VTK  9.7.20260825
vtkWebGPURenderWindow.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
18
19#ifndef vtkWebGPURenderWindow_h
20#define vtkWebGPURenderWindow_h
21
22#include "vtkRenderWindow.h"
23
24#include "vtkRenderingWebGPUModule.h" // for export macro
25#include "vtkWebGPUComputePipeline.h" // for the compute pipelines of this render window
26#include "vtkWebGPUComputeRenderTexture.h" // for compute render textures
27#include "vtkWebGPURenderPipelineCache.h" // for vtkWebGPURenderPipelineCache
28#include "vtkWebGPURenderTextureCache.h" // for texture cache
29#include "vtkWebGPUShaderDatabase.h" // for shader database
30#include "vtkWrappingHints.h" // For VTK_MARSHALAUTO
31#include "vtk_wgpu.h" // for webgpu
32
33VTK_ABI_NAMESPACE_BEGIN
34
38class vtkWebGPUTextureCache;
39class vtkImageData;
40class vtkTypeUInt32Array;
41class VTKRENDERINGWEBGPU_EXPORT VTK_MARSHALAUTO vtkWebGPURenderWindow : public vtkRenderWindow
42{
43public:
51 void PrintSelf(ostream& os, vtkIndent indent) override;
52
56 virtual void CreateAWindow();
57
61 virtual void DestroyWindow();
62
75 void Initialize() override;
76
94 void Finalize() override;
95
96 void Start() override;
97
101 void End() override;
102
106 void Render() override;
107
112 void StereoMidpoint() override;
113 void Frame() override;
114
115 const char* GetRenderingBackend() override;
116
120 void* GetGenericContext() override;
121
123
128 unsigned char* GetPixelData(int x, int y, int x2, int y2, int front, int right) override;
130 int x, int y, int x2, int y2, int front, vtkUnsignedCharArray* data, int right) override;
132 int x, int y, int x2, int y2, unsigned char* data, int front, int right) override;
134 int x, int y, int x2, int y2, vtkUnsignedCharArray* data, int front, int right) override;
136
138
141 float* GetRGBAPixelData(int x, int y, int x2, int y2, int front, int right = 0) override;
143 int x, int y, int x2, int y2, int front, vtkFloatArray* data, int right = 0) override;
145 int x, int y, int x2, int y2, float* data, int front, int blend = 0, int right = 0) override;
146 int SetRGBAPixelData(int x, int y, int x2, int y2, vtkFloatArray* data, int front, int blend = 0,
147 int right = 0) override;
148 void ReleaseRGBAPixelData(float* data) override;
149 unsigned char* GetRGBACharPixelData(
150 int x, int y, int x2, int y2, int front, int right = 0) override;
152 int x, int y, int x2, int y2, int front, vtkUnsignedCharArray* data, int right = 0) override;
153 int SetRGBACharPixelData(int x, int y, int x2, int y2, unsigned char* data, int front,
154 int blend = 0, int right = 0) override;
155 int SetRGBACharPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray* data, int front,
156 int blend = 0, int right = 0) override;
158
160
163 float* GetZbufferData(int x1, int y1, int x2, int y2) override;
164 int GetZbufferData(int x1, int y1, int x2, int y2, float* z) override;
165 int GetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray* buffer) override;
166 int SetZbufferData(int x1, int y1, int x2, int y2, float* buffer) override;
167 int SetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray* buffer) override;
169
171
174 vtkTypeUInt32* GetIdsData(int x1, int y1, int x2, int y2);
176 void GetIdsData(int x1, int y1, int x2, int y2, vtkTypeUInt32Array* data);
178
183 int GetColorBufferSizes(int* rgba) override;
187 void WaitForCompletion() override;
188
192 int SupportsOpenGL() override;
193
197 const char* ReportCapabilities() override;
198
204
210
212
223 vtkGetSmartPointerMacro(WGPUConfiguration, vtkWebGPUConfiguration);
225
232
238
244
249 std::string PreprocessShaderSource(const std::string& source) const;
250
254 wgpu::RenderPassEncoder NewRenderPass(wgpu::RenderPassDescriptor& descriptor);
255
260 wgpu::RenderBundleEncoder NewRenderBundleEncoder(wgpu::RenderBundleEncoderDescriptor& descriptor);
261
266 wgpu::CommandEncoder GetCommandEncoder();
267
272
276 void FlushCommandBuffers(vtkTypeUInt32 count, wgpu::CommandBuffer* buffers);
277
283
287 wgpu::TextureView GetDepthStencilView();
288
292 wgpu::TextureFormat GetDepthStencilFormat();
293
298
302 wgpu::Device GetDevice();
303
307 wgpu::Adapter GetAdapter();
308
312 wgpu::TextureFormat GetPreferredSurfaceTextureFormat();
313
318
320
332
334 std::function<void(const void* mappedData, int bytesPerRow, void* userdata)>;
