#include <vtkTexture.h>
Inheritance diagram for vtkTexture:
vtkTexture is an object that handles loading and binding of texture maps. It obtains its data from an input image data dataset type. Thus you can create visualization pipelines to read, process, and construct textures. Note that textures will only work if texture coordinates are also defined, and if the rendering system supports texture.
Instances of vtkTexture are associated with actors via the actor's SetTexture() method. Actors can share texture maps (this is encouraged to save memory resources.)
Some renderers such as OpenGL require that the texture map dimensions are a power of two in each direction. Other renderers may have similar (ridiculous) restrictions, so be careful out there... (Note: a recent change to vtk allows use of non-power of two texture maps in OpenGL. The texture is automatically resampled to a power of two in one or more directions.)
Definition at line 66 of file vtkTexture.h.
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Reimplemented from vtkImageAlgorithm. Reimplemented in vtkMesaTexture, and vtkOpenGLTexture. Definition at line 70 of file vtkTexture.h. |
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Create an object with Debug turned off, modified time initialized to zero, and reference counting on. Reimplemented from vtkAlgorithm. Reimplemented in vtkMesaTexture, and vtkOpenGLTexture. |
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Reimplemented from vtkImageAlgorithm. Reimplemented in vtkMesaTexture, and vtkOpenGLTexture. |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkImageAlgorithm. Reimplemented in vtkMesaTexture, and vtkOpenGLTexture. |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkImageAlgorithm. Reimplemented in vtkMesaTexture, and vtkOpenGLTexture. |
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Reimplemented from vtkImageAlgorithm. Reimplemented in vtkMesaTexture, and vtkOpenGLTexture. |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes. Reimplemented from vtkImageAlgorithm. Reimplemented in vtkMesaTexture, and vtkOpenGLTexture. |
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Renders a texture map. It first checks the object's modified time to make sure the texture maps Input is valid, then it invokes the Load() method. |
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Release any graphics resources that are being consumed by this texture. The parameter window could be used to determine which graphic resources to release. Reimplemented in vtkMesaTexture, and vtkOpenGLTexture. Definition at line 81 of file vtkTexture.h. |
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Abstract interface to renderer. Each concrete subclass of vtkTexture will load its data into graphics system in response to this method invocation. Reimplemented in vtkMesaTexture, and vtkOpenGLTexture. Definition at line 86 of file vtkTexture.h. |
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Turn on/off the repetition of the texture map when the texture coords extend beyond the [0,1] range. |
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Abstract interface to renderer. Each concrete subclass of vtkTexture will load its data into graphics system in response to this method invocation. |
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Abstract interface to renderer. Each concrete subclass of vtkTexture will load its data into graphics system in response to this method invocation. |
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Abstract interface to renderer. Each concrete subclass of vtkTexture will load its data into graphics system in response to this method invocation. |
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Turn on/off linear interpolation of the texture map when rendering. |
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Turn on/off linear interpolation of the texture map when rendering. |
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Turn on/off linear interpolation of the texture map when rendering. |
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Turn on/off linear interpolation of the texture map when rendering. |
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Force texture quality to 16-bit or 32-bit. This might not be supported on all machines. |
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Force texture quality to 16-bit or 32-bit. This might not be supported on all machines. |
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Force texture quality to 16-bit or 32-bit. This might not be supported on all machines. Definition at line 108 of file vtkTexture.h. References VTK_TEXTURE_QUALITY_DEFAULT. |
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Force texture quality to 16-bit or 32-bit. This might not be supported on all machines. Definition at line 109 of file vtkTexture.h. References VTK_TEXTURE_QUALITY_16BIT. |
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Force texture quality to 16-bit or 32-bit. This might not be supported on all machines. Definition at line 110 of file vtkTexture.h. References VTK_TEXTURE_QUALITY_32BIT. |
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Turn on/off the mapping of color scalars through the lookup table. The default is Off. If Off, unsigned char scalars will be used directly as texture. If On, scalars will be mapped through the lookup table to generate 4-component unsigned char scalars. This ivar does not affect other scalars like unsigned short, float, etc. These scalars are always mapped through lookup tables. |
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Turn on/off the mapping of color scalars through the lookup table. The default is Off. If Off, unsigned char scalars will be used directly as texture. If On, scalars will be mapped through the lookup table to generate 4-component unsigned char scalars. This ivar does not affect other scalars like unsigned short, float, etc. These scalars are always mapped through lookup tables. |
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Turn on/off the mapping of color scalars through the lookup table. The default is Off. If Off, unsigned char scalars will be used directly as texture. If On, scalars will be mapped through the lookup table to generate 4-component unsigned char scalars. This ivar does not affect other scalars like unsigned short, float, etc. These scalars are always mapped through lookup tables. |
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Turn on/off the mapping of color scalars through the lookup table. The default is Off. If Off, unsigned char scalars will be used directly as texture. If On, scalars will be mapped through the lookup table to generate 4-component unsigned char scalars. This ivar does not affect other scalars like unsigned short, float, etc. These scalars are always mapped through lookup tables. |
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This process object accepts image data as input. Reimplemented from vtkImageAlgorithm. |
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Specify the lookup table to convert scalars if necessary |
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This process object accepts image data as input. |
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Get Mapped Scalars |
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Map scalar values into color scalars. |
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Definition at line 148 of file vtkTexture.h. |
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Definition at line 149 of file vtkTexture.h. |
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Definition at line 150 of file vtkTexture.h. |
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Definition at line 151 of file vtkTexture.h. |
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Definition at line 152 of file vtkTexture.h. |
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Definition at line 153 of file vtkTexture.h. |
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Definition at line 156 of file vtkTexture.h. |