#include <vtkOpenGLVolumeTextureMapper2D.h>
Inheritance diagram for vtkOpenGLVolumeTextureMapper2D:
vtkOpenGLVolumeTextureMapper2D renders a volume using 2D texture mapping.
Definition at line 30 of file vtkOpenGLVolumeTextureMapper2D.h.
Public Types | |
typedef vtkVolumeTextureMapper2D | Superclass |
Public Member Functions | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | Render (vtkRenderer *ren, vtkVolume *vol) |
void | RenderQuads (int count, float *v, float *t, unsigned char *texture, int size[2], int reverseFlag) |
Static Public Member Functions | |
static int | IsTypeOf (const char *type) |
static vtkOpenGLVolumeTextureMapper2D * | SafeDownCast (vtkObject *o) |
static vtkOpenGLVolumeTextureMapper2D * | New () |
Protected Member Functions | |
vtkOpenGLVolumeTextureMapper2D () | |
~vtkOpenGLVolumeTextureMapper2D () |
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Reimplemented from vtkVolumeTextureMapper2D. Definition at line 33 of file vtkOpenGLVolumeTextureMapper2D.h. |
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Reimplemented from vtkVolumeTextureMapper2D. |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkVolumeTextureMapper2D. |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkVolumeTextureMapper2D. |
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Reimplemented from vtkVolumeTextureMapper2D. |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes. Reimplemented from vtkVolumeTextureMapper2D. |
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Target size in pixels of each size of the texture for downloading. Default is 512x512 - so a 512x512 texture will be tiled with as many slices of the volume as possible, then all the quads will be rendered. This can be set to optimize for a particular architecture. This must be set with numbers that are a power of two. Reimplemented from vtkVolumeTextureMapper2D. |
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WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Render the volume Reimplemented from vtkVolumeTextureMapper2D. |
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