VTK  9.6.20260617
vtkShaderProgram.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
73
74#ifndef vtkShaderProgram_h
75#define vtkShaderProgram_h
76
77#include "vtkDeprecation.h" // VTK_DEPRECATED_IN_9_6_0()
78#include "vtkObject.h"
79#include "vtkRenderingOpenGL2Module.h" // for export macro
80
81#include <cstddef> // For std::size_t.
82#include <map> // For member variables.
83#include <string> // For member variables.
84#include <vector> // For member variables.
85
86VTK_ABI_NAMESPACE_BEGIN
87class vtkMatrix3x3;
88class vtkMatrix4x4;
90class vtkShader;
91class VertexArrayObject;
92class vtkWindow;
93
102
103class VTKRENDERINGOPENGL2_EXPORT vtkShaderProgram : public vtkObject
104{
105public:
108 void PrintSelf(ostream& os, vtkIndent indent) override;
109
111
114 vtkGetObjectMacro(VertexShader, vtkShader);
117
119
122 vtkGetObjectMacro(FragmentShader, vtkShader);
125
127
130 vtkGetObjectMacro(GeometryShader, vtkShader);
133
135
138 vtkGetObjectMacro(ComputeShader, vtkShader);
141
143
146 vtkGetObjectMacro(TessControlShader, vtkShader);
149
151
154 vtkGetObjectMacro(TessEvaluationShader, vtkShader);
157
159
165
167
170 vtkGetMacro(Compiled, bool);
171 vtkSetMacro(Compiled, bool);
172 vtkBooleanMacro(Compiled, bool);
174
178 std::string GetHash() const { return this->MD5Hash; }
179 void SetHash(const std::string& hash) { this->MD5Hash = hash; }
180
184 VTK_DEPRECATED_IN_9_6_0("Use GetHash instead.")
185 std::string GetMD5Hash() const { return this->MD5Hash; }
186 VTK_DEPRECATED_IN_9_6_0("Use SetHash instead.")
187 void SetMD5Hash(const std::string& hash) { this->MD5Hash = hash; }
188
204
209 bool isBound() const { return this->Bound; }
210
215
217 int GetHandle() const { return Handle; }
218
220 std::string GetError() const { return Error; }
221
226 bool EnableAttributeArray(const char* name);
227
232 bool DisableAttributeArray(const char* name);
233
249 bool UseAttributeArray(const char* name, int offset, size_t stride, int elementType,
250 int elementTupleSize, NormalizeOption normalize);
251
269 template <class T>
271 const char* name, const T& array, int tupleSize, NormalizeOption normalize);
272
274 bool SetUniformi(const char* name, int v);
275 bool SetUniformf(const char* name, float v);
276 bool SetUniform2i(const char* name, const int v[2]);
277 bool SetUniform2f(const char* name, const float v[2]);
278 bool SetUniform3f(const char* name, const float v[3]);
279 bool SetUniform3f(const char* name, const double v[3]);
280 bool SetUniform4f(const char* name, const float v[4]);
281 bool SetUniform3uc(const char* name, const unsigned char v[3]); // maybe remove
282 bool SetUniform4uc(const char* name, const unsigned char v[4]); // maybe remove
283 bool SetUniformMatrix(const char* name, vtkMatrix3x3* v);
284 bool SetUniformMatrix(const char* name, vtkMatrix4x4* v);
285 bool SetUniformMatrix3x3(const char* name, float* v);
286 bool SetUniformMatrix4x4(const char* name, float* v);
287
289 bool SetUniform1iv(const char* name, int count, const int* f);
290 bool SetUniform1fv(const char* name, int count, const float* f);
291 bool SetUniform2fv(const char* name, int count, const float* f);
292 bool SetUniform2fv(const char* name, int count, const float (*f)[2]);
293 bool SetUniform3fv(const char* name, int count, const float* f);
294 bool SetUniform3fv(const char* name, int count, const float (*f)[3]);
295 bool SetUniform4fv(const char* name, int count, const float* f);
296 bool SetUniform4fv(const char* name, int count, const float (*f)[4]);
297 bool SetUniformMatrix4x4v(const char* name, int count, float* v);
298
300
311 bool SetUniformi(int location, int v);
312 bool SetUniformf(int location, float v);
313 bool SetUniform3f(int location, const float v[3]);
