VTK
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interactive manipulation of the camera specialized for images More...
#include <vtkInteractorStyleImage.h>
interactive manipulation of the camera specialized for images
vtkInteractorStyleImage allows the user to interactively manipulate (rotate, pan, zoom etc.) the camera. vtkInteractorStyleImage is specially designed to work with images that are being rendered with vtkImageActor. Several events are overloaded from its superclass vtkInteractorStyle, hence the mouse bindings are different. (The bindings keep the camera's view plane normal perpendicular to the x-y plane.) In summary the mouse events for 2D image interaction are as follows:
If SetInteractionModeToImageSlicing() is called, then some of the mouse events are changed as follows:
If SetInteractionModeToImage3D() is called, then some of the mouse events are changed as follows:
In all modes, the following key bindings are in effect:
Note that the renderer's actors are not moved; instead the camera is moved.
Definition at line 87 of file vtkInteractorStyleImage.h.
Reimplemented from vtkInteractorStyleTrackballCamera.
Reimplemented in vtkInteractorStyleTreeMapHover.
Definition at line 91 of file vtkInteractorStyleImage.h.
vtkInteractorStyleImage::vtkInteractorStyleImage | ( | ) | [protected] |
vtkInteractorStyleImage::~vtkInteractorStyleImage | ( | ) | [protected] |
static vtkInteractorStyleImage* vtkInteractorStyleImage::New | ( | ) | [static] |
This class must be supplied with a vtkRenderWindowInteractor wrapper or parent. This class should not normally be instantiated by application programmers.
Reimplemented from vtkInteractorStyleTrackballCamera.
Reimplemented in vtkInteractorStyleTreeMapHover.
static int vtkInteractorStyleImage::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkInteractorStyleTrackballCamera.
Reimplemented in vtkInteractorStyleTreeMapHover.
virtual int vtkInteractorStyleImage::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkInteractorStyleTrackballCamera.
Reimplemented in vtkInteractorStyleTreeMapHover.
static vtkInteractorStyleImage* vtkInteractorStyleImage::SafeDownCast | ( | vtkObjectBase * | o | ) | [static] |
Reimplemented from vtkInteractorStyleTrackballCamera.
Reimplemented in vtkInteractorStyleTreeMapHover.
virtual vtkObjectBase* vtkInteractorStyleImage::NewInstanceInternal | ( | ) | const [protected, virtual] |
Reimplemented from vtkInteractorStyleTrackballCamera.
Reimplemented in vtkInteractorStyleTreeMapHover.
Reimplemented from vtkInteractorStyleTrackballCamera.
Reimplemented in vtkInteractorStyleTreeMapHover.
void vtkInteractorStyleImage::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
) | [virtual] |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkInteractorStyleTrackballCamera.
Reimplemented in vtkInteractorStyleTreeMapHover.
virtual int* vtkInteractorStyleImage::GetWindowLevelStartPosition | ( | ) | [virtual] |
Some useful information for handling window level
virtual void vtkInteractorStyleImage::GetWindowLevelStartPosition | ( | int & | , |
int & | |||
) | [virtual] |
Some useful information for handling window level
virtual void vtkInteractorStyleImage::GetWindowLevelStartPosition | ( | int | [2] | ) | [virtual] |
Some useful information for handling window level
virtual int* vtkInteractorStyleImage::GetWindowLevelCurrentPosition | ( | ) | [virtual] |
Some useful information for handling window level
virtual void vtkInteractorStyleImage::GetWindowLevelCurrentPosition | ( | int & | , |
int & | |||
) | [virtual] |
Some useful information for handling window level
virtual void vtkInteractorStyleImage::GetWindowLevelCurrentPosition | ( | int | [2] | ) | [virtual] |
Some useful information for handling window level
virtual void vtkInteractorStyleImage::OnMouseMove | ( | ) | [virtual] |
Event bindings controlling the effects of pressing mouse buttons or moving the mouse.
Reimplemented from vtkInteractorStyleTrackballCamera.
Reimplemented in vtkInteractorStyleTreeMapHover.
virtual void vtkInteractorStyleImage::OnLeftButtonDown | ( | ) | [virtual] |
Event bindings controlling the effects of pressing mouse buttons or moving the mouse.
