#include <vtkVolumeTextureMapper2D.h>
Inheritance diagram for vtkVolumeTextureMapper2D:
vtkVolumeTextureMapper2D renders a volume using 2D texture mapping.
Definition at line 36 of file vtkVolumeTextureMapper2D.h.
virtual void | SetTargetTextureSize (int, int) |
void | SetTargetTextureSize (int[2]) |
virtual int * | GetTargetTextureSize () |
virtual void | GetTargetTextureSize (int &, int &) |
virtual void | GetTargetTextureSize (int[2]) |
static vtkVolumeTextureMapper2D * | New () |
Public Types | |
typedef vtkVolumeTextureMapper | Superclass |
Public Member Functions | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | Render (vtkRenderer *, vtkVolume *) |
virtual void | RenderQuads (int vtkNotUsed(count), float *vtkNotUsed(v), float *vtkNotUsed(t), unsigned char *vtkNotUsed(texture), int vtkNotUsed(size)[2], int vtkNotUsed(reverseFlag)) |
int | GetInternalSkipFactor () |
int * | GetAxisTextureSize () |
int | GetSaveTextures () |
unsigned char * | GetTexture () |
virtual void | SetMaximumNumberOfPlanes (int) |
virtual int | GetMaximumNumberOfPlanes () |
virtual void | SetMaximumStorageSize (int) |
virtual int | GetMaximumStorageSize () |
Static Public Member Functions | |
static int | IsTypeOf (const char *type) |
static vtkVolumeTextureMapper2D * | SafeDownCast (vtkObject *o) |
Protected Member Functions | |
vtkVolumeTextureMapper2D () | |
~vtkVolumeTextureMapper2D () | |
void | InitializeRender (vtkRenderer *ren, vtkVolume *vol) |
void | InitializeRender (vtkRenderer *ren, vtkVolume *vol, int majorDirection) |
void | GenerateTexturesAndRenderQuads (vtkRenderer *ren, vtkVolume *vol) |
void | ComputeAxisTextureSize (int axis, int *size) |
void | RenderSavedTexture () |
Protected Attributes | |
int | MajorDirection |
int | TargetTextureSize [2] |
int | MaximumNumberOfPlanes |
int | InternalSkipFactor |
int | MaximumStorageSize |
unsigned char * | Texture |
int | TextureSize |
int | SaveTextures |
vtkTimeStamp | TextureMTime |
int | AxisTextureSize [3][3] |
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Reimplemented from vtkVolumeTextureMapper. Reimplemented in vtkMesaVolumeTextureMapper2D, and vtkOpenGLVolumeTextureMapper2D. Definition at line 39 of file vtkVolumeTextureMapper2D.h. |
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Reimplemented from vtkVolumeTextureMapper. Reimplemented in vtkMesaVolumeTextureMapper2D, and vtkOpenGLVolumeTextureMapper2D. |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkVolumeTextureMapper. Reimplemented in vtkMesaVolumeTextureMapper2D, and vtkOpenGLVolumeTextureMapper2D. |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkVolumeTextureMapper. Reimplemented in vtkMesaVolumeTextureMapper2D, and vtkOpenGLVolumeTextureMapper2D. |
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Reimplemented from vtkVolumeTextureMapper. Reimplemented in vtkMesaVolumeTextureMapper2D, and vtkOpenGLVolumeTextureMapper2D. |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes. Reimplemented from vtkVolumeTextureMapper. Reimplemented in vtkMesaVolumeTextureMapper2D, and vtkOpenGLVolumeTextureMapper2D. |
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Target size in pixels of each size of the texture for downloading. Default is 512x512 - so a 512x512 texture will be tiled with as many slices of the volume as possible, then all the quads will be rendered. This can be set to optimize for a particular architecture. This must be set with numbers that are a power of two. Reimplemented from vtkAlgorithm. Reimplemented in vtkMesaVolumeTextureMapper2D, and vtkOpenGLVolumeTextureMapper2D. |
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Target size in pixels of each size of the texture for downloading. Default is 512x512 - so a 512x512 texture will be tiled with as many slices of the volume as possible, then all the quads will be rendered. This can be set to optimize for a particular architecture. This must be set with numbers that are a power of two. |
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Target size in pixels of each size of the texture for downloading. Default is 512x512 - so a 512x512 texture will be tiled with as many slices of the volume as possible, then all the quads will be rendered. This can be set to optimize for a particular architecture. This must be set with numbers that are a power of two. |
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Target size in pixels of each size of the texture for downloading. Default is 512x512 - so a 512x512 texture will be tiled with as many slices of the volume as possible, then all the quads will be rendered. This can be set to optimize for a particular architecture. This must be set with numbers that are a power of two. |
