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vtkRenderWindow Class Reference

create a window for renderers to draw into. More...

#include <vtkRenderWindow.h>

Inheritance diagram for vtkRenderWindow:

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Collaboration diagram for vtkRenderWindow:

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List of all members.

Public Methods

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
void AddRenderer (vtkRenderer *)
void RemoveRenderer (vtkRenderer *)
vtkRendererCollectionGetRenderers ()
virtual void Render ()
virtual void Start ()
virtual void Frame ()
virtual void CopyResultFrame ()
virtual vtkRenderWindowInteractorMakeRenderWindowInteractor ()
virtual void StereoUpdate ()
virtual void StereoMidpoint ()
virtual void StereoRenderComplete ()
virtual void WindowRemap ()
virtual void SetPixelData (int, int, int, int, unsigned char *, int)
void SetAbortCheckMethod (void(*f)(void *), void *arg)
void SetAbortCheckMethodArgDelete (void(*f)(void *))
void UnRegister (vtkObject *o)
virtual void MakeCurrent ()
virtual int GetDepthBufferSize ()
virtual void HideCursor ()
virtual void ShowCursor ()
virtual void SetFullScreen (int)
virtual int GetFullScreen ()
virtual void FullScreenOn ()
virtual void FullScreenOff ()
virtual void SetBorders (int)
virtual int GetBorders ()
virtual void BordersOn ()
virtual void BordersOff ()
virtual int GetStereoCapableWindow ()
virtual void StereoCapableWindowOn ()
virtual void StereoCapableWindowOff ()
virtual void SetStereoCapableWindow (int capable)
virtual int GetStereoRender ()
void SetStereoRender (int stereo)
virtual void StereoRenderOn ()
virtual void StereoRenderOff ()
virtual void SetPointSmoothing (int)
virtual int GetPointSmoothing ()
virtual void PointSmoothingOn ()
virtual void PointSmoothingOff ()
virtual void SetLineSmoothing (int)
virtual int GetLineSmoothing ()
virtual void LineSmoothingOn ()
virtual void LineSmoothingOff ()
virtual void SetPolygonSmoothing (int)
virtual int GetPolygonSmoothing ()
virtual void PolygonSmoothingOn ()
virtual void PolygonSmoothingOff ()
virtual int GetStereoType ()
virtual void SetStereoType (int)
void SetStereoTypeToCrystalEyes ()
void SetStereoTypeToRedBlue ()
void SetStereoTypeToInterlaced ()
void SetStereoTypeToLeft ()
void SetStereoTypeToRight ()
void SetStereoTypeToDresden ()
char * GetStereoTypeAsString ()
virtual void SetSwapBuffers (int)
virtual int GetSwapBuffers ()
virtual void SwapBuffersOn ()
virtual void SwapBuffersOff ()
virtual float * GetRGBAPixelData (int,int,int,int,int)
virtual void SetRGBAPixelData (int,int,int,int,float *, int, int blend=0)
virtual unsigned char * GetRGBACharPixelData (int,int,int,int,int)
virtual void SetRGBACharPixelData (int,int,int,int,unsigned char *, int, int blend=0)
virtual float * GetZbufferData (int, int, int, int)
virtual void SetZbufferData (int, int, int, int, float *)
virtual int GetAAFrames ()
virtual void SetAAFrames (int)
virtual int GetFDFrames ()
virtual void SetFDFrames (int)
virtual int GetSubFrames ()
virtual void SetSubFrames (int)
virtual int GetNeverRendered ()
virtual int GetAbortRender ()
virtual void SetAbortRender (int)
virtual int GetInAbortCheck ()
virtual void SetInAbortCheck (int)
virtual int CheckAbortStatus ()
virtual int GetEventPending ()
void SetDesiredUpdateRate (float)
virtual float GetDesiredUpdateRate ()
virtual int GetNumberOfLayers ()
virtual void SetNumberOfLayers (int)
virtual vtkRenderWindowInteractorGetInteractor ()
void SetInteractor (vtkRenderWindowInteractor *)
virtual void SetDisplayId (void *)
virtual void SetWindowId (void *)
virtual void SetParentId (void *)
virtual void * GetGenericDisplayId ()
virtual void * GetGenericWindowId ()
virtual void * GetGenericParentId ()
virtual void * GetGenericContext ()
virtual void * GetGenericDrawable ()
virtual void SetWindowInfo (char *)
virtual void SetParentInfo (char *)