Reimplemented from vtkInteractorStyleTrackballCamera.
virtual void vtkInteractorStyleImage::OnLeftButtonUp | ( | ) | [virtual] |
Event bindings controlling the effects of pressing mouse buttons or moving the mouse.
Reimplemented from vtkInteractorStyleTrackballCamera.
Reimplemented in vtkInteractorStyleTreeMapHover.
virtual void vtkInteractorStyleImage::OnMiddleButtonDown | ( | ) | [virtual] |
Event bindings controlling the effects of pressing mouse buttons or moving the mouse.
Reimplemented from vtkInteractorStyleTrackballCamera.
virtual void vtkInteractorStyleImage::OnMiddleButtonUp | ( | ) | [virtual] |
Event bindings controlling the effects of pressing mouse buttons or moving the mouse.
Reimplemented from vtkInteractorStyleTrackballCamera.
virtual void vtkInteractorStyleImage::OnRightButtonDown | ( | ) | [virtual] |
Event bindings controlling the effects of pressing mouse buttons or moving the mouse.
Reimplemented from vtkInteractorStyleTrackballCamera.
virtual void vtkInteractorStyleImage::OnRightButtonUp | ( | ) | [virtual] |
Event bindings controlling the effects of pressing mouse buttons or moving the mouse.
Reimplemented from vtkInteractorStyleTrackballCamera.
virtual void vtkInteractorStyleImage::OnChar | ( | ) | [virtual] |
Override the "fly-to" (f keypress) for images.
Reimplemented from vtkInteractorStyle.
virtual void vtkInteractorStyleImage::WindowLevel | ( | ) | [virtual] |
virtual void vtkInteractorStyleImage::Pick | ( | ) | [virtual] |
virtual void vtkInteractorStyleImage::Slice | ( | ) | [virtual] |
virtual void vtkInteractorStyleImage::StartWindowLevel | ( | ) | [virtual] |
virtual void vtkInteractorStyleImage::EndWindowLevel | ( | ) | [virtual] |
virtual void vtkInteractorStyleImage::StartPick | ( | ) | [virtual] |
virtual void vtkInteractorStyleImage::EndPick | ( | ) | [virtual] |
virtual void vtkInteractorStyleImage::StartSlice | ( | ) | [virtual] |
virtual void vtkInteractorStyleImage::EndSlice | ( | ) | [virtual] |
virtual void vtkInteractorStyleImage::SetInteractionMode | ( | int | ) | [virtual] |
Set/Get current mode to 2D or 3D. The default is 2D. In 3D mode, it is possible to rotate the camera to view oblique slices. In Slicing mode, it is possible to slice through the data, but not to generate oblique views by rotating the camera.
virtual int vtkInteractorStyleImage::GetInteractionMode | ( | ) | [virtual] |
Set/Get current mode to 2D or 3D. The default is 2D. In 3D mode, it is possible to rotate the camera to view oblique slices. In Slicing mode, it is possible to slice through the data, but not to generate oblique views by rotating the camera.
void vtkInteractorStyleImage::SetInteractionModeToImage2D | ( | ) | [inline] |
Set/Get current mode to 2D or 3D. The default is 2D. In 3D mode, it is possible to rotate the camera to view oblique slices. In Slicing mode, it is possible to slice through the data, but not to generate oblique views by rotating the camera.
Definition at line 138 of file vtkInteractorStyleImage.h.
void vtkInteractorStyleImage::SetInteractionModeToImage3D | ( | ) | [inline] |
Set/Get current mode to 2D or 3D. The default is 2D. In 3D mode, it is possible to rotate the camera to view oblique slices. In Slicing mode, it is possible to slice through the data, but not to generate oblique views by rotating the camera.
Definition at line 140 of file vtkInteractorStyleImage.h.
void vtkInteractorStyleImage::SetInteractionModeToImageSlicing | ( | ) | [inline] |
Set/Get current mode to 2D or 3D. The default is 2D. In 3D mode, it is possible to rotate the camera to view oblique slices. In Slicing mode, it is possible to slice through the data, but not to generate oblique views by rotating the camera.