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Target size in pixels of each size of the texture for downloading. Default is 512x512 - so a 512x512 texture will be tiled with as many slices of the volume as possible, then all the quads will be rendered. This can be set to optimize for a particular architecture. This must be set with numbers that are a power of two. |
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Target size in pixels of each size of the texture for downloading. Default is 512x512 - so a 512x512 texture will be tiled with as many slices of the volume as possible, then all the quads will be rendered. This can be set to optimize for a particular architecture. This must be set with numbers that are a power of two. |
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This is the maximum number of planes that will be created for texture mapping the volume. If the volume has more voxels than this along the viewing direction, then planes of the volume will be skipped to ensure that this maximum is not violated. A skip factor is used, and is incremented until the maximum condition is satisfied. |
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This is the maximum number of planes that will be created for texture mapping the volume. If the volume has more voxels than this along the viewing direction, then planes of the volume will be skipped to ensure that this maximum is not violated. A skip factor is used, and is incremented until the maximum condition is satisfied. |
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This is the maximum size of saved textures in bytes. If this size is large enough to hold the RGBA textures for all three directions (XxYxZx3x4 is the approximate value - it is actually a bit larger due to wasted space in the textures) then the textures will be saved. |
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This is the maximum size of saved textures in bytes. If this size is large enough to hold the RGBA textures for all three directions (XxYxZx3x4 is the approximate value - it is actually a bit larger due to wasted space in the textures) then the textures will be saved. |
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WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Render the volume Implements vtkVolumeTextureMapper. Reimplemented in vtkMesaVolumeTextureMapper2D, and vtkOpenGLVolumeTextureMapper2D. Definition at line 77 of file vtkVolumeTextureMapper2D.h. |
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Definition at line 79 of file vtkVolumeTextureMapper2D.h. |
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Made public only for access from the templated method. Not a vtkGetMacro to avoid the PrintSelf defect. Definition at line 87 of file vtkVolumeTextureMapper2D.h. |
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Definition at line 89 of file vtkVolumeTextureMapper2D.h. |
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Definition at line 91 of file vtkVolumeTextureMapper2D.h. |
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Definition at line 93 of file vtkVolumeTextureMapper2D.h. |
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Reimplemented from vtkVolumeTextureMapper. Definition at line 102 of file vtkVolumeTextureMapper2D.h. References vtkVolumeTextureMapper::InitializeRender(). |
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Definition at line 109 of file vtkVolumeTextureMapper2D.h. |
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Definition at line 110 of file vtkVolumeTextureMapper2D.h. |
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Definition at line 112 of file vtkVolumeTextureMapper2D.h. |
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Definition at line 113 of file vtkVolumeTextureMapper2D.h. |
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Definition at line 114 of file vtkVolumeTextureMapper2D.h. |
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Definition at line 116 of file vtkVolumeTextureMapper2D.h. |
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Definition at line 117 of file vtkVolumeTextureMapper2D.h. |
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Definition at line 118 of file vtkVolumeTextureMapper2D.h. |
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Definition at line 119 of file vtkVolumeTextureMapper2D.h. |
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Definition at line 121 of file vtkVolumeTextureMapper2D.h. |