VTK  9.6.20260307
vtkWebGPURenderWindow.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
18
19#ifndef vtkWebGPURenderWindow_h
20#define vtkWebGPURenderWindow_h
21
22#include "vtkRenderWindow.h"
23
24#include "vtkRenderingWebGPUModule.h" // for export macro
25#include "vtkWebGPUComputePipeline.h" // for the compute pipelines of this render window
26#include "vtkWebGPUComputeRenderTexture.h" // for compute render textures
27#include "vtkWebGPURenderPipelineCache.h" // for vtkWebGPURenderPipelineCache
28#include "vtkWebGPURenderTextureCache.h" // for texture cache
29#include "vtkWebGPUShaderDatabase.h" // for shader database
30#include "vtkWrappingHints.h" // For VTK_MARSHALAUTO
31#include "vtk_wgpu.h" // for webgpu
32
33VTK_ABI_NAMESPACE_BEGIN
34
38class vtkWebGPUTextureCache;
39class vtkImageData;
40class vtkTypeUInt32Array;
41class VTKRENDERINGWEBGPU_EXPORT VTK_MARSHALAUTO vtkWebGPURenderWindow : public vtkRenderWindow
42{
43public:
51 void PrintSelf(ostream& os, vtkIndent indent) override;
52
56 virtual void CreateAWindow();
57
61 virtual void DestroyWindow();
62
75 void Initialize() override;
76
77 void Start() override;
78
82 void End() override;
83
87 void Render() override;
88
93 void StereoMidpoint() override;
94 void Frame() override;
95
96 const char* GetRenderingBackend() override;
97
101 void* GetGenericContext() override;
102
104
109 unsigned char* GetPixelData(int x, int y, int x2, int y2, int front, int right) override;
111 int x, int y, int x2, int y2, int front, vtkUnsignedCharArray* data, int right) override;
113 int x, int y, int x2, int y2, unsigned char* data, int front, int right) override;
115 int x, int y, int x2, int y2, vtkUnsignedCharArray* data, int front, int right) override;
117
119
122 float* GetRGBAPixelData(int x, int y, int x2, int y2, int front, int right = 0) override;
124 int x, int y, int x2, int y2, int front, vtkFloatArray* data, int right = 0) override;
126 int x, int y, int x2, int y2, float* data, int front, int blend = 0, int right = 0) override;
127 int SetRGBAPixelData(int x, int y, int x2, int y2, vtkFloatArray* data, int front, int blend = 0,
128 int right = 0) override;
129 void ReleaseRGBAPixelData(float* data) override;
130 unsigned char* GetRGBACharPixelData(
131 int x, int y, int x2, int y2, int front, int right = 0) override;
133 int x, int y, int x2, int y2, int front, vtkUnsignedCharArray* data, int right = 0) override;
134 int SetRGBACharPixelData(int x, int y, int x2, int y2, unsigned char* data, int front,
135 int blend = 0, int right = 0) override;
136 int SetRGBACharPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray* data, int front,
137 int blend = 0, int right = 0) override;
139
141
144 float* GetZbufferData(int x1, int y1, int x2, int y2) override;
145 int GetZbufferData(int x1, int y1, int x2, int y2, float* z) override;
146 int GetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray* buffer) override;
147 int SetZbufferData(int x1, int y1, int x2, int y2, float* buffer) override;
148 int SetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray* buffer) override;
150
152
155 vtkTypeUInt32* GetIdsData(int x1, int y1, int x2, int y2);
156 void GetIdsData(int x1, int y1, int x2, int y2, vtkTypeUInt32Array* data);
158
163 int GetColorBufferSizes(int* rgba) override;
167 void WaitForCompletion() override;
168
172 int SupportsOpenGL() override;
173
177 const char* ReportCapabilities() override;
178
184
190
192 vtkGetSmartPointerMacro(WGPUConfiguration, vtkWebGPUConfiguration);
193
200
206
212
217 std::string PreprocessShaderSource(const std::string& source) const;
218
222 wgpu::RenderPassEncoder NewRenderPass(wgpu::RenderPassDescriptor& descriptor);
223