335
337 {
338 ColorRGBA,
339 ColorRGB,
340 Depth,
341 Ids,
342 };
344
349
353 bool EnsureDisplay() override;
354
358 void* GetGenericDisplayId() override;
359
361
371 void SetCustomSurfaceDescriptor(const wgpu::SurfaceDescriptor* descriptor);
373 const wgpu::SurfaceDescriptor* GetCustomSurfaceDescriptor() const;
375
376protected:
379
389
390private:
391 // For accessing SubmitCommandBuffer to submit custom prop render work
393
395 void operator=(const vtkWebGPURenderWindow&) = delete;
396
401 void InitializeRendererComputePipelines();
402
407 void SubmitCommandBuffer(int count, wgpu::CommandBuffer* commandBuffer);
408
412 void PostRenderComputePipelines();
413
418 void PostRasterizationRender();
419
420 struct ComponentMapping
421 {
422 int Map[4];
423 int InComponents;
424 int OutComponents;
425 bool Valid;
426 };
427
443 ComponentMapping GetComponentMapping(wgpu::TextureFormat format, int desiredOutComponents);
444
445 template <typename TOutput, typename TInput>
446 struct PixelReadbackCallbackData
447 {
448 TOutput* OutputValues;
449 uint32_t Width, Height;
450 ComponentMapping Mapping;
451 std::function<TOutput(TInput)> Converter;
452 };
453
468 template <typename TOutput, typename TInput>
469 TOutput* GetTextureDataInternal(wgpu::Texture texture, wgpu::TextureFormat format, int x1, int y1,
470 int x2, int y2, const ComponentMapping& componentMapping,
471 std::function<TOutput(TInput)> converter = nullptr);
472
478 std::uint32_t FlipY(std::uint32_t y);
479
489 void ReadTextureFromGPU(wgpu::Texture& wgpuTexture, wgpu::TextureFormat format,
490 std::size_t mipLevel, wgpu::TextureAspect aspect, wgpu::Origin3D offsets,
491 wgpu::Extent3D extents, TextureMapCallback callback, void* userData);
492
498 void ReadTextureFromGPU(wgpu::Texture& wgpuTexture, wgpu::TextureFormat format,
499 std::size_t mipLevel, wgpu::TextureAspect aspect, TextureMapCallback callback, void* userData);
500
506 bool WGPUInit();
507
515 void WGPUFinalize();
516
522 void CreateSurface();
523 wgpu::Surface CreateSurfaceFromHardwareWindow(wgpu::Instance instance);
524
528 void ConfigureSurface();
529
535 void UnconfigureSurface();
536
538
543 void CreateOffscreenColorAttachment();
544 void DestroyOffscreenColorAttachment();
546
548
553 void CreateIdsAttachment();
554 void DestroyIdsAttachment();
556
558
563 void CreateDepthStencilAttachment();
564 void DestroyDepthStencilAttachment();
566
568
572 void CreateColorCopyPipeline();
573 void DestroyColorCopyPipeline();
575
581 void RecreateComputeRenderTextures();
582
589 void RenderOffscreenTexture();
590
595 virtual void SyncWithHardware();
596
597 bool RenderTexturesSetup = false;
598
599 wgpu::Surface Surface;
600 wgpu::CommandEncoder CommandEncoder;
601 int SurfaceConfiguredSize[2];
602 wgpu::TextureFormat PreferredSurfaceTextureFormat = wgpu::TextureFormat::BGRA8Unorm;
603 wgpu::TextureFormat PreferredSelectorIdsTextureFormat = wgpu::TextureFormat::RGBA32Uint;
604 struct vtkWGPUDepthStencil
605 {
606 wgpu::Texture Texture;
607 wgpu::TextureView View;
608 wgpu::TextureFormat Format;
609 bool HasStencil;
610 };
611 vtkWGPUDepthStencil DepthStencilAttachment;
612
613 struct vtkWGPUAttachment
614 {
615 wgpu::Texture Texture;
616 wgpu::TextureView View;
617 wgpu::TextureFormat Format;
618 };
619 vtkWGPUAttachment ColorAttachment;
620 vtkWGPUAttachment IdsAttachment;
621
622 struct vtkWGPUUserStagingPixelData
623 {
624 wgpu::Origin3D Origin;
625 wgpu::Extent3D Extent;
626 wgpu::TexelCopyBufferLayout Layout;
627 wgpu::Buffer Buffer; // for SetPixelData
628 };
629 vtkWGPUUserStagingPixelData StagingPixelData;
630
631 struct vtkWGPUFullScreenQuad
632 {
633 std::string Key;
634 wgpu::BindGroup BindGroup;
635 };
636 vtkWGPUFullScreenQuad ColorCopyRenderPipeline;
637
638 vtkSmartPointer<vtkWebGPUConfiguration> WGPUConfiguration;
639 vtkNew<vtkWebGPUShaderDatabase> WGPUShaderDatabase;
640 vtkNew<vtkWebGPURenderPipelineCache> WGPUPipelineCache;
641 vtkNew<vtkWebGPURenderTextureCache> WGPUTextureCache;
642
643 const wgpu::SurfaceDescriptor* CustomSurfaceDescriptor = nullptr;
644
645 vtkSmartPointer<vtkWebGPUComputePipeline> DepthCopyPipeline;
646 vtkSmartPointer<vtkWebGPUComputePass> DepthCopyPass;
647 int DepthCopyBufferIndex = 0;
648 int DepthCopyTextureIndex = 0;
649
650 int ScreenSize[2];
