19#ifndef vtkPointFillPass_h
20#define vtkPointFillPass_h
23#include "vtkRenderingOpenGL2Module.h"
26VTK_ABI_NAMESPACE_BEGIN
27class vtkDepthPeelingPassLayerList;
61 vtkSetMacro(CandidatePointRatio,
float);
62 vtkGetMacro(CandidatePointRatio,
float);
72 vtkSetMacro(MinimumCandidateAngle,
float);
73 vtkGetMacro(MinimumCandidateAngle,
float);
Convenient class for post-processing passes.
a simple class to control print indentation
Internal class which encapsulates OpenGL FramebufferObject.
Class to make rendering a full screen quad easier.
Implement a post-processing fillpass.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
~vtkPointFillPass() override
Destructor.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
vtkPointFillPass()
Default constructor.
float MinimumCandidateAngle
vtkTextureObject * Pass1Depth
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
static vtkPointFillPass * New()
vtkOpenGLQuadHelper * QuadHelper
float CandidatePointRatio
Context in which a vtkRenderPass will render.
abstracts an OpenGL texture object.
window superclass for vtkRenderWindow