228 wgpu::RenderBundleEncoder NewRenderBundleEncoder(wgpu::RenderBundleEncoderDescriptor& descriptor);
229
234 wgpu::CommandEncoder GetCommandEncoder();
235
240
244 void FlushCommandBuffers(vtkTypeUInt32 count, wgpu::CommandBuffer* buffers);
245
251
255 wgpu::TextureView GetDepthStencilView();
256
260 wgpu::TextureFormat GetDepthStencilFormat();
261
266
270 wgpu::Device GetDevice();
271
275 wgpu::Adapter GetAdapter();
276
280 wgpu::TextureFormat GetPreferredSurfaceTextureFormat();
281
286
288
298
301
303 std::function<void(const void* mappedData, int bytesPerRow, void* userdata)>;
304
313
317 bool EnsureDisplay() override;
318
322 void* GetGenericDisplayId() override;
323
324protected:
327
336 virtual std::string MakeDefaultWindowNameWithBackend();
337
338 bool WGPUInit();
340
344
347
350
353
356
358
360
361 virtual void SyncWithHardware();
362
364
365 wgpu::Surface Surface;
366 wgpu::CommandEncoder CommandEncoder;
368 wgpu::TextureFormat PreferredSurfaceTextureFormat = wgpu::TextureFormat::BGRA8Unorm;
369 wgpu::TextureFormat PreferredSelectorIdsTextureFormat = wgpu::TextureFormat::RGBA32Uint;
371 {
372 wgpu::Texture Texture;
373 wgpu::TextureView View;
374 wgpu::TextureFormat Format;
376 };
378
380 {
381 wgpu::Texture Texture;
382 wgpu::TextureView View;
383 wgpu::TextureFormat Format;
384 };
387
389 {
390 wgpu::Origin3D Origin;
391 wgpu::Extent3D Extent;
392 wgpu::TexelCopyBufferLayout Layout;
393 wgpu::Buffer Buffer; // for SetPixelData
394 };
396
398 {
399 std::string Key;
400 wgpu::BindGroup BindGroup;
401 };
403
408
413
415
416private:
417 // For accessing SubmitCommandBuffer to submit custom prop render work
419
421 void operator=(const vtkWebGPURenderWindow&) = delete;
422
427 void InitializeRendererComputePipelines();
428
433 void SubmitCommandBuffer(int count, wgpu::CommandBuffer* commandBuffer);
434
438 void PostRenderComputePipelines();
439
444 void PostRasterizationRender();
445
446 struct ComponentMapping
447 {
448 int Map[4];
449 int InComponents;
450 int OutComponents;
451 bool Valid;
452 };
453
454 ComponentMapping GetComponentMapping(wgpu::TextureFormat format, int desiredOutComponents);
455
456 template <typename TOutput, typename TInput>
457 struct PixelReadbackCallbackData
458 {
459 TOutput* OutputValues;
460 uint32_t Width, Height;
461 ComponentMapping Mapping;
462 std::function<TOutput(TInput)> Converter;
463 };
464
465 template <typename TOutput, typename TInput>
466 TOutput* GetTextureDataInternal(wgpu::Texture texture, wgpu::TextureFormat format, int x1, int y1,
467 int x2, int y2, const ComponentMapping& componentMapping,
468 std::function<TOutput(TInput)> converter = nullptr);
469
470 std::uint32_t FlipY(std::uint32_t y);
471
472 void ReadTextureFromGPU(wgpu::Texture& wgpuTexture, wgpu::TextureFormat format,
473 std::size_t mipLevel, wgpu::TextureAspect aspect, wgpu::Origin3D offsets,
474 wgpu::Extent3D extents, TextureMapCallback callback, void* userData);
475
476 void ReadTextureFromGPU(wgpu::Texture& wgpuTexture, wgpu::TextureFormat format,
477 std::size_t mipLevel, wgpu::TextureAspect aspect, TextureMapCallback callback, void* userData);
478
479 // Render textures acquired by the user on this render window. They are kept here in case the
480 // render window is resized, in which case, we'll need to resize the render textures --> We need
481 // access to the textures
482 std::vector<vtkSmartPointer<vtkWebGPUComputeRenderTexture>> ComputeRenderTextures;
483};
484
485#define vtkWebGPURenderWindow_OVERRIDE_ATTRIBUTES vtkWebGPURenderWindow::CreateOverrideAttributes()
486VTK_ABI_NAMESPACE_END
487#endif
dynamic, self-adjusting array of float
topologically and geometrically regular array of data
a simple class to control print indentation
Definition vtkIndent.h:108
Allocate and hold a VTK object.