Definition at line 142 of file vtkInteractorStyleImage.h.
virtual void vtkInteractorStyleImage::SetXViewRightVector | ( | double | , |
double | , | ||
double | |||
) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::SetXViewRightVector | ( | double | [3] | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual double* vtkInteractorStyleImage::GetXViewRightVector | ( | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::GetXViewRightVector | ( | double & | , |
double & | , | ||
double & | |||
) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::GetXViewRightVector | ( | double | [3] | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::SetXViewUpVector | ( | double | , |
double | , | ||
double | |||
) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::SetXViewUpVector | ( | double | [3] | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual double* vtkInteractorStyleImage::GetXViewUpVector | ( | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::GetXViewUpVector | ( | double & | , |
double & | , | ||
double & | |||
) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::GetXViewUpVector | ( | double | [3] | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::SetYViewRightVector | ( | double | , |
double | , | ||
double | |||
) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::SetYViewRightVector | ( | double | [3] | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual double* vtkInteractorStyleImage::GetYViewRightVector | ( | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::GetYViewRightVector | ( | double & | , |
double & | , | ||
double & | |||
) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::GetYViewRightVector | ( | double | [3] | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::SetYViewUpVector | ( | double | , |
double | , | ||
double | |||
) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::SetYViewUpVector | ( | double | [3] | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual double* vtkInteractorStyleImage::GetYViewUpVector | ( | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::GetYViewUpVector | ( | double & | , |
double & | , | ||
double & | |||
) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::GetYViewUpVector | ( | double | [3] | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::SetZViewRightVector | ( | double | , |
double | , | ||
double | |||
) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::SetZViewRightVector | ( | double | [3] | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual double* vtkInteractorStyleImage::GetZViewRightVector | ( | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::GetZViewRightVector | ( | double & | , |
double & | , | ||
double & | |||
) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::GetZViewRightVector | ( | double | [3] | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::SetZViewUpVector | ( | double | , |
double | , | ||
double | |||
) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::SetZViewUpVector | ( | double | [3] | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual double* vtkInteractorStyleImage::GetZViewUpVector | ( | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::GetZViewUpVector | ( | double & | , |
double & | , | ||
double & | |||
) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::GetZViewUpVector | ( | double | [3] | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
void vtkInteractorStyleImage::SetImageOrientation | ( | const double | leftToRight[3], |
const double | bottomToTop[3] | ||
) |
Set the view orientation, in terms of the horizontal and vertical directions of the computer screen. The first vector gives the direction that will correspond to moving horizontally left-to-right across the screen, and the second vector gives the direction that will correspond to moving bottom-to-top up the screen. This method changes the position of the camera to provide the desired view.
Get the current image property, which is set when StartWindowLevel is called immediately before StartWindowLevelEvent is generated. This is the image property of the topmost vtkImageSlice in the renderer or NULL if no image actors are present.
Definition at line 179 of file vtkInteractorStyleImage.h.
void vtkInteractorStyleImage::SetCurrentImageToNthImage | ( | int | i | ) | [protected] |
int vtkInteractorStyleImage::WindowLevelStartPosition[2] [protected] |
Definition at line 189 of file vtkInteractorStyleImage.h.
int vtkInteractorStyleImage::WindowLevelCurrentPosition[2] [protected] |
Definition at line 190 of file vtkInteractorStyleImage.h.
double vtkInteractorStyleImage::WindowLevelInitial[2] [protected] |
Definition at line 191 of file vtkInteractorStyleImage.h.
Definition at line 192 of file vtkInteractorStyleImage.h.
int vtkInteractorStyleImage::InteractionMode [protected] |
Definition at line 194 of file vtkInteractorStyleImage.h.
double vtkInteractorStyleImage::XViewRightVector[3] [protected] |
Definition at line 195 of file vtkInteractorStyleImage.h.
double vtkInteractorStyleImage::XViewUpVector[3] [protected] |
Definition at line 196 of file vtkInteractorStyleImage.h.
double vtkInteractorStyleImage::YViewRightVector[3] [protected] |
Definition at line 197 of file vtkInteractorStyleImage.h.
double vtkInteractorStyleImage::YViewUpVector[3] [protected] |
Definition at line 198 of file vtkInteractorStyleImage.h.
double vtkInteractorStyleImage::ZViewRightVector[3] [protected] |
Definition at line 199 of file vtkInteractorStyleImage.h.
double vtkInteractorStyleImage::ZViewUpVector[3] [protected] |
Definition at line 200 of file vtkInteractorStyleImage.h.