651
652 // Render textures acquired by the user on this render window. They are kept here in case the
653 // render window is resized, in which case, we'll need to resize the render textures --> We need
654 // access to the textures
655 std::vector<vtkSmartPointer<vtkWebGPUComputeRenderTexture>> ComputeRenderTextures;
656};
657
658#define vtkWebGPURenderWindow_OVERRIDE_ATTRIBUTES vtkWebGPURenderWindow::CreateOverrideAttributes()
659VTK_ABI_NAMESPACE_END
660#endif
dynamic, self-adjusting array of float
topologically and geometrically regular array of data
a simple class to control print indentation
Definition vtkIndent.h:108
Attribute for vtkObjectFactory overrides.
platform-independent render window interaction including picking and frame rate control.
Hold a reference to a vtkObjectBase instance.
dynamic, self-adjusting array of unsigned char
This culler does both frustum culling and occlusion culling.
Render textures are returned by calls to vtkWebGPUPolyDataMapper::AcquireXXXXRenderTexture() and repr...
Create a webgpu device for use in rendering and compute pipelines.
Class to create and retrieve render pipelines based on a given key.
Class to create and retrieve render Textures based on a given key.
static vtkOverrideAttribute * CreateOverrideAttributes()
virtual void DestroyWindow()
Destroy a not-off-screen window.
void Frame() override
A termination method performed at the end of the rendering process to do things like swapping buffers...
void CreateCommandEncoder()
Initializes a new command encoder.
wgpu::TextureFormat GetPreferredSurfaceTextureFormat()
Get the texture format preferred for the surface.
wgpu::TextureFormat GetPreferredSelectorIdsTextureFormat()
Get the texture format preferred for selector IDs.
wgpu::TextureFormat GetDepthStencilFormat()
Get the texture format of the depth-stencil attachment.
bool EnsureDisplay() override
Ensure RenderWindow's display is opened.
std::string PreprocessShaderSource(const std::string &source) const
Replaces all include statements in the given source code with source code corresponding to the includ...
void End() override
Update the system, if needed, at end of render process.
vtkSmartPointer< vtkImageData > SaveAttachmentToVTI(AttachmentTypeForVTISnapshot type)
int SupportsOpenGL() override
Does this render window support OpenGL?
int SetZbufferData(int x1, int y1, int x2, int y2, float *buffer) override
Set/Get the zbuffer data from an image.
float * GetRGBAPixelData(int x, int y, int x2, int y2, int front, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
wgpu::CommandEncoder GetCommandEncoder()
Get the currently used command encoder.
vtkTypeUInt32 * GetIdsData(int x1, int y1, int x2, int y2)
Get the Ids data from the last render.
void SetInteractor(vtkRenderWindowInteractor *) override
Set the interactor for the window.
const char * ReportCapabilities() override
Get report of capabilities for the render window.
wgpu::Adapter GetAdapter()
Get the webgpu adapter.
void Finalize() override
Call DestroyWindow.
bool HasStencil()
Whether the offscreen render target has stencil capabilities.
int GetPixelData(int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data, int right) override
Set/Get the pixel data of an image, transmitted as RGBRGB... front in this context indicates that the...
friend class vtkWebGPUComputeOcclusionCuller
wgpu::TextureView GetHardwareSelectorAttachmentView()
int GetRGBAPixelData(int x, int y, int x2, int y2, int front, vtkFloatArray *data, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
void ReleaseRGBAPixelData(float *data) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static vtkWebGPURenderWindow * New()
Instantiate the class.
int GetRGBACharPixelData(int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
void * GetGenericDisplayId() override
Get the generic display id for the window.
int SetPixelData(int x, int y, int x2, int y2, unsigned char *data, int front, int right) override
Set/Get the pixel data of an image, transmitted as RGBRGB... front in this context indicates that the...
unsigned char * GetRGBACharPixelData(int x, int y, int x2, int y2, int front, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
float * GetZbufferData(int x1, int y1, int x2, int y2) override
Set/Get the zbuffer data from an image.
