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| virtual int | IsA (const char *type) | 
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| vtkGaussianBlurPass * | NewInstance () const | 
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| void | PrintSelf (ostream &os, vtkIndent indent) | 
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| void | ReleaseGraphicsResources (vtkWindow *w) | 
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| virtual int | IsA (const char *type) | 
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| vtkGaussianBlurPass * | NewInstance () const | 
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| void | PrintSelf (ostream &os, vtkIndent indent) | 
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| void | ReleaseGraphicsResources (vtkWindow *w) | 
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| virtual void | Render (const vtkRenderState *s) | 
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| virtual void | Render (const vtkRenderState *s) | 
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| vtkImageProcessingPass * | NewInstance () const | 
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| vtkImageProcessingPass * | NewInstance () const | 
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| void | PrintSelf (ostream &os, vtkIndent indent) | 
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| void | ReleaseGraphicsResources (vtkWindow *w) | 
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| virtual vtkRenderPass * | GetDelegatePass () | 
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| virtual void | SetDelegatePass (vtkRenderPass *delegatePass) | 
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| virtual vtkRenderPass * | GetDelegatePass () | 
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| virtual void | SetDelegatePass (vtkRenderPass *delegatePass) | 
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| vtkRenderPass * | NewInstance () const | 
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| vtkRenderPass * | NewInstance () const | 
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| void | PrintSelf (ostream &os, vtkIndent indent) | 
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| virtual int | GetNumberOfRenderedProps () | 
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| virtual int | GetNumberOfRenderedProps () | 
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| vtkObject * | NewInstance () const | 
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| virtual void | DebugOn () | 
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| virtual void | DebugOff () | 
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| bool | GetDebug () | 
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| void | SetDebug (bool debugFlag) | 
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| virtual void | Modified () | 
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| virtual unsigned long | GetMTime () | 
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| unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) | 
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| unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) | 
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| vtkCommand * | GetCommand (unsigned long tag) | 
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| void | RemoveObserver (vtkCommand *) | 
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| void | RemoveObservers (unsigned long event, vtkCommand *) | 
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| void | RemoveObservers (const char *event, vtkCommand *) | 
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| int | HasObserver (unsigned long event, vtkCommand *) | 
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| int | HasObserver (const char *event, vtkCommand *) | 
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| void | RemoveObserver (unsigned long tag) | 
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| void | RemoveObservers (unsigned long event) | 
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| void | RemoveObservers (const char *event) | 
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| void | RemoveAllObservers () | 
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| int | HasObserver (unsigned long event) | 
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| int | HasObserver (const char *event) | 
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| template<class U , class T > | 
| unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) | 
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| template<class U , class T > | 
| unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) | 
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| template<class U , class T > | 
| unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) | 
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| int | InvokeEvent (unsigned long event, void *callData) | 
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| int | InvokeEvent (const char *event, void *callData) | 
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| int | InvokeEvent (unsigned long event) | 
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| int | InvokeEvent (const char *event) | 
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| const char * | GetClassName () const | 
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| virtual void | Delete () | 
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| virtual void | FastDelete () | 
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| void | Print (ostream &os) | 
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| virtual void | Register (vtkObjectBase *o) | 
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| virtual void | UnRegister (vtkObjectBase *o) | 
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| void | SetReferenceCount (int) | 
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| void | PrintRevisions (ostream &) | 
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| virtual void | PrintHeader (ostream &os, vtkIndent indent) | 
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| virtual void | PrintTrailer (ostream &os, vtkIndent indent) | 
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| int | GetReferenceCount () | 
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| virtual vtkObjectBase * | NewInstanceInternal () const | 