Static Public Methods

int IsTypeOf (const char *type)
vtkRenderWindow * SafeDownCast (vtkObject *o)
vtkRenderWindow * New ()
const char * GetRenderLibrary ()

Protected Methods

 vtkRenderWindow ()
 ~vtkRenderWindow ()
virtual void DoStereoRender ()
virtual void DoFDRender ()
virtual void DoAARender ()

Protected Attributes

vtkRendererCollectionRenderers
int Borders
int FullScreen
int OldScreen [5]
int PointSmoothing
int LineSmoothing
int PolygonSmoothing
int StereoRender
int StereoType
int StereoStatus
int StereoCapableWindow
vtkRenderWindowInteractorInteractor
unsigned char * StereoBuffer
float * AccumulationBuffer
unsigned int AccumulationBufferSize
int AAFrames
int FDFrames
int SubFrames
int CurrentSubFrame
unsigned char * ResultFrame
int SwapBuffers
float DesiredUpdateRate
int AbortRender
int InAbortCheck
int InRender
int NeverRendered
int NumberOfLayers
void(* AbortCheckMethod )(void *)
void(* AbortCheckMethodArgDelete )(void *)
void * AbortCheckMethodArg

Detailed Description

create a window for renderers to draw into.

Date:
2001/11/13 14:17:29
Revision:
1.113

vtkRenderWindow is an abstract object to specify the behavior of a rendering window. A rendering window is a window in a graphical user interface where renderers draw their images. Methods are provided to synchronize the rendering process, set window size, and control double buffering. The window also allows rendering in stereo. The interlaced render stereo type is for output to a VRex stereo projector. All of the odd horizontal lines are from the left eye, and the even lines are from the right eye. The user has to make the render window aligned with the VRex projector, or the eye will be swapped.

See also:
vtkRenderer vtkRenderWindowInteractor
Events:
vtkCommand::StartEvent vtkCommand::EndEvent
Examples:
vtkRenderWindow (Examples)
Tests:
vtkRenderWindow (Tests)

Definition at line 89 of file vtkRenderWindow.h.


Constructor & Destructor Documentation

vtkRenderWindow::vtkRenderWindow   [protected]
 

vtkRenderWindow::~vtkRenderWindow   [protected]
 


Member Function Documentation

virtual const char* vtkRenderWindow::GetClassName   [virtual]
 

Return the class name as a string. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkWindow.

Reimplemented in vtkMesaRenderWindow, vtkOpenGLRenderWindow, vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow.

int vtkRenderWindow::IsTypeOf const char *    type [static]
 

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkWindow.

Reimplemented in vtkMesaRenderWindow, vtkOpenGLRenderWindow, vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow.

virtual int vtkRenderWindow::IsA const char *    type [virtual]
 

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkWindow.

Reimplemented in vtkMesaRenderWindow, vtkOpenGLRenderWindow, vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow.

vtkRenderWindow* vtkRenderWindow::SafeDownCast vtkObject   o [static]
 

Will cast the supplied object to vtkObject* is this is a safe operation (i.e., a safe downcast); otherwise NULL is returned. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkWindow.

Reimplemented in vtkMesaRenderWindow, vtkOpenGLRenderWindow, vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow.

void vtkRenderWindow::PrintSelf ostream &    os,
vtkIndent    indent
[virtual]
 

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkWindow.

Reimplemented in vtkMesaRenderWindow, vtkOpenGLRenderWindow, vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow.

vtkRenderWindow* vtkRenderWindow::New   [static]
 

Construct an instance of vtkRenderWindow with its screen size set to 300x300, borders turned on, positioned at (0,0), double buffering turned on.

