#include <vtkRenderWindow.h>
Inheritance diagram for vtkRenderWindow:
Public Methods | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
void | AddRenderer (vtkRenderer *) |
void | RemoveRenderer (vtkRenderer *) |
vtkRendererCollection * | GetRenderers () |
virtual void | Render () |
virtual void | Start () |
virtual void | Frame () |
virtual void | CopyResultFrame () |
virtual vtkRenderWindowInteractor * | MakeRenderWindowInteractor () |
virtual void | StereoUpdate () |
virtual void | StereoMidpoint () |
virtual void | StereoRenderComplete () |
virtual void | WindowRemap () |
virtual void | SetPixelData (int, int, int, int, unsigned char *, int) |
void | SetAbortCheckMethod (void(*f)(void *), void *arg) |
void | SetAbortCheckMethodArgDelete (void(*f)(void *)) |
void | UnRegister (vtkObject *o) |
virtual void | MakeCurrent () |
virtual int | GetDepthBufferSize () |
virtual void | HideCursor () |
virtual void | ShowCursor () |
virtual void | SetFullScreen (int) |
virtual int | GetFullScreen () |
virtual void | FullScreenOn () |
virtual void | FullScreenOff () |
virtual void | SetBorders (int) |
virtual int | GetBorders () |
virtual void | BordersOn () |
virtual void | BordersOff () |
virtual int | GetStereoCapableWindow () |
virtual void | StereoCapableWindowOn () |
virtual void | StereoCapableWindowOff () |
virtual void | SetStereoCapableWindow (int capable) |
virtual int | GetStereoRender () |
void | SetStereoRender (int stereo) |
virtual void | StereoRenderOn () |
virtual void | StereoRenderOff () |
virtual void | SetPointSmoothing (int) |
virtual int | GetPointSmoothing () |
virtual void | PointSmoothingOn () |
virtual void | PointSmoothingOff () |
virtual void | SetLineSmoothing (int) |
virtual int | GetLineSmoothing () |
virtual void | LineSmoothingOn () |
virtual void | LineSmoothingOff () |
virtual void | SetPolygonSmoothing (int) |
virtual int | GetPolygonSmoothing () |
virtual void | PolygonSmoothingOn () |
virtual void | PolygonSmoothingOff () |
virtual int | GetStereoType () |
virtual void | SetStereoType (int) |
void | SetStereoTypeToCrystalEyes () |
void | SetStereoTypeToRedBlue () |
void | SetStereoTypeToInterlaced () |
void | SetStereoTypeToLeft () |
void | SetStereoTypeToRight () |
void | SetStereoTypeToDresden () |
char * | GetStereoTypeAsString () |
virtual void | SetSwapBuffers (int) |
virtual int | GetSwapBuffers () |
virtual void | SwapBuffersOn () |
virtual void | SwapBuffersOff () |
virtual float * | GetRGBAPixelData (int,int,int,int,int) |
virtual void | SetRGBAPixelData (int,int,int,int,float *, int, int blend=0) |
virtual unsigned char * | GetRGBACharPixelData (int,int,int,int,int) |
virtual void | SetRGBACharPixelData (int,int,int,int,unsigned char *, int, int blend=0) |
virtual float * | GetZbufferData (int, int, int, int) |
virtual void | SetZbufferData (int, int, int, int, float *) |
virtual int | GetAAFrames () |
virtual void | SetAAFrames (int) |
virtual int | GetFDFrames () |
virtual void | SetFDFrames (int) |
virtual int | GetSubFrames () |
virtual void | SetSubFrames (int) |
virtual int | GetNeverRendered () |
virtual int | GetAbortRender () |
virtual void | SetAbortRender (int) |
virtual int | GetInAbortCheck () |
virtual void | SetInAbortCheck (int) |
virtual int | CheckAbortStatus () |
virtual int | GetEventPending () |
void | SetDesiredUpdateRate (float) |
virtual float | GetDesiredUpdateRate () |
virtual int | GetNumberOfLayers () |
virtual void | SetNumberOfLayers (int) |
virtual vtkRenderWindowInteractor * | GetInteractor () |
void | SetInteractor (vtkRenderWindowInteractor *) |
virtual void | SetDisplayId (void *) |
virtual void | SetWindowId (void *) |
virtual void | SetParentId (void *) |
virtual void * | GetGenericDisplayId () |
virtual void * | GetGenericWindowId () |
virtual void * | GetGenericParentId () |
virtual void * | GetGenericContext () |
virtual void * | GetGenericDrawable () |
virtual void | SetWindowInfo (char *) |
virtual void | SetParentInfo (char *) |
Static Public Methods | |
int | IsTypeOf (const char *type) |
vtkRenderWindow * | SafeDownCast (vtkObject *o) |
