VTK
|
Execute render passes sequentially. More...
#include <vtkRenderStepsPass.h>
Execute render passes sequentially.
vtkRenderStepsPass executes a standard list of render passes sequentially. This class allows to define a sequence of render passes at run time. You can set a step to NULL in order to skip that step. Likewise you can replace any of the default steps with your own step. Typically in such a case you would get the current step, replace it with your own and likely have your step call the current step as a delegate. For example to replace the translucent step with a depthpeeling step you would get the current tranlucent step and set it as a delegate on the depthpeeling step. Then set this classes translparent step to the depthpeelnig step.
Definition at line 44 of file vtkRenderStepsPass.h.
Reimplemented from vtkRenderPass.
Definition at line 48 of file vtkRenderStepsPass.h.
vtkRenderStepsPass::vtkRenderStepsPass | ( | ) | [protected] |
virtual vtkRenderStepsPass::~vtkRenderStepsPass | ( | ) | [protected, virtual] |
static vtkRenderStepsPass* vtkRenderStepsPass::New | ( | ) | [static] |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkObject.
static int vtkRenderStepsPass::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkRenderPass.
virtual int vtkRenderStepsPass::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkRenderPass.
static vtkRenderStepsPass* vtkRenderStepsPass::SafeDownCast | ( | vtkObjectBase * | o | ) | [static] |
Reimplemented from vtkRenderPass.
virtual vtkObjectBase* vtkRenderStepsPass::NewInstanceInternal | ( | ) | const [protected, virtual] |
Reimplemented from vtkRenderPass.
Reimplemented from vtkRenderPass.
void vtkRenderStepsPass::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
) | [virtual] |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkRenderPass.
virtual void vtkRenderStepsPass::Render | ( | const vtkRenderState * | s | ) | [virtual] |
Perform rendering according to a render state s
.
Implements vtkRenderPass.
virtual void vtkRenderStepsPass::ReleaseGraphicsResources | ( | vtkWindow * | w | ) | [virtual] |
Release graphics resources and ask components to release their own resources.
Reimplemented from vtkRenderPass.
virtual vtkCameraPass* vtkRenderStepsPass::GetCameraPass | ( | ) | [virtual] |
Get the RenderPass used for the Camera Step
void vtkRenderStepsPass::SetCameraPass | ( | vtkCameraPass * | ) |
Get the RenderPass used for the Camera Step
virtual vtkRenderPass* vtkRenderStepsPass::GetLightsPass | ( | ) | [virtual] |
Get the RenderPass used for the Lights Step
void vtkRenderStepsPass::SetLightsPass | ( | vtkRenderPass * | ) |
Get the RenderPass used for the Lights Step
virtual vtkRenderPass* vtkRenderStepsPass::GetOpaquePass | ( | ) | [virtual] |
Get the RenderPass used for the Opaque Step
void vtkRenderStepsPass::SetOpaquePass | ( | vtkRenderPass * | ) |
Get the RenderPass used for the Opaque Step
virtual vtkRenderPass* vtkRenderStepsPass::GetTranslucentPass | ( | ) | [virtual] |
Get the RenderPass used for the translucent Step
Get the RenderPass used for the translucent Step
virtual vtkRenderPass* vtkRenderStepsPass::GetVolumetricPass | ( | ) | [virtual] |
Get the RenderPass used for the Volume Step
Get the RenderPass used for the Volume Step
virtual vtkRenderPass* vtkRenderStepsPass::GetOverlayPass | ( | ) | [virtual] |
Get the RenderPass used for the Overlay Step
void vtkRenderStepsPass::SetOverlayPass | ( | vtkRenderPass * | ) |
Get the RenderPass used for the Overlay Step
virtual vtkRenderPass* vtkRenderStepsPass::GetPostProcessPass | ( | ) | [virtual] |
Get the RenderPass used for the PostProcess Step
Get the RenderPass used for the PostProcess Step
vtkCameraPass* vtkRenderStepsPass::CameraPass [protected] |
Definition at line 109 of file vtkRenderStepsPass.h.
vtkRenderPass* vtkRenderStepsPass::LightsPass [protected] |
Definition at line 110 of file vtkRenderStepsPass.h.
vtkRenderPass* vtkRenderStepsPass::OpaquePass [protected] |
Definition at line 111 of file vtkRenderStepsPass.h.
vtkRenderPass* vtkRenderStepsPass::TranslucentPass [protected] |
Definition at line 112 of file vtkRenderStepsPass.h.
vtkRenderPass* vtkRenderStepsPass::VolumetricPass [protected] |
Definition at line 113 of file vtkRenderStepsPass.h.
vtkRenderPass* vtkRenderStepsPass::OverlayPass [protected] |
Definition at line 114 of file vtkRenderStepsPass.h.
vtkRenderPass* vtkRenderStepsPass::PostProcessPass [protected] |
Definition at line 115 of file vtkRenderStepsPass.h.
vtkSequencePass* vtkRenderStepsPass::SequencePass [protected] |
Definition at line 116 of file vtkRenderStepsPass.h.