#include <vtkMesaImageActor.h>
Inheritance diagram for vtkMesaImageActor:
vtkMesaImageActor is a concrete implementation of the abstract class vtkImageActor. vtkMesaImageActor interfaces to the Mesa rendering library.
Definition at line 31 of file vtkMesaImageActor.h.
Public Types | |
typedef vtkImageActor | Superclass |
Public Member Functions | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
virtual void | PrintSelf (ostream &os, vtkIndent indent) |
void | Load (vtkRenderer *ren) |
void | Render (vtkRenderer *ren) |
void | ReleaseGraphicsResources (vtkWindow *) |
Static Public Member Functions | |
static vtkMesaImageActor * | New () |
static int | IsTypeOf (const char *type) |
static vtkMesaImageActor * | SafeDownCast (vtkObject *o) |
Protected Member Functions | |
vtkMesaImageActor () | |
~vtkMesaImageActor () | |
unsigned char * | MakeDataSuitable (int &xsize, int &ysize, int &release, int &reuseTexture) |
void | InternalRender (vtkRenderer *ren) |
int | TextureSizeOK (int size[2]) |
Protected Attributes | |
vtkTimeStamp | LoadTime |
long | Index |
vtkRenderWindow * | RenderWindow |
double | Coords [12] |
double | TCoords [8] |
int | TextureSize [2] |
Static Protected Attributes | |
static long | GlobalIndex |
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Reimplemented from vtkImageActor. Definition at line 35 of file vtkMesaImageActor.h. |
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Instantiate the image actor. Reimplemented from vtkImageActor. |
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Reimplemented from vtkImageActor. |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkImageActor. |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkImageActor. |
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Reimplemented from vtkImageActor. |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes. Reimplemented from vtkImageActor. |
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Implement base class method. |
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Implement base class method. Reimplemented from vtkImageActor. |
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Release any graphics resources that are being consumed by this texture. The parameter window could be used to determine which graphic resources to release. Using the same texture object in multiple render windows is NOT currently supported. Reimplemented from vtkProp. |
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Definition at line 57 of file vtkMesaImageActor.h. |
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Definition at line 58 of file vtkMesaImageActor.h. |
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Definition at line 59 of file vtkMesaImageActor.h. |
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Definition at line 60 of file vtkMesaImageActor.h. |
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Definition at line 61 of file vtkMesaImageActor.h. |
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Definition at line 62 of file vtkMesaImageActor.h. |
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Definition at line 63 of file vtkMesaImageActor.h. |