vtkRenderWindow * | New () |
const char * | GetRenderLibrary () |
Protected Methods | |
vtkRenderWindow () | |
~vtkRenderWindow () | |
virtual void | DoStereoRender () |
virtual void | DoFDRender () |
virtual void | DoAARender () |
Protected Attributes | |
vtkRendererCollection * | Renderers |
int | Borders |
int | FullScreen |
int | OldScreen [5] |
int | PointSmoothing |
int | LineSmoothing |
int | PolygonSmoothing |
int | StereoRender |
int | StereoType |
int | StereoStatus |
int | StereoCapableWindow |
vtkRenderWindowInteractor * | Interactor |
unsigned char * | StereoBuffer |
float * | AccumulationBuffer |
unsigned int | AccumulationBufferSize |
int | AAFrames |
int | FDFrames |
int | SubFrames |
int | CurrentSubFrame |
unsigned char * | ResultFrame |
int | SwapBuffers |
float | DesiredUpdateRate |
int | AbortRender |
int | InAbortCheck |
int | InRender |
int | NeverRendered |
int | NumberOfLayers |
void(* | AbortCheckMethod )(void *) |
void(* | AbortCheckMethodArgDelete )(void *) |
void * | AbortCheckMethodArg |
vtkRenderWindow is an abstract object to specify the behavior of a rendering window. A rendering window is a window in a graphical user interface where renderers draw their images. Methods are provided to synchronize the rendering process, set window size, and control double buffering. The window also allows rendering in stereo. The interlaced render stereo type is for output to a VRex stereo projector. All of the odd horizontal lines are from the left eye, and the even lines are from the right eye. The user has to make the render window aligned with the VRex projector, or the eye will be swapped.
Definition at line 89 of file vtkRenderWindow.h.
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Return the class name as a string. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkWindow. Reimplemented in vtkMesaRenderWindow, vtkOpenGLRenderWindow, vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow. |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkWindow. Reimplemented in vtkMesaRenderWindow, vtkOpenGLRenderWindow, vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow. |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkWindow. Reimplemented in vtkMesaRenderWindow, vtkOpenGLRenderWindow, vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow. |
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Will cast the supplied object to vtkObject* is this is a safe operation (i.e., a safe downcast); otherwise NULL is returned. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkWindow. Reimplemented in vtkMesaRenderWindow, vtkOpenGLRenderWindow, vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow. |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes. Reimplemented from vtkWindow. Reimplemented in vtkMesaRenderWindow, vtkOpenGLRenderWindow, vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow. |
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Construct an instance of vtkRenderWindow with its screen size set to 300x300, borders turned on, positioned at (0,0), double buffering turned on. Reimplemented from vtkObject. Reimplemented in vtkMesaRenderWindow, vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow. |
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Add a renderer to the list of renderers. |
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Remove a renderer from the list of renderers. |
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What rendering library has the user requested Definition at line 108 of file vtkRenderWindow.h. |
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Return the collection of renderers in the render window. Definition at line 113 of file vtkRenderWindow.h. |
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Ask each renderer owned by this RenderWindow to render its image and synchronize this process. Reimplemented from vtkWindow. Reimplemented in vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow. Referenced by Java_vtkPanel_LockAndExecuteVoidMethod(), Java_vtkPanel_RenderCreate(), and Java_vtkPanel_RenderInternal().