Definition vtkNew.h:167
Attribute for vtkObjectFactory overrides.
Hold a reference to a vtkObjectBase instance.
dynamic, self-adjusting array of unsigned char
This culler does both frustum culling and occlusion culling.
Create a webgpu device for use in rendering and compute pipelines.
Class to create and retrieve render pipelines based on a given key.
Class to create and retrieve render Textures based on a given key.
vtkWGPUAttachment IdsAttachment
vtkGetNewMacro(WGPUPipelineCache, vtkWebGPURenderPipelineCache)
Get the pipeline cache for this renderer.
static vtkOverrideAttribute * CreateOverrideAttributes()
vtkWGPUDepthStencil DepthStencilAttachment
virtual void DestroyWindow()
Destroy a not-off-screen window.
void Frame() override
A termination method performed at the end of the rendering process to do things like swapping buffers...
void CreateCommandEncoder()
Initializes a new command encoder.
wgpu::TextureFormat GetPreferredSurfaceTextureFormat()
Get the texture format preferred for the surface.
wgpu::TextureFormat GetPreferredSelectorIdsTextureFormat()
Get the texture format preferred for selector IDs.
void RecreateComputeRenderTextures()
wgpu::TextureFormat GetDepthStencilFormat()
Get the texture format of the depth-stencil attachment.
bool EnsureDisplay() override
Ensure RenderWindow's display is opened.
vtkGetNewMacro(WGPUTextureCache, vtkWebGPURenderTextureCache)
Get the texture cache for this renderer.
std::string PreprocessShaderSource(const std::string &source) const
Replaces all include statements in the given source code with source code corresponding to the includ...
void End() override
Update the system, if needed, at end of render process.
vtkSmartPointer< vtkImageData > SaveAttachmentToVTI(AttachmentTypeForVTISnapshot type)
int SupportsOpenGL() override
Does this render window support OpenGL?
int SetZbufferData(int x1, int y1, int x2, int y2, float *buffer) override
Set/Get the zbuffer data from an image.
float * GetRGBAPixelData(int x, int y, int x2, int y2, int front, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
wgpu::CommandEncoder GetCommandEncoder()
Get the currently used command encoder.
vtkNew< vtkWebGPURenderTextureCache > WGPUTextureCache
void SetWGPUConfiguration(vtkWebGPUConfiguration *config)
vtkTypeUInt32 * GetIdsData(int x1, int y1, int x2, int y2)
Get the Ids data from the last render.
const char * ReportCapabilities() override
Get report of capabilities for the render window.
wgpu::Adapter GetAdapter()
Get the webgpu adapter.
std::function< void(const void *mappedData, int bytesPerRow, void *userdata)> TextureMapCallback
bool HasStencil()
Whether the offscreen render target has stencil capabilities.
int GetPixelData(int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data, int right) override
Set/Get the pixel data of an image, transmitted as RGBRGB... front in this context indicates that the...
vtkWGPUAttachment ColorAttachment
friend class vtkWebGPUComputeOcclusionCuller
vtkSmartPointer< vtkWebGPUConfiguration > WGPUConfiguration
wgpu::TextureView GetHardwareSelectorAttachmentView()
int GetRGBAPixelData(int x, int y, int x2, int y2, int front, vtkFloatArray *data, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
void ReleaseRGBAPixelData(float *data) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static vtkWebGPURenderWindow * New()
Instantiate the class.
int GetRGBACharPixelData(int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
void * GetGenericDisplayId() override
Get the generic display id for the window.
int SetPixelData(int x, int y, int x2, int y2, unsigned char *data, int front, int right) override
Set/Get the pixel data of an image, transmitted as RGBRGB... front in this context indicates that the...
unsigned char * GetRGBACharPixelData(int x, int y, int x2, int y2, int front, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
wgpu::TextureFormat PreferredSurfaceTextureFormat
vtkWGPUFullScreenQuad ColorCopyRenderPipeline
float * GetZbufferData(int x1, int y1, int x2, int y2) override
Set/Get the zbuffer data from an image.
void WaitForCompletion() override
Block the thread until work queue completes all submitted work.
int SetPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front, int right) override
Set/Get the pixel data of an image, transmitted as RGBRGB... front in this context indicates that the...
wgpu::CommandEncoder CommandEncoder
void CreateDepthStencilAttachment()
void DestroyDepthStencilAttachment()
void ReleaseGraphicsResources(vtkWindow *) override
Free up any graphics resources associated with this window a value of NULL means the context may alre...