Reimplemented from vtkObject.

Reimplemented in vtkMesaRenderWindow, vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow.

void vtkRenderWindow::AddRenderer vtkRenderer  
 

Add a renderer to the list of renderers.

void vtkRenderWindow::RemoveRenderer vtkRenderer  
 

Remove a renderer from the list of renderers.

const char* vtkRenderWindow::GetRenderLibrary   [inline, static]
 

What rendering library has the user requested

Definition at line 108 of file vtkRenderWindow.h.

vtkRendererCollection* vtkRenderWindow::GetRenderers   [inline]
 

Return the collection of renderers in the render window.

Definition at line 113 of file vtkRenderWindow.h.

virtual void vtkRenderWindow::Render void    [virtual]
 

Ask each renderer owned by this RenderWindow to render its image and synchronize this process.

Reimplemented from vtkWindow.

Reimplemented in vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow.

Referenced by Java_vtkPanel_LockAndExecuteVoidMethod(), Java_vtkPanel_RenderCreate(), and Java_vtkPanel_RenderInternal().

virtual void vtkRenderWindow::Start void    [inline, virtual]
 

Initialize the rendering process.

Reimplemented in vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow.

Definition at line 120 of file vtkRenderWindow.h.

virtual void vtkRenderWindow::Frame void    [inline, virtual]
 

A termination method performed at the end of the rendering process to do things like swapping buffers (if necessary) or similar actions.

Reimplemented in vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow.

Definition at line 124 of file vtkRenderWindow.h.

virtual void vtkRenderWindow::CopyResultFrame   [virtual]
 

Performed at the end of the rendering process to generate image. This is typically done right before swapping buffers.

virtual vtkRenderWindowInteractor* vtkRenderWindow::MakeRenderWindowInteractor   [virtual]
 

Create an interactor to control renderers in this window. We need to know what type of interactor to create, because we might be in X Windows or MS Windows.

virtual void vtkRenderWindow::HideCursor   [inline, virtual]
 

Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead.

Reimplemented in vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow.

Definition at line 138 of file vtkRenderWindow.h.

virtual void vtkRenderWindow::ShowCursor   [inline, virtual]
 

Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead.

Reimplemented in vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow.

Definition at line 139 of file vtkRenderWindow.h.

virtual void vtkRenderWindow::SetFullScreen int    [inline, virtual]
 

Turn on/off rendering full screen window size.

Reimplemented in vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow.

Definition at line 144 of file vtkRenderWindow.h.

virtual int vtkRenderWindow::GetFullScreen   [virtual]
 

Turn on/off rendering full screen window size.

virtual void vtkRenderWindow::FullScreenOn   [virtual]
 

Turn on/off rendering full screen window size.

virtual void vtkRenderWindow::FullScreenOff   [virtual]
 

Turn on/off rendering full screen window size.

virtual void vtkRenderWindow::SetBorders int    [virtual]
 

Turn on/off window manager borders. Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior.

virtual int vtkRenderWindow::GetBorders   [virtual]
 

Turn on/off window manager borders. Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior.

virtual void vtkRenderWindow::BordersOn   [virtual]
 

Turn on/off window manager borders. Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior.

virtual void vtkRenderWindow::BordersOff   [virtual]
 

Turn on/off window manager borders. Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior.

virtual int vtkRenderWindow::GetStereoCapableWindow   [virtual]
 

Prescribe that the window be created in a stereo-capable mode. This method must be called before the window is realized. Default if off.

virtual void vtkRenderWindow::StereoCapableWindowOn   [virtual]
 

Prescribe that the window be created in a stereo-capable mode. This method must be called before the window is realized. Default if off.

virtual void vtkRenderWindow::StereoCapableWindowOff   [virtual]
 

Prescribe that the window be created in a stereo-capable mode. This method must be called before the window is realized. Default if off.

virtual void vtkRenderWindow::SetStereoCapableWindow int    capable [virtual]
 

Prescribe that the window be created in a stereo-capable mode. This method must be called before the window is realized. Default if off.

