#include <vtkMesaImageActor.h>
Inheritance diagram for vtkMesaImageActor:
Public Methods | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | Load (vtkRenderer *ren) |
void | ReleaseGraphicsResources (vtkWindow *) |
Static Public Methods | |
vtkMesaImageActor * | New () |
int | IsTypeOf (const char *type) |
vtkMesaImageActor * | SafeDownCast (vtkObject *o) |
Protected Methods | |
vtkMesaImageActor () | |
~vtkMesaImageActor () | |
unsigned char * | MakeDataSuitable (int &xsize, int &ysize, int &release) |
Protected Attributes | |
vtkTimeStamp | LoadTime |
long | Index |
vtkRenderWindow * | RenderWindow |
float | Coords [12] |
float | TCoords [8] |
Static Protected Attributes | |
long | GlobalIndex |
vtkMesaImageActor is a concrete implementation of the abstract class vtkImageActor. vtkMesaImageActor interfaces to the Mesa rendering library.
Definition at line 59 of file vtkMesaImageActor.h.
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Instantiate the image actor. Reimplemented from vtkImageActor. |
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Return the class name as a string. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkImageActor. |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkImageActor. |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkImageActor. |
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Will cast the supplied object to vtkObject* is this is a safe operation (i.e., a safe downcast); otherwise NULL is returned. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkImageActor. |
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Implement base class method. Reimplemented from vtkImageActor. |
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Release any graphics resources that are being consumed by this texture. The parameter window could be used to determine which graphic resources to release. Using the same texture object in multiple render windows is NOT currently supported. Reimplemented from vtkProp. |
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Definition at line 80 of file vtkMesaImageActor.h. |
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Definition at line 81 of file vtkMesaImageActor.h. |
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Definition at line 82 of file vtkMesaImageActor.h. |
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Definition at line 83 of file vtkMesaImageActor.h. |
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Definition at line 84 of file vtkMesaImageActor.h. |
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Definition at line 85 of file vtkMesaImageActor.h. |