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Initialize the rendering process. Reimplemented in vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. Definition at line 120 of file vtkRenderWindow.h. |
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A termination method performed at the end of the rendering process to do things like swapping buffers (if necessary) or similar actions. Reimplemented in vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. Definition at line 124 of file vtkRenderWindow.h. |
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Performed at the end of the rendering process to generate image. This is typically done right before swapping buffers. |
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Create an interactor to control renderers in this window. We need to know what type of interactor to create, because we might be in X Windows or MS Windows. |
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Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. Reimplemented in vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow. Definition at line 138 of file vtkRenderWindow.h. |
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Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. Reimplemented in vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow. Definition at line 139 of file vtkRenderWindow.h. |
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Turn on/off rendering full screen window size. Reimplemented in vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. Definition at line 144 of file vtkRenderWindow.h. |
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Turn on/off rendering full screen window size. |
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Turn on/off rendering full screen window size. |
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Turn on/off rendering full screen window size. |
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Turn on/off window manager borders. Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior. |
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Turn on/off window manager borders. Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior. |
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Turn on/off window manager borders. Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior. |
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Turn on/off window manager borders. Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior. |
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Prescribe that the window be created in a stereo-capable mode. This method must be called before the window is realized. Default if off. |
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Prescribe that the window be created in a stereo-capable mode. This method must be called before the window is realized. Default if off. |
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Prescribe that the window be created in a stereo-capable mode. This method must be called before the window is realized. Default if off. |
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Prescribe that the window be created in a stereo-capable mode. This method must be called before the window is realized. Default if off. Reimplemented in vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. |
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Turn on/off stereo rendering. |
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Turn on/off stereo rendering. |
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Turn on/off stereo rendering. |
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Turn on/off stereo rendering. |
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Turn on/off point smoothing. Default is off. This must be applied before the first Render. |
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Turn on/off point smoothing. Default is off. This must be applied before the first Render. |
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Turn on/off point smoothing. Default is off. This must be applied before the first Render. |
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Turn on/off point smoothing. Default is off. This must be applied before the first Render. |
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Turn on/off line smoothing. Default is off. This must be applied before the first Render. |
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Turn on/off line smoothing. Default is off. This must be applied before the first Render. |
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Turn on/off line smoothing. Default is off. This must be applied before the first Render. |
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Turn on/off line smoothing. Default is off. This must be applied before the first Render. |
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Turn on/off polygon smoothing. Default is off. This must be applied before the first Render. |
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Turn on/off polygon smoothing. Default is off. This must be applied before the first Render. |
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Turn on/off polygon smoothing. Default is off. This must be applied before the first Render. |
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Turn on/off polygon smoothing. Default is off. This must be applied before the first Render. |
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Set/Get what type of stereo rendering to use. |
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Set/Get what type of stereo rendering to use. |
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Set/Get what type of stereo rendering to use. Definition at line 201 of file vtkRenderWindow.h. |
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Set/Get what type of stereo rendering to use. Definition at line 203 of file vtkRenderWindow.h. |
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Set/Get what type of stereo rendering to use. Definition at line 205 of file vtkRenderWindow.h. |
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Set/Get what type of stereo rendering to use. Definition at line 207 of file vtkRenderWindow.h. |
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Set/Get what type of stereo rendering to use. Definition at line 209 of file vtkRenderWindow.h. |
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Set/Get what type of stereo rendering to use. Definition at line 211 of file vtkRenderWindow.h. |
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Return the stereo type as a character string. Definition at line 419 of file vtkRenderWindow.h. |
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Update the system, if needed, due to stereo rendering. For some stereo methods, subclasses might need to switch some hardware settings here. Reimplemented in vtkMesaRenderWindow, vtkOpenGLRenderWindow, and vtkQuartzRenderWindow. |
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Intermediate method performs operations required between the rendering of the left and right eye. |
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Handles work required once both views have been rendered when using stereo rendering. |
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Remap the rendering window. This probably only works on UNIX right now. It is useful for changing properties that can't normally be changed once the window is up. Reimplemented in vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. Definition at line 232 of file vtkRenderWindow.h. |
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Turn on/off buffer swapping between images. |
