#include <vtkCellLocator.h>
Inheritance diagram for vtkCellLocator:
Public Methods | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | SetNumberOfCellsPerBucket (int) |
virtual int | GetNumberOfCellsPerBucket () |
virtual void | SetCacheCellBounds (int) |
virtual int | GetCacheCellBounds () |
virtual void | CacheCellBoundsOn () |
virtual void | CacheCellBoundsOff () |
virtual int | IntersectWithLine (float a0[3], float a1[3], float tol, float &t, float x[3], float pcoords[3], int &subId) |
virtual int | IntersectWithLine (float a0[3], float a1[3], float tol, float &t, float x[3], float pcoords[3], int &subId, int &cellId) |
virtual int | IntersectWithLine (float a0[3], float a1[3], float tol, float &t, float x[3], float pcoords[3], int &subId, int &cellId, vtkGenericCell *cell) |
void | FindClosestPoint (float x[3], float closestPoint[3], int &cellId, int &subId, float &dist2) |
void | FindClosestPoint (float x[3], float closestPoint[3], vtkGenericCell *cell, int &cellId, int &subId, float &dist2) |
int | FindClosestPointWithinRadius (float x[3], float radius, float closestPoint[3], int &cellId, int &subId, float &dist2) |
int | FindClosestPointWithinRadius (float x[3], float radius, float closestPoint[3], vtkGenericCell *cell, int &cellId, int &subId, float &dist2) |
int | FindClosestPointWithinRadius (float x[3], float radius, float closestPoint[3], vtkGenericCell *cell, int &cellId, int &subId, float &dist2, int &inside) |
virtual vtkIdList * | GetCells (int bucket) |
virtual int | GetNumberOfBuckets (void) |
void | FreeSearchStructure () |
void | BuildLocator () |
void | GenerateRepresentation (int level, vtkPolyData *pd) |
Static Public Methods | |
int | IsTypeOf (const char *type) |
vtkCellLocator * | SafeDownCast (vtkObject *o) |
vtkCellLocator * | New () |
Protected Methods | |
vtkCellLocator () | |
~vtkCellLocator () | |
vtkCellLocator (const vtkCellLocator &) | |
void | operator= (const vtkCellLocator &) |
void | GetBucketNeighbors (int ijk[3], int ndivs, int level) |
void | GetOverlappingBuckets (float x[3], int ijk[3], float dist, int prevMinLevel[3], int prevMaxLevel[3]) |
void | ClearCellHasBeenVisited () |
void | ClearCellHasBeenVisited (int id) |
float | Distance2ToBucket (float x[3], int nei[3]) |
float | Distance2ToBounds (float x[3], float bounds[6]) |
void | MarkParents (void *, int, int, int, int, int) |
void | GetChildren (int idx, int level, int children[8]) |
int | GenerateIndex (int offset, int numDivs, int i, int j, int k, int &idx) |
void | GenerateFace (int face, int numDivs, int i, int j, int k, vtkPoints *pts, vtkCellArray *polys) |
Protected Attributes | |
int | NumberOfCellsPerBucket |
int | NumberOfOctants |
float | Bounds [6] |
int | NumberOfParents |
float | H [3] |
int | NumberOfDivisions |
vtkIdList ** | Tree |
vtkNeighborCells * | Buckets |
unsigned char * | CellHasBeenVisited |
unsigned char | QueryNumber |
int | CacheCellBounds |
float(* | CellBounds )[6] |
vtkCellLocator is a spatial search object to quickly locate cells in 3D. vtkCellLocator uses a uniform-level octree subdivision, where each octant (an octant is also referred to as a bucket) carries an indication of whether it is empty or not, and each leaf octant carries a list of the cells inside of it. (An octant is not empty if it has one or more cells inside of it.) Typical operations are intersection with a line to return candidate cells, or intersection with another vtkCellLocator to return candidate cells.