Reimplemented in vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow.

virtual int vtkRenderWindow::GetStereoRender   [virtual]
 

Turn on/off stereo rendering.

void vtkRenderWindow::SetStereoRender int    stereo
 

Turn on/off stereo rendering.

virtual void vtkRenderWindow::StereoRenderOn   [virtual]
 

Turn on/off stereo rendering.

virtual void vtkRenderWindow::StereoRenderOff   [virtual]
 

Turn on/off stereo rendering.

virtual void vtkRenderWindow::SetPointSmoothing int    [virtual]
 

Turn on/off point smoothing. Default is off. This must be applied before the first Render.

virtual int vtkRenderWindow::GetPointSmoothing   [virtual]
 

Turn on/off point smoothing. Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::PointSmoothingOn   [virtual]
 

Turn on/off point smoothing. Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::PointSmoothingOff   [virtual]
 

Turn on/off point smoothing. Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::SetLineSmoothing int    [virtual]
 

Turn on/off line smoothing. Default is off. This must be applied before the first Render.

virtual int vtkRenderWindow::GetLineSmoothing   [virtual]
 

Turn on/off line smoothing. Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::LineSmoothingOn   [virtual]
 

Turn on/off line smoothing. Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::LineSmoothingOff   [virtual]
 

Turn on/off line smoothing. Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::SetPolygonSmoothing int    [virtual]
 

Turn on/off polygon smoothing. Default is off. This must be applied before the first Render.

virtual int vtkRenderWindow::GetPolygonSmoothing   [virtual]
 

Turn on/off polygon smoothing. Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::PolygonSmoothingOn   [virtual]
 

Turn on/off polygon smoothing. Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::PolygonSmoothingOff   [virtual]
 

Turn on/off polygon smoothing. Default is off. This must be applied before the first Render.

virtual int vtkRenderWindow::GetStereoType   [virtual]
 

Set/Get what type of stereo rendering to use.

virtual void vtkRenderWindow::SetStereoType int    [virtual]
 

Set/Get what type of stereo rendering to use.

void vtkRenderWindow::SetStereoTypeToCrystalEyes   [inline]
 

Set/Get what type of stereo rendering to use.

Definition at line 201 of file vtkRenderWindow.h.

void vtkRenderWindow::SetStereoTypeToRedBlue   [inline]
 

Set/Get what type of stereo rendering to use.

Definition at line 203 of file vtkRenderWindow.h.

void vtkRenderWindow::SetStereoTypeToInterlaced   [inline]
 

Set/Get what type of stereo rendering to use.

Definition at line 205 of file vtkRenderWindow.h.

void vtkRenderWindow::SetStereoTypeToLeft   [inline]
 

Set/Get what type of stereo rendering to use.

Definition at line 207 of file vtkRenderWindow.h.

void vtkRenderWindow::SetStereoTypeToRight   [inline]
 

Set/Get what type of stereo rendering to use.

Definition at line 209 of file vtkRenderWindow.h.

void vtkRenderWindow::SetStereoTypeToDresden   [inline]
 

Set/Get what type of stereo rendering to use.

Definition at line 211 of file vtkRenderWindow.h.

char * vtkRenderWindow::GetStereoTypeAsString void    [inline]
 

Return the stereo type as a character string.

Definition at line 419 of file vtkRenderWindow.h.

virtual void vtkRenderWindow::StereoUpdate   [virtual]
 

Update the system, if needed, due to stereo rendering. For some stereo methods, subclasses might need to switch some hardware settings here.

Reimplemented in vtkMesaRenderWindow, vtkOpenGLRenderWindow, and vtkQuartzRenderWindow.

virtual void vtkRenderWindow::StereoMidpoint   [virtual]
 

Intermediate method performs operations required between the rendering of the left and right eye.

virtual void vtkRenderWindow::StereoRenderComplete   [virtual]
 

Handles work required once both views have been rendered when using stereo rendering.

virtual void vtkRenderWindow::WindowRemap void    [inline, virtual]
 

Remap the rendering window. This probably only works on UNIX right now. It is useful for changing properties that can't normally be changed once the window is up.

