VTK
vtkGaussianBlurPass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkGaussianBlurPass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
51 #ifndef vtkGaussianBlurPass_h
52 #define vtkGaussianBlurPass_h
53 
54 #include "vtkRenderingOpenGL2Module.h" // For export macro
55 #include "vtkImageProcessingPass.h"
56 
57 class vtkDepthPeelingPassLayerList; // Pimpl
59 class vtkOpenGLHelper;
61 class vtkTextureObject;
62 
63 class VTKRENDERINGOPENGL2_EXPORT vtkGaussianBlurPass : public vtkImageProcessingPass
64 {
65 public:
66  static vtkGaussianBlurPass *New();
68  void PrintSelf(ostream& os, vtkIndent indent);
69 
70  //BTX
72 
74  virtual void Render(const vtkRenderState *s);
75  //ETX
77 
81 
82  protected:
85 
87  virtual ~vtkGaussianBlurPass();
88 
90 
91  vtkFrameBufferObject *FrameBufferObject;
92  vtkTextureObject *Pass1; // render target for the scene
93  vtkTextureObject *Pass2; // render target for the horizontal pass
95 
96  // Structures for the various cell types we render.
98 
99  bool Supported;
100  bool SupportProbed;
101 
102  private:
103  vtkGaussianBlurPass(const vtkGaussianBlurPass&); // Not implemented.
104  void operator=(const vtkGaussianBlurPass&); // Not implemented.
105 };
106 
107 #endif
OpenGL rendering window.
void ReleaseGraphicsResources(vtkWindow *w)
vtkOpenGLHelper * BlurProgram
Convenient class for post-processing passes. render pass.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:36
Context in which a vtkRenderPass will render.
a simple class to control print indentation
Definition: vtkIndent.h:38
internal class which encapsulates OpenGL frame buffer object. Not to be used directly.
abstracts an OpenGL texture object.
virtual void Render(const vtkRenderState *s)=0
static vtkObject * New()
Implement a post-processing Gaussian blur render pass.
void PrintSelf(ostream &os, vtkIndent indent)