#include <vtkEncodedGradientShader.h>
Inheritance diagram for vtkEncodedGradientShader:
vtkEncodedGradientShader computes shading tables for encoded normals that indicates the amount of diffuse and specular illumination that is received from all light sources at a surface location with that normal. For diffuse illumination this is accurate, but for specular illumination it is approximate for perspective projections since the center view direction is always used as the view direction. Since the shading table is dependent on the volume (for the transformation that must be applied to the normals to put them into world coordinates) there is a shading table per volume. This is necessary because multiple volumes can share a volume mapper.
Definition at line 43 of file vtkEncodedGradientShader.h.
Public Types | |
typedef vtkObject | Superclass |
Public Member Functions | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | SetZeroNormalDiffuseIntensity (float) |
virtual float | GetZeroNormalDiffuseIntensity () |
virtual void | SetZeroNormalSpecularIntensity (float) |
virtual float | GetZeroNormalSpecularIntensity () |
void | UpdateShadingTable (vtkRenderer *ren, vtkVolume *vol, vtkEncodedGradientEstimator *gradest) |
float * | GetRedDiffuseShadingTable (vtkVolume *vol) |
float * | GetGreenDiffuseShadingTable (vtkVolume *vol) |
float * | GetBlueDiffuseShadingTable (vtkVolume *vol) |
float * | GetRedSpecularShadingTable (vtkVolume *vol) |
float * | GetGreenSpecularShadingTable (vtkVolume *vol) |
float * | GetBlueSpecularShadingTable (vtkVolume *vol) |
virtual void | SetActiveComponent (int) |
virtual int | GetActiveComponent () |
Static Public Member Functions | |
static vtkEncodedGradientShader * | New () |
static int | IsTypeOf (const char *type) |
static vtkEncodedGradientShader * | SafeDownCast (vtkObject *o) |
Protected Member Functions | |
vtkEncodedGradientShader () | |
~vtkEncodedGradientShader () | |
void | BuildShadingTable (int index, double lightDirection[3], double lightColor[3], double lightIntensity, double viewDirection[3], double material[4], int twoSided, vtkEncodedGradientEstimator *gradest, int updateFlag) |
Protected Attributes | |
float * | ShadingTable [VTK_MAX_SHADING_TABLES][6] |
vtkVolume * | ShadingTableVolume [VTK_MAX_SHADING_TABLES] |
int | ShadingTableSize [VTK_MAX_SHADING_TABLES] |
int | ActiveComponent |
float | ZeroNormalDiffuseIntensity |
float | ZeroNormalSpecularIntensity |
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Reimplemented from vtkObject. Definition at line 47 of file vtkEncodedGradientShader.h. |
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Create an object with Debug turned off, modified time initialized to zero, and reference counting on. Reimplemented from vtkObject. |
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Reimplemented from vtkObject. |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkObject. |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkObject. |
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Reimplemented from vtkObject. |
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Print the vtkEncodedGradientShader Reimplemented from vtkObject. |
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Set / Get the intensity diffuse / specular light used for the zero normals. |
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Print the vtkEncodedGradientShader |
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Print the vtkEncodedGradientShader |
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Print the vtkEncodedGradientShader |
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Cause the shading table to be updated |
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Get the red/green/blue shading table. |
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Get the red/green/blue shading table. |
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Get the red/green/blue shading table. |
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Get the red/green/blue shading table. |
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Get the red/green/blue shading table. |
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Get the red/green/blue shading table. |
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Set the active component for shading. This component's ambient / diffuse / specular / specular power values will be used to create the shading table. The default is 1.0 |
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Set the active component for shading. This component's ambient / diffuse / specular / specular power values will be used to create the shading table. The default is 1.0 |
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Build a shading table for a light with the specified direction, and color for an object of the specified material properties. material[0] = ambient, material[1] = diffuse, material[2] = specular and material[3] = specular exponent. If the ambient flag is 1, then ambient illumination is added. If not, then this means we are calculating the "other side" of two sided lighting, so no ambient intensity is added in. If the update flag is 0, the shading table is overwritten with these new shading values. If the updateFlag is 1, then the computed light contribution is added to the current shading table values. There is one shading table per volume, and the index value indicated which index table should be used. It is computed in the UpdateShadingTable method. |
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Definition at line 118 of file vtkEncodedGradientShader.h. |
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Definition at line 119 of file vtkEncodedGradientShader.h. |
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Definition at line 120 of file vtkEncodedGradientShader.h. |
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Definition at line 122 of file vtkEncodedGradientShader.h. |
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Definition at line 126 of file vtkEncodedGradientShader.h. |
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Definition at line 127 of file vtkEncodedGradientShader.h. |