VTK_MAYSUSPEND void SetWGPUConfiguration(vtkWebGPUConfiguration *config)
Set/Get the webgpu configuration instance.
void WaitForCompletion() override
Block the thread until work queue completes all submitted work.
int SetPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front, int right) override
Set/Get the pixel data of an image, transmitted as RGBRGB... front in this context indicates that the...
void ReleaseGraphicsResources(vtkWindow *) override
Free up any graphics resources associated with this window a value of NULL means the context may alre...
bool InitializeFromCurrentContext() override
Initialize the render window from the information associated with the currently activated OpenGL cont...
vtkGetNewMacro(WGPUShaderDatabase, vtkWebGPUShaderDatabase)
Get a database of all WebGPU shader source codes in VTK.
void Initialize() override
Creates the WebGPU context, swapchain, depth buffer, color attachment, ...
wgpu::TextureView GetDepthStencilView()
Get a view of the depth-stencil attachment used in the offscreen render target.
int SetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray *buffer) override
Set/Get the zbuffer data from an image.
int GetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray *buffer) override
Set/Get the zbuffer data from an image.
void Render() override
Handle opengl specific code and calls superclass.
int SetRGBAPixelData(int x, int y, int x2, int y2, float *data, int front, int blend=0, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
wgpu::RenderBundleEncoder NewRenderBundleEncoder(wgpu::RenderBundleEncoderDescriptor &descriptor)
Create a new render bundle encoder on the webgpu device.
void SetCustomSurfaceDescriptor(const wgpu::SurfaceDescriptor *descriptor)
Set/Get a custom surface descriptor to use when creating the WebGPU surface.
vtkSmartPointer< vtkWebGPUComputeRenderTexture > AcquireDepthBufferRenderTexture()
Returns a vtkWebGPUComputeRenderTexture ready to be added to a compute pipeline using vtkWebGPUComput...
void FlushCommandBuffers(vtkTypeUInt32 count, wgpu::CommandBuffer *buffers)
Sends a given command buffer to the device queue.
void Start() override
Start the rendering process for a frame.
const char * GetRenderingBackend() override
What rendering backend has the user requested.
vtkSmartPointer< vtkWebGPUComputeRenderTexture > AcquireFramebufferRenderTexture()
Returns a vtkWebGPUComputeRenderTexture ready to be added to a compute pipeline using vtkWebGPUComput...
wgpu::RenderPassEncoder NewRenderPass(wgpu::RenderPassDescriptor &descriptor)
Create a new render pass encoder on the webgpu device.
int SetRGBACharPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front, int blend=0, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
std::function< void(const void *mappedData, int bytesPerRow, void *userdata)> TextureMapCallback
VTK_MAYSUSPEND void GetIdsData(int x1, int y1, int x2, int y2, vtkTypeUInt32Array *data)
Get the Ids data from the last render.
void * GetGenericContext() override
Get the generic context pointer.
const wgpu::SurfaceDescriptor * GetCustomSurfaceDescriptor() const
Set/Get a custom surface descriptor to use when creating the WebGPU surface.
virtual std::string MakeDefaultWindowNameWithBackend()
Construct the window title as "Visualization Toolkit - <WindowSystem> <GraphicsBackend>" Ex: "Visuali...
int GetZbufferData(int x1, int y1, int x2, int y2, float *z) override
Set/Get the zbuffer data from an image.
wgpu::TextureView GetOffscreenColorAttachmentView()
Get a view of the color attachment used in the offscreen render target.
int SetRGBAPixelData(int x, int y, int x2, int y2, vtkFloatArray *data, int front, int blend=0, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
void StereoMidpoint() override
Intermediate method performs operations required between the rendering of the left and right eye.
int GetColorBufferSizes(int *rgba) override
Get the size of the color buffer.
wgpu::Device GetDevice()
Get the webgpu device.
int SetRGBACharPixelData(int x, int y, int x2, int y2, unsigned char *data, int front, int blend=0, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
virtual void CreateAWindow()
Create a not-off-screen window.
unsigned char * GetPixelData(int x, int y, int x2, int y2, int front, int right) override
Set/Get the pixel data of an image, transmitted as RGBRGB... front in this context indicates that the...
Class to add and retrieve source code for shader files for a specified key.
boost::graph_traits< vtkGraph * >::vertex_descriptor source(boost::graph_traits< vtkGraph * >::edge_descriptor e, vtkGraph *)
@ Valid
Cell is in a good state.
#define VTK_MAYSUSPEND
#define VTK_MARSHAL_EXCLUDE_REASON_IS_INTERNAL
#define VTK_MARSHALAUTO
#define VTK_MARSHALEXCLUDE(reason)
#define VTK_NEWINSTANCE