bool InitializeFromCurrentContext() override
Initialize the render window from the information associated with the currently activated OpenGL cont...
vtkSmartPointer< vtkWebGPUComputePipeline > DepthCopyPipeline
vtkGetNewMacro(WGPUShaderDatabase, vtkWebGPUShaderDatabase)
Get a database of all WebGPU shader source codes in VTK.
void Initialize() override
Creates the WebGPU context, swapchain, depth buffer, color attachment, ...
void CreateOffscreenColorAttachment()
void DestroyOffscreenColorAttachment()
wgpu::TextureView GetDepthStencilView()
Get a view of the depth-stencil attachment used in the offscreen render target.
int SetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray *buffer) override
Set/Get the zbuffer data from an image.
int GetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray *buffer) override
Set/Get the zbuffer data from an image.
void Render() override
Handle opengl specific code and calls superclass.
int SetRGBAPixelData(int x, int y, int x2, int y2, float *data, int front, int blend=0, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
wgpu::RenderBundleEncoder NewRenderBundleEncoder(wgpu::RenderBundleEncoderDescriptor &descriptor)
Create a new render bundle encoder on the webgpu device.
vtkSmartPointer< vtkWebGPUComputeRenderTexture > AcquireDepthBufferRenderTexture()
Returns a vtkWebGPUComputeRenderTexture ready to be added to a compute pipeline using vtkWebGPUComput...
vtkSmartPointer< vtkWebGPUComputePass > DepthCopyPass
void FlushCommandBuffers(vtkTypeUInt32 count, wgpu::CommandBuffer *buffers)
Sends a given command buffer to the device queue.
void Start() override
Start the rendering process for a frame.
const char * GetRenderingBackend() override
What rendering backend has the user requested.
vtkSmartPointer< vtkWebGPUComputeRenderTexture > AcquireFramebufferRenderTexture()
Returns a vtkWebGPUComputeRenderTexture ready to be added to a compute pipeline using vtkWebGPUComput...
vtkNew< vtkWebGPURenderPipelineCache > WGPUPipelineCache
wgpu::RenderPassEncoder NewRenderPass(wgpu::RenderPassDescriptor &descriptor)
Create a new render pass encoder on the webgpu device.
virtual void SyncWithHardware()
int SetRGBACharPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front, int blend=0, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
vtkNew< vtkWebGPUShaderDatabase > WGPUShaderDatabase
~vtkWebGPURenderWindow() override
void * GetGenericContext() override
Get the generic context pointer.
virtual std::string MakeDefaultWindowNameWithBackend()
Construct the window title as "Visualization Toolkit - <WindowSystem> <GraphicsBackend>" Ex: "Visuali...
int GetZbufferData(int x1, int y1, int x2, int y2, float *z) override
Set/Get the zbuffer data from an image.
wgpu::TextureView GetOffscreenColorAttachmentView()
Get a view of the color attachment used in the offscreen render target.
vtkWGPUUserStagingPixelData StagingPixelData
int SetRGBAPixelData(int x, int y, int x2, int y2, vtkFloatArray *data, int front, int blend=0, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
void StereoMidpoint() override
Intermediate method performs operations required between the rendering of the left and right eye.
int GetColorBufferSizes(int *rgba) override
Get the size of the color buffer.
wgpu::Device GetDevice()
Get the webgpu device.
int SetRGBACharPixelData(int x, int y, int x2, int y2, unsigned char *data, int front, int blend=0, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
virtual void CreateAWindow()
Create a not-off-screen window.
wgpu::TextureFormat PreferredSelectorIdsTextureFormat
void GetIdsData(int x1, int y1, int x2, int y2, vtkTypeUInt32Array *data)
Get the Ids data from the last render.
unsigned char * GetPixelData(int x, int y, int x2, int y2, int front, int right) override
Set/Get the pixel data of an image, transmitted as RGBRGB... front in this context indicates that the...
Class to add and retrieve source code for shader files for a specified key.
boost::graph_traits< vtkGraph * >::vertex_descriptor source(boost::graph_traits< vtkGraph * >::edge_descriptor e, vtkGraph *)
@ Valid
Cell is in a good state.
#define VTK_MARSHALAUTO
#define VTK_NEWINSTANCE