Reimplemented in vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow.

Definition at line 232 of file vtkRenderWindow.h.

virtual void vtkRenderWindow::SetSwapBuffers int    [virtual]
 

Turn on/off buffer swapping between images.

virtual int vtkRenderWindow::GetSwapBuffers   [virtual]
 

Turn on/off buffer swapping between images.

virtual void vtkRenderWindow::SwapBuffersOn   [virtual]
 

Turn on/off buffer swapping between images.

virtual void vtkRenderWindow::SwapBuffersOff   [virtual]
 

Turn on/off buffer swapping between images.

virtual void vtkRenderWindow::SetPixelData int    x,
int    y,
int    x2,
int    y2,
unsigned char *   ,
int    front
[inline, virtual]
 

Set/Get the pixel data of an image, transmitted as RGBRGBRGB. The front argument indicates if the front buffer should be used or the back buffer. It is the caller's responsibility to delete the resulting array. It is very important to realize that the memory in this array is organized from the bottom of the window to the top. The origin of the screen is in the lower left corner. The y axis increases as you go up the screen. So the storage of pixels is from left to right and from bottom to top.

Reimplemented in vtkMesaRenderWindow, vtkOpenGLRenderWindow, and vtkQuartzRenderWindow.

Definition at line 249 of file vtkRenderWindow.h.

virtual float* vtkRenderWindow::GetRGBAPixelData int    x,
int    y,
int    x2,
int    y2,
int    front
[inline, virtual]
 

Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.

Reimplemented in vtkMesaRenderWindow, vtkOpenGLRenderWindow, and vtkQuartzRenderWindow.

Definition at line 257 of file vtkRenderWindow.h.

virtual void vtkRenderWindow::SetRGBAPixelData int    x,
int    y,
int    x2,
int    y2,
float *   ,
int    front,
int    blend = 0
[inline, virtual]
 

Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.

Reimplemented in vtkMesaRenderWindow, vtkOpenGLRenderWindow, and vtkQuartzRenderWindow.

Definition at line 259 of file vtkRenderWindow.h.

virtual unsigned char* vtkRenderWindow::GetRGBACharPixelData int    x,
int    y,
int    x2,
int    y2,
int    front
[inline, virtual]
 

Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.

Reimplemented in vtkMesaRenderWindow, and vtkOpenGLRenderWindow.

Definition at line 261 of file vtkRenderWindow.h.

virtual void vtkRenderWindow::SetRGBACharPixelData int    x,
int    y,
int    x2,
int    y2,
unsigned char *   ,
int    front,
int    blend = 0
[inline, virtual]
 

Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.

Reimplemented in vtkMesaRenderWindow, and vtkOpenGLRenderWindow.

Definition at line 263 of file vtkRenderWindow.h.

virtual float* vtkRenderWindow::GetZbufferData int    x1,
int    y1,
int    x2,
int    y2
[inline, virtual]
 

Set/Get the zbuffer data from the frame buffer.

Reimplemented in vtkMesaRenderWindow, vtkOpenGLRenderWindow, and vtkQuartzRenderWindow.

Definition at line 270 of file vtkRenderWindow.h.

virtual void vtkRenderWindow::SetZbufferData int    x1,
int    y1,
int    x2,
int    y2,
float *    buffer
[inline, virtual]
 

Set/Get the zbuffer data from the frame buffer.

Reimplemented in vtkMesaRenderWindow, vtkOpenGLRenderWindow, and vtkQuartzRenderWindow.

