16 #include "vtkRenderingVRModule.h"
18 VTK_ABI_NAMESPACE_BEGIN
35 vtkSetMacro(Show,
bool);
36 vtkGetMacro(Show,
bool);
38 vtkSetMacro(Length,
float);
40 vtkSetVector3Macro(
Color,
float);
60 void operator=(
const vtkVRRay&) =
delete;
a simple class to control print indentation
represent and manipulate 4x4 transformation matrices
abstract base class for most VTK objects
create a window for renderers to draw into
vtkOpenGLHelper RayHelper
vtkOpenGLVertexBufferObject * RayVBO
void ReleaseGraphicsResources(vtkRenderWindow *win)
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkNew< vtkMatrix4x4 > PoseMatrix
void Render(vtkOpenGLRenderWindow *win, vtkMatrix4x4 *poseMatrix)
bool Build(vtkOpenGLRenderWindow *win)