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Turn on/off buffer swapping between images. |
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Turn on/off buffer swapping between images. |
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Turn on/off buffer swapping between images. |
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Set/Get the pixel data of an image, transmitted as RGBRGBRGB. The front argument indicates if the front buffer should be used or the back buffer. It is the caller's responsibility to delete the resulting array. It is very important to realize that the memory in this array is organized from the bottom of the window to the top. The origin of the screen is in the lower left corner. The y axis increases as you go up the screen. So the storage of pixels is from left to right and from bottom to top. Reimplemented in vtkMesaRenderWindow, vtkOpenGLRenderWindow, and vtkQuartzRenderWindow. Definition at line 249 of file vtkRenderWindow.h. |
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Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data. Reimplemented in vtkMesaRenderWindow, vtkOpenGLRenderWindow, and vtkQuartzRenderWindow. Definition at line 257 of file vtkRenderWindow.h. |
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Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data. Reimplemented in vtkMesaRenderWindow, vtkOpenGLRenderWindow, and vtkQuartzRenderWindow. Definition at line 259 of file vtkRenderWindow.h. |
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Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data. Reimplemented in vtkMesaRenderWindow, and vtkOpenGLRenderWindow. Definition at line 261 of file vtkRenderWindow.h. |
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Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data. Reimplemented in vtkMesaRenderWindow, and vtkOpenGLRenderWindow. Definition at line 263 of file vtkRenderWindow.h. |
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Set/Get the zbuffer data from the frame buffer. Reimplemented in vtkMesaRenderWindow, vtkOpenGLRenderWindow, and vtkQuartzRenderWindow. Definition at line 270 of file vtkRenderWindow.h. |
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Set/Get the zbuffer data from the frame buffer. Reimplemented in vtkMesaRenderWindow, vtkOpenGLRenderWindow, and vtkQuartzRenderWindow. Definition at line 271 of file vtkRenderWindow.h. |
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Set the number of frames for doing antialiasing. The default is zero. Typically five or six will yield reasonable results without taking too long. |
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Set the number of frames for doing antialiasing. The default is zero. Typically five or six will yield reasonable results without taking too long. |
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Set the number of frames for doing focal depth. The default is zero. Depending on how your scene is organized you can get away with as few as four frames for focal depth or you might need thirty. One thing to note is that if you are using focal depth frames, then you will not need many (if any) frames for antialiasing. |
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Set the number of frames for doing focal depth. The default is zero. Depending on how your scene is organized you can get away with as few as four frames for focal depth or you might need thirty. One thing to note is that if you are using focal depth frames, then you will not need many (if any) frames for antialiasing. |
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Set the number of sub frames for doing motion blur. The default is zero. Once this is set greater than one, you will no longer see a new frame for every Render(). If you set this to five, you will need to do five Render() invocations before seeing the result. This isn't very impressive unless something is changing between the Renders. |
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Set the number of sub frames for doing motion blur. The default is zero. Once this is set greater than one, you will no longer see a new frame for every Render(). If you set this to five, you will need to do five Render() invocations before seeing the result. This isn't very impressive unless something is changing between the Renders. |
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This flag is set if the window hasn't rendered since it was created |
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This is a flag that can be set to interrupt a rendering that is in progress. |
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This is a flag that can be set to interrupt a rendering that is in progress. |
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This is a flag that can be set to interrupt a rendering that is in progress. |
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This is a flag that can be set to interrupt a rendering that is in progress. |
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This is a flag that can be set to interrupt a rendering that is in progress. |
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This is a flag that can be set to interrupt a rendering that is in progress. Reimplemented in vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow. Definition at line 315 of file vtkRenderWindow.h. |
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Specify a function to be called to check and see if an abort of the rendering in progress is desired. |
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Set the arg delete method. This is used to free user memory. |
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Set/Get the desired update rate. This is used with the vtkLODActor class. When using level of detail actors you need to specify what update rate you require. The LODActors then will pick the correct resolution to meet your desired update rate in frames per second. A value of zero indicates that they can use all the time they want to. |
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Set/Get the desired update rate. This is used with the vtkLODActor class. When using level of detail actors you need to specify what update rate you require. The LODActors then will pick the correct resolution to meet your desired update rate in frames per second. A value of zero indicates that they can use all the time they want to. |
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Get the number of layers for renderers. Each renderer should have its layer set individually. Some algorithms iterate through all layers, so it is not wise to set the number of layers to be exorbitantly large (say bigger than 100). |
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Get the number of layers for renderers. Each renderer should have its layer set individually. Some algorithms iterate through all layers, so it is not wise to set the number of layers to be exorbitantly large (say bigger than 100). |
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Get the interactor associated with this render window |
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Get the interactor associated with this render window |
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This Method detects loops of RenderWindow<->Interactor, so objects are freed properly. Reimplemented from vtkObject. |
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Dummy stubs for vtkWindow API. Reimplemented from vtkWindow. Reimplemented in vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow. Definition at line 356 of file vtkRenderWindow.h. Referenced by Java_vtkPanel_RenderCreate().