Definition at line 271 of file vtkRenderWindow.h.

virtual int vtkRenderWindow::GetAAFrames   [virtual]
 

Set the number of frames for doing antialiasing. The default is zero. Typically five or six will yield reasonable results without taking too long.

virtual void vtkRenderWindow::SetAAFrames int    [virtual]
 

Set the number of frames for doing antialiasing. The default is zero. Typically five or six will yield reasonable results without taking too long.

virtual int vtkRenderWindow::GetFDFrames   [virtual]
 

Set the number of frames for doing focal depth. The default is zero. Depending on how your scene is organized you can get away with as few as four frames for focal depth or you might need thirty. One thing to note is that if you are using focal depth frames, then you will not need many (if any) frames for antialiasing.

virtual void vtkRenderWindow::SetFDFrames int    [virtual]
 

Set the number of frames for doing focal depth. The default is zero. Depending on how your scene is organized you can get away with as few as four frames for focal depth or you might need thirty. One thing to note is that if you are using focal depth frames, then you will not need many (if any) frames for antialiasing.

virtual int vtkRenderWindow::GetSubFrames   [virtual]
 

Set the number of sub frames for doing motion blur. The default is zero. Once this is set greater than one, you will no longer see a new frame for every Render(). If you set this to five, you will need to do five Render() invocations before seeing the result. This isn't very impressive unless something is changing between the Renders.

virtual void vtkRenderWindow::SetSubFrames int    [virtual]
 

Set the number of sub frames for doing motion blur. The default is zero. Once this is set greater than one, you will no longer see a new frame for every Render(). If you set this to five, you will need to do five Render() invocations before seeing the result. This isn't very impressive unless something is changing between the Renders.

virtual int vtkRenderWindow::GetNeverRendered   [virtual]
 

This flag is set if the window hasn't rendered since it was created

virtual int vtkRenderWindow::GetAbortRender   [virtual]
 

This is a flag that can be set to interrupt a rendering that is in progress.

virtual void vtkRenderWindow::SetAbortRender int    [virtual]
 

This is a flag that can be set to interrupt a rendering that is in progress.

virtual int vtkRenderWindow::GetInAbortCheck   [virtual]
 

This is a flag that can be set to interrupt a rendering that is in progress.

virtual void vtkRenderWindow::SetInAbortCheck int    [virtual]
 

This is a flag that can be set to interrupt a rendering that is in progress.

virtual int vtkRenderWindow::CheckAbortStatus   [virtual]
 

This is a flag that can be set to interrupt a rendering that is in progress.

virtual int vtkRenderWindow::GetEventPending   [inline, virtual]
 

This is a flag that can be set to interrupt a rendering that is in progress.

Reimplemented in vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow.

Definition at line 315 of file vtkRenderWindow.h.

void vtkRenderWindow::SetAbortCheckMethod void(*    f)(void *),
void *    arg
 

Specify a function to be called to check and see if an abort of the rendering in progress is desired.

void vtkRenderWindow::SetAbortCheckMethodArgDelete void(*    f)(void *)
 

Set the arg delete method. This is used to free user memory.

void vtkRenderWindow::SetDesiredUpdateRate float   
 

Set/Get the desired update rate. This is used with the vtkLODActor class. When using level of detail actors you need to specify what update rate you require. The LODActors then will pick the correct resolution to meet your desired update rate in frames per second. A value of zero indicates that they can use all the time they want to.

virtual float vtkRenderWindow::GetDesiredUpdateRate   [virtual]
 

Set/Get the desired update rate. This is used with the vtkLODActor class. When using level of detail actors you need to specify what update rate you require. The LODActors then will pick the correct resolution to meet your desired update rate in frames per second. A value of zero indicates that they can use all the time they want to.

virtual int vtkRenderWindow::GetNumberOfLayers   [virtual]
 

Get the number of layers for renderers. Each renderer should have its layer set individually. Some algorithms iterate through all layers, so it is not wise to set the number of layers to be exorbitantly large (say bigger than 100).

virtual void vtkRenderWindow::SetNumberOfLayers int    [virtual]
 

Get the number of layers for renderers. Each renderer should have its layer set individually. Some algorithms iterate through all layers, so it is not wise to set the number of layers to be exorbitantly large (say bigger than 100).

virtual vtkRenderWindowInteractor* vtkRenderWindow::GetInteractor   [virtual]
 

Get the interactor associated with this render window

void vtkRenderWindow::SetInteractor vtkRenderWindowInteractor  
 

Get the interactor associated with this render window

void vtkRenderWindow::UnRegister vtkObject   o [virtual]
 

This Method detects loops of RenderWindow<->Interactor, so objects are freed properly.