314 bool SetUniform3f(int location, const double v[3]);
315 bool SetUniform4f(int location, const float v[4]);
316 bool SetUniform1fv(int location, int count, const float* f);
317 bool SetUniform4fv(int location, int count, const float* f);
318 bool SetUniformMatrix(int location, vtkMatrix3x3* v);
319 bool SetUniformMatrix(int location, vtkMatrix4x4* v);
320 bool SetUniformMatrix3x3(int location, float* v);
321 bool SetUniformMatrix4x4(int location, float* v);
322 bool SetUniformMatrix4x4v(int location, int count, float* v);
324
331 unsigned int GetLinkCount() const { return this->LinkCount; }
332
333 // How many outputs does this program produce
334 // only valid for OpenGL 3.2 or later
335 vtkSetMacro(NumberOfOutputs, unsigned int);
336
348 static bool Substitute(
349 std::string& source, const std::string& search, const std::string& replace, bool all = true);
350
362 static bool Substitute(
363 vtkShader* shader, const std::string& search, const std::string& replace, bool all = true);
364
370 bool IsUniformUsed(const char*);
371
376 bool IsAttributeUsed(const char* name);
377
378 // maps of std::string are super slow when calling find
379 // with a string literal or const char * as find
380 // forces construction/copy/destruction of a
381 // std::string copy of the const char *
382 // In spite of the doubters this can really be a
383 // huge CPU hog.
384 struct cmp_str
385 {
386 bool operator()(const char* a, const char* b) const { return strcmp(a, b) < 0; }
387 };
388
390
407 vtkSetFilePathMacro(FileNamePrefixForDebugging);
408 vtkGetFilePathMacro(FileNamePrefixForDebugging);
410
412
418 {
421 UserGroup, // always will be last
422 };
426
427 // returns the location for a uniform or attribute in
428 // this program. Is cached for performance.
429 int FindUniform(const char* name);
430 int FindAttributeArray(const char* name);
431
432protected:
435
436 /***************************************************************
437 * The following functions are only for use by the shader cache
438 * which is why they are protected and that class is a friend
439 * you need to use the shader cache to compile/link/bind your shader
440 * do not try to do it yourself as it will screw up the cache
441 ***************************************************************/
443
450 bool AttachShader(const vtkShader* shader);
451
457 bool DetachShader(const vtkShader* shader);
458
462 virtual int CompileShader();
463
469 bool Link();
470
475 bool Bind();
476
478 void Release();
479
480 /************* end **************************************/
481
489
490 // hash of the shader program
491 std::string MD5Hash;
492
494 const char* name, void* buffer, int type, int tupleSize, NormalizeOption normalize);
502
503 bool Linked;
504 bool Bound;
506
507 // for glsl 1.5 or later, how many outputs
508 // does this shader create
509 // they will be bound in order to
510 // fragOutput0 fragOutput1 etc...
511 unsigned int NumberOfOutputs;
512
513 std::string Error;
514
515 // since we are using const char * arrays we have to
516 // free our memory :-)
517 void ClearMaps();
518 std::map<const char*, int, cmp_str> AttributeLocs;
519 std::map<const char*, int, cmp_str> UniformLocs;
520
521 std::map<int, vtkMTimeType> UniformGroupMTimes;
522
523 friend class VertexArrayObject;
524
525private:
526 vtkShaderProgram(const vtkShaderProgram&) = delete;
527 void operator=(const vtkShaderProgram&) = delete;
528
529 // print shader code and report error
530 void ReportShaderError(vtkShader* shader);
531
544 bool UniformValueChanged(int location, const void* data, std::size_t nbytes);
545
546 char* FileNamePrefixForDebugging;
547 std::vector<std::vector<unsigned char>> UniformValueCache;
548 // Bumped on every successful Link(); see GetLinkCount().