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Dummy stubs for vtkWindow API. Reimplemented from vtkWindow. Reimplemented in vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow. Definition at line 357 of file vtkRenderWindow.h. Referenced by Java_vtkPanel_RenderCreate(), and vtkWin32OpenGLRenderWindow::SetWindowId().
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Dummy stubs for vtkWindow API. Reimplemented from vtkWindow. Reimplemented in vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow. Definition at line 358 of file vtkRenderWindow.h. Referenced by vtkWin32OpenGLRenderWindow::SetParentId().
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Dummy stubs for vtkWindow API. Reimplemented from vtkWindow. Reimplemented in vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow. Definition at line 359 of file vtkRenderWindow.h. |
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Dummy stubs for vtkWindow API. Reimplemented from vtkWindow. Reimplemented in vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow. Definition at line 360 of file vtkRenderWindow.h. |
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Dummy stubs for vtkWindow API. Reimplemented from vtkWindow. Reimplemented in vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow. Definition at line 361 of file vtkRenderWindow.h. |
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Dummy stubs for vtkWindow API. Reimplemented from vtkWindow. Reimplemented in vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow. Definition at line 362 of file vtkRenderWindow.h. |
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Dummy stubs for vtkWindow API. Reimplemented from vtkWindow. Reimplemented in vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow. Definition at line 363 of file vtkRenderWindow.h. |
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Dummy stubs for vtkWindow API. Reimplemented from vtkWindow. Reimplemented in vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow. Definition at line 364 of file vtkRenderWindow.h. |
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Dummy stubs for vtkWindow API. Reimplemented from vtkWindow. Reimplemented in vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, vtkXOpenGLRenderWindow, and vtkXRenderWindow. Definition at line 365 of file vtkRenderWindow.h. |
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Make this the current window. Reimplemented from vtkWindow. Reimplemented in vtkMesaRenderWindow, vtkOpenGLRenderWindow, vtkQuartzRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow. Definition at line 369 of file vtkRenderWindow.h. |
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This method should be defined by the subclass. How many bits of precision are there in the zbuffer? Reimplemented in vtkMesaRenderWindow, vtkOpenGLRenderWindow, and vtkQuartzRenderWindow. Definition at line 373 of file vtkRenderWindow.h. |
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Definition at line 383 of file vtkRenderWindow.h. |
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Definition at line 384 of file vtkRenderWindow.h. |
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Definition at line 385 of file vtkRenderWindow.h. |
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Definition at line 386 of file vtkRenderWindow.h. |
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Definition at line 387 of file vtkRenderWindow.h. |
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Definition at line 388 of file vtkRenderWindow.h. |
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Definition at line 389 of file vtkRenderWindow.h. |
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Definition at line 390 of file vtkRenderWindow.h. |
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Definition at line 391 of file vtkRenderWindow.h. |
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Definition at line 392 of file vtkRenderWindow.h. |
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Definition at line 393 of file vtkRenderWindow.h. |
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Definition at line 394 of file vtkRenderWindow.h. |
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Definition at line 395 of file vtkRenderWindow.h. |
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Definition at line 396 of file vtkRenderWindow.h. |
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Definition at line 397 of file vtkRenderWindow.h. |
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Definition at line 398 of file vtkRenderWindow.h. |
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Definition at line 399 of file vtkRenderWindow.h. |
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Definition at line 400 of file vtkRenderWindow.h. |
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Definition at line 401 of file vtkRenderWindow.h. |
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Definition at line 402 of file vtkRenderWindow.h. |
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Definition at line 403 of file vtkRenderWindow.h. |
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Definition at line 404 of file vtkRenderWindow.h. |
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Definition at line 405 of file vtkRenderWindow.h. |
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Definition at line 406 of file vtkRenderWindow.h. |
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Definition at line 407 of file vtkRenderWindow.h. |
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Definition at line 408 of file vtkRenderWindow.h. |
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Definition at line 409 of file vtkRenderWindow.h. |
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Definition at line 412 of file vtkRenderWindow.h. |