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|  | vtkGaussianBlurPass () | 
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| virtual | ~vtkGaussianBlurPass () | 
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| virtual vtkObjectBase * | NewInstanceInternal () const | 
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|  | vtkGaussianBlurPass () | 
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| virtual | ~vtkGaussianBlurPass () | 
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|  | vtkImageProcessingPass () | 
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| virtual | ~vtkImageProcessingPass () | 
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|  | vtkImageProcessingPass () | 
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| virtual | ~vtkImageProcessingPass () | 
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| void | RenderDelegate (const vtkRenderState *s, int width, int height, int newWidth, int newHeight, vtkFrameBufferObject *fbo, vtkTextureObject *target) | 
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| void | RenderDelegate (const vtkRenderState *s, int width, int height, int newWidth, int newHeight, vtkFrameBufferObject *fbo, vtkTextureObject *target) | 
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|  | vtkRenderPass () | 
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| virtual | ~vtkRenderPass () | 
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| void | UpdateCamera (vtkRenderer *renderer) | 
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| void | ClearLights (vtkRenderer *renderer) | 
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| void | UpdateLightGeometry (vtkRenderer *renderer) | 
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| void | UpdateLights (vtkRenderer *renderer) | 
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| void | UpdateGeometry (vtkRenderer *renderer) | 
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|  | vtkRenderPass () | 
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| virtual | ~vtkRenderPass () | 
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| void | UpdateCamera (vtkRenderer *renderer) | 
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| void | ClearLights (vtkRenderer *renderer) | 
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| void | UpdateLightGeometry (vtkRenderer *renderer) | 
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| void | UpdateLights (vtkRenderer *renderer) | 
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| void | UpdateGeometry (vtkRenderer *renderer) | 
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| void | SetLastRenderingUsedDepthPeeling (vtkRenderer *renderer, bool value) | 
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| void | SetLastRenderingUsedDepthPeeling (vtkRenderer *renderer, bool value) | 
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|  | vtkObject () | 
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| virtual | ~vtkObject () | 
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| virtual void | RegisterInternal (vtkObjectBase *, int check) | 
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| virtual void | UnRegisterInternal (vtkObjectBase *, int check) | 
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| void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) | 
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| void | InternalReleaseFocus () | 
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|  | vtkObjectBase () | 
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| virtual | ~vtkObjectBase () | 
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| virtual void | CollectRevisions (ostream &) | 
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| virtual void | ReportReferences (vtkGarbageCollector *) | 
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|  | vtkObjectBase (const vtkObjectBase &) | 
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| void | operator= (const vtkObjectBase &) | 
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Implement a post-processing Gaussian blur render pass. 
Blur the image renderered by its delegate. Blurring uses a Gaussian low-pass filter with a 5x5 kernel.
This pass expects an initialized depth buffer and color buffer. Initialized buffers means they have been cleared with farest z-value and background color/gradient/transparent color. An opaque pass may have been performed right after the initialization.
The delegate is used once.
Its delegate is usually set to a vtkCameraPass or to a post-processing pass.
This pass requires a OpenGL context that supports texture objects (TO), framebuffer objects (FBO) and GLSL. If not, it will emit an error message and will render its delegate and return.
- Implementation:
- As the filter is separable, it first blurs the image horizontally and then vertically. This reduces the number of texture sampling to 5 per pass. In addition, as texture sampling can already blend texel values in linear mode, by adjusting the texture coordinate accordingly, only 3 texture sampling are actually necessary. Reference: OpenGL Bloom Toturial by Philip Rideout, section Exploit Hardware Filtering http://prideout.net/bloom/index.php#Sneaky
- See also
- vtkRenderPass
Blur the image renderered by its delegate. Blurring uses a Gaussian low-pass filter with a 5x5 kernel.
This pass expects an initialized depth buffer and color buffer. Initialized buffers means they have been cleared with farest z-value and background color/gradient/transparent color. An opaque pass may have been performed right after the initialization.
The delegate is used once.
Its delegate is usually set to a vtkCameraPass or to a post-processing pass.
This pass requires a OpenGL context that supports texture objects (TO), framebuffer objects (FBO) and GLSL. If not, it will emit an error message and will render its delegate and return.
- Implementation:
- As the filter is separable, it first blurs the image horizontally and then vertically. This reduces the number of texture sampling to 5 per pass. In addition, as texture sampling can already blend texel values in linear mode, by adjusting the texture coordinate accordingly, only 3 texture sampling are actually necessary. Reference: OpenGL Bloom Toturial by Philip Rideout, section Exploit Hardware Filtering http://prideout.net/bloom/index.php#Sneaky
- See also
- vtkRenderPass
- Tests:
- vtkGaussianBlurPass (Tests) 
Definition at line 61 of file vtkGaussianBlurPass.h.