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vtkMesaImageActor Class Reference

Mesa texture map. More...

#include <vtkMesaImageActor.h>

Inheritance diagram for vtkMesaImageActor:

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Collaboration diagram for vtkMesaImageActor:

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List of all members.

Public Methods

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void Load (vtkRenderer *ren)
void ReleaseGraphicsResources (vtkWindow *)

Static Public Methods

vtkMesaImageActor * New ()
int IsTypeOf (const char *type)
vtkMesaImageActor * SafeDownCast (vtkObject *o)

Protected Methods

 vtkMesaImageActor ()
 ~vtkMesaImageActor ()
unsigned char * MakeDataSuitable (int &xsize, int &ysize, int &release)

Protected Attributes

vtkTimeStamp LoadTime
long Index
vtkRenderWindowRenderWindow
float Coords [12]
float TCoords [8]

Static Protected Attributes

long GlobalIndex

Detailed Description

Mesa texture map.

Date:
2001/10/11 13:38:15
Revision:
1.5

vtkMesaImageActor is a concrete implementation of the abstract class vtkImageActor. vtkMesaImageActor interfaces to the Mesa rendering library.

Definition at line 59 of file vtkMesaImageActor.h.


Constructor & Destructor Documentation

vtkMesaImageActor::vtkMesaImageActor   [protected]
 

vtkMesaImageActor::~vtkMesaImageActor   [protected]
 


Member Function Documentation

vtkMesaImageActor* vtkMesaImageActor::New   [static]
 

Instantiate the image actor.

Reimplemented from vtkImageActor.

virtual const char* vtkMesaImageActor::GetClassName   [virtual]
 

Return the class name as a string. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkImageActor.

int vtkMesaImageActor::IsTypeOf const char *    type [static]
 

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkImageActor.

virtual int vtkMesaImageActor::IsA const char *    type [virtual]
 

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkImageActor.

vtkMesaImageActor* vtkMesaImageActor::SafeDownCast vtkObject   o [static]
 

Will cast the supplied object to vtkObject* is this is a safe operation (i.e., a safe downcast); otherwise NULL is returned. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkImageActor.

void vtkMesaImageActor::Load vtkRenderer   ren [virtual]
 

Implement base class method.

Reimplemented from vtkImageActor.

void vtkMesaImageActor::ReleaseGraphicsResources vtkWindow   [virtual]
 

Release any graphics resources that are being consumed by this texture. The parameter window could be used to determine which graphic resources to release. Using the same texture object in multiple render windows is NOT currently supported.

Reimplemented from vtkProp.

unsigned char* vtkMesaImageActor::MakeDataSuitable int &    xsize,
int &    ysize,
int &    release
[protected]
 


Member Data Documentation

vtkTimeStamp vtkMesaImageActor::LoadTime [protected]
 

Definition at line 80 of file vtkMesaImageActor.h.

long vtkMesaImageActor::Index [protected]
 

Definition at line 81 of file vtkMesaImageActor.h.

long vtkMesaImageActor::GlobalIndex [static, protected]
 

Definition at line 82 of file vtkMesaImageActor.h.

vtkRenderWindow* vtkMesaImageActor::RenderWindow [protected]
 

Definition at line 83 of file vtkMesaImageActor.h.

float vtkMesaImageActor::Coords[12] [protected]
 

Definition at line 84 of file vtkMesaImageActor.h.

float vtkMesaImageActor::TCoords[8] [protected]
 

Definition at line 85 of file vtkMesaImageActor.h.


The documentation for this class was generated from the following file:
Generated on Thu Mar 28 14:35:36 2002 for VTK by doxygen1.2.11.1 written by Dimitri van Heesch, © 1997-2001