Reimplemented from vtkObject.

virtual void vtkRenderWindow::SetDisplayId void *    foo [inline, virtual]
 

Dummy stubs for vtkWindow API.

Reimplemented from vtkWindow.

Reimplemented in vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow.

Definition at line 356 of file vtkRenderWindow.h.

Referenced by Java_vtkPanel_RenderCreate().

virtual void vtkRenderWindow::SetWindowId void *    foo [inline, virtual]
 

Dummy stubs for vtkWindow API.

Reimplemented from vtkWindow.

Reimplemented in vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow.

Definition at line 357 of file vtkRenderWindow.h.

Referenced by Java_vtkPanel_RenderCreate(), and vtkWin32OpenGLRenderWindow::SetWindowId().

virtual void vtkRenderWindow::SetParentId void *    foo [inline, virtual]
 

Dummy stubs for vtkWindow API.

Reimplemented from vtkWindow.

Reimplemented in vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow.

Definition at line 358 of file vtkRenderWindow.h.

Referenced by vtkWin32OpenGLRenderWindow::SetParentId().

virtual void* vtkRenderWindow::GetGenericDisplayId   [inline, virtual]
 

Dummy stubs for vtkWindow API.

Reimplemented from vtkWindow.

Reimplemented in vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow.

Definition at line 359 of file vtkRenderWindow.h.

virtual void* vtkRenderWindow::GetGenericWindowId   [inline, virtual]
 

Dummy stubs for vtkWindow API.

Reimplemented from vtkWindow.

Reimplemented in vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow.

Definition at line 360 of file vtkRenderWindow.h.

virtual void* vtkRenderWindow::GetGenericParentId   [inline, virtual]
 

Dummy stubs for vtkWindow API.

Reimplemented from vtkWindow.

Reimplemented in vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow.

Definition at line 361 of file vtkRenderWindow.h.

virtual void* vtkRenderWindow::GetGenericContext   [inline, virtual]
 

Dummy stubs for vtkWindow API.

Reimplemented from vtkWindow.

Reimplemented in vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow.

Definition at line 362 of file vtkRenderWindow.h.

virtual void* vtkRenderWindow::GetGenericDrawable   [inline, virtual]
 

Dummy stubs for vtkWindow API.

Reimplemented from vtkWindow.

Reimplemented in vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow.

Definition at line 363 of file vtkRenderWindow.h.

virtual void vtkRenderWindow::SetWindowInfo char *    info [inline, virtual]
 

Dummy stubs for vtkWindow API.

Reimplemented from vtkWindow.

Reimplemented in vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow.

Definition at line 364 of file vtkRenderWindow.h.

virtual void vtkRenderWindow::SetParentInfo char *    info [inline, virtual]
 

Dummy stubs for vtkWindow API.

Reimplemented from vtkWindow.

Reimplemented in vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow.

Definition at line 365 of file vtkRenderWindow.h.

virtual void vtkRenderWindow::MakeCurrent   [inline, virtual]
 

Make this the current window.

Reimplemented from vtkWindow.

Reimplemented in vtkMesaRenderWindow, vtkOpenGLRenderWindow, vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow.

Definition at line 369 of file vtkRenderWindow.h.

virtual int vtkRenderWindow::GetDepthBufferSize   [inline, virtual]
 

This method should be defined by the subclass. How many bits of precision are there in the zbuffer?

Reimplemented in vtkMesaRenderWindow, vtkOpenGLRenderWindow, and vtkQuartzRenderWindow.

