VTK  9.3.20240420
vtkPSurfaceLICComposite.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
13#ifndef vtkPSurfaceLICComposite_h
14#define vtkPSurfaceLICComposite_h
15
16#include "vtkOpenGLRenderWindow.h" // for context
17#include "vtkPPixelTransfer.h" // for pixel transfer
18#include "vtkPixelExtent.h" // for pixel extent
19#include "vtkRenderingParallelLICModule.h" // for export macro
21#include "vtkWeakPointer.h" // for ren context
22#include <deque> // for deque
23#include <list> // for list
24#include <vector> // for vector
25
26VTK_ABI_NAMESPACE_BEGIN
27class vtkFloatArray;
28class vtkRenderWindow;
32class vtkPPixelExtentOps;
33
34class vtkOpenGLHelper;
36
37class VTKRENDERINGPARALLELLIC_EXPORT vtkPSurfaceLICComposite : public vtkSurfaceLICComposite
38{
39public:
42 void PrintSelf(ostream& os, vtkIndent indent) override;
43
49 void SetContext(vtkOpenGLRenderWindow* rwin) override;
50 vtkOpenGLRenderWindow* GetContext() override { return this->Context; }
51
57
62 int BuildProgram(float* vectors) override;
63
68 int Gather(void* pSendPBO, int dataType, int nComps, vtkTextureObject*& newImage) override;
69
74 int Scatter(void* pSendPBO, int dataType, int nComps, vtkTextureObject*& newImage) override;
75
76protected:
79
80private:
84 int InitializeCompositeShader(vtkOpenGLRenderWindow* context);
85
89 int ExecuteShader(const vtkPixelExtent& ext, vtkTextureObject* tex);
90
96 double EstimateCommunicationCost(const std::deque<std::deque<vtkPixelExtent>>& srcExts,
97 const std::deque<std::deque<vtkPixelExtent>>& destExts);
98
104 double EstimateDecompEfficiency(const std::deque<std::deque<vtkPixelExtent>>& exts,
105 const std::deque<std::deque<vtkPixelExtent>>& guardExts);
106
111 int DecomposeScreenExtent(std::deque<std::deque<vtkPixelExtent>>& newExts, float* vectors);
112
117 int DecomposeExtent(vtkPixelExtent& in, int nPieces, std::list<vtkPixelExtent>& out);
118
127 int MakeDecompDisjoint(const std::deque<std::deque<vtkPixelExtent>>& in,
128 std::deque<std::deque<vtkPixelExtent>>& out, float* vectors);
129
130 // decomp set of extents
131 int MakeDecompLocallyDisjoint(
132 const std::deque<std::deque<vtkPixelExtent>>& in, std::deque<std::deque<vtkPixelExtent>>& out);
133
135
141 int AllGatherExtents(const std::deque<vtkPixelExtent>& localExts,
142 std::deque<std::deque<vtkPixelExtent>>& remoteExts, vtkPixelExtent& dataSetExt);
143
147 int AllReduceVectorMax(const std::deque<vtkPixelExtent>& originalExts,
148 const std::deque<std::deque<vtkPixelExtent>>& newExts, float* vectors,
149 std::vector<std::vector<float>>& vectorMax);
150
154 int AddGuardPixels(const std::deque<std::deque<vtkPixelExtent>>& exts,
155 std::deque<std::deque<vtkPixelExtent>>& guardExts,
156 std::deque<std::deque<vtkPixelExtent>>& disjointGuardExts, float* vectors);
157
158 vtkPPainterCommunicator* PainterComm; // mpi state
159 vtkPPixelExtentOps* PixelOps;
160 int CommRank;
161 int CommSize;
162
163 vtkWeakPointer<vtkOpenGLRenderWindow> Context; // rendering context
164
165 vtkOpenGLFramebufferObject* FBO; // Framebuffer object
166 vtkOpenGLHelper* CompositeShader;
167
168 std::deque<vtkPPixelTransfer> GatherProgram; // ordered steps required to move data to new decomp
169 std::deque<vtkPPixelTransfer>
170 ScatterProgram; // ordered steps required to unmove data from new decomp
171
172 friend VTKRENDERINGPARALLELLIC_EXPORT ostream& operator<<(
173 ostream& os, vtkPSurfaceLICComposite& ss);
174
176 void operator=(const vtkPSurfaceLICComposite&) = delete;
177};
178
179VTKRENDERINGPARALLELLIC_EXPORT
180ostream& operator<<(ostream& os, vtkPSurfaceLICComposite& ss);
181
182VTK_ABI_NAMESPACE_END
183#endif
dynamic, self-adjusting array of float
a simple class to control print indentation
Definition vtkIndent.h:108
Internal class which encapsulates OpenGL FramebufferObject.
OpenGL rendering window.
This class decomposes the image space and shuffles image space data onto the new decomposition with t...
~vtkPSurfaceLICComposite() override
int Gather(void *pSendPBO, int dataType, int nComps, vtkTextureObject *&newImage) override
Move a single buffer from the geometry decomp to the LIC decomp.
void SetCommunicator(vtkPainterCommunicator *comm) override
Set the communicator for parallel communication.
void SetContext(vtkOpenGLRenderWindow *rwin) override
Set the rendering context.
int BuildProgram(float *vectors) override
Build programs to move data to the new decomp THIS IS A COLLECTIVE OPERATION.
vtkOpenGLRenderWindow * GetContext() override
int Scatter(void *pSendPBO, int dataType, int nComps, vtkTextureObject *&newImage) override
Move a single buffer from the LIC decomp to the geometry decomp THIS IS A COLLECTIVE OPERATION.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static vtkPSurfaceLICComposite * New()
friend VTKRENDERINGPARALLELLIC_EXPORT ostream & operator<<(ostream &os, vtkPSurfaceLICComposite &ss)
A communicator that can safely be used inside a painter.
Representation of a cartesian pixel plane and common operations on it.
create a window for renderers to draw into
This class decomposes the image space and shuffles image space data onto the new decomposition with t...
int AddGuardPixels(const std::deque< vtkPixelExtent > &exts, std::deque< vtkPixelExtent > &guardExts, std::deque< vtkPixelExtent > &disjointGuardExts, float *vectors)
Add guard pixels (Serial run)
static int MakeDecompDisjoint(std::deque< vtkPixelExtent > &in, std::deque< vtkPixelExtent > &out)
Make a decomposition disjoint with respect to itself.
abstracts an OpenGL texture object.
a weak reference to a vtkObject.
VTKRENDERINGPARALLELLIC_EXPORT ostream & operator<<(ostream &os, vtkPSurfaceLICComposite &ss)