#include <vtkImageActor.h>
Inheritance diagram for vtkImageActor:
Public Methods | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
int | GetSliceNumber () |
int | GetZSlice () |
int | GetWholeZMin () |
int | GetWholeZMax () |
virtual void | SetInput (vtkImageData *) |
virtual vtkImageData * | GetInput () |
virtual int | GetInterpolate () |
virtual void | SetInterpolate (int) |
virtual void | InterpolateOn () |
virtual void | InterpolateOff () |
void | SetDisplayExtent (int extent[6]) |
void | SetDisplayExtent (int minX, int maxX, int minY, int maxY, int minZ, int maxZ) |
void | GetDisplayExtent (int extent[6]) |
int * | GetDisplayExtent () |
float * | GetBounds () |
void | GetBounds (float bounds[6]) |
int | RenderOpaqueGeometry (vtkViewport *viewport) |
virtual void | Load (vtkRenderer *) |
void | SetZSlice (int z) |
Static Public Methods | |
int | IsTypeOf (const char *type) |
vtkImageActor * | SafeDownCast (vtkObject *o) |
vtkImageActor * | New () |
Protected Methods | |
vtkImageActor () | |
~vtkImageActor () | |
Protected Attributes | |
int | Interpolate |
vtkImageData * | Input |
int | DisplayExtent [6] |
float | Bounds [6] |
vtkImageActor is used to render an image in a 3D scene. The image is placed at the origin of the image, and its size is controlled by the image dimensions and image spacing. The orientation of the image is orthogonal to one of the x-y-z axes depending on which plane the image is defined in. vtkImageActor duplicates the functionality of combinations of other VTK classes in a convenient, single class.
Definition at line 74 of file vtkImageActor.h.
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Return the class name as a string. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkProp. Reimplemented in vtkMesaImageActor, and vtkOpenGLImageActor. |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkProp. Reimplemented in vtkMesaImageActor, and vtkOpenGLImageActor. |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkProp. Reimplemented in vtkMesaImageActor, and vtkOpenGLImageActor. |
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Will cast the supplied object to vtkObject* is this is a safe operation (i.e., a safe downcast); otherwise NULL is returned. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h. Reimplemented from vtkProp. Reimplemented in vtkMesaImageActor, and vtkOpenGLImageActor. |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes. Reimplemented from vtkProp. |
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Instantiate the image actor. Reimplemented from vtkProp. Reimplemented in vtkMesaImageActor, and vtkOpenGLImageActor. |
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Set/Get the image data input for the image actor. |
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Set/Get the image data input for the image actor. |
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Turn on/off linear interpolation of the image when rendering. |
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Turn on/off linear interpolation of the image when rendering. |
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Turn on/off linear interpolation of the image when rendering. |
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Turn on/off linear interpolation of the image when rendering. |
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The image extent is generally set explicitly, but if not set it will be determined from the input image data. |
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The image extent is generally set explicitly, but if not set it will be determined from the input image data. |
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The image extent is generally set explicitly, but if not set it will be determined from the input image data. |
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The image extent is generally set explicitly, but if not set it will be determined from the input image data. Definition at line 103 of file vtkImageActor.h. |
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Get the bounds of this image actor. Either copy the bounds into a user provided array or return a pointer to an array. In either case the boudns is expressed as a 6-vector (xmin,xmax, ymin,ymax, zmin,zmax). Reimplemented from vtkProp. |
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Get the bounds of this image actor. Either copy the bounds into a user provided array or return a pointer to an array. In either case the boudns is expressed as a 6-vector (xmin,xmax, ymin,ymax, zmin,zmax). |
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Return a slice number computed from the display extent. |
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WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Support the standard render methods. int RenderTranslucentGeometry(vtkViewport *viewport); Reimplemented from vtkProp. |
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WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Support the standard render methods. int RenderTranslucentGeometry(vtkViewport *viewport); Reimplemented in vtkMesaImageActor, and vtkOpenGLImageActor. Definition at line 124 of file vtkImageActor.h. |
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Set/Get the current slice number. The axis Z in ZSlice does not necessarily have any relation to the z axis of the data on disk. It is simply the axis orthogonal to the x,y, display plane. GetWholeZMax and Min are convenience methods for obtaining the number of slices that can be displayed. Again the number of slices is in reference to the display z axis, which is not necessarily the z axis on disk. (due to reformatting etc) Definition at line 136 of file vtkImageActor.h. |
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Definition at line 142 of file vtkImageActor.h. |
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Definition at line 150 of file vtkImageActor.h. |
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Definition at line 151 of file vtkImageActor.h. |
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Definition at line 152 of file vtkImageActor.h. |
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Definition at line 153 of file vtkImageActor.h. |