VTK  9.3.20240424
vtkToneMappingPass.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
68#ifndef vtkToneMappingPass_h
69#define vtkToneMappingPass_h
70
72#include "vtkRenderingOpenGL2Module.h" // For export macro
73
74VTK_ABI_NAMESPACE_BEGIN
78
79class VTKRENDERINGOPENGL2_EXPORT vtkToneMappingPass : public vtkImageProcessingPass
80{
81public:
84 void PrintSelf(ostream& os, vtkIndent indent) override;
85
89 void Render(const vtkRenderState* s) override;
90
95
97
103
107 enum
108 {
109 Clamp = 0,
110 Reinhard = 1,
111 Exponential = 2,
112 GenericFilmic = 3
113 };
114
116
120 vtkSetClampMacro(ToneMappingType, int, 0, 3);
121 vtkGetMacro(ToneMappingType, int);
123
125
129 vtkGetMacro(Exposure, float);
130 vtkSetMacro(Exposure, float);
132
134
138 vtkSetClampMacro(Contrast, float, 0.0001f, VTK_FLOAT_MAX);
139 vtkGetMacro(Contrast, float);
141
143
148 vtkSetClampMacro(Shoulder, float, 0.0001, 1.f);
149 vtkGetMacro(Shoulder, float);
151
153
157 vtkSetClampMacro(MidIn, float, 0.0001, 1.f);
158 vtkGetMacro(MidIn, float);
160
162
166 vtkSetClampMacro(MidOut, float, 0.0001, 1.f);
167 vtkGetMacro(MidOut, float);
169
171
175 vtkSetClampMacro(HdrMax, float, 1.f, VTK_FLOAT_MAX);
176 vtkGetMacro(HdrMax, float);
178
180
184 vtkSetMacro(UseACES, bool);
185 vtkGetMacro(UseACES, bool);
187
188protected:
191
195 vtkOpenGLFramebufferObject* FrameBufferObject = nullptr;
196 vtkTextureObject* ColorTexture = nullptr;
197 vtkOpenGLQuadHelper* QuadHelper = nullptr;
198
199 vtkMTimeType PreComputeMTime = 0;
200
201 int ToneMappingType = GenericFilmic;
202 float Exposure = 1.0;
203
207 float Contrast = 1.6773;
208 float Shoulder = 0.9714;
209 float MidIn = 0.18;
210 float MidOut = 0.18;
211 float HdrMax = 11.0785;
212 bool UseACES = true;
213
217 bool UseACESChangeValue = true;
218
224 float ClippingPoint = 1.117427;
225 float ToeSpeed = 0.244676;
226
231
232private:
233 vtkToneMappingPass(const vtkToneMappingPass&) = delete;
234 void operator=(const vtkToneMappingPass&) = delete;
235};
236
237VTK_ABI_NAMESPACE_END
238#endif
Convenient class for post-processing passes.
a simple class to control print indentation
Definition vtkIndent.h:108
Internal class which encapsulates OpenGL FramebufferObject.
Class to make rendering a full screen quad easier.
Context in which a vtkRenderPass will render.
abstracts an OpenGL texture object.
Implement a post-processing Tone Mapping.
~vtkToneMappingPass() override
void Render(const vtkRenderState *s) override
Perform rendering according to a render state.
void PreComputeAnchorCurveGenericFilmic()
Pre compute ClippingPoint and ToeSpeed.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkToneMappingPass()=default
static vtkToneMappingPass * New()
void SetGenericFilmicDefaultPresets()
Set function to set uncharted 2 presets, and default presets.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
void SetGenericFilmicUncharted2Presets()
Set function to set uncharted 2 presets, and default presets.
window superclass for vtkRenderWindow
Definition vtkWindow.h:48
vtkTypeUInt32 vtkMTimeType
Definition vtkType.h:270
#define VTK_FLOAT_MAX
Definition vtkType.h:152