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vtkSimpleMotionBlurPass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkSimpleMotionBlurPass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
29 #ifndef vtkSimpleMotionBlurPass_h
30 #define vtkSimpleMotionBlurPass_h
31 
33 #include "vtkRenderingOpenGL2Module.h" // For export macro
34 
36 class vtkOpenGLHelper;
38 class vtkTextureObject;
39 
40 class VTKRENDERINGOPENGL2_EXPORT vtkSimpleMotionBlurPass : public vtkDepthImageProcessingPass
41 {
42 public:
45  void PrintSelf(ostream& os, vtkIndent indent) override;
46 
51  void Render(const vtkRenderState* s) override;
52 
59 
61 
69  vtkGetMacro(SubFrames, int);
70  virtual void SetSubFrames(int subFrames);
72 
77  vtkSetMacro(DepthFormat, int);
78 
85  vtkSetMacro(ColorFormat, int);
86 
87  // Get the depth texture object
88  vtkGetObjectMacro(DepthTexture, vtkTextureObject);
89 
90  // Get the Color texture object
91  vtkGetObjectMacro(ColorTexture, vtkTextureObject);
92 
93 protected:
98 
103 
108  vtkTextureObject* ColorTexture; // render target for the scene
109  vtkTextureObject* AccumulationTexture[2]; // where we add the colors
110  vtkTextureObject* DepthTexture; // render target for the depth
111 
113 
121 
124 
125  int SubFrames; // number of sub frames
126  int CurrentSubFrame; // what one are we on
129 
130 private:
132  void operator=(const vtkSimpleMotionBlurPass&) = delete;
133 };
134 
135 #endif
vtkDepthImageProcessingPass
Convenient class for post-processing passes.
Definition: vtkDepthImageProcessingPass.h:46
vtkSimpleMotionBlurPass::ViewportY
int ViewportY
Cache viewport values for depth peeling.
Definition: vtkSimpleMotionBlurPass.h:117
vtkSimpleMotionBlurPass::vtkSimpleMotionBlurPass
vtkSimpleMotionBlurPass()
Default constructor.
vtkSimpleMotionBlurPass::ColorTexture
vtkTextureObject * ColorTexture
Definition: vtkSimpleMotionBlurPass.h:108
vtkOpenGLFramebufferObject
Internal class which encapsulates OpenGL FramebufferObject.
Definition: vtkOpenGLFramebufferObject.h:182
vtkSimpleMotionBlurPass::ViewportHeight
int ViewportHeight
Cache viewport values for depth peeling.
Definition: vtkSimpleMotionBlurPass.h:119
vtkSimpleMotionBlurPass::PrintSelf
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkSimpleMotionBlurPass::ViewportX
int ViewportX
Cache viewport values for depth peeling.
Definition: vtkSimpleMotionBlurPass.h:116
vtkSimpleMotionBlurPass::CurrentSubFrame
int CurrentSubFrame
Definition: vtkSimpleMotionBlurPass.h:126
vtkSimpleMotionBlurPass::ReleaseGraphicsResources
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
vtkWindow
window superclass for vtkRenderWindow
Definition: vtkWindow.h:39
vtkSimpleMotionBlurPass::SetSubFrames
virtual void SetSubFrames(int subFrames)
Set the number of sub frames for doing motion blur.
vtkSimpleMotionBlurPass::DepthFormat
int DepthFormat
Definition: vtkSimpleMotionBlurPass.h:122
vtkSimpleMotionBlurPass::FrameBufferObject
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
Definition: vtkSimpleMotionBlurPass.h:107
vtkOpenGLHelper
Definition: vtkOpenGLHelper.h:31
vtkIndent
a simple class to control print indentation
Definition: vtkIndent.h:34
vtkTextureObject
abstracts an OpenGL texture object.
Definition: vtkTextureObject.h:41
vtkSimpleMotionBlurPass
Avergae frames to simulate motion blur.
Definition: vtkSimpleMotionBlurPass.h:41
vtkSimpleMotionBlurPass::ColorFormat
int ColorFormat
Definition: vtkSimpleMotionBlurPass.h:123
vtkSimpleMotionBlurPass::SubFrames
int SubFrames
Definition: vtkSimpleMotionBlurPass.h:125
vtkSimpleMotionBlurPass::Render
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
vtkSimpleMotionBlurPass::~vtkSimpleMotionBlurPass
~vtkSimpleMotionBlurPass() override
Destructor.
vtkSimpleMotionBlurPass::ViewportWidth
int ViewportWidth
Cache viewport values for depth peeling.
Definition: vtkSimpleMotionBlurPass.h:118
vtkOpenGLRenderWindow
OpenGL rendering window.
Definition: vtkOpenGLRenderWindow.h:54
vtkRenderState
Context in which a vtkRenderPass will render.
Definition: vtkRenderState.h:41
vtkSimpleMotionBlurPass::DepthTexture
vtkTextureObject * DepthTexture
Definition: vtkSimpleMotionBlurPass.h:110
vtkSimpleMotionBlurPass::BlendProgram
vtkOpenGLHelper * BlendProgram
Definition: vtkSimpleMotionBlurPass.h:128
vtkSimpleMotionBlurPass::New
static vtkSimpleMotionBlurPass * New()
vtkSimpleMotionBlurPass::ActiveAccumulationTexture
int ActiveAccumulationTexture
Definition: vtkSimpleMotionBlurPass.h:127
vtkDepthImageProcessingPass.h