Definition at line 74 of file vtkCellLocator.h.
|
|
|
|
|
Definition at line 198 of file vtkCellLocator.h. |
|
Return the class name as a string. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkLocator. Reimplemented in vtkOBBTree. |
|
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkLocator. Reimplemented in vtkOBBTree. |
|
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkLocator. Reimplemented in vtkOBBTree. |
|
Will cast the supplied object to vtkObject* is this is a safe operation (i.e., a safe downcast); otherwise NULL is returned. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkLocator. Reimplemented in vtkOBBTree. |
|
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes. Reimplemented from vtkLocator. |
|
Construct with automatic computation of divisions, averaging 25 cells per bucket. Reimplemented from vtkObject. Reimplemented in vtkOBBTree. |
|
Specify the average number of cells in each octant. |
|
|
|
Boolean controls whether the bounds of each cell are computed only once and then saved. Should be 10 to 20% faster if repeatedly calling any of the FindCl.oestPoint routines and the extra memory won't cause disk caching (24 extra bytes per cell are required to save the bounds). |
|
|
|
|
|
|
|
Return intersection point (if any) of finite line with cells contained in cell locator. Reimplemented in vtkOBBTree. |
|
Return intersection point (if any) AND the cell which was intersected by the finite line. Reimplemented in vtkOBBTree. |
|
Return intersection point (if any) AND the cell which was intersected by the finite line. The cell is returned as a cell id and as a generic cell. Reimplemented in vtkOBBTree. |
|
Return the closest point and the cell which is closest to the point x. The closest point is somewhere on a cell, it need not be one of the vertices of the cell. |
|
Return the closest point and the cell which is closest to the point x. The closest point is somewhere on a cell, it need not be one of the vertices of the cell. This version takes in a vtkGenericCell to avoid allocating and deallocating the cell. This is much faster than the version which does not take a *cell, especially when this function is called many times in a row such as by a for loop, where the allocation and deallocation can be done only once outside the for loop. If a cell is found, "cell" contains the points and ptIds for the cell "cellId" upon exit. |
|
Return the closest point within a specified radius and the cell which is closest to the point x. The closest point is somewhere on a cell, it need not be one of the vertices of the cell. This method returns 1 if a point is found within the specified radius. If there are no cells within the specified radius, the method returns 0 and the values of closestPoint, cellId, subId, and dist2 are undefined. |
|
Return the closest point within a specified radius and the cell which is closest to the point x. The closest point is somewhere on a cell, it need not be one of the vertices of the cell. This method returns 1 if a point is found within the specified radius. If there are no cells within the specified radius, the method returns 0 and the values of closestPoint, cellId, subId, and dist2 are undefined. This version takes in a vtkGenericCell to avoid allocating and deallocating the cell. This is much faster than the version which does not take a *cell, especially when this function is called many times in a row such as by a for loop, where the allocation and deallocation can be done only once outside the for loop. If a closest point is found, "cell" contains the points and ptIds for the cell "cellId" upon exit. |
|
Return the closest point within a specified radius and the cell which is closest to the point x. The closest point is somewhere on a cell, it need not be one of the vertices of the cell. This method returns 1 if a point is found within the specified radius. If there are no cells within the specified radius, the method returns 0 and the values of closestPoint, cellId, subId, and dist2 are undefined. This version takes in a vtkGenericCell to avoid allocating and deallocating the cell. This is much faster than the version which does not take a *cell, especially when this function is called many times in a row such as by a for loop, where the allocation and dealloction can be done only once outside the for loop. If a closest point is found, "cell" contains the points and ptIds for the cell "cellId" upon exit. If a closest point is found, inside returns the return value of the EvaluatePosition call to the closest cell; inside(=1) or outside(=0). |
|
Get the cells in a particular bucket. |
|
Return number of buckets available : Ensure Locator has been built before attempting to access (octants)buckets |
|
Satisfy vtkLocator abstract interface Reimplemented from vtkLocator. Reimplemented in vtkOBBTree. |
|
Build the locator from the input dataset. Reimplemented from vtkLocator. Reimplemented in vtkOBBTree. |
|
Method to build a representation at a particular level. Note that the method GetLevel() returns the maximum number of levels available for the tree. You must provide a vtkPolyData object into which to place the data. Reimplemented from vtkLocator. Reimplemented in vtkOBBTree. |
|
Definition at line 199 of file vtkCellLocator.h. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Definition at line 211 of file vtkCellLocator.h. |
|
Definition at line 212 of file vtkCellLocator.h. |
|
Definition at line 213 of file vtkCellLocator.h. |
|
Definition at line 214 of file vtkCellLocator.h. |
|
Definition at line 215 of file vtkCellLocator.h. |
|
Definition at line 216 of file vtkCellLocator.h. |
|
Reimplemented in vtkOBBTree. Definition at line 217 of file vtkCellLocator.h. |
|
Definition at line 225 of file vtkCellLocator.h. |
|
Definition at line 226 of file vtkCellLocator.h. |
|
Definition at line 227 of file vtkCellLocator.h. |
|
Definition at line 228 of file vtkCellLocator.h. |
|
Definition at line 230 of file vtkCellLocator.h. |