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vtkOpenGLImageActor Class Reference

OpenGL texture map. More...

#include <vtkOpenGLImageActor.h>

Inheritance diagram for vtkOpenGLImageActor:

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Collaboration diagram for vtkOpenGLImageActor:

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List of all members.

Public Methods

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void Load (vtkRenderer *ren)
void ReleaseGraphicsResources (vtkWindow *)

Static Public Methods

vtkOpenGLImageActor * New ()
int IsTypeOf (const char *type)
vtkOpenGLImageActor * SafeDownCast (vtkObject *o)

Protected Methods

 vtkOpenGLImageActor ()
 ~vtkOpenGLImageActor ()
unsigned char * MakeDataSuitable (int &xsize, int &ysize, int &release)

Protected Attributes

vtkTimeStamp LoadTime
long Index
vtkRenderWindowRenderWindow
float Coords [12]
float TCoords [8]

Detailed Description

OpenGL texture map.

Date:
2001/10/11 13:38:17
Revision:
1.6

vtkOpenGLImageActor is a concrete implementation of the abstract class vtkImageActor. vtkOpenGLImageActor interfaces to the OpenGL rendering library.

Definition at line 59 of file vtkOpenGLImageActor.h.


Constructor & Destructor Documentation

vtkOpenGLImageActor::vtkOpenGLImageActor   [protected]
 

vtkOpenGLImageActor::~vtkOpenGLImageActor   [protected]
 


Member Function Documentation

vtkOpenGLImageActor* vtkOpenGLImageActor::New   [static]
 

Instantiate the image actor.

Reimplemented from vtkImageActor.

virtual const char* vtkOpenGLImageActor::GetClassName   [virtual]
 

Return the class name as a string. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkImageActor.

int vtkOpenGLImageActor::IsTypeOf const char *    type [static]
 

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkImageActor.

virtual int vtkOpenGLImageActor::IsA const char *    type [virtual]
 

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkImageActor.

vtkOpenGLImageActor* vtkOpenGLImageActor::SafeDownCast vtkObject   o [static]
 

Will cast the supplied object to vtkObject* is this is a safe operation (i.e., a safe downcast); otherwise NULL is returned. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkImageActor.

void vtkOpenGLImageActor::Load vtkRenderer   ren [virtual]
 

Implement base class method.

Reimplemented from vtkImageActor.

void vtkOpenGLImageActor::ReleaseGraphicsResources vtkWindow   [virtual]
 

Release any graphics resources that are being consumed by this texture. The parameter window could be used to determine which graphic resources to release. Using the same texture object in multiple render windows is NOT currently supported.

Reimplemented from vtkProp.

unsigned char* vtkOpenGLImageActor::MakeDataSuitable int &    xsize,
int &    ysize,
int &    release
[protected]
 


Member Data Documentation

vtkTimeStamp vtkOpenGLImageActor::LoadTime [protected]
 

Definition at line 80 of file vtkOpenGLImageActor.h.

long vtkOpenGLImageActor::Index [protected]
 

Definition at line 81 of file vtkOpenGLImageActor.h.

vtkRenderWindow* vtkOpenGLImageActor::RenderWindow [protected]
 

Definition at line 82 of file vtkOpenGLImageActor.h.

float vtkOpenGLImageActor::Coords[12] [protected]
 

Definition at line 83 of file vtkOpenGLImageActor.h.

float vtkOpenGLImageActor::TCoords[8] [protected]
 

Definition at line 84 of file vtkOpenGLImageActor.h.


The documentation for this class was generated from the following file:
Generated on Thu Mar 28 14:37:29 2002 for VTK by doxygen1.2.11.1 written by Dimitri van Heesch, © 1997-2001