Definition at line 373 of file vtkRenderWindow.h.

virtual void vtkRenderWindow::DoStereoRender   [protected, virtual]
 

virtual void vtkRenderWindow::DoFDRender   [protected, virtual]
 

virtual void vtkRenderWindow::DoAARender   [protected, virtual]
 


Member Data Documentation

vtkRendererCollection* vtkRenderWindow::Renderers [protected]
 

Definition at line 383 of file vtkRenderWindow.h.

int vtkRenderWindow::Borders [protected]
 

Definition at line 384 of file vtkRenderWindow.h.

int vtkRenderWindow::FullScreen [protected]
 

Definition at line 385 of file vtkRenderWindow.h.

int vtkRenderWindow::OldScreen[5] [protected]
 

Definition at line 386 of file vtkRenderWindow.h.

int vtkRenderWindow::PointSmoothing [protected]
 

Definition at line 387 of file vtkRenderWindow.h.

int vtkRenderWindow::LineSmoothing [protected]
 

Definition at line 388 of file vtkRenderWindow.h.

int vtkRenderWindow::PolygonSmoothing [protected]
 

Definition at line 389 of file vtkRenderWindow.h.

int vtkRenderWindow::StereoRender [protected]
 

Definition at line 390 of file vtkRenderWindow.h.

int vtkRenderWindow::StereoType [protected]
 

Definition at line 391 of file vtkRenderWindow.h.

int vtkRenderWindow::StereoStatus [protected]
 

Definition at line 392 of file vtkRenderWindow.h.

int vtkRenderWindow::StereoCapableWindow [protected]
 

Definition at line 393 of file vtkRenderWindow.h.

vtkRenderWindowInteractor* vtkRenderWindow::Interactor [protected]
 

Definition at line 394 of file vtkRenderWindow.h.

unsigned char* vtkRenderWindow::StereoBuffer [protected]
 

Definition at line 395 of file vtkRenderWindow.h.

float* vtkRenderWindow::AccumulationBuffer [protected]
 

Definition at line 396 of file vtkRenderWindow.h.

unsigned int vtkRenderWindow::AccumulationBufferSize [protected]
 

Definition at line 397 of file vtkRenderWindow.h.

int vtkRenderWindow::AAFrames [protected]
 

Definition at line 398 of file vtkRenderWindow.h.

int vtkRenderWindow::FDFrames [protected]
 

Definition at line 399 of file vtkRenderWindow.h.

int vtkRenderWindow::SubFrames [protected]
 

Definition at line 400 of file vtkRenderWindow.h.

int vtkRenderWindow::CurrentSubFrame [protected]
 

Definition at line 401 of file vtkRenderWindow.h.

unsigned char* vtkRenderWindow::ResultFrame [protected]
 

Definition at line 402 of file vtkRenderWindow.h.

int vtkRenderWindow::SwapBuffers [protected]
 

Definition at line 403 of file vtkRenderWindow.h.

float vtkRenderWindow::DesiredUpdateRate [protected]
 

Definition at line 404 of file vtkRenderWindow.h.

int vtkRenderWindow::AbortRender [protected]
 

Definition at line 405 of file vtkRenderWindow.h.

int vtkRenderWindow::InAbortCheck [protected]
 

Definition at line 406 of file vtkRenderWindow.h.

int vtkRenderWindow::InRender [protected]
 

Definition at line 407 of file vtkRenderWindow.h.

int vtkRenderWindow::NeverRendered [protected]
 

Definition at line 408 of file vtkRenderWindow.h.

int vtkRenderWindow::NumberOfLayers [protected]
 

Definition at line 409 of file vtkRenderWindow.h.

void(* vtkRenderWindow::AbortCheckMethod)(void *) [protected]
 

void(* vtkRenderWindow::AbortCheckMethodArgDelete)(void *) [protected]
 

void* vtkRenderWindow::AbortCheckMethodArg [protected]
 

Definition at line 412 of file vtkRenderWindow.h.


The documentation for this class was generated from the following file:
Generated on Thu Mar 28 14:41:46 2002 for VTK by doxygen1.2.11.1 written by Dimitri van Heesch, © 1997-2001