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vtkImageActor Class Reference

draw an image (data & properties) in a rendered 3D scene. More...

#include <vtkImageActor.h>

Inheritance diagram for vtkImageActor:

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Collaboration diagram for vtkImageActor:

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List of all members.

Public Methods

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
int GetSliceNumber ()
int GetZSlice ()
int GetWholeZMin ()
int GetWholeZMax ()
virtual void SetInput (vtkImageData *)
virtual vtkImageDataGetInput ()
virtual int GetInterpolate ()
virtual void SetInterpolate (int)
virtual void InterpolateOn ()
virtual void InterpolateOff ()
void SetDisplayExtent (int extent[6])
void SetDisplayExtent (int minX, int maxX, int minY, int maxY, int minZ, int maxZ)
void GetDisplayExtent (int extent[6])
int * GetDisplayExtent ()
float * GetBounds ()
void GetBounds (float bounds[6])
int RenderOpaqueGeometry (vtkViewport *viewport)
virtual void Load (vtkRenderer *)
void SetZSlice (int z)

Static Public Methods

int IsTypeOf (const char *type)
vtkImageActor * SafeDownCast (vtkObject *o)
vtkImageActor * New ()

Protected Methods

 vtkImageActor ()
 ~vtkImageActor ()

Protected Attributes

int Interpolate
vtkImageDataInput
int DisplayExtent [6]
float Bounds [6]

Detailed Description

draw an image (data & properties) in a rendered 3D scene.

Date:
2001/10/11 13:38:09
Revision:
1.11

vtkImageActor is used to render an image in a 3D scene. The image is placed at the origin of the image, and its size is controlled by the image dimensions and image spacing. The orientation of the image is orthogonal to one of the x-y-z axes depending on which plane the image is defined in. vtkImageActor duplicates the functionality of combinations of other VTK classes in a convenient, single class.

Warning:
vtkImageData requires the image to be of type unsigned char. Use a filter like vtkImageShiftScale to convert to unsigned char (the method to use is SetOutputTypeToUnsignedChar()).
See also:
vtkImageData vtkProp vtkImageShiftScale
Tests:
vtkImageActor (Tests)

Definition at line 74 of file vtkImageActor.h.


Constructor & Destructor Documentation

vtkImageActor::vtkImageActor   [protected]
 

vtkImageActor::~vtkImageActor   [protected]
 


Member Function Documentation

virtual const char* vtkImageActor::GetClassName   [virtual]
 

Return the class name as a string. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkProp.

Reimplemented in vtkMesaImageActor, and vtkOpenGLImageActor.

int vtkImageActor::IsTypeOf const char *    type [static]
 

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkProp.

Reimplemented in vtkMesaImageActor, and vtkOpenGLImageActor.

virtual int vtkImageActor::IsA const char *    type [virtual]
 

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkProp.

Reimplemented in vtkMesaImageActor, and vtkOpenGLImageActor.

vtkImageActor* vtkImageActor::SafeDownCast vtkObject   o [static]
 

Will cast the supplied object to vtkObject* is this is a safe operation (i.e., a safe downcast); otherwise NULL is returned. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkProp.

Reimplemented in vtkMesaImageActor, and vtkOpenGLImageActor.

void vtkImageActor::PrintSelf ostream &    os,
vtkIndent    indent
[virtual]
 

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkProp.

vtkImageActor* vtkImageActor::New   [static]
 

Instantiate the image actor.

Reimplemented from vtkProp.

Reimplemented in vtkMesaImageActor, and vtkOpenGLImageActor.

virtual void vtkImageActor::SetInput vtkImageData   [virtual]
 

Set/Get the image data input for the image actor.

virtual vtkImageData* vtkImageActor::GetInput   [virtual]
 

Set/Get the image data input for the image actor.

virtual int vtkImageActor::GetInterpolate   [virtual]
 

Turn on/off linear interpolation of the image when rendering.

virtual void vtkImageActor::SetInterpolate int    [virtual]
 

Turn on/off linear interpolation of the image when rendering.

virtual void vtkImageActor::InterpolateOn   [virtual]
 

Turn on/off linear interpolation of the image when rendering.

virtual void vtkImageActor::InterpolateOff   [virtual]
 

Turn on/off linear interpolation of the image when rendering.

void vtkImageActor::SetDisplayExtent int    extent[6]
 

The image extent is generally set explicitly, but if not set it will be determined from the input image data.

void vtkImageActor::SetDisplayExtent int    minX,
int    maxX,
int    minY,
int    maxY,
int    minZ,
int    maxZ
 

The image extent is generally set explicitly, but if not set it will be determined from the input image data.

void vtkImageActor::GetDisplayExtent int    extent[6]
 

The image extent is generally set explicitly, but if not set it will be determined from the input image data.

int* vtkImageActor::GetDisplayExtent   [inline]
 

The image extent is generally set explicitly, but if not set it will be determined from the input image data.

Definition at line 103 of file vtkImageActor.h.

float* vtkImageActor::GetBounds   [virtual]
 

Get the bounds of this image actor. Either copy the bounds into a user provided array or return a pointer to an array. In either case the boudns is expressed as a 6-vector (xmin,xmax, ymin,ymax, zmin,zmax).

Reimplemented from vtkProp.

void vtkImageActor::GetBounds float    bounds[6]
 

Get the bounds of this image actor. Either copy the bounds into a user provided array or return a pointer to an array. In either case the boudns is expressed as a 6-vector (xmin,xmax, ymin,ymax, zmin,zmax).

int vtkImageActor::GetSliceNumber  
 

Return a slice number computed from the display extent.

int vtkImageActor::RenderOpaqueGeometry vtkViewport   viewport [virtual]
 

WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Support the standard render methods. int RenderTranslucentGeometry(vtkViewport *viewport);

Reimplemented from vtkProp.

virtual void vtkImageActor::Load vtkRenderer   ren [inline, virtual]
 

WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Support the standard render methods. int RenderTranslucentGeometry(vtkViewport *viewport);

Reimplemented in vtkMesaImageActor, and vtkOpenGLImageActor.

Definition at line 124 of file vtkImageActor.h.

void vtkImageActor::SetZSlice int    z [inline]
 

Set/Get the current slice number. The axis Z in ZSlice does not necessarily have any relation to the z axis of the data on disk. It is simply the axis orthogonal to the x,y, display plane. GetWholeZMax and Min are convenience methods for obtaining the number of slices that can be displayed. Again the number of slices is in reference to the display z axis, which is not necessarily the z axis on disk. (due to reformatting etc)

Definition at line 136 of file vtkImageActor.h.

int vtkImageActor::GetZSlice   [inline]
 

Definition at line 142 of file vtkImageActor.h.

int vtkImageActor::GetWholeZMin  
 

int vtkImageActor::GetWholeZMax  
 


Member Data Documentation

int vtkImageActor::Interpolate [protected]
 

Definition at line 150 of file vtkImageActor.h.

vtkImageData* vtkImageActor::Input [protected]
 

Definition at line 151 of file vtkImageActor.h.

int vtkImageActor::DisplayExtent[6] [protected]
 

Definition at line 152 of file vtkImageActor.h.

float vtkImageActor::Bounds[6] [protected]
 

Definition at line 153 of file vtkImageActor.h.


The documentation for this class was generated from the following file:
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