549 unsigned int LinkCount = 0;
550};
551
552VTK_ABI_NAMESPACE_END
553#endif
RealT tm
Definition PyrC2Basis.h:35
a simple class to control print indentation
Definition vtkIndent.h:108
represent and manipulate 3x3 transformation matrices
represent and manipulate 4x4 transformation matrices
bool Link()
Attempt to link the shader program.
bool SetUniform4fv(const char *name, int count, const float *f)
bool SetUniformMatrix3x3(int location, float *v)
Location-based uniform setters.
void Release()
Releases the shader program from the current context.
std::string GetHash() const
Set/Get the hash of this program.
void SetTessControlShader(vtkShader *)
Get/set the tess control shader for this program.
vtkShader * FragmentShader
bool SetUniformf(int location, float v)
Location-based uniform setters.
~vtkShaderProgram() override
void SetFragmentShader(vtkShader *)
Get/set the fragment shader for this program.
std::string GetError() const
Get the error message (empty if none) for the shader program.
bool IsUniformUsed(const char *)
methods to inquire as to what uniforms/attributes are used by this shader.
bool Bind()
Bind the program in order to use it.
bool SetAttributeArray(const char *name, const T &array, int tupleSize, NormalizeOption normalize)
Upload the supplied array of tightly packed values to the named attribute.
vtkSetFilePathMacro(FileNamePrefixForDebugging)
When developing shaders, it's often convenient to tweak the shader and re-render incrementally.
void SetVertexShader(vtkShader *)
Get/set the vertex shader for this program.
bool SetUniform2i(const char *name, const int v[2])
vtkTransformFeedback * TransformFeedback
bool SetUniform4f(int location, const float v[4])
Location-based uniform setters.
bool SetUniform3f(const char *name, const float v[3])
int FindAttributeArray(const char *name)
std::string GetMD5Hash() const
Set/Get the hash of this program.
bool SetUniform4uc(const char *name, const unsigned char v[4])
std::map< const char *, int, cmp_str > UniformLocs
bool SetUniform4f(const char *name, const float v[4])
bool SetUniform3fv(const char *name, int count, const float *f)
bool SetUniform2f(const char *name, const float v[2])
bool SetUniformMatrix(const char *name, vtkMatrix4x4 *v)
UniformGroups
Set/Get times that can be used to track when a set of uniforms was last updated.
bool AttachShader(const vtkShader *shader)
Attach the supplied shader to this program.
bool SetUniform3fv(const char *name, int count, const float(*f)[3])
bool SetUniform4fv(const char *name, int count, const float(*f)[4])
int FindUniform(const char *name)
bool SetAttributeArrayInternal(const char *name, void *buffer, int type, int tupleSize, NormalizeOption normalize)
bool SetUniform2fv(const char *name, int count, const float(*f)[2])
static vtkShaderProgram * New()
int GetHandle() const
Get the handle of the shader program.
bool SetUniform1fv(const char *name, int count, const float *f)
unsigned int GetLinkCount() const
Number of times this program has been (re)linked.
NormalizeOption
Options for attribute normalization.
@ NoNormalize
The values should be used as-is. Do not perform any normalization.
