full-screen quad:
OpenGL rendering window.
The VertexArrayObject class uses, or emulates, vertex array objects.
The ShaderProgram uses one or more Shader objects.