3#ifndef vtkWebGPURenderWindow_h
4#define vtkWebGPURenderWindow_h
8#include "vtkRenderingWebGPUModule.h"
9#include "vtkTypeUInt8Array.h"
14VTK_ABI_NAMESPACE_BEGIN
87 unsigned char*
GetPixelData(
int x,
int y,
int x2,
int y2,
int front,
int right)
override;
91 int x,
int y,
int x2,
int y2,
unsigned char* data,
int front,
int right)
override;
102 int x,
int y,
int x2,
int y2,
int front,
vtkFloatArray* data,
int right = 0)
override;
104 int x,
int y,
int x2,
int y2,
float* data,
int front,
int blend = 0,
int right = 0)
override;
106 int right = 0)
override;
109 int x,
int y,
int x2,
int y2,
int front,
int right = 0)
override;
113 int blend = 0,
int right = 0)
override;
115 int blend = 0,
int right = 0)
override;
167 wgpu::RenderPassEncoder
NewRenderPass(wgpu::RenderPassDescriptor& descriptor);
279 bool RenderTexturesSetup =
false;
336 } BufferMapReadContext;
354 void InitializeRendererComputePipelines();
360 void SubmitCommandBuffer(
int count, wgpu::CommandBuffer* commandBuffer);
365 void PostRenderComputePipelines();
371 void PostRasterizationRender();
377 void CopyFramebufferToOffscreenBuffer();
382 std::vector<vtkSmartPointer<vtkWebGPUComputeRenderTexture>> ComputeRenderTextures;
dynamic, self-adjusting array of float
a simple class to control print indentation
Allocate and hold a VTK object.
create a window for renderers to draw into
Hold a reference to a vtkObjectBase instance.
dynamic, self-adjusting array of unsigned char
This culler does both frustum culling and occlusion culling.
Create a webgpu device for use in rendering and compute pipelines.
void DestroyDepthStencilTexture()
void Frame() override
A termination method performed at the end of the rendering process to do things like swapping buffers...
void CreateCommandEncoder()
Initializes a new command encoder.
wgpu::Buffer CreateDeviceBuffer(wgpu::BufferDescriptor &bufferDescriptor)
Creates a wgpu buffer with the device of this render window.
void RecreateComputeRenderTextures()
wgpu::TextureFormat GetDepthStencilFormat()
Get the texture format of the depth-stencil attachment.
vtkWGPUSwapChain SwapChain
void End() override
Update the system, if needed, at end of render process.
int SupportsOpenGL() override
Does this render window support OpenGL? 0-false, 1-true.
int SetZbufferData(int x1, int y1, int x2, int y2, float *buffer) override
Set/Get the zbuffer data from an image.
void ReadPixels()
Reads pixels into the CachedPixelBytes variable.
float * GetRGBAPixelData(int x, int y, int x2, int y2, int front, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
wgpu::CommandEncoder GetCommandEncoder()
Get the currently used command encoder.
vtkGetSmartPointerMacro(WGPUConfiguration, vtkWebGPUConfiguration)
void SetWGPUConfiguration(vtkWebGPUConfiguration *config)
void CreateOffscreenColorAttachments()
vtkWGPUColorAttachment ColorAttachment
const char * ReportCapabilities() override
Get report of capabilities for the render window.
wgpu::Adapter GetAdapter()
Get the webgpu adapter.
bool HasStencil()
Whether the offscreen render target has stencil capabilities.
int GetPixelData(int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data, int right) override
Set/Get the pixel data of an image, transmitted as RGBRGB... front in this context indicates that the...
virtual void CreateAWindow()=0
Create a not-off-screen window.
vtkSmartPointer< vtkWebGPUConfiguration > WGPUConfiguration
int GetRGBAPixelData(int x, int y, int x2, int y2, int front, vtkFloatArray *data, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
void ReleaseRGBAPixelData(float *data) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
int GetRGBACharPixelData(int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
void DestroyOffscreenColorAttachments()
int SetPixelData(int x, int y, int x2, int y2, unsigned char *data, int front, int right) override
Set/Get the pixel data of an image, transmitted as RGBRGB... front in this context indicates that the...
unsigned char * GetRGBACharPixelData(int x, int y, int x2, int y2, int front, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
float * GetZbufferData(int x1, int y1, int x2, int y2) override
Set/Get the zbuffer data from an image.
void DestroyFSQGraphicsPipeline()
void WaitForCompletion() override
Block the thread until work queue completes all submitted work.
int SetPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front, int right) override
Set/Get the pixel data of an image, transmitted as RGBRGB... front in this context indicates that the...
wgpu::CommandEncoder CommandEncoder
void ReleaseGraphicsResources(vtkWindow *) override
Free up any graphics resources associated with this window a value of NULL means the context may alre...
bool InitializeFromCurrentContext() override
Initialize the render window from the information associated with the currently activated OpenGL cont...
void Initialize() override
Creates the WebGPU context, swapchain, depth buffer, color attachment, ...
wgpu::TextureView GetDepthStencilView()
Get a view of the depth-stencil attachment used in the offscreen render target.
int SetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray *buffer) override
Set/Get the zbuffer data from an image.
int GetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray *buffer) override
Set/Get the zbuffer data from an image.
void Render() override
Handle opengl specific code and calls superclass.
wgpu::TextureFormat GetPreferredSwapChainTextureFormat()
Get the texture format preferred for the swapchain presentation.
int SetRGBAPixelData(int x, int y, int x2, int y2, float *data, int front, int blend=0, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
virtual std::string MakeDefaultWindowNameWithBackend()=0
Construct the window title as "Visualization Toolkit - <WindowSystem> <GraphicsBackend>" Ex: "Visuali...
vtkNew< vtkTypeUInt8Array > CachedPixelBytes
wgpu::RenderBundleEncoder NewRenderBundleEncoder(wgpu::RenderBundleEncoderDescriptor &descriptor)
Create a new render bundle encoder on the webgpu device.
vtkSmartPointer< vtkWebGPUComputeRenderTexture > AcquireDepthBufferRenderTexture()
Returns a vtkWebGPUComputeRenderTexture ready to be added to a compute pipeline using vtkWebGPUComput...
void RenderOffscreenTexture()
void FlushCommandBuffers(vtkTypeUInt32 count, wgpu::CommandBuffer *buffers)
Sends a given command buffer to the device queue.
void Start() override
Start the rendering process for a frame.
const char * GetRenderingBackend() override
What rendering backend has the user requested.
vtkSmartPointer< vtkWebGPUComputeRenderTexture > AcquireFramebufferRenderTexture()
Returns a vtkWebGPUComputeRenderTexture ready to be added to a compute pipeline using vtkWebGPUComput...
virtual void DestroyWindow()=0
Destroy a not-off-screen window.
wgpu::RenderPassEncoder NewRenderPass(wgpu::RenderPassDescriptor &descriptor)
Create a new render pass encoder on the webgpu device.
int SetRGBACharPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front, int blend=0, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
void CreateFSQGraphicsPipeline()
~vtkWebGPURenderWindow() override
void CreateDepthStencilTexture()
virtual bool WindowSetup()=0
Concrete render windows must create a platform window and initialize this->WindowId.
int GetZbufferData(int x1, int y1, int x2, int y2, float *z) override
Set/Get the zbuffer data from an image.
wgpu::TextureView GetOffscreenColorAttachmentView()
Get a view of the color attachment used in the offscreen render target.
vtkWGPUUserStagingPixelData StagingPixelData
int SetRGBAPixelData(int x, int y, int x2, int y2, vtkFloatArray *data, int front, int blend=0, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
vtkWGPUFullScreenQuad FSQ
void StereoMidpoint() override
Intermediate method performs operations required between the rendering of the left and right eye.
vtkWGPUDeptStencil DepthStencil
int GetColorBufferSizes(int *rgba) override
Get the size of the color buffer.
wgpu::Device GetDevice()
Get the webgpu device.
int SetRGBACharPixelData(int x, int y, int x2, int y2, unsigned char *data, int front, int blend=0, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
unsigned char * GetPixelData(int x, int y, int x2, int y2, int front, int right) override
Set/Get the pixel data of an image, transmitted as RGBRGB... front in this context indicates that the...
window superclass for vtkRenderWindow
vtkWebGPURenderWindow * window
vtkSmartPointer< vtkTypeUInt8Array > dst
wgpu::TextureFormat Format
wgpu::Buffer OffscreenBuffer
wgpu::TextureFormat Format
wgpu::BindGroup BindGroup
wgpu::RenderPipeline Pipeline
wgpu::PresentMode PresentMode
wgpu::TextureView Framebuffer
wgpu::TextureFormat TexFormat
wgpu::TextureDataLayout Layout