@ Normalize
The values range across the limits of the numeric type.
bool SetUniform3f(const char *name, const double v[3])
vtkShader * TessControlShader
void SetMD5Hash(const std::string &hash)
bool EnableAttributeArray(const char *name)
Enable the named attribute array.
bool SetUniformMatrix4x4(int location, float *v)
Location-based uniform setters.
vtkShader * VertexShader
bool SetUniform3f(int location, const double v[3])
Location-based uniform setters.
bool SetUniformMatrix(int location, vtkMatrix4x4 *v)
Location-based uniform setters.
vtkShader * ComputeShader
bool SetUniform4fv(int location, int count, const float *f)
Location-based uniform setters.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
bool isBound() const
Check if the program is currently bound, or not.
void SetUniformGroupUpdateTime(int, vtkMTimeType tm)
Set/Get times that can be used to track when a set of uniforms was last updated.
bool SetUniformMatrix(int location, vtkMatrix3x3 *v)
Location-based uniform setters.
bool SetUniform1fv(int location, int count, const float *f)
Location-based uniform setters.
bool SetUniformMatrix(const char *name, vtkMatrix3x3 *v)
std::map< const char *, int, cmp_str > AttributeLocs
bool SetUniformi(int location, int v)
Location-based uniform setters.
bool DetachShader(const vtkShader *shader)
Detach the supplied shader from this program.
bool SetUniform2fv(const char *name, int count, const float *f)
bool SetUniformf(const char *name, float v)
bool SetUniformMatrix4x4(const char *name, float *v)
vtkShader * GeometryShader
bool SetUniformMatrix3x3(const char *name, float *v)
bool DisableAttributeArray(const char *name)
Disable the named attribute array.
bool SetUniform1iv(const char *name, int count, const int *f)
Set the name uniform array to f with count elements.
void SetHash(const std::string &hash)
vtkShader * TessEvaluationShader
bool SetUniform3uc(const char *name, const unsigned char v[3])
void SetTessEvaluationShader(vtkShader *)
Get/set the tess evaluation shader for this program.
bool IsAttributeUsed(const char *name)
Return true if the compiled and linked shader has an attribute matching name.
bool UseAttributeArray(const char *name, int offset, size_t stride, int elementType, int elementTupleSize, NormalizeOption normalize)
Use the named attribute array with the bound BufferObject.
bool SetUniform3f(int location, const float v[3])
Location-based uniform setters.
bool SetUniformi(const char *name, int v)
Set the name uniform value to int v.
unsigned int NumberOfOutputs
bool SetUniformMatrix4x4v(int location, int count, float *v)
Location-based uniform setters.
bool SetUniformMatrix4x4v(const char *name, int count, float *v)
vtkMTimeType GetUniformGroupUpdateTime(int)
Set/Get times that can be used to track when a set of uniforms was last updated.
friend class VertexArrayObject
vtkGetFilePathMacro(FileNamePrefixForDebugging)
When developing shaders, it's often convenient to tweak the shader and re-render incrementally.
void SetGeometryShader(vtkShader *)
Get/set the geometry shader for this program.
std::map< int, vtkMTimeType > UniformGroupMTimes
void ReleaseGraphicsResources(vtkWindow *win)
release any graphics resources this class is using.
friend class vtkOpenGLShaderCache
static bool Substitute(std::string &source, const std::string &search, const std::string &replace, bool all=true)
perform in place string substitutions, indicate if a substitution was done this is useful for buildin...
virtual int CompileShader()
Compile this shader program and attached shaders.
void SetTransformFeedback(vtkTransformFeedback *tfc)
Get/Set a TransformFeedbackCapture object on this shader program.
static bool Substitute(vtkShader *shader, const std::string &search, const std::string &replace, bool all=true)
Perform in-place string substitutions on the shader source string and indicate if one or all substitu...
void SetComputeShader(vtkShader *)
Get/set the compute shader for this program.
Vertex or Fragment shader, combined into a ShaderProgram.
Definition vtkShader.h:120
Manages a TransformFeedback buffer.
window superclass for vtkRenderWindow
Definition vtkWindow.h:61
bool operator()(const char *a, const char *b) const
boost::graph_traits< vtkGraph * >::vertex_descriptor source(boost::graph_traits< vtkGraph * >::edge_descriptor e, vtkGraph *)
#define VTK_DEPRECATED_IN_9_6_0(reason)
vtkTypeUInt32 vtkMTimeType
Definition vtkType.h:318