vtkRendererSource Class Reference
#include <vtkRendererSource.h>
Inheritance diagram for vtkRendererSource:
[legend]Collaboration diagram for vtkRendererSource:
[legend]List of all members.
Detailed Description
take a renderer into the pipeline
vtkRendererSource is a source object that gets its input from a renderer and converts it to structured points. This can then be used in a visualization pipeline. You must explicitly send a Modify() to this object to get it to reload its data from the renderer. Consider using vtkWindowToImageFilter instead of this class.
The data placed into the output is the renderer's image rgb values. Optionally, you can also grab the image depth (e.g., z-buffer) values, and place then into the output (point) field data.
- See also:
- vtkWindowToImageFilter vtkRenderer vtkStructuredPoints
- Tests:
- vtkRendererSource (Tests)
Definition at line 44 of file vtkRendererSource.h.
Member Typedef Documentation
Constructor & Destructor Documentation
vtkRendererSource::vtkRendererSource |
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vtkRendererSource::~vtkRendererSource |
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Member Function Documentation
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Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkAlgorithm. |
virtual const char* vtkRendererSource::GetClassName |
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static int vtkRendererSource::IsTypeOf |
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const char * |
type |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkAlgorithm. |
virtual int vtkRendererSource::IsA |
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const char * |
type |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkAlgorithm. |
void vtkRendererSource::PrintSelf |
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ostream & |
os, |
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vtkIndent |
indent |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkAlgorithm. |
unsigned long vtkRendererSource::GetMTime |
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Return the MTime also considering the Renderer.
Reimplemented from vtkObject. |
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Indicates what renderer to get the pixel data from. |
virtual vtkRenderer* vtkRendererSource::GetInput |
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Returns which renderer is being used as the source for the pixel data. |
virtual void vtkRendererSource::SetWholeWindow |
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int |
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Use the entire RenderWindow as a data source or just the Renderer. The default is zero, just the Renderer. |
virtual int vtkRendererSource::GetWholeWindow |
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Use the entire RenderWindow as a data source or just the Renderer. The default is zero, just the Renderer. |
virtual void vtkRendererSource::WholeWindowOn |
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Use the entire RenderWindow as a data source or just the Renderer. The default is zero, just the Renderer. |
virtual void vtkRendererSource::WholeWindowOff |
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Use the entire RenderWindow as a data source or just the Renderer. The default is zero, just the Renderer. |
virtual void vtkRendererSource::SetRenderFlag |
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int |
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If this flag is on, the Executing causes a render first. |
virtual int vtkRendererSource::GetRenderFlag |
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If this flag is on, the Executing causes a render first. |
virtual void vtkRendererSource::RenderFlagOn |
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If this flag is on, the Executing causes a render first. |
virtual void vtkRendererSource::RenderFlagOff |
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If this flag is on, the Executing causes a render first. |
virtual void vtkRendererSource::SetDepthValues |
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int |
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A boolean value to control whether to grab z-buffer (i.e., depth values) along with the image data. The z-buffer data is placed into a field data attributes named "ZBuffer" . |
virtual int vtkRendererSource::GetDepthValues |
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A boolean value to control whether to grab z-buffer (i.e., depth values) along with the image data. The z-buffer data is placed into a field data attributes named "ZBuffer" . |
virtual void vtkRendererSource::DepthValuesOn |
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A boolean value to control whether to grab z-buffer (i.e., depth values) along with the image data. The z-buffer data is placed into a field data attributes named "ZBuffer" . |
virtual void vtkRendererSource::DepthValuesOff |
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A boolean value to control whether to grab z-buffer (i.e., depth values) along with the image data. The z-buffer data is placed into a field data attributes named "ZBuffer" . |
virtual void vtkRendererSource::SetDepthValuesInScalars |
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int |
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A boolean value to control whether to grab z-buffer (i.e., depth values) along with the image data. The z-buffer data is placed in the scalars as a fourth Z component (shift and scaled to map the full 0..255 range). |
virtual int vtkRendererSource::GetDepthValuesInScalars |
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A boolean value to control whether to grab z-buffer (i.e., depth values) along with the image data. The z-buffer data is placed in the scalars as a fourth Z component (shift and scaled to map the full 0..255 range). |
virtual void vtkRendererSource::DepthValuesInScalarsOn |
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A boolean value to control whether to grab z-buffer (i.e., depth values) along with the image data. The z-buffer data is placed in the scalars as a fourth Z component (shift and scaled to map the full 0..255 range). |
virtual void vtkRendererSource::DepthValuesInScalarsOff |
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A boolean value to control whether to grab z-buffer (i.e., depth values) along with the image data. The z-buffer data is placed in the scalars as a fourth Z component (shift and scaled to map the full 0..255 range). |
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Get the output data object for a port on this algorithm. |
virtual int vtkRendererSource::FillOutputPortInformation |
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int |
port, |
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vtkInformation * |
info |
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Fill the output port information objects for this algorithm. This is invoked by the first call to GetOutputPortInformation for each port so subclasses can specify what they can handle.
Reimplemented from vtkAlgorithm. |
Member Data Documentation
The documentation for this class was generated from the following file:
Generated on Tue Jan 22 00:14:10 2008 for